The Exclusive Rescreening banner in Zenless Zone Zero (January 21–February 17, 2026) offers a guaranteed S-Rank agent selection system, but thousands waste this by pulling before activating their selection token. This Day 1 mistake transforms a 90-pull guarantee into random chance. Designate your focus agent before any pulls to ensure your guaranteed pick works correctly.
Understanding ZZZ Exclusive Rescreening: The Guaranteed Pick System
The Exclusive Rescreening banner (January 21–February 17, 2026) guarantees your first S-Rank pull will be the specific agent you designate, eliminating the typical 50/50 mechanic.
Selection pool includes: Alice (Physical-Anomaly, Assault/Disorder specialist), Soldier 0 Anby (Electric-Attack, Silver Star Mark stacking up to 3 layers), and Astra Yao (Ether-Support, ATK/DMG buffs with Chain Assist).
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What Makes Exclusive Rescreening Different
Standard limited banners: 180-pull worst-case (90 pulls for first S-Rank at 50% chance, another 90 if you lose). Exclusive Rescreening: 90-pull maximum with zero randomness for your designated agent.
Hard pity: 90 pulls, 0.6% base S-Rank rate. Soft pity: starts pull 75, progressively increasing rates. Most players get S-Rank at pulls 75-85 (12,500-13,100 Polychrome average with 20% first 10-pull discount: 1,280 vs 1,600).
Pity carryover: 60 pulls from previous limited banners = 30 pulls toward Rescreening hard pity.
Selection Token Mechanics
Requires manual activation through Signal Search interface before any pulls. Once designated, selection locks permanently—no changes allowed.
Pulling without setting selection = random S-Rank from three-agent pool, negating the banner's primary advantage. System doesn't auto-select based on account needs.
Visual confirmation: designated agent's portrait displays prominently with Designated Focus Agent label. Verify this before spending resources.
Event Duration (January 21–February 17, 2026)
28-day window. Set selection Day 1 regardless of current Polychrome—doesn't commit you to immediate pulls, just ensures guarantee functions when you do pull.
Companion Reverberation W-Engine banner runs concurrently: Practiced Perfection, Severed Innocence, Elegant Vanity. 80-pull hard pity (65-pull soft pity), 12,800 Polychrome for guaranteed selection without discounts.
The Critical Day 1 Mistake: Pulling Without Setting Selection
Most devastating error: performing pulls before activating selection token. Transforms guaranteed targeted pull into random 33.3% chance across three agents.
Why This Happens
Signal Search interface doesn't force selection activation before allowing pulls. Players can pull immediately without any selection, treating undesignated pulls as random draws.
Players assume featured agent automatically becomes guarantee target from months of muscle memory. Exclusive Rescreening breaks this pattern without prominent warnings.
Selection token menu exists as separate tab, not mandatory first-time popup. Players navigating directly to Pull button bypass selection entirely.
Real Case Study: 60 Pulls Wasted
Community reports: players spending 60+ pulls targeting Alice, receiving Soldier 0 Anby instead because they never activated selection. With 60 pulls invested (9,600 Polychrome), they face impossible choice: continue for remaining 30 pulls at 33.3% random odds, or abandon banner.
Financial impact for light spenders: budgeted 14,080 Polychrome expecting guaranteed Alice, now needs potentially 270 pulls (43,200 Polychrome) to guarantee all three agents—207% cost increase.
F2P players: only 5,000-8,000 Polychrome available during event from commissions/rewards. Wasting limited resources eliminates months of saving.
Exact Activation Timing
Selection token activation must occur before first pull—not after reviewing agents, not after test pulls, definitely not after obtaining unwanted S-Rank. System checks for active selection when each S-Rank drops.
Optimal timing: immediately upon banner launch (11 AM UTC+8, January 21, 2026), before daily commissions or resource collection. Creates safety buffer against accidental pulls.
Want to research before committing? Set selection token first, then watch videos/read guides before actually pulling. Permanent lock applies to selection, not to pull decision—designate Day 1, pull Day 27 without losing guarantee.
Step-by-Step: Activate Your Guaranteed Pick Properly
Accessing the Banner
Launch ZZZ → Signal Search (Video Store interface or main menu)
Locate Exclusive Rescreening tab (distinct from Exclusive Channel and Stable Channel)
Verify date range: January 21–February 17, 2026
Banner shows all three agents with equal visual prominence—no featured agent suggestion.
Selection Token Menu
On Rescreening banner screen, locate Designate Focus Agent button

Tap/click to open selection interface with detailed agent info
Review each agent's kit, element, specialty
Select desired agent by tapping portrait/selection button
Interface provides full skill descriptions for informed decisions. Take time—permanent lock affects entire banner experience.
Confirming Your Choice
Two-step confirmation prevents accidental selections:
Review confirmation popup: chosen agent's name and portrait
Read warning: This selection is permanent and cannot be changed
Click Confirm to finalize
Wait for confirmation animation, return to main banner screen
No selection changes after confirmation, even if you haven't pulled. Double-check during confirmation popup—last opportunity to change.
Visual Indicators Selection is Active
Banner Screen: Designated agent's portrait larger/highlighted vs other two

Designation Label: Designated Focus Agent near chosen agent's image
Pull Button: Text like Next S-Rank guaranteed to be [Agent Name]
Details Tab: Explicitly states active selection
Screenshot these immediately. If disputes arise or bugs occur, screenshots provide evidence for customer support.
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Common Misconceptions
Myth: Auto-Selects Most-Pulled Agent
False. Exclusive Rescreening requires manual designation before pulls. No learning mechanism tracks preferences. Pulling 50 times hoping for Alice without setting selection = those pulls contribute to pity but don't communicate preference. 90th pull randomly selects from all three with equal probability.
Myth: Can Change Selection After First Pull
Permanent lock activates immediately upon confirmation, not after first pull/S-Rank. Cannot change designated agent once confirmed, even if:
Haven't pulled yet
Only did single test pulls
Obtained selected agent and want second one
Discovered new strategies favoring different agent
Customer support cannot and will not change selections after confirmation.
Myth: Works Like Standard Banner Pity
Standard banner: 90-pull guarantee randomly selects from entire permanent pool (purely numerical).
Exclusive Rescreening: 90-pull guarantee conditional on active selection token. Without selection, pulls = random draws, not progress toward specific agent.
Agent Pool: Who Can You Guarantee?
Available S-Rank Agents

Alice (Physical-Anomaly)
Assault mechanics, Disorder triggering
Optimal for Physical teams requiring Anomaly application
Niche role with limited alternatives
Soldier 0 Anby (Electric-Attack)
Silver Star Marks stacking (max 3 layers) for damage amplification
Primary DPS in Electric teams
Straightforward damage-dealer gameplay
Competes with other Electric attackers
Astra Yao (Ether-Support)
ATK/DMG buffs to team
Chain Assist mechanics for extended combos
Universal support across multiple archetypes
Pairs with Idyllic Cadenza W-Engine for off-field invincibility/team DMG boosts
Signature W-Engines on concurrent Reverberation banner: Practiced Perfection, Severed Innocence, Elegant Vanity. 80-pull W-Engine pity (12,800 Polychrome) = separate resource commitment.
Exclusions
Pool excludes:
Version 2.5+ new agents (appear in future Rescreening iterations)
Collaboration characters (exclusive to original banners)
Standard banner exclusives (e.g., Zhao from login rewards)
A-Rank agents (only S-Rank qualify)
Meta Considerations
Astra Yao: Broadest utility. ATK/DMG buffs benefit virtually any damage dealer. Safe choice for uncertain roster development. Maintains relevance across patches.
Alice: Specialized Physical-Anomaly niche with fewer alternatives. Irreplaceable for Physical/Disorder teams. Limited use for other elements.
Soldier 0 Anby: Crowded Electric-Attack space with multiple alternatives. Unique Silver Star Mark gameplay. Highest risk if you pull competing Electric DPS from future banners.
Balance current roster gaps against long-term account development. Support maintains relevance; DPS faces power creep.
Pity System Mechanics
Soft Pity (Pull 75+)
Soft pity at pull 75 progressively increases S-Rank rates from base 0.6% to ~6-8% by pull 80, ~15-20% by pull 85.
Most players get S-Rank at pulls 78-82 (12,500-13,100 Polychrome with first 10-pull discount).
Soft pity applies whether selection token active or not—rate increase affects S-Rank probability; selection token determines which S-Rank received.
Hard Pity (Pull 90)
Maximum cost for guaranteed agent from zero pity:
First 10-pull: 1,280 Polychrome (20% discount)
Remaining 80 pulls: 12,800 Polychrome (160 × 80)
Total: 14,080 Polychrome
Worst-case scenario only 5-10% experience. Budget for hard pity ensures success; most spend 10-15% less via soft pity.
A-Rank pity: independent, every 10 pulls, 7.2% base rate. Doesn't affect S-Rank pity—both counters progress simultaneously.
Pity Carryover
Carries over from previous limited banners with 2:1 conversion. 60 pulls on prior limited banner = 30 Rescreening pulls, need only 60 additional for 90-pull hard pity.
Carryover only applies limited → Rescreening, not reverse. Pity accumulated on Rescreening doesn't transfer to future limited banners—isolated to Rescreening events. 50 pulls during January 21–February 17 without S-Rank = pity disappears when banner ends.
Standard banner pity: completely separate counter, no interaction with Rescreening.
Polychrome/Master Tape Strategy
Currency Requirements
Polychrome: 14,080 for 90 pulls (hard pity). Average 12,500-13,100 (soft pity).
Master Tape: 90 for hard pity. No discount system (each tape = 1 pull).
Encrypted Master Tape: Cannot be used on Rescreening (limited to Exclusive Channel banners).
F2P accumulation during Phase 2: 5,000-8,000 Polychrome via daily commissions (60 × 28 days = 1,680), event rewards, achievements, exploration. Falls short of 14,080, requiring:
Pre-event saving from previous patches
Pity carryover (60 pulls = 30 Rescreening pulls)
Selective top-up for remaining gap
Save or Spend Before Selection?
Activate selection immediately Day 1 regardless of current resources.
Advantages:
Risk mitigation: Accidental pulls from misclicks won't waste resources
Psychological commitment: Reduces temptation to pull other banners
Flexibility: Enables incremental pulling as you accumulate resources
Permanent lock doesn't consume resources or commit to immediate pulling—ensures guarantee functions when you do pull. No advantage delaying activation.
Free Pull Opportunities (28 Days)
Daily Commissions: 60 Polychrome/day × 28 = 1,680
Event Missions: 500-1,200 Polychrome
Exploration Rewards: 800-1,500 Polychrome (chests/achievements)
Login Bonuses: Master Tapes or Polychrome
Maintenance Compensation: 300-600 Polychrome
Combined: F2P realistically accumulates 5,000-8,000 Polychrome during event. Players who saved from previous patches or carry pity can bridge gap.
If You Already Made the Mistake
Can You Reset Progress?
No official reset mechanism. Once pulls occur without selection, they count toward pity but don't guarantee desired agent. System doesn't allow:
Pity counter resets
Pull refunds/rollbacks
Retroactive selection token application
Account restoration to pre-pull state
Customer support maintains strict no-intervention policies. No manual modifications to pull history or compensatory resources.
Recovery: continue pulling hoping for favorable RNG, or abandon banner and save for future events. Neither recovers wasted resources.
Maximizing Remaining Event Days
Within 30 Pulls of Pity: Consider completing for random S-Rank, then evaluate continuing for desired agent. 33.3% chance per S-Rank.
30+ Pulls from Pity: Evaluate if investment justifies random S-Rank. If roster needs any of three agents, continue. If need only one, expected cost (270 pulls for all three) likely exceeds budget.
Obtained Unwanted S-Rank: Pity resets to zero. Another S-Rank requires 90 pulls (14,080 Polychrome) with 33.3% chance. Most should abandon banner, save for future events.
When to Consider Top-Up
Viable scenarios:
70+ pulls without selection, willing to accept any three agents. Remaining 20 pulls (3,200 Polychrome) = reasonable investment
Obtained one unwanted S-Rank but have 60+ carryover pity. Converted 30 Rescreening pulls + top-up might enable second attempt
Light spender budgeted for this banner, want to salvage investment
Avoid top-up:
Below 50 pulls without selection, need specific agent (expected cost too high)
Already obtained unwanted S-Rank, no carryover pity (requires full 90 pulls for low-probability second attempt)
Mistake consumed entire monthly gaming budget
Advanced Day 1 Optimization
Pre-Event Preparation
Resource Audit (Day -7):
Count current Polychrome/Master Tape reserves
Calculate pity carryover from previous limited banners
Identify remaining Polychrome sources (achievements, unexplored areas)
Determine if resources reach 14,080 threshold
Agent Research (Day -5 to -1):
Watch gameplay videos for all three agents
Review team composition guides
Evaluate roster gaps
Consider long-term meta predictions
UI Familiarization (Day -1):
Review screenshots/videos showing selection token interface
Understand exact button sequence
Prepare to screenshot confirmation screens
Set calendar reminders for launch (11 AM UTC+8)
Testing Selection Interface
Day 1 after launch:
Navigate to Rescreening banner
Locate/open Designate Focus Agent menu
Review all three options without confirming
Exit menu, verify no auto-confirm
Re-enter, complete actual selection
Screenshot every confirmation screen
Screenshot Documentation
Capture at critical moments:
Selection menu showing all three agents before choice
Confirmation popup with chosen agent and warning text
Post-confirmation banner screen with Designated Focus Agent label
Pull interface showing guarantee status
First pull result
Purposes: Evidence for support if bugs occur, personal records, community sharing.
Community-Reported Issues
Visual Indicator Delay: Designated Focus Agent label doesn't appear immediately. Workaround: Close/reopen banner interface to refresh.
Language Localization Errors: Confusing text about selection permanence. Workaround: Cross-reference English/Chinese versions.
Pity Counter Display Bugs: Visible counter shows incorrect numbers after carryover conversion. Workaround: Manually track pulls in spreadsheet, verify against pull history.
Selection Lock Confusion: Selection locked (permanent, intended) vs selection bugged (error). Workaround: Verify chosen agent highlighted on banner—if correct agent shows, lock functioning properly.
Complete Timeline Strategy
Week 1 (January 21-27)
Day 1: Activate selection token immediately at 11 AM UTC+8. Screenshot confirmations. Complete daily commissions (60 Polychrome). Resist pulling until 1,600 Polychrome accumulated.
Days 2-3: Use 20% discounted first 10-pull (1,280 Polychrome). Evaluate results, remaining pity. Begin daily commission routine.
Days 4-7: Complete event missions for bonus Polychrome. Explore new areas for chests. Assess if current pity justifies continued pulling or saving for Week 2-3.
Weeks 2-3 (January 28–February 10)
Daily: Complete commissions (60/day = 840 over 14 days). Check limited-time events. Progress story content if new chapters release.
Weekly: Complete challenge modes for Master Tapes. Participate in limited-time game modes. Avoid pulling other banners.
Milestones:
Day 14 (Feb 3): Evaluate total resources vs remaining pity
Day 17 (Feb 6): Preliminary decision on top-up necessity
Day 20 (Feb 9): Finalize resource acquisition strategy
Final Week (February 11-17)
Days 21-24 (Feb 11-14): Calculate exact remaining pity. Identify all remaining Polychrome sources. Make top-up decision if gap exists.
Days 25-26 (Feb 15-16): Complete all remaining pulls if reached threshold. Allow 48-hour buffer before banner end. Verify S-Rank matches designated agent.
Day 27 (Feb 17): Final emergency pulls if within 5-10 of pity. Last opportunity for top-up. Accept results, plan next banner cycle.
Critical: Never wait until final hours Day 28. Server issues, maintenance, emergencies could prevent last-minute pulls. Complete by Day 26 latest.
FAQ
What happens if I pull without setting selection token?
Pulls contribute to pity but don't guarantee desired agent. At S-Rank (soft pity ~75-85 or hard pity 90), system randomly selects from all three with equal probability. Cannot retroactively apply selection. Customer support won't refund/reset. Always activate selection before any pulls.
Can I change designated agent after confirming?
No. Selection lock permanent and irreversible once confirmed. Cannot change even if haven't pulled, got new info, or changed mind. Confirmation popup explicitly warns. Double-check during confirmation—last opportunity.
How much Polychrome for guaranteed agent?
Hard pity maximum: 14,080 Polychrome (90 pulls with 20% first-pull discount). Soft pity (pull 75+): most get S-Rank at 12,500-13,100. Budget for 14,080 to guarantee success. With pity carryover (60 prior pulls = 30 Rescreening pulls), save 4,800 Polychrome.
Does Rescreening pity carry over to future banners?
Carries over from previous limited → Rescreening with 2:1 conversion (60 prior = 30 Rescreening). Rescreening pity doesn't transfer to future limited/standard banners. Pity built during Jan 21–Feb 17 without S-Rank disappears when banner ends. Each banner type maintains separate counters.
Which agent should I select?
Astra Yao (Ether-Support): Broadest utility via ATK/DMG buffs, Chain Assist. Safest choice for uncertain roster development.
Alice (Physical-Anomaly): Specialized niche, fewer alternatives. Valuable for committed Physical teams.
Soldier 0 Anby (Electric-Attack): Competes with other Electric attackers. Higher risk if pull competing DPS from future banners.
Evaluate current roster gaps and long-term team goals.
Is Rescreening worth it for F2P?
Yes, if sufficient resources or pity carryover. Guaranteed selection at 90 pulls max (vs 180 worst-case on standard limited) = 50% cost reduction. F2P accumulates 5,000-8,000 Polychrome during 28 days, requiring pre-event savings or pity carryover to reach 14,080. With savings from previous patches or 60+ carryover pulls, excellent value. Without these, may fall short.
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