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HSR 3.1 Stellar Jade Guide: 103 F2P Pulls for Screwllum

F2P players in Honkai Star Rail 3.1 can earn 13,355-13,690 Stellar Jades plus 20-25 passes, totaling ~103 pulls across the update. This breakdown covers all income sources to help you plan pulls before Screwllum's anticipated banner after Tribbie and Mydei phases.

Version 3.1 Stellar Jade Economy

Every 160 Stellar Jades = 1 Star Rail Pass or Special Pass (one warp). Version 3.1 launched February 26, 2025 (11:00 AM UTC+8) with Tribbie (Feb 26-Mar 19), then Mydei (Mar 19-Apr 8). Screwllum lacks official confirmation for 3.1—understanding your pull capacity helps determine if you can secure multiple characters or must prioritize.

Conversion math: 13,355 Jades ÷ 160 = 83.46 pulls. Add 20 Special Passes + 23 Passes = 103 total pulls.

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Currency Breakdown

  • Stellar Jades: Raw premium currency from gameplay

  • Star Rail Passes: Standard banner pulls

  • Star Rail Special Passes: Limited banner pulls (priority for new 5-stars)

Baseline: 13,355 Jades (83 pulls) + 20 Special Passes + 23 Passes = 103 pulls Maximum: 13,690 Jades (85 pulls) based on Simulated Universe S12 tier performance

Pull Planning Essentials

Limited banners use 90-pull hard pity, soft pity starts ~pull 74. The 50/50 system means first 5-star has 50% chance of being featured character. Losing guarantees next 5-star is featured—potentially 180 pulls for certainty.

With 103 pulls from zero pity, you'll reach soft pity once with resources remaining but can't guarantee a specific character without prior pity or supplemental resources.

Version 3.1 Timeline

Phase 1: Tribbie (5★ Quantum Harmony) - Feb 26 to Mar 19 Phase 2: Mydei (5★ Imaginary Destruction) - Mar 19 to Apr 8

Screwllum not confirmed for 3.1. Phases end April 8, suggesting he may appear in 3.2+. Monitor official announcements.

Total farming window: 41 days (Feb 26-Apr 8)

  • Daily Training: ~60 Jades/day × 41 = 2,520 Jades

  • Missing one day = 60 Jades lost (nearly half a pull)

  • Maintenance compensation: 600 Jades (5 hours downtime)

Complete F2P Income Breakdown

Daily & Weekly Sources

Daily Training: 2,520 Jades (15.75 pulls)

  • 4 missions daily = 60 Jades

  • 15-20 minutes completion time

  • Missing 1 week = 420 Jades (2.6 pulls) lost

Endgame Modes (3 resets each):

  • Memory of Chaos: 2,400 Jades

Honkai Star Rail Memory of Chaos endgame mode rewards interface

  • Pure Fiction: 2,400 Jades

  • Apocalyptic Shadow: 2,400 Jades

  • Total: 7,200 Jades (45 pulls)

Pro tip: Even 70-80% clears provide significant income. Don't skip due to difficulty.

Exploration & Story

  • New Areas: 500 Jades (waypoints, chests, puzzles)

  • Missions: 400 Jades (story, companion quests)

  • Achievements: 355 Jades (3.1-specific challenges)

Limited Events

The Awooo Firm (Feb 28-Apr 7): 1,000-1,150 Jades Holy City Appraisals (Mar 19-Apr 7): 500 Jades Gift of Odyssey: 10 Special Passes (1,600 Jade value)

Simulated Universe Content

Honkai Star Rail Simulated Universe rewards guide screenshot

Simulated Universe: 1,350 Jades + 6 Passes Divergent Universe (Protean Hero): 3,100-3,500 Jades + 2-4 Passes

  • S1 tier: 3,100 Jades + 2 Passes

  • S12 tier: 3,500 Jades + 4 Passes (requires strong roster)

Shop & Misc Sources

Ember Exchange Reset: 10 Special Passes + 10 Passes (3,200 Jade value)

  • Requires Undying Embers from banner pulls

  • 20 Embers per 4★, 100 per 5★

Other Sources:

  • Tidal Bounty Shop: 150 Jades

  • Nameless Glory (free): 5 Passes

  • Aptitude Showcase: 80 Jades

  • Redeem Codes: 100 Jades (expire quickly—redeem immediately)

  • Maintenance: 600 Jades

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Total Pull Math

Conservative (Guaranteed Income)

13,355 Jades ÷ 160 = 83.46 pulls + 20 Special Passes = 103 pulls

Assumes:

  • Consistent daily logins

  • All event completions

  • Full endgame clears

  • Prompt code redemption

  • Basic exploration

Missing content = 10-20 pulls lost

Optimistic (Maximum Performance)

13,690 Jades (S12 Divergent Universe + max event rewards) + 25 passes = 105-106 pulls

Difference between estimates: ~2-3 pulls (performance-scaled content minimal impact)

Pity System Mechanics

Honkai Star Rail pity system chart showing hard pity, soft pity, and 50/50 rates

Hard vs Soft Pity

  • Hard pity: Guaranteed 5★ at exactly 90 pulls

  • Soft pity: Starts ~pull 74, dramatically increased rates

  • Reality: Most 5★s arrive pulls 75-85

103 pulls = guaranteed hard pity once + 13 pulls toward next

50/50 System

First 5★ on limited banner:

  • 50% featured character

  • 50% standard 5★ (Bronya, Gepard, Welt, Bailu, Yanqing, Himeko, Clara)

Losing 50/50 guarantees next 5★ is featured.

Pull requirements from zero pity:

  • Best case: 75-85 pulls (win 50/50 in soft pity)

  • Average: 150-170 pulls (lose 50/50, then guarantee)

  • Worst case: 180 pulls (hard pity twice)

Screwllum Pull Budget

103 F2P pulls can:

  • ✅ Guarantee if you have 50+ existing pity

  • ✅ Reach soft pity once with remainder

  • ✅ ~60% chance of at least one 5★

  • ❌ Can't guarantee from zero without winning 50/50

Strategic option: Skip Tribbie + Mydei, accumulate pity across versions for Screwllum guarantee.

Jade Farming Strategy

Priority Order

  1. Time-limited events (disappear after windows close)

  2. Daily Training (60 Jades/day compounds over 41 days)

  3. Endgame resets (clear within first days—missing = 2,400 Jades lost)

  4. Permanent content (exploration, story—flexible timing)

Set daily reminders to prevent missed logins.

Time-Limited vs Permanent

Time-Limited (do first):

  • Event rewards

  • Redemption codes (expire in days)

  • Endgame resets

  • Daily Training

Permanent (flexible):

  • Story quests

  • Exploration

  • Achievements

  • Simulated Universe

Common Mistakes

Skipping dailies: 1 day = 60 Jades, 1 week = 420 Jades (2.6 pulls) ❌ Ignoring endgame: Even partial clears yield value (6/10 floors = 1,440 of 2,400 Jades) ❌ Missing codes: 100+ Jades lost per version ❌ Inefficient Trailblaze Power: Slows progression → can't clear endgame → 7,200 Jades inaccessible

F2P vs Light Spender

Pure F2P

103 pulls over 41 days = 2.5 pulls/day average. Requires strategic skipping—can't obtain every limited character. Identify must-pulls based on meta/preference, save across versions for guarantees.

Express Supply Pass

Monthly card adds ~20-30 pulls/month, effectively doubling F2P rates. Transforms 103 pulls → 150+ pulls = guaranteed character even after losing 50/50.

Nameless Honor Battle Pass

  • Free track: 5 Passes (already in F2P calc)

  • Premium: +10-15 pulls/version

Monthly card + battle pass = 130-140 pulls/version (comfortable guarantee territory)

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  • High user ratings through consistent quality

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Maximizing Value

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  2. Calculate deficit: Need 15 pulls? Buy package for 15+, not 50

  3. Time strategically: Complete daily/event content first—might naturally reach goal

FAQ

How many Stellar Jades can F2P get in 3.1? 13,355-13,690 Jades (83-85 pulls) + 20-25 passes = ~103 total pulls.

When does Screwllum banner release? Not confirmed for 3.1. Current phases: Tribbie (Feb 26-Mar 19), Mydei (Mar 19-Apr 8). Monitor official announcements for 3.2+ release.

How many pulls to guarantee Screwllum? Up to 180 pulls worst-case (90 for hard pity + lose 50/50, then 90 for guarantee). Most players: 150-170 pulls due to soft pity starting ~pull 74.

What are all 3.1 Jade sources? Daily Training (2,520), Memory/Pure/Apocalyptic resets (2,400 each), Divergent Universe (3,100-3,500), Simulated Universe (1,350), events (1,500-1,650 combined), exploration (500), missions (400), achievements (355), maintenance (600), codes (100), shops (150), showcase (80).

Can F2P guarantee Screwllum without spending? Not from zero pity (103 pulls insufficient for 180 guarantee). Players with 50+ existing pity can reach guarantee. Alternatively, save across multiple versions for 180+ pulls.

How does soft pity work? Starts ~pull 74 with dramatically increased 5★ rates. Most 5★s arrive pulls 75-85. Budget 80 pulls for high confidence, though 50/50 still determines if it's featured character.


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