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ZZZ 2.6 Banner Guide: Angels of Delusion Pull Strategy

Version 2.6 of Zenless Zone Zero introduces the Angels of Delusion idol trio across two banner phases in February 2026. This guide analyzes leaked banner schedules, character kits, pity calculations, and pull strategies to optimize your Polychrome spending.

ZZZ 2.6 Banner Timeline & Phase Breakdown

Version 2.6 launches early February 2026 (conflicting leaks suggest Feb 3rd or 6th), following Version 2.5's December 30, 2026 release. Both dates align with the standard six-week patch cycle.

Banner Structure:

  • Chinatsu (Remiel): Ice Support, Composer role, megaphone weapon, 160cm, age 17

  • Rokudou (Sariel): Leader/dancer/choreographer, giant mace, 164cm, age 17

  • Both belong to Certain Doom faction within Angels of Delusion

Standard S-rank pity applies: 90-pull hard pity, soft pity at ~80, 50/50 system active.

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Angels of Delusion Rotation

Three-member faction introduced across patches:

  • Sunna: Ice Support/Buffer, Composer, debuted Version 1.6 (April 8, 2025)

  • Aria (Yutane Johiel): Ether Anomaly Main DPS, Version 2.7 Phase 1, 158cm, age 16, robot-to-human form switching

  • Nangong Yu (Ruudoku): Physical Stunner, Team Captain, mace/flail weapon, holographic stage effects

Leak Reliability

December 11, 2025 TGA teaser officially confirmed Angels of Delusion designs. Character models from beta tests achieve 85-90% accuracy, while exact multipliers and dates show higher variance. Treat numerical values as provisional until official patch notes.

Zenless Zone Zero Angels of Delusion TGA teaser screenshot

Angels of Delusion Kit Analysis & Meta Positioning

Chinatsu: Ice Support Specialist

Zenless Zone Zero Chinatsu Remiel character artwork leak

S-rank Ice Support with Composer mechanics. Megaphone weapon delivers team buffs through rhythm-based windows. Synergizes with Ellen, Lycaon, and Ice DPS units. Won't compete for field time—flexible roster addition.

Rokudou: Leadership Through Combat

Giant mace suggests Stun/Impact focus. Leadership role indicates team-buffing or coordination mechanics. Expect faction synergies with other Angels of Delusion members.

Nangong Yu: Physical Stunner

Physical Stunner with crowd control. Pulls enemies together, applies Daze, grants teamwide buffs on Chain Attack. High Impact damage for rapid Daze buildup. Universal value across all content.

Faction Synergy

A.O.D. faction shares Certain Doom affiliation. Sunna's Ice Support complements Chinatsu for dual-support Ice teams. Staggered releases (2.6: Chinatsu/Rokudou, 2.7: Aria) reduce financial pressure while enabling gradual faction building.

Endgame Viability

Ice characters excel in Fire-weak Shiyu Defense cycles. Stunners maintain universal value due to core Daze mechanics. Support characters scale with account progression—early players get basic buffs, endgame players maximize through optimized rotations and gear.

The Jade Math: Pull Calculations

Pity System Mechanics

Zenless Zone Zero limited banner pity counter UI screenshot

  • Base S-rank rate: 0.600%

  • Hard pity: 90 pulls

  • Soft pity: Starts ~pull 80

  • 50/50 system: First S-rank has 50% chance for featured character; losing guarantees next S-rank is featured

  • Pity carryover: Transfers between limited banners

  • Cost per pull: 160 Polychrome or 1 Encrypted Master Tape

Scenario 1: Zero Pity Guarantee

Maximum requirement: 180 pulls = 28,800 Polychrome

  • First 90 pulls: Potential non-featured S-rank (lost 50/50)

  • Second 90 pulls: Guaranteed featured character

Most players obtain first S-rank at pulls 75-85. Winning 50/50 costs ~12,800-14,400 Polychrome. Conservative planning assumes 180-pull maximum.

Scenario 2: Pity Building

Pull 70-75 times on current banner to build pity for future targets while maintaining low S-rank risk (0.600% base rate). Only use this strategy if you accept the current featured character—S-ranks can drop at any pull.

Polychrome Income (2.6 Patch)

42-day patch cycle income sources:

  • Daily commissions: 60/day = 2,520 total

  • Weekly activities: Variable

  • Events: 1,000-1,500 per major event

  • Monthly login, achievements: Variable

F2P estimate: 8,000-10,000 Polychrome/patch = 50-62 pulls. Requires 3-4 patches to guarantee featured S-rank without purchases.

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Master Tape Usage

  • Master Tapes: Standard Banner only

  • Encrypted Master Tapes: Limited banners only

  • Never convert Encrypted to standard—wastes limited pity potential

  • Prioritize Polychrome spending on Encrypted Master Tapes

Version 2.7 Leaks: What's Next

Timeline: March 25 - May 6, 2026 (42 days)

Confirmed 2.7 Characters

Phase 1:

  • Aria: Ether Anomaly Main DPS, third Angels of Delusion member

  • Harumasa: Role/attribute unconfirmed

Phase 2:

  • Damian & Yixuan: Limited kit information available

Meta Comparison: 2.6 vs 2.7

  • Chinatsu: Addresses Ice support needs; redundant if you have established Ice teams

  • Aria: Competes with existing Ether DPS; requires performance data

  • Nangong Yu: Universal Stunner value; prioritize if lacking Physical Stunner

Staggered releases distribute resource pressure. Pull 2.6, accumulate resources, reassess 2.7 based on updated info.

Rerun Predictions

Industry standards suggest 6-12 month rerun windows. Skipping 2.6 means waiting until late 2026/early 2027 for Chinatsu/Rokudou reruns.

Long-term Roadmap

Season 2 content suggests ongoing Angels of Delusion development. Version 3.0 projected mid-to-late 2026. Maintain 180-pull reserve (28,800 Polychrome) to guarantee future must-have characters.

Pull Decision Framework

Account Audit Checklist

  • Ice team status: Strong DPS? Lacking support?

  • Stunner coverage: How many invested? Physical attribute?

  • Faction diversity: Multiple factions covered?

  • Resource reserves: Current pulls + 2.6 accumulation?

  • Pity status: Counter position? Guarantee active?

Scenario Analysis

Pull Chinatsu if:

  • Main Ice DPS, lack dedicated Ice support

  • Collecting complete Angels of Delusion

  • Have 180+ pulls available

  • Value support scaling potential

Skip Chinatsu if:

  • Ice teams function well currently

  • Saving for Aria in 2.7

  • <90 pulls (risk breaking pity without guarantee)

  • 2.7 characters better address gaps

Pull Nangong Yu if:

  • Lack Physical Stunner options

  • Need crowd control for AoE content

  • Value universal flexibility

  • Building complete faction

Skip Nangong Yu if:

  • Multiple invested Stunners

  • Limited resources, prefer 2.7 DPS

  • Waiting for rerun timing

F2P Strategy

8,000-10,000 Polychrome/patch = one guaranteed S-rank every 3-4 patches. Prioritize critical roster gaps over incremental improvements. Commit fully to one target per patch—avoid splitting resources. Track pity counters and guarantee status meticulously.

Light Spender Optimization

Monthly passes provide highest Polychrome-per-dollar ratio: 2,700-3,000 Polychrome over 30 days = 17-19 pulls/month. Guarantees one S-rank every 2-3 patches vs F2P's 3-4. Calculate sustainable entertainment budget—consistent small investments beat sporadic large purchases.

Whale Considerations

First copy provides 70-80% of character value; constellations offer incremental improvements. Roster variety enables flexible team building and future-proofing. Pursue one copy of each Angels of Delusion member before constellation investment.

Pre-Farm Checklist

Ascension Materials

Ice characters need Ice-specific materials from combat simulations. Calculate total requirements using existing Ice character ascension screens. Daily stamina: 240 natural + consumables. Prioritize time-gated materials 2 weeks before banner.

Skill Priority

Support characters: Buff-providing abilities first, Basic Attack last. Special Abilities and Ultimates deserve maximum investment. Weekly boss materials gate final skill levels—accumulate before banner release.

Weekly Boss Materials

Complete all attempts weekly leading to 2.6. Check if Angels of Delusion need new 2.6 boss materials or existing drops. New bosses typically launch with character releases.

Dennies Requirements

2-3 million Dennies per character for complete investment. Farm Dennies-focused simulations 2 weeks before 2.6 if pulling multiple characters.

Two-Week Timeline

Week 1:

  • Farm attribute ascension materials

  • Complete weekly bosses

  • Stockpile Dennies

  • Gather exploration materials

Week 2:

  • Continue ascension farming

  • Pre-farm Disc Drives with correct main stats

  • Accumulate W-Engine materials

  • Final Dennies push

Disc Drive Sets & Main Stats

Zenless Zone Zero Disc Drive sets for support and stunner builds

Optimal Sets

Support (Chinatsu): Energy Recharge, Effect Hit Rate, or buff duration sets. Universal support sets outperform Ice damage sets for support-focused characters.

Stunner (Nangong Yu): Impact damage and Daze accumulation sets. Set bonus power exceeds mixed sets with better substats.

Main Stat Priority

Slot 4: CRIT Rate/CRIT DMG/ATK% Slot 5: Attribute DMG/PEN ratio/HP%/DEF% Slot 6: ATK%/Energy Recharge/Anomaly Mastery

Support: Energy Recharge (slot 6), PEN ratio or HP%/DEF% (slot 5) Stunner: Impact% where available, CRIT Rate/CRIT DMG (slot 4), Energy Recharge (slot 6)

Substat Targets

Support: 15-20% total Energy Recharge, ATK%, CRIT Rate Stunner: Impact%, CRIT Rate, ATK%

Budget Alternatives

Complete 4-piece set bonus > perfect main stats without set. Focus one complete set per character. Accept temporary substat compromises—correct main stat + set bonus = 80% max value.

W-Engine Recommendations

Best-in-Slot

Signature W-Engines offer 15-25% advantage over 4-star alternatives. Support W-Engines: Energy Recharge, Effect Hit Rate, team buff amplification. Stunner W-Engines: Impact stat, Daze-related passives.

4-Star Alternatives

Provide 85-90% of signature performance. Support 4-stars with Energy Recharge enable consistent rotations. Stunner 4-stars with Impact deliver core functionality. Universal applicability across multiple characters = long-term value.

F2P Options

Story/event/shop W-Engines provide baseline functionality. Monitor 2.6 event rewards for Angels of Delusion-compatible weapons. Craftable shop weapons offer guaranteed acquisition.

Refinement Priority

R5 provides 20-30% improvement over R1. Refine 4-star weapons over limited 5-stars due to acquisition cost. Limited 5-star refinement = whale territory only.

Common Mistakes

Myth #1: Leaks Always Match Release

Beta data changes frequently. Feb 3rd vs Feb 6th discrepancy exemplifies uncertainty. Skill multipliers, cooldowns, passives undergo regular revision. Treat leaks as directional guidance, not guaranteed fact.

Myth #2: Need All Three Idols

Individual characters function in mixed-faction teams. Chinatsu benefits any Ice DPS regardless of faction. Complete collection serves aesthetic goals, not strict gameplay requirements.

Myth #3: Skipping 2.6 Guarantees Better 2.7

2.7 characters face same leak uncertainty. Next patch is better mentality creates perpetual deferral. Evaluate based on current needs and confirmed info, not speculative future value.

Avoiding FOMO

Implement 24-hour waiting period before pulling. Maintain written pull plan documenting targets, resources, criteria. Remember: limited characters rerun within 6-12 months.

FAQ

When does ZZZ 2.6 release? Early February 2026 (Feb 3rd or 6th per conflicting leaks), lasting ~42 days through mid-to-late March before 2.7 starts March 25th.

How many pulls to guarantee Angels of Delusion characters? Maximum 180 pulls = 28,800 Polychrome (accounting for 90-pull hard pity twice: lost 50/50 + guaranteed featured).

Is the trio worth pulling? Depends on roster. Chinatsu: strong for Ice DPS lacking support. Nangong Yu: universal Physical Stunner value. Skip if roster balanced and prefer 2.7's Aria.

How does pity work? 90-pull hard pity, soft pity ~80, 0.600% base rate. 50/50 system: first S-rank 50% featured; losing guarantees next. Pity carries between limited banners.

Should F2P pull 2.6 or save for 2.7? Pull based on roster gaps. Lack Ice support/Physical Stunner? Pull 2.6. Roster functions well + prefer Ether Anomaly DPS? Save for Aria. Don't split resources.

How much Polychrome in patch 2.6? F2P: 8,000-10,000 Polychrome (50-62 pulls) from dailies (2,520), weeklies, events (1,000-1,500 each), login rewards, achievements.


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