The Angels and Delusions of Muse event runs January 21-February 5, 2026 (15 days) before Version 2.6 launches. This guide provides the optimal 10-15 minute daily routine, battery optimization, and shop priorities to clear all rewards without waste.
Event Overview: Timeline & Battery Economics
Event Period: January 21, 2026 10:00 server time - February 5, 2026 03:59 server time Version 2.6 Launch: February 6, 2026 11:00 AM UTC+8 Requirements: Inter-Knot Level 20, Season 1 Chapter 1 Intermission complete
Daily quests unlock sequentially at 404 Livehouse:
Day 1: Muse's Streets in Failume Heights
Day 2: Muse's Special Blend
Day 3: Muse's Tumbleweed
Day 4: Muse's Holiday
Day 5: Muse's Opening Theme
After Day 5, routine stabilizes into repeatable assignments with Ari.
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Battery Economics
Daily Free Income:
Natural regeneration: 240 Battery Charge (1 point/6 minutes)
Coff Cafe coffee: 60 Battery Charge (once daily)

Total: 300 Battery Charge/day
15-Day Total: 4,500 Battery Charge Shop Clear Cost: 3,600-4,200 Battery Charge F2P Surplus: 300-900 Battery Charge (1-3 day buffer)
Paid Refills:
Ether Battery: 60 Battery Charge instant (stockpile for emergencies)
Polychrome: 50 Polychrome for 60 Battery Charge (NOT recommended - poor value)
Event Rewards
Event Shop: 300 Polychrome, 5 Boopon, 24 Original Chip, 12 W-Engine Energy Module, 150,000 Denny 404 Livehouse: 60 Polychrome, 4 W-Engine Energy Module, 30,000 Denny, 12 Original Chip Battle Pass: 1,200 EXP total
Fastest Daily Routine: 10-Minute Path
Pre-Login Prep
Log out below 180 battery to maximize overnight regeneration. Logging out at 240 wastes 8 hours (80 battery). Log in 1-2 hours after server reset (4-5 AM local) when coffee and missions refresh.
Daily Sequence (10-15 Minutes)
Claim coffee (30s): Coff Cafe counter, grab 60 Battery Charge
404 Livehouse assignment (2-3 min): Complete mini-game/dialogue/gathering task
Select event stage (30s): Choose difficulty based on power level
Farm 3-5 runs (6-10 min): Use 60-100 battery on optimal difficulty
Shop purchases (30s): Buy newly affordable items immediately
Total: 10-15 minutes daily
Stage Difficulty Selection
Currency-per-Battery Ratios:
Low Difficulty: 5.0 currency/battery (Inter-Knot 20-30)
Medium Difficulty: 7.0 currency/battery (Inter-Knot 30-40)
High Difficulty: 9.0 currency/battery (Inter-Knot 40+)

High difficulty reduces total battery needed from 4,200 to 2,800—saves 5 days of regeneration.
Recommendations:
Level 40+ accounts: High difficulty exclusively
Level 20-39 accounts: Medium difficulty for speed/efficiency balance
All players: Avoid low difficulty after Day 3 unless necessary
Battery Optimization: Zero Waste Framework
Prevent Cap Overflow
240 battery cap means regeneration beyond this is lost forever. At cap, you lose 10 battery/hour.
Single daily login: Log in at 180-200 battery, spend to 0-20, regenerate overnight Multiple logins: Space 8-10 hours apart. First: spend 120-150. Second: spend regenerated + coffee Irregular schedule: Use Ether Batteries for emergency refills
Common Waste Patterns
Mistake 1: Daily login at cap - Wastes 40-60 battery over event Solution: Vary login time by 2-3 hours
Mistake 2: Forgetting coffee - Loses 900 battery over 15 days Solution: Coffee first, always
Mistake 3: Non-event battery spending - Diverts limited resources to permanent content Solution: Suspend Routine Cleanup/Notorious Hunt during event
Mistake 4: Low difficulty comfort farming - 30-40% efficiency loss Solution: Push highest clearable difficulty under 6 minutes
Shop Priority: Tier List
S-Tier (Buy Immediately)
Polychrome (300): 1-2 banner pulls, irreplaceable
Boopon (5): Exclusive currency, limited availability
W-Engine Energy Module (16 total): Time-gated, essential for upgrades

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A-Tier (High Value)
Original Chip (36 total): Skill upgrades, better value than farming
Battle Pass EXP (1,200): Accelerates premium reward unlocks
B-Tier (Completionist)
Denny (180,000): Abundant through regular play, buy last
Standard materials: Infinitely farmable, lowest priority
If Short on Currency
Focus S-tier only. Skip Denny to save ~900 battery. Never skip Polychrome/Boopon for Denny—premium currencies can't be recovered post-event.
Three Player Schedules
Casual (15 Min/Day, Full Clear)
Claim coffee (30s)
Daily assignment (2-3 min)
Medium difficulty × 4 runs (12 min)
Shop check (30s)
Battery: 100/day used, 200 surplus builds to 1,500 (covers 3-4 missed days)
Optimal Efficiency (10 Min/Day, Max Rewards)
Coffee + assignment (2 min)
High difficulty × 5 runs (8 min)
Instant purchases
Battery: 120/day, completes shop by Day 12-13
Late Starter (Week 2+)
Deficit: Started Day 8 = 2,100 battery lost Available: 8 days × 300 = 2,400 battery Shop Cost: 3,600 battery Gap: 1,200 battery
Recovery:
Skip Denny (saves 900 battery)
Use 5 Ether Batteries (300 battery)
Accept 95% completion, secure all S/A-tier
Daily: 150 battery on high difficulty, login twice to prevent cap waste
Common Pitfalls
Starting Late
Recovery Framework:
Calculate: Remaining days × 300 = available battery
If >85% of shop cost, S/A-tier still achievable
Buy Polychrome/Boopon first
Use 1-2 Ether Batteries daily in final 3 days
Ignoring Mission Bonuses
Daily missions reward 20-40 bonus battery. Check mission log after Ari's assignment. Over 15 days, unclaimed bonuses total 300-450 battery (1-1.5 days regeneration).
Poor Purchase Timing
Optimal Pattern:
Day 1-3: Polychrome, Boopon
Day 4-7: W-Engine Modules (strengthen team for better farming)
Day 8-12: Original Chips, Battle Pass EXP
Day 13-15: Denny, materials
Early purchases of upgrade materials improve farming efficiency for event's second half.
Version 2.6 Transition
Currency Expiration
All event currency expires February 5, 2026 03:59 server time. No conversion, no compensation. Shop closes simultaneously.
Final Week Checklist:
7 days before (Jan 29): Verify S/A-tier purchase progress
3 days before (Feb 2): Complete all S-tier, start A-tier
Final day (Feb 4): Complete all purchases during primary session, screenshot inventory
Never rely on final hours—treat Feb 4 evening as absolute deadline.
2.6 Impact Rewards
Polychrome: New banner pulls
W-Engine Modules: Immediate new character upgrades
Battle Pass EXP: Head start on new season
Denny: New character leveling reserves
Advanced Tips
Battery Banking
Complete final purchases by Feb 4, let battery regenerate to 240 for Version 2.6 launch on Feb 6.
Team Optimization
Match elemental advantage to enemy weaknesses
AoE dealers for multi-enemy stages
Single-target burst for boss stages
Skip healers if survivable—add damage dealers for faster clears
Progress Tracking
Track daily:
Days completed: X/15
Current currency vs S-tier needs
Daily earning rate × remaining days = projected total
If projection falls short, adjust immediately.
FAQ
Can F2P clear the shop? Yes. 4,500 natural battery vs 3,600-4,200 needed provides 300-900 surplus. Focus medium/high difficulty for efficiency.
Missed several days? 3-4 days = 900-1,200 deficit. Buy S-tier (Polychrome, Boopon) first, then A-tier. Use Ether Batteries, skip Denny if needed. Don't spend Polychrome on refills.
Worth Polychrome refills? No. Refills cost 3,000-3,500 Polychrome to clear shop, which only rewards 300 Polychrome—massive loss. Use Ether Batteries or accept partial completion.
Minimum power requirements? Entry: Inter-Knot 20, Chapter 1 complete. Effective: Level 40+ characters, Level 30+ W-Engines for medium difficulty. Level 50+ characters, Level 40+ W-Engines for high difficulty.
Prioritize over daily content? Yes. Event rewards expire Feb 5, regular content is permanent. Spend 100% battery on event until S/A-tier secured.
vs previous events? Standard structure: 15 days, 300 Polychrome, similar battery requirements. 404 Livehouse adds interactive element. Optimization strategies from past events apply directly.