Honkai Star Rail 4.0 launches February 12-13, 2026, introducing Yaoguang (Harmony support) and Hanami (Elation DPS). Players can accumulate 2,400+ weekly Stellar Jades through Version 3.8's three-phase cycle (December 2026-February 2026), reaching ~160 pulls for guaranteed E0S0 characters. Pre-farm Tengoku relics via Caverns of Corrosion and Simulated Universe World 3+ starting Version 3.7, prioritizing SPD Feet and CRIT DMG substats.
4.0 Release Date & New Content
Launch Times:
NA servers: February 12, 2026, 10:00 PM UTC-5
Asia/TW/HK/MO: February 13, 2026, 11:00 AM UTC+8
EU servers: February 13, 2026, 4:00 AM UTC+1
S1/S21 clusters: Delayed to February 18, 2026
Yaoguang (Phase 1): Xianzhou Yuque Arbiter-General, Harmony support. Optimal relics: CRIT DMG% Body, SPD Feet, HP%/ATK%/DEF%/Elemental DMG% Sphere, Energy Regen/Break Effect Rope. Substats: CRIT DMG% > CRIT Rate% > SPD > Effect Hit Rate%.
Hanami (Phase 2): Elation DPS with SP-intensive mechanics. Skills cost 4/8/12 SP, ignore 100% DEF/Res in Mode 1. Ultimate regenerates 4 team SP per ally attack, shreds 100% enemy DEF/Res. Talent caps SP at 6, stacks +10 BlKURI per 2 SP consumed—50+ stacks unlock Mode 3 AoE. 8 SP Skills grant +30 stacks. Needs 130-150% Energy Recharge for 2-Ultimate cycles.
Tengoku Set: 2pc: +16% CRIT DMG. 4pc: +32% CRIT DMG for 3 turns when consuming ≥3 SP/turn. Planar ornaments: +16-48% CRIT DMG stacks.
Pre-farming eliminates day-one bottlenecks, letting you max characters immediately for Forgotten Hall/Pure Fiction weekly Jade rewards. Need Honkai Star Rail top up? BitTopup offers competitive pricing and instant delivery.
Version 3.8 Three-Phase Banner Cycle
Duration: December 16, 2025 - February 12, 2026 (58 days)
Phase 1: Dec 16, 2025 (NA) - Jan 7, 2026
Phase 2: Jan 7 - Jan 28, 2026
Phase 3: Jan 28 - Feb 12, 2026
Launch: December 16, 2025, 10:00 PM UTC-5 (NA) / December 17, 2025, 11:00 AM UTC+8 (Asia). Maintenance compensation: 1,000 Stellar Jades + 10 Fuel (claimable after Dec 8, 2025, 12:00 UTC+8).
Version 3.9 doesn't exist—cycle skips directly to 4.0, maximizing Jade accumulation time.
Pity Mechanics:
Carries across all 3.8 phases within same banner type
Resets after pulling any five-star
90-pull hard pity, 50/50 for featured character
Worst case: 160 pulls for guaranteed E0
Light Cone banners track separately: 65-80 pulls average
E0S0 total: 225-240 pulls
Total Stellar Jade Income (3.8)
Weekly Sources:
Forgotten Hall: 800 Jades
Pure Fiction: 800 Jades
Apocalyptic Shadow: 800 Jades
Weekly total: 2,400 Jades

Daily Sources:
Daily Training: 60 Jades (4 missions × 15)
Simulated Universe: 100 Energy yields 3-5 rewards
Monthly from dailies: 300-600 Jades
Event Sources:
Major events: 300-1,200 Jades each (3-4 per version)
Dreamscape Pass free track: 680 Jades
Premium track: +1,320 Jades
Web events: 120-240 Jades
3.8 Total (58 days):
Endgame modes: 13,920 Jades
Dailies: 1,740-3,480 Jades
Events/passes: 5,760+ Jades
F2P total: 21,420-23,160 Jades (133-144 pulls)
Express Supply Pass: +3,000 Jades/month (300 immediate + 90 daily × 30 days)
Single purchase: 171-182 total pulls
Two months: 200-220 total pulls
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Banner Strategy: 3.8 vs 4.0
Pull in 3.8 when:
Featured characters fix critical roster gaps blocking endgame clears
E1/E2 breakpoints provide major power spikes
Current limitations prevent 2,400 weekly Jade income
Skip 3.8 when:
Current roster clears all endgame content
4.0 characters align with account goals
You're consistently earning max weekly Jades
Yaoguang's Harmony role offers universal team value. Hanami's SP mechanics demand specific compositions. Support characters typically have longer meta longevity than DPS.
Emergency Jade Sources:
Unclaimed achievements
Unexplored map regions/chests
Simulated Universe World progression
Character trial completions (20-40 Jades each)
Stagnant Shadow first clears
4.0 Pre-Farm Checklist
Tengoku Relics

Farm 50+ pieces weekly via Caverns of Corrosion (40 Trailblaze Power/run, 6 difficulty tiers) or Simulated Universe World 3+ (100 Energy/run, 30-50 completions needed).

Priority Pieces:
Feet: SPD main stat
Body: CRIT DMG% (Yaoguang), ATK%/CRIT DMG% (Hanami)
Sphere: Fire DMG% (if Hanami is Fire), HP%/ATK%/DEF%
Rope: Energy Regen% (130-150% ERR target)
Substats: CRIT DMG% > CRIT Rate% > SPD > Effect Hit Rate%
Each piece needs 4-5 enhancement rolls. Support characters need 134+ SPD for turn order sync.
Universal Materials
Credits: 5 million minimum (10 million for day-one optimization)
Farm Calyx (Golden): Bud of Treasures
Character EXP: 250 materials minimum (500 for optimization)
Farm Calyx (Crimson): Bud of Memories
Trace Materials (per character):
12-15 million Credits
18-22 purple-tier materials
65-70 blue-tier materials
120-140 green-tier materials
Farm path-specific Calyxes on rotation days
Light Cone Materials:
150+ Sanctity/Lucency items (Calyx Crimson: Bud of Ether)
50+ purple, 150+ blue ascension crystals
2-3 million Credits
Weekly Bosses
Complete all Echo of War bosses weekly
Stockpile material conversion items
Save Trailblaze Power restoration for 4.0 week one
Hanami Rotation: Ultimate Turn 1 → Skills/Basics Turns 2-3. Trace priority: Talent > Skills > Ultimate.
Trailblaze Power Allocation

Daily regeneration: 240 Power (6 Cavern runs or equivalent)
High Priority (Daily):
Tengoku farming: 3-4 runs (120-160 Power)
Weekly bosses: Complete within first 3 days (60 Power each)
Medium Priority (Alternate Days):
Trace Calyxes on designated days
Credit/EXP Calyxes near stockpile targets
Low Priority (Surplus Only):
Light Cone materials
Experimental domains
Condensed Aether
Doubles rewards for 40 Power. Max storage: 5 units (200 Power).
Best Uses:
Time-limited play sessions
Double drop events (quadruple efficiency)
Specific Calyx rotation days
Don't cap storage—wastes regeneration.
Current vs 4.0 Balance
Clearing all endgame (2,400 weekly Jades): 80-100% Power to 4.0 prep
Clearing 50-75% (1,200-1,800 Jades): 50/50 split—incremental improvements unlock more Jade sources
Clearing <50% (<1,200 Jades): 70-80% to current roster—immediate income increases compound across 3.8
Common Mistakes
Over-farming Speculative Materials: Leaks may be wrong. Focus on confirmed universal resources (Credits, EXP, Tengoku) until official patch notes.
Neglecting Current Progression: Each week of incomplete clears loses 800-2,400 Jades. Assess if pre-farming delays improvements that generate more total Jades.
Pity Miscalculations:
First five-star has 50% standard character risk
Character/Light Cone pity track separately
Track every 10-pull, current pity, 50/50 status
Ignoring Events: Events offer better Jade-per-time than daily farming. Complete all limited-time events first, finish early in availability windows.
FAQ
When does 4.0 release? February 12, 2026, 10:00 PM UTC-5 (NA); February 13, 2026, 11:00 AM UTC+8 (Asia); February 13, 2026, 4:00 AM UTC+1 (EU). S1/S21 delayed to February 18.
How many Jades in 3.8? F2P: 21,420-23,160 Jades (133-144 pulls). Express Supply Pass: +3,000/month.
What to pre-farm? Tengoku relics (50+ pieces weekly), 5M Credits, 250 Character EXP, universal trace materials. Await official confirmation for specific ascension items.
How does 3-phase work? Three consecutive phases Dec 16, 2025 - Feb 12, 2026. Pity carries across phases within same banner type, resets after any five-star pull.
Can F2P guarantee 4.0 character? Yes—133-144 pulls covers one guarantee if entering with zero pity (worst case 160 pulls). Existing pity or 50/50 wins enable multiple characters.
Pull 3.8 or save? Save if clearing all endgame. Pull only if 3.8 characters fix gaps preventing max weekly Jades—immediate income can offset costs.