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ZZZ Angels of Delusion Guide: Clear Shop in 10 Min Daily

The Angels and Delusions of Muse event runs January 21-February 5, 2026 (15 days) before Version 2.6 launches. This guide provides the optimal 10-15 minute daily routine, battery optimization, and shop priorities to clear all rewards without waste.

Event Overview: Timeline & Battery Economics

Event Period: January 21, 2026 10:00 server time - February 5, 2026 03:59 server time Version 2.6 Launch: February 6, 2026 11:00 AM UTC+8 Requirements: Inter-Knot Level 20, Season 1 Chapter 1 Intermission complete

Daily quests unlock sequentially at 404 Livehouse:

  • Day 1: Muse's Streets in Failume Heights

  • Day 2: Muse's Special Blend

  • Day 3: Muse's Tumbleweed

  • Day 4: Muse's Holiday

  • Day 5: Muse's Opening Theme

After Day 5, routine stabilizes into repeatable assignments with Ari.

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Battery Economics

Daily Free Income:

  • Natural regeneration: 240 Battery Charge (1 point/6 minutes)

  • Coff Cafe coffee: 60 Battery Charge (once daily)

Zenless Zone Zero battery charge UI with regeneration and Coff Cafe coffee sources

  • Total: 300 Battery Charge/day

15-Day Total: 4,500 Battery Charge Shop Clear Cost: 3,600-4,200 Battery Charge F2P Surplus: 300-900 Battery Charge (1-3 day buffer)

Paid Refills:

  • Ether Battery: 60 Battery Charge instant (stockpile for emergencies)

  • Polychrome: 50 Polychrome for 60 Battery Charge (NOT recommended - poor value)

Event Rewards

Event Shop: 300 Polychrome, 5 Boopon, 24 Original Chip, 12 W-Engine Energy Module, 150,000 Denny 404 Livehouse: 60 Polychrome, 4 W-Engine Energy Module, 30,000 Denny, 12 Original Chip Battle Pass: 1,200 EXP total

Fastest Daily Routine: 10-Minute Path

Pre-Login Prep

Log out below 180 battery to maximize overnight regeneration. Logging out at 240 wastes 8 hours (80 battery). Log in 1-2 hours after server reset (4-5 AM local) when coffee and missions refresh.

Daily Sequence (10-15 Minutes)

  1. Claim coffee (30s): Coff Cafe counter, grab 60 Battery Charge

  2. 404 Livehouse assignment (2-3 min): Complete mini-game/dialogue/gathering task

  3. Select event stage (30s): Choose difficulty based on power level

  4. Farm 3-5 runs (6-10 min): Use 60-100 battery on optimal difficulty

  5. Shop purchases (30s): Buy newly affordable items immediately

Total: 10-15 minutes daily

Stage Difficulty Selection

Currency-per-Battery Ratios:

  • Low Difficulty: 5.0 currency/battery (Inter-Knot 20-30)

  • Medium Difficulty: 7.0 currency/battery (Inter-Knot 30-40)

  • High Difficulty: 9.0 currency/battery (Inter-Knot 40+)

Zenless Zone Zero Angels of Delusion event stage difficulties comparison

High difficulty reduces total battery needed from 4,200 to 2,800—saves 5 days of regeneration.

Recommendations:

  • Level 40+ accounts: High difficulty exclusively

  • Level 20-39 accounts: Medium difficulty for speed/efficiency balance

  • All players: Avoid low difficulty after Day 3 unless necessary

Battery Optimization: Zero Waste Framework

Prevent Cap Overflow

240 battery cap means regeneration beyond this is lost forever. At cap, you lose 10 battery/hour.

Single daily login: Log in at 180-200 battery, spend to 0-20, regenerate overnight Multiple logins: Space 8-10 hours apart. First: spend 120-150. Second: spend regenerated + coffee Irregular schedule: Use Ether Batteries for emergency refills

Common Waste Patterns

Mistake 1: Daily login at cap - Wastes 40-60 battery over event Solution: Vary login time by 2-3 hours

Mistake 2: Forgetting coffee - Loses 900 battery over 15 days Solution: Coffee first, always

Mistake 3: Non-event battery spending - Diverts limited resources to permanent content Solution: Suspend Routine Cleanup/Notorious Hunt during event

Mistake 4: Low difficulty comfort farming - 30-40% efficiency loss Solution: Push highest clearable difficulty under 6 minutes

Shop Priority: Tier List

S-Tier (Buy Immediately)

  • Polychrome (300): 1-2 banner pulls, irreplaceable

  • Boopon (5): Exclusive currency, limited availability

  • W-Engine Energy Module (16 total): Time-gated, essential for upgrades

Zenless Zone Zero Angels of Delusion event shop S-Tier items

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A-Tier (High Value)

  • Original Chip (36 total): Skill upgrades, better value than farming

  • Battle Pass EXP (1,200): Accelerates premium reward unlocks

B-Tier (Completionist)

  • Denny (180,000): Abundant through regular play, buy last

  • Standard materials: Infinitely farmable, lowest priority

If Short on Currency

Focus S-tier only. Skip Denny to save ~900 battery. Never skip Polychrome/Boopon for Denny—premium currencies can't be recovered post-event.

Three Player Schedules

Casual (15 Min/Day, Full Clear)

  1. Claim coffee (30s)

  2. Daily assignment (2-3 min)

  3. Medium difficulty × 4 runs (12 min)

  4. Shop check (30s)

Battery: 100/day used, 200 surplus builds to 1,500 (covers 3-4 missed days)

Optimal Efficiency (10 Min/Day, Max Rewards)

  1. Coffee + assignment (2 min)

  2. High difficulty × 5 runs (8 min)

  3. Instant purchases

Battery: 120/day, completes shop by Day 12-13

Late Starter (Week 2+)

Deficit: Started Day 8 = 2,100 battery lost Available: 8 days × 300 = 2,400 battery Shop Cost: 3,600 battery Gap: 1,200 battery

Recovery:

  • Skip Denny (saves 900 battery)

  • Use 5 Ether Batteries (300 battery)

  • Accept 95% completion, secure all S/A-tier

Daily: 150 battery on high difficulty, login twice to prevent cap waste

Common Pitfalls

Starting Late

Recovery Framework:

  1. Calculate: Remaining days × 300 = available battery

  2. If >85% of shop cost, S/A-tier still achievable

  3. Buy Polychrome/Boopon first

  4. Use 1-2 Ether Batteries daily in final 3 days

Ignoring Mission Bonuses

Daily missions reward 20-40 bonus battery. Check mission log after Ari's assignment. Over 15 days, unclaimed bonuses total 300-450 battery (1-1.5 days regeneration).

Poor Purchase Timing

Optimal Pattern:

  • Day 1-3: Polychrome, Boopon

  • Day 4-7: W-Engine Modules (strengthen team for better farming)

  • Day 8-12: Original Chips, Battle Pass EXP

  • Day 13-15: Denny, materials

Early purchases of upgrade materials improve farming efficiency for event's second half.

Version 2.6 Transition

Currency Expiration

All event currency expires February 5, 2026 03:59 server time. No conversion, no compensation. Shop closes simultaneously.

Final Week Checklist:

  • 7 days before (Jan 29): Verify S/A-tier purchase progress

  • 3 days before (Feb 2): Complete all S-tier, start A-tier

  • Final day (Feb 4): Complete all purchases during primary session, screenshot inventory

Never rely on final hours—treat Feb 4 evening as absolute deadline.

2.6 Impact Rewards

  • Polychrome: New banner pulls

  • W-Engine Modules: Immediate new character upgrades

  • Battle Pass EXP: Head start on new season

  • Denny: New character leveling reserves

Advanced Tips

Battery Banking

Complete final purchases by Feb 4, let battery regenerate to 240 for Version 2.6 launch on Feb 6.

Team Optimization

  • Match elemental advantage to enemy weaknesses

  • AoE dealers for multi-enemy stages

  • Single-target burst for boss stages

  • Skip healers if survivable—add damage dealers for faster clears

Progress Tracking

Track daily:

  • Days completed: X/15

  • Current currency vs S-tier needs

  • Daily earning rate × remaining days = projected total

If projection falls short, adjust immediately.

FAQ

Can F2P clear the shop? Yes. 4,500 natural battery vs 3,600-4,200 needed provides 300-900 surplus. Focus medium/high difficulty for efficiency.

Missed several days? 3-4 days = 900-1,200 deficit. Buy S-tier (Polychrome, Boopon) first, then A-tier. Use Ether Batteries, skip Denny if needed. Don't spend Polychrome on refills.

Worth Polychrome refills? No. Refills cost 3,000-3,500 Polychrome to clear shop, which only rewards 300 Polychrome—massive loss. Use Ether Batteries or accept partial completion.

Minimum power requirements? Entry: Inter-Knot 20, Chapter 1 complete. Effective: Level 40+ characters, Level 30+ W-Engines for medium difficulty. Level 50+ characters, Level 40+ W-Engines for high difficulty.

Prioritize over daily content? Yes. Event rewards expire Feb 5, regular content is permanent. Spend 100% battery on event until S/A-tier secured.

vs previous events? Standard structure: 15 days, 300 Polychrome, similar battery requirements. 404 Livehouse adds interactive element. Optimization strategies from past events apply directly.


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