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Honkai Star Rail 3.8 Jade Guide: 8-Week F2P Pull Planner

Version 3.8 runs 8 weeks (Dec 16/17, 2026 - Feb 12, 2026), giving F2P players 13,500-14,310 Stellar Jades (79-89 pulls). Phase 3 features Aglaea and Sunday reruns starting Jan 28, 2026. Character banners guarantee 5-stars at 90 pulls with 50/50 system. Three Express Supply Passes boost budget to 22,500 Jades (135 pulls).

Version 3.8's 8-Week Patch Economy

Launch times: Dec 16, 2026 10PM UTC-5 (NA), Dec 17, 2026 4AM UTC+1 (EU), Dec 17, 2026 11AM UTC+8 (Asia). This 56-58 day cycle provides more Jade farming than standard patches.

F2P income: 13,500-14,310 Jades (79-89 pulls) from all content modes. Three Express Supply Passes ($14.97) add 9,000 Jades for 22,500 total (135 pulls)—covering hard pity with buffer.

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Total Jade Income Breakdown

Honkai Star Rail 3.8 Jade income breakdown chart showing daily training, endgame modes, and events

Daily Training: 60 Jades × 58 days = 3,480 Jades

Endgame modes (4 resets each):

  • Memory of Chaos: 1,600 Jades

  • Pure Fiction: 1,600 Jades

  • Apocalyptic Shadow: 1,600 Jades

Other sources:

  • Divergent Universe: 1,800 Jades

  • Chrysos Awooo Championship: 1,200 Jades

  • Maintenance compensation: 600 Jades

  • Redemption codes (PS3QWS3ACGDK, RSJ9EB2TDGC7): 200-300 Jades

  • Character trials: 120 Jades

Express Supply Pass: $4.99 each, yields 3,000 Jades over 180 days. Stack up to 6 passes. Three passes = 9,000 Jades, most cost-efficient source.

Oneiric Shard Conversion

Oneiric Shards convert 1:1 to Stellar Jades. 160 Jades = 1 Star Rail Pass. Don't convert prematurely—keep liquid currency until ready to pull.

Special Star Rail Passes work only on limited banners, never expire. Standard Passes work only on permanent banner—use immediately.

Pity System Mechanics

Character Event Warps guarantee 5-star at 90 pulls (hard pity). Soft pity starts pull 74. Base 5-star rate: 0.6%, increasing after pull 74. Most 5-stars arrive pulls 75-82.

50/50 system: First 5-star has 50% chance of being featured character. Losing guarantees next 5-star is featured, persisting across versions.

Soft Pity vs Hard Pity

Honkai Star Rail soft pity vs hard pity rate comparison chart

Soft pity (pull 74+): Each pull adds ~6% to base rate. By pull 82, cumulative chance exceeds 90%.

Hard pity (pull 90): Absolute guarantee. Occurs in <5% of cases. Budget for this when targeting must-have characters.

Light Cone banners: Hard pity at 80 pulls, soft pity ~63-65, base 0.8% rate. Featured cone has 75% rate-up (not 50%).

50/50 and Guarantee Mechanics

Guarantee status (from previous 50/50 loss): Need only 90 pulls max for target.

50/50 status: Budget 180 pulls worst-case (lose at 90, reach hard pity again at 180).

Guarantee operates independently across banner types. Character banner ≠ light cone banner ≠ permanent banner.

Check pity in banner history (Warp menu). Count pulls since last 5-star. Non-featured 5-star = guarantee status. Featured 5-star or none yet = 50/50.

Honkai Star Rail warp menu history showing pity count and guarantee status

Pity Carryover

Pity carries forward across all limited character banners indefinitely. 60 pulls on v3.7 = start v3.8 at 60 pity.

Pity does NOT carry between banner types. Character Event Warp ≠ Light Cone Event Warp ≠ Stellar Warp.

Pro tip: Build pity on skip banners (stop at 60-70), capitalize when priority characters arrive. Requires precise tracking to avoid unwanted 5-stars.

Version 3.8 Banner Schedule

Phase 1 (Dec 16 - Jan 7, 22 days):

  • 5-stars: Dahlia (Fire Nihility), Firefly rerun (Fire Destruction)

  • 4-stars: Gallagher, Luka, March 7th

  • Light cones: Never Forget Her Flame, Whereabouts Should Dreams Rest

Phase 2 (Jan 7-28, 21 days):

  • 5-stars: Fugue (Fire Nihility), Lingsha rerun (Fire Abundance)

  • 4-stars: Sampo, Natasha, Arlan

  • Light cones: Long Road Leads Home, Scent Alone Stays True

Phase 3 (Jan 28 - Feb 12, 15 days):

  • 5-stars: Aglaea rerun (Lightning Remembrance), Sunday rerun (Imaginary Harmony)

  • 4-stars: Tingyun, Yukong, Dan Heng

  • Light cones: Time Woven Into Gold, A Grounded Ascent

Aglaea: Kit and Team Requirements

Honkai Star Rail Aglaea character artwork Lightning Remembrance

Lightning Remembrance DPS. Accumulates memory stacks through action sequences, converts to high-multiplier attacks. Performance heavily team-dependent.

Optimal teams include Sunday—provides action advancement and buff stacking. Without Sunday, damage drops 30-40%. Don't pull Aglaea without Sunday unless planning to get both.

Signature light cone (Time Woven Into Gold): 20-25% damage increase over best 4-star. Not mandatory. F2P can use Geniuses' Greetings at 70-75% peak performance. Prioritize E0 Aglaea before light cone.

Sunday Rerun: Meta Relevance

Top-tier Harmony support for Remembrance and summon-based DPS. Provides action advancement, CRIT buffs, energy regeneration. Enhances multiple damage dealers—safer long-term investment than DPS.

E0 Sunday: 85-90% total value. E1 improves energy/skill points but isn't dramatic power spike. Prioritize E0 over eidolons.

Signature light cone (A Grounded Ascent): 15-20% team damage increase. 4-star Geniuses' Greetings provides 70-75% of signature performance.

Phase 3's 15-day window limits farming time. Targeting both characters requires 180 pulls (guaranteed for both) or 270 pulls worst-case (50/50 for both).

Light Cone Banner Considerations

Light cone banners: 75/25 rate-up, hard pity at 80. Guaranteeing specific cone requires 160 pulls max.

Signature cones provide 15-25% damage increase over best 4-stars. Additional character provides 100% more team flexibility. Character pulls > weapon pulls for most players.

Exception: Veterans with complete rosters can justify signature weapons as luxury investments.

8-Week Jade Budget Calculator

Step 1: Audit current resources. Count Stellar Jades, Oneiric Shards, Star Rail Passes, Special Passes. Convert to pulls (Jades ÷ 160).

Example: 8,000 Jades + 2,000 Shards + 15 Special Passes = 77 pulls (10,000 ÷ 160 + 15).

Step 2: Check pity status in banner history. Count pulls since last 5-star. Non-featured 5-star = guarantee. Featured or none = 50/50.

Step 3: Calculate projected income:

  • F2P: 13,500-14,310 Jades (84-89 pulls)

  • Three Express Passes: +9,000 Jades (+56 pulls)

  • Monthly Card: +4,000-5,000 Jades (+25-31 pulls)

Step 4: Add starting resources + projected income. Subtract target's pull requirement. Remainder = safety margin or shortfall.

Projected Income by Player Type

Pure F2P (13,500-14,310 Jades, 84-89 pulls):

  • Falls short of single guarantee (90 pulls)

  • Covers most soft pity scenarios

  • Can't guarantee on 50/50 without carried pity

F2P + Three Express Passes (22,500 Jades, 140 pulls):

  • Covers single-character hard pity with buffer

  • Minimum spending for guaranteed acquisition

Monthly Card holders (17,500-19,310 Jades, 109-120 pulls):

  • With Express Passes: 26,500-28,310 Jades (165-176 pulls)

  • Approaches but doesn't guarantee dual-character on 50/50

Guaranteed vs 50/50 Scenarios

Guarantee status: Need 90 pulls max. F2P income (84-89) is 1-6 pulls short but soft pity makes this sufficient in 85-90% of cases. Risk-averse: buy one Express Pass (+18.75 pulls).

50/50 status: Worst-case needs 180 pulls. F2P covers only 47-49%. Realistic scenario (win at pull 80): needs 80 pulls, F2P covers with 4-9 remaining. But 50% success rate = gambling, not planning.

For must-have characters on 50/50: Purchase three Express Passes for 140 total pulls. Covers losing 50/50 at 80 + reaching second pity at 160, with 20-pull buffer.

Personal Pull Timeline

Scenario A - Guaranteed, Single Target (Aglaea):

  1. Start Phase 3 with 84-89 pulls

  2. Pull immediately Jan 28

  3. Expect acquisition pulls 75-82

  4. If reaching pull 85 without success, buy one Express Pass

  5. Complete by pull 90 max

Scenario B - 50/50, Single Target (Aglaea):

  1. Buy three Express Passes before Phase 3 (140 pulls)

  2. Pull Jan 28

  3. Win 50/50 before pull 80: stop, bank resources

  4. Lose 50/50: continue to second pity

  5. Final acquisition pulls 165-172

Scenario C - Dual Target (Aglaea + Sunday):

  1. Needs 180 pulls min (both guaranteed) or 270 worst-case (both 50/50)

  2. F2P insufficient—requires Express Passes + Monthly Card minimum

  3. Pull higher-priority first

  4. Assess remaining resources before committing to second

  5. Accept possibility of securing only one

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Safe Pull Strategy for Aglaea

Guarantee status: Need 90 pulls, F2P nearly covers. Pull Jan 28, track pity. Soft pity starts pull 74, likely arrival 74-82.

Reach pull 85 without Aglaea: Farm remaining 900 Jades (5.6 pulls) from 15 days of dailies. Total: 90-94 pulls, guarantees acquisition.

50/50 status: 84-89 F2P pulls can't guarantee. Buy three Express Passes for 140 total. Covers losing 50/50 at 80 + second pity at 160 with 20-pull buffer.

Minimum Jade Requirements

Guarantee status: 14,400 Jades (90 pulls) absolute max. F2P income 13,500-14,310 = 90-900 Jade gap. Conservative: secure 15,200 Jades (95 pulls) via one Express Pass or carried Jades from v3.7.

50/50 status: 28,800 Jades (180 pulls) worst-case. F2P covers 47%. Three Express Passes mandatory, reaching 22,500-23,310 Jades (140-145 pulls). Still requires winning 50/50 early or additional spending.

Reality: F2P on 50/50 can't guarantee Aglaea. Must accept 50% success, invest in passes, or carry forward pity.

Optimal Pulling Windows

Phase 3 runs only 15 days. Pull Jan 28 to maximize adjustment window. Lose 50/50 early = 15 days to farm or decide on spending.

Avoid pulling final 48 hours unless target secured. Reach Feb 10 without Aglaea: assess if you can reach next pity before committing.

Targeting both Aglaea + Sunday: Pull higher-priority first, evaluate remaining resources. Secure Aglaea at 75 = 65-69 pulls left for Sunday (insufficient for guarantee but reasonable risk if on guarantee status).

Emergency Jade Farming

10-20 pulls short near expiration:

  • Complete all Character Showcase trials: 120 Jades

  • Check Simulated/Divergent Universe unclaimed rewards

  • Review near-completion achievements: 100-300 Jades possible

  • Unclaimed character ascension rewards

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Sunday Rerun Investment Analysis

Sunday enhances multiple DPS rather than filling single slot. Action advancement benefits Remembrance, summon-based DPS, any character scaling with turns.

E0 Sunday: 85-90% total value. E1 improves energy/skill points—optimization, not functionality unlock. Never chase eidolons before establishing roster width.

Signature light cone: 15-20% team damage increase, not mandatory. Geniuses' Greetings provides 70-75% at zero cost.

Meta Relevance

Sunday remains top-tier v3.8, especially with Aglaea. Action advancement synergizes with her memory stacks—best-in-slot support. Pulling Aglaea without Sunday loses 30-40% damage.

Beyond Aglaea: Enhances Jing Yuan, Blade, future Remembrance units. Versatility provides long-term value—DPS get powercrept, supports stay relevant.

Players owning Ruan Mei or Sparkle have less urgent need. Roster gaps in other paths might be higher priority.

E0 vs Eidolons

E0: Core functionality (action advancement, CRIT buffs, energy). E1: 10-15% performance improvement for 90-180 pulls. Same investment could secure different character (100% more flexibility).

Horizontal investment (more characters) > vertical (eidolons) until clearing all endgame. E2+ provides diminishing returns for mid-game players.

Best Team Compositions

Aglaea teams: Gain most from Sunday. Action advancement accelerates memory stack generation. Core pairing forms foundation for variants.

Remembrance characters: Universally benefit. Sunday's design targets this archetype—future-proof for upcoming units.

Summon-based DPS (Jing Yuan, Topaz): Action advancement affects character + summons. Double-dipping makes Sunday's buffs more efficient.

Dual-Target Strategy

Both Aglaea + Sunday: 180 pulls min (both guaranteed) or 270 worst-case (both 50/50). F2P 84-89 covers only 31-49% of minimum.

Guarantee for one + 50/50 for other: 180-270 pulls. Three Express Passes (140) + F2P (84-89) = 224-229 pulls. Covers minimum with buffer, falls short of worst-case.

Realistic dual-target: Monthly Card investment (+25-31 pulls) or carry 40-50 pity from v3.7. Start Phase 3 at 40 pity with guarantee = need only 50 for first character, leaving 174-179 for second.

Jade Requirements for Two 5-Stars

Minimum (both guaranteed): 28,800 Jades (180 pulls)

  • F2P: 13,500-14,310

  • Shortfall: 14,490-15,300

  • Requires: Three Express + Monthly Card + carried pity

Average (one guaranteed, one 50/50 won early): 25,600 Jades (160 pulls)

  • F2P: 13,500-14,310

  • Shortfall: 11,290-12,100

  • Requires: Three Express + 2,290-3,100 additional

Worst-case (both 50/50 lost): 43,200 Jades (270 pulls)

  • F2P: 13,500-14,310

  • Shortfall: 28,890-29,700

  • Requires: Substantial investment beyond Express

Carried pity reduces requirements: 40 pity saves 6,400 Jades.

Best-Case vs Worst-Case

Best-case: Win both 50/50s at soft pity (pull 75 each) = 150 pulls (24,000 Jades). F2P + three Express (22,500-23,310) falls 700-1,500 short. ~25% probability. Planning around this = 75% failure risk.

Worst-case: Lose both 50/50s at hard pity (90 each), then hard pity guarantees (180 each) = 270 pulls (43,200 Jades). <1% probability but absolute ceiling.

Realistic median: One 50/50 won at 75, one lost + guaranteed at 165 = 240 pulls (38,400 Jades). Requires F2P + three Express + Monthly Card + ~12,000 from carried pity or purchase.

When to Commit vs Skip

Commit if:

  • Guarantee status for ≥1 character

  • Carrying 30+ pity from v3.7

  • Willing to buy Express + Monthly minimum

  • Both fill critical roster gaps

Skip if:

  • 50/50 for both, no carried pity

  • Unwilling to spend beyond F2P

  • Either is nice to have not must have

  • V3.9 leaks suggest higher-priority characters

Decision point: After securing first character. Get Aglaea at 70 with 70 remaining = 60-70% chance for Sunday (no guarantee). Risk-tolerant commit; risk-averse save for v3.9.

Common Mistakes

Myth: Pulling early wastes pity. Truth: Pity never resets. Every pull counts regardless of timing. Pull when banner launches if committed—maximizes adjustment time.

Error: Ignoring light cone priority. Get character at 75, impulsively spend 15 on light cone banner. Fragments resources, rarely gets cone (needs 80 for guarantee).

Gambler's Fallacy

Losing multiple 50/50s doesn't make you due for win. Each 50/50 = independent 50% probability. No memory between attempts.

Correct response to losing 50/50: Stop, reassess budget, decide whether to commit to guarantee (90 more) or save.

Light Cone Priority

Light cones: 15-25% damage increase. Additional character: 100% more flexibility. For most, multiple E0 characters > signature cones.

Priority hierarchy:

  1. Must-have characters (E0)

  2. High-value supports (E0)

  3. Roster gap fillers (E0)

  4. Character eidolons (E1 supports, E2 DPS)

  5. Signature light cones

Only veterans completing 1-3 should consider light cone pulls.

Account-Specific Priorities

New players (TL 1-40): Build first functional team over chasing meta. Aglaea requires Sunday—poor choice without established roster. Phase 1 Firefly or Phase 2 Lingsha might be better (function with 4-star supports).

Mid-game (TL 41-60): Assess roster gaps. Lack Lightning DPS? Aglaea fills gap. Lack Harmony? Sunday fills gap. Both covered? Save for v3.9 unless building second team.

Endgame Veterans

Clearing all MoC/PF/AS: Horizontal investment (more characters) has diminishing returns with 6-8 built characters.

Vertical investment becomes viable: Eidolons for most-used, signatures for main DPS, optimization pulls. E1 Sunday might beat new rarely-used character.

But maintain some horizontal for new content modes. Decision framework: New character replacing existing in most-used teams = high-value horizontal. New character sitting unused = low-value horizontal. Eidolon improving most-used by 10-15% = medium-value vertical.

When to Save

Save when:

  1. V3.9 leaks suggest higher-priority characters

  2. Neither Phase 3 fills roster gap

  3. On 50/50 with insufficient for guarantee

  4. Lack supports for character to function (Aglaea without Sunday = 60-70% effectiveness)

Opportunity cost: Every pull = future pulls you won't have. 10% improvement today might be worth less than 50% improvement in two months.

Maximizing Jade Income

Daily Training: 60 Jades/day, ~15 min for four missions. Missing one day = 0.375 pulls, compounds to 3.75 over 10 days. Set reminders.

Weekly endgame: MoC/PF/AS reset bi-weekly, 1,200 Jades/reset. 30-60 min each. Clear first weekend after reset.

Event Participation

Events run 10-14 days, Jades front-loaded. Complete first week to avoid missed deadlines. Most need 30-90 min total for full Jades.

Chrysos Awooo Championship: 1,200 Jades, exploration/puzzle focus (accessible for weak rosters). Prioritize early.

Character trials: 20 Jades each, 120 total. 5-10 min each, highest Jade-per-minute activity. Complete within 24 hours.

Hidden Sources

Simulated/Divergent Universe: Permanent Jades in exploration milestones and achievements. Systematically clear all nodes.

Achievements: Hundreds of 5-20 Jade rewards. Filter nearly complete for quick wins. Collectively 200-500 Jades.

Character ascension: ~100-150 Jades per character through full path. Bonus if building anyway.

Version 3.9 and Long-Term Planning

V3.9 leaks suggest high-value characters arriving late Feb-Mar 2026. Monitor leak communities late Jan to inform Phase 3 decisions.

Strategic question: Is securing Aglaea/Sunday worth potentially missing v3.9? Depends on roster gaps and risk tolerance.

Skip v3.8 entirely = enter v3.9 with ~27,000-28,620 Jades (168-178 pulls). Guarantees one character from 0 pity on 50/50, or two with guarantee status.

When to Deviate

Deviate when:

  1. Get target significantly earlier (Aglaea at 60 when budgeted 90 = 30 free pulls)

  2. V3.9 leaks confirm higher-priority

  3. Lose 50/50, lack resources for guarantee (continuing = gambling)

  4. Account circumstances change (get key support from permanent)

Sunk cost fallacy: Previous pulls are gone. Only consider if additional pulls provide value, not recovering expenditure.

Set decision checkpoints (after first character, after losing 50/50) to reassess vs blindly following original plan.

FAQ

How much Jade can F2P earn in 3.8? 13,500-14,310 Jades (79-89 pulls) across 56-58 days through dailies (3,480), endgame (4,800), Divergent Universe (1,800), events (1,200), maintenance (600), codes (200-300), trials (120). Requires full participation.

Is Sunday worth pulling? Yes, top-tier Harmony for Remembrance (especially Aglaea). E0 provides 85-90% value via action advancement, CRIT buffs, energy. Increases Aglaea damage 30-40%. Less urgent if owning Ruan Mei/Sparkle unless building specific teams.

How many pulls to guarantee Aglaea? Guarantee status: 90 max (likely 75-82 soft pity). 50/50 status: 180 worst-case (lose at 90, hard pity at 180). F2P income (84-89) covers guarantee but not 50/50 without investment.

Does pity carry over? Yes, across all limited character banners indefinitely (pull count + guarantee status). No transfer between banner types—Character/Light Cone/Stellar maintain independent counters.

Can F2P get both Aglaea + Sunday? No guarantee. Both need 180 min (both guaranteed) or 270 worst-case (both 50/50). F2P provides only 84-89. Requires Express Passes + Monthly Card, carried pity, or accepting significant risk.

What if I lose 50/50? Get standard character (Bronya/Gepard/Himeko/Welt/Yanqing/Clara/Bailu). Activates guarantee—next 5-star on any limited banner is featured. Persists across versions until obtaining featured character.


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