Angels and Delusions of Muse runs January 21, 2026 10:00 to February 5, 2026 03:59 server time, offering 300 Polychrome max through Battery Charge optimization. High difficulty requires only 2,800 Battery Charge versus 4,200 on low difficulty, leaving F2P players with 300-900 surplus resources.
Event Overview: What You Need to Know
Event Period: January 21, 2026 10:00 - February 5, 2026 03:59 (15 days)
Requirements: Inter-Knot Level 20 + Season 1 Chapter 1 Intermission cleared
Event Shop Rewards:
300 Polychrome
5 Boopon
24 Original Chip
12 W-Engine Energy Module
150,000 Denny
404 Livehouse Bonus:
60 Polychrome
4 W-Engine Energy Module
30,000 Denny
12 Original Chip
1,200 Battle Pass EXP
For additional pulls, Zenless Zone Zero polychrome top up via BitTopup offers instant delivery with secure transactions.
Daily Quest Schedule
Five quests unlock sequentially at 10:00 server time:
Day 1 (Jan 21): Muse's Streets - Photo Aria at Stormguard, Failume Heights
Day 2 (Jan 22): Muse's Special Blend - Coffee challenges
Day 3 (Jan 23): Muse's Tumbleweed - Exploration tasks
Day 4 (Jan 24): Muse's Holiday - Celebration objectives
Day 5 (Jan 25): Muse's Opening Theme - Final story
Missing days doesn't lock progression but delays Battery Charge farming.
Battery Charge Mechanics
Daily Generation:
Natural regen: 240 (1 point/6 minutes)
Coff Cafe coffee: 60 (once daily)
Total F2P: 300/day × 15 days = 4,500
Cap: 240 (log out below 180 to avoid overnight waste)
Difficulty Efficiency:
Low (Level 20-30): 5.0 currency/battery → 4,200 needed
Medium (Level 30-40): 7.0 currency/battery → 3,600 needed
High (Level 40+): 9.0 currency/battery → 2,800 needed
High difficulty saves 33% battery versus low, creating 300-900 surplus for F2P.
Battery Charge Optimization
Daily Routine (15-20 minutes)

Claim overnight Battery Charge (240 cap)
Grab coffee at Coff Cafe (+60 battery)
Complete 404 Livehouse assignment
Select difficulty matching character power
Run 3-5 stages (60-100 battery/session)
Buy newly affordable shop items
Skipping Denny saves 900 battery for premium resources.
Advanced Management
Ether Battery: 60 Battery Charge instant consumable (stockpile pre-event)
Polychrome Exchange: 50 Polychrome = 60 Battery Charge
High Difficulty Math: Spending 250 Polychrome (300 battery) yields 2,700 event currency—breaks even on 300 Polychrome reward while gaining materials.
Low Difficulty: Don't buy battery with Polychrome (5.0 rate makes it inefficient). Stick to natural regen + coffee.
404 Livehouse Fast Clear
Assignment Types

Mini-Games: 2-3 min, requires mechanical skill
Dialogue: 4-5 min, guaranteed completion
Gathering: 3-10 min, varies by spawn RNG
Pro tip: Prioritize mini-games for speed. Use dialogue if mechanics aren't your strength.
Difficulty Gates
Low: Inter-Knot 20+ (minimum)
Medium: Level 40+ characters, basic W-Engine/Drive Disc
High: Level 50+ optimized builds
Medium offers 40% better rates than low while staying accessible. Spend first 3-4 days building characters if needed, then switch for efficiency.
High difficulty's 1,400 battery savings = 4-5 days of natural regen.
Shop Priority
Buy in exact order:
300 Polychrome - Premium pulls/stamina
5 Boopon - Limited upgrade materials
24 Original Chip - Skill enhancement
12 W-Engine Energy Module - Weapon progression
150,000 Denny - Skip if battery-constrained
Denny is farmable elsewhere. Low difficulty players should skip it entirely, saving 900 battery.
Surplus Battery Usage
High Difficulty: 1,700 surplus (56% buffer)
Medium Difficulty: 900 surplus (20% buffer)
Low Difficulty: 300 surplus (7% buffer)
300+ surplus? Consider spending 50 Polychrome for 60 battery on high difficulty—yields 540 currency worth more than 50 Polychrome in stamina value.
For banner pulls, buy ZZZ monochrome recharge online at BitTopup with 24/7 support.
Optimal Teams
Top DPS Traits
High multiplier ultimates (delete elites)
AoE crowd control (multi-target stuns)
Energy generation passives (faster ult cycling)
Stun + burst DPS combos create extended vulnerability windows.
F2P Budget Teams
Level 40+ A-Rank agents work on medium difficulty
+12 W-Engines + 4-piece Drive Disc sets required
Focus single DPS, add defensive support
Match elements to enemy weaknesses
Bangboo Selection
Pick combat bonuses:
Damage amplification
Energy recharge
Survivability buffs
Avoid exploration bonuses (movement speed, gathering radius)—zero combat value.
Common Pitfalls
Time Management
Battery Cap Penalty: Logging every 48hrs wastes 240 battery/missed day = 2,160 currency on high difficulty.
Coffee Claims: 60 battery doesn't accumulate. Missing 5 claims = 300 battery lost (1 W-Engine Module worth).
Set daily reminders.
Daily Missions
Reward 20-40 bonus battery for event activities. Reset at server time, don't carry over. Ignoring them costs 300-600 battery over 15 days.
Check missions before farming. Adjust team/stage to satisfy requirements while farming normally.
Logout Timing
8-hour sleep example: Log out at ≤160 battery. System generates 80 overnight (480 min ÷ 6 min/point) = 240 upon waking. Logging at 200 wastes 40 points.
Post-Event Polychrome Strategy
360 total Polychrome (300 shop + 60 Livehouse) = 2.25 pulls.
Banner Decisions
Near Pity (78-80 pulls): Event Polychrome may secure guaranteed S-Rank.
Low Pity (0-30 pulls): Stockpile for future banners matching your roster.
Long-Term Stockpiling
Version cycles = 6 weeks. Expect 2-3 similar events before next major update, each offering 300-400 Polychrome.
Saving across 3 cycles = 900-1,200 Polychrome (5.6-7.5 pulls) F2P. Ensures pity access without premium spending.
FAQ
When does the event end?
February 5, 2026 03:59 server time. Battery Charge expires permanently—complete purchases before deadline.
Can Level 20 players clear the shop?
Yes, on low difficulty requiring 4,200 battery. F2P gets 4,500 total (300/day × 15). Must log in daily + claim coffee. Missing 2+ days makes full clear impossible without Polychrome.
What happens to unspent Battery Charge?
Disappears permanently at event end. No conversion, saving, or transfer. Always spend before 03:59 Feb 5.
Should I buy Battery Charge with Polychrome?
Only on high difficulty (9.0 rate). 50 Polychrome → 60 battery → 540 currency = profit. Low difficulty (5.0 rate) → 300 currency = net loss versus stamina refreshes.
Do I need specific characters?
No character requirements. Any properly leveled team works. Higher levels unlock better difficulty tiers with superior rates.
Will this event return?
Version-specific events don't rerun identically. Complete now to avoid permanent FOMO on limited rewards.