Version 2.6 of Zenless Zone Zero introduces the Angels of Delusion idol trio across two banner phases in February 2026. This guide analyzes leaked banner schedules, character kits, pity calculations, and pull strategies to optimize your Polychrome spending.
ZZZ 2.6 Banner Timeline & Phase Breakdown
Version 2.6 launches early February 2026 (conflicting leaks suggest Feb 3rd or 6th), following Version 2.5's December 30, 2026 release. Both dates align with the standard six-week patch cycle.
Banner Structure:
Chinatsu (Remiel): Ice Support, Composer role, megaphone weapon, 160cm, age 17
Rokudou (Sariel): Leader/dancer/choreographer, giant mace, 164cm, age 17
Both belong to Certain Doom faction within Angels of Delusion
Standard S-rank pity applies: 90-pull hard pity, soft pity at ~80, 50/50 system active.
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Angels of Delusion Rotation
Three-member faction introduced across patches:
Sunna: Ice Support/Buffer, Composer, debuted Version 1.6 (April 8, 2025)
Aria (Yutane Johiel): Ether Anomaly Main DPS, Version 2.7 Phase 1, 158cm, age 16, robot-to-human form switching
Nangong Yu (Ruudoku): Physical Stunner, Team Captain, mace/flail weapon, holographic stage effects
Leak Reliability
December 11, 2025 TGA teaser officially confirmed Angels of Delusion designs. Character models from beta tests achieve 85-90% accuracy, while exact multipliers and dates show higher variance. Treat numerical values as provisional until official patch notes.

Angels of Delusion Kit Analysis & Meta Positioning
Chinatsu: Ice Support Specialist

S-rank Ice Support with Composer mechanics. Megaphone weapon delivers team buffs through rhythm-based windows. Synergizes with Ellen, Lycaon, and Ice DPS units. Won't compete for field time—flexible roster addition.
Rokudou: Leadership Through Combat
Giant mace suggests Stun/Impact focus. Leadership role indicates team-buffing or coordination mechanics. Expect faction synergies with other Angels of Delusion members.
Nangong Yu: Physical Stunner
Physical Stunner with crowd control. Pulls enemies together, applies Daze, grants teamwide buffs on Chain Attack. High Impact damage for rapid Daze buildup. Universal value across all content.
Faction Synergy
A.O.D. faction shares Certain Doom affiliation. Sunna's Ice Support complements Chinatsu for dual-support Ice teams. Staggered releases (2.6: Chinatsu/Rokudou, 2.7: Aria) reduce financial pressure while enabling gradual faction building.
Endgame Viability
Ice characters excel in Fire-weak Shiyu Defense cycles. Stunners maintain universal value due to core Daze mechanics. Support characters scale with account progression—early players get basic buffs, endgame players maximize through optimized rotations and gear.
The Jade Math: Pull Calculations
Pity System Mechanics

Base S-rank rate: 0.600%
Hard pity: 90 pulls
Soft pity: Starts ~pull 80
50/50 system: First S-rank has 50% chance for featured character; losing guarantees next S-rank is featured
Pity carryover: Transfers between limited banners
Cost per pull: 160 Polychrome or 1 Encrypted Master Tape
Scenario 1: Zero Pity Guarantee
Maximum requirement: 180 pulls = 28,800 Polychrome
First 90 pulls: Potential non-featured S-rank (lost 50/50)
Second 90 pulls: Guaranteed featured character
Most players obtain first S-rank at pulls 75-85. Winning 50/50 costs ~12,800-14,400 Polychrome. Conservative planning assumes 180-pull maximum.
Scenario 2: Pity Building
Pull 70-75 times on current banner to build pity for future targets while maintaining low S-rank risk (0.600% base rate). Only use this strategy if you accept the current featured character—S-ranks can drop at any pull.
Polychrome Income (2.6 Patch)
42-day patch cycle income sources:
Daily commissions: 60/day = 2,520 total
Weekly activities: Variable
Events: 1,000-1,500 per major event
Monthly login, achievements: Variable
F2P estimate: 8,000-10,000 Polychrome/patch = 50-62 pulls. Requires 3-4 patches to guarantee featured S-rank without purchases.
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Master Tape Usage
Master Tapes: Standard Banner only
Encrypted Master Tapes: Limited banners only
Never convert Encrypted to standard—wastes limited pity potential
Prioritize Polychrome spending on Encrypted Master Tapes
Version 2.7 Leaks: What's Next
Timeline: March 25 - May 6, 2026 (42 days)
Confirmed 2.7 Characters
Phase 1:
Aria: Ether Anomaly Main DPS, third Angels of Delusion member
Harumasa: Role/attribute unconfirmed
Phase 2:
Damian & Yixuan: Limited kit information available
Meta Comparison: 2.6 vs 2.7
Chinatsu: Addresses Ice support needs; redundant if you have established Ice teams
Aria: Competes with existing Ether DPS; requires performance data
Nangong Yu: Universal Stunner value; prioritize if lacking Physical Stunner
Staggered releases distribute resource pressure. Pull 2.6, accumulate resources, reassess 2.7 based on updated info.
Rerun Predictions
Industry standards suggest 6-12 month rerun windows. Skipping 2.6 means waiting until late 2026/early 2027 for Chinatsu/Rokudou reruns.
Long-term Roadmap
Season 2 content suggests ongoing Angels of Delusion development. Version 3.0 projected mid-to-late 2026. Maintain 180-pull reserve (28,800 Polychrome) to guarantee future must-have characters.
Pull Decision Framework
Account Audit Checklist
Ice team status: Strong DPS? Lacking support?
Stunner coverage: How many invested? Physical attribute?
Faction diversity: Multiple factions covered?
Resource reserves: Current pulls + 2.6 accumulation?
Pity status: Counter position? Guarantee active?
Scenario Analysis
Pull Chinatsu if:
Main Ice DPS, lack dedicated Ice support
Collecting complete Angels of Delusion
Have 180+ pulls available
Value support scaling potential
Skip Chinatsu if:
Ice teams function well currently
Saving for Aria in 2.7
<90 pulls (risk breaking pity without guarantee)
2.7 characters better address gaps
Pull Nangong Yu if:
Lack Physical Stunner options
Need crowd control for AoE content
Value universal flexibility
Building complete faction
Skip Nangong Yu if:
Multiple invested Stunners
Limited resources, prefer 2.7 DPS
Waiting for rerun timing
F2P Strategy
8,000-10,000 Polychrome/patch = one guaranteed S-rank every 3-4 patches. Prioritize critical roster gaps over incremental improvements. Commit fully to one target per patch—avoid splitting resources. Track pity counters and guarantee status meticulously.
Light Spender Optimization
Monthly passes provide highest Polychrome-per-dollar ratio: 2,700-3,000 Polychrome over 30 days = 17-19 pulls/month. Guarantees one S-rank every 2-3 patches vs F2P's 3-4. Calculate sustainable entertainment budget—consistent small investments beat sporadic large purchases.
Whale Considerations
First copy provides 70-80% of character value; constellations offer incremental improvements. Roster variety enables flexible team building and future-proofing. Pursue one copy of each Angels of Delusion member before constellation investment.
Pre-Farm Checklist
Ascension Materials
Ice characters need Ice-specific materials from combat simulations. Calculate total requirements using existing Ice character ascension screens. Daily stamina: 240 natural + consumables. Prioritize time-gated materials 2 weeks before banner.
Skill Priority
Support characters: Buff-providing abilities first, Basic Attack last. Special Abilities and Ultimates deserve maximum investment. Weekly boss materials gate final skill levels—accumulate before banner release.
Weekly Boss Materials
Complete all attempts weekly leading to 2.6. Check if Angels of Delusion need new 2.6 boss materials or existing drops. New bosses typically launch with character releases.
Dennies Requirements
2-3 million Dennies per character for complete investment. Farm Dennies-focused simulations 2 weeks before 2.6 if pulling multiple characters.
Two-Week Timeline
Week 1:
Farm attribute ascension materials
Complete weekly bosses
Stockpile Dennies
Gather exploration materials
Week 2:
Continue ascension farming
Pre-farm Disc Drives with correct main stats
Accumulate W-Engine materials
Final Dennies push
Disc Drive Sets & Main Stats

Optimal Sets
Support (Chinatsu): Energy Recharge, Effect Hit Rate, or buff duration sets. Universal support sets outperform Ice damage sets for support-focused characters.
Stunner (Nangong Yu): Impact damage and Daze accumulation sets. Set bonus power exceeds mixed sets with better substats.
Main Stat Priority
Slot 4: CRIT Rate/CRIT DMG/ATK% Slot 5: Attribute DMG/PEN ratio/HP%/DEF% Slot 6: ATK%/Energy Recharge/Anomaly Mastery
Support: Energy Recharge (slot 6), PEN ratio or HP%/DEF% (slot 5) Stunner: Impact% where available, CRIT Rate/CRIT DMG (slot 4), Energy Recharge (slot 6)
Substat Targets
Support: 15-20% total Energy Recharge, ATK%, CRIT Rate Stunner: Impact%, CRIT Rate, ATK%
Budget Alternatives
Complete 4-piece set bonus > perfect main stats without set. Focus one complete set per character. Accept temporary substat compromises—correct main stat + set bonus = 80% max value.
W-Engine Recommendations
Best-in-Slot
Signature W-Engines offer 15-25% advantage over 4-star alternatives. Support W-Engines: Energy Recharge, Effect Hit Rate, team buff amplification. Stunner W-Engines: Impact stat, Daze-related passives.
4-Star Alternatives
Provide 85-90% of signature performance. Support 4-stars with Energy Recharge enable consistent rotations. Stunner 4-stars with Impact deliver core functionality. Universal applicability across multiple characters = long-term value.
F2P Options
Story/event/shop W-Engines provide baseline functionality. Monitor 2.6 event rewards for Angels of Delusion-compatible weapons. Craftable shop weapons offer guaranteed acquisition.
Refinement Priority
R5 provides 20-30% improvement over R1. Refine 4-star weapons over limited 5-stars due to acquisition cost. Limited 5-star refinement = whale territory only.
Common Mistakes
Myth #1: Leaks Always Match Release
Beta data changes frequently. Feb 3rd vs Feb 6th discrepancy exemplifies uncertainty. Skill multipliers, cooldowns, passives undergo regular revision. Treat leaks as directional guidance, not guaranteed fact.
Myth #2: Need All Three Idols
Individual characters function in mixed-faction teams. Chinatsu benefits any Ice DPS regardless of faction. Complete collection serves aesthetic goals, not strict gameplay requirements.
Myth #3: Skipping 2.6 Guarantees Better 2.7
2.7 characters face same leak uncertainty. Next patch is better mentality creates perpetual deferral. Evaluate based on current needs and confirmed info, not speculative future value.
Avoiding FOMO
Implement 24-hour waiting period before pulling. Maintain written pull plan documenting targets, resources, criteria. Remember: limited characters rerun within 6-12 months.
FAQ
When does ZZZ 2.6 release? Early February 2026 (Feb 3rd or 6th per conflicting leaks), lasting ~42 days through mid-to-late March before 2.7 starts March 25th.
How many pulls to guarantee Angels of Delusion characters? Maximum 180 pulls = 28,800 Polychrome (accounting for 90-pull hard pity twice: lost 50/50 + guaranteed featured).
Is the trio worth pulling? Depends on roster. Chinatsu: strong for Ice DPS lacking support. Nangong Yu: universal Physical Stunner value. Skip if roster balanced and prefer 2.7's Aria.
How does pity work? 90-pull hard pity, soft pity ~80, 0.600% base rate. 50/50 system: first S-rank 50% featured; losing guarantees next. Pity carries between limited banners.
Should F2P pull 2.6 or save for 2.7? Pull based on roster gaps. Lack Ice support/Physical Stunner? Pull 2.6. Roster functions well + prefer Ether Anomaly DPS? Save for Aria. Don't split resources.
How much Polychrome in patch 2.6? F2P: 8,000-10,000 Polychrome (50-62 pulls) from dailies (2,520), weeklies, events (1,000-1,500 each), login rewards, achievements.
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