The Exclusive Rescreening Selector Banner in Zenless Zone Zero Version 2.5 (January 21–February 17, 2026) offers F2P players a guaranteed S-Rank choice: Alice, Soldier 0 Anby, or Astra Yao. With 90-pull hard pity costing 14080 Polychrome and F2P Phase 2 yielding 5000-8000 Polychrome (31-50 pulls), strategic selection requires understanding each agent's role and team synergy.
Understanding the Exclusive Rescreening Event
Version 2.5 launched December 30, 2026 at 11 AM UTC+8. The Exclusive Rescreening banner runs January 21–February 17, 2026—a 28-day window providing F2P players time to accumulate resources through daily commissions (60 Polychrome/day = 1680 total) plus Phase 2 events.
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Selector System Mechanics
Once you designate your focus agent, that choice locks permanently. Your first S-Rank pull guarantees your designated agent—no 50/50 risk.
Three S-Rank options:
Alice: Physical Anomaly Assault, Disorder specialist
Soldier 0 Anby: Stun agent with Silver Star Marks (stacks to 3)
Astra Yao: Support with ATK/DMG buffs and Chain Assist
How to Designate
Navigate: Main menu → Signal Search → Video Store → Exclusive Rescreening tab

Steps:
Tap Designate Focus Agent
Select agent portrait
Confirm in first popup
Confirm in second verification
Double-confirmation prevents accidents. Once confirmed, you can't change.
Pity System and Costs
Hard pity: 90 pulls
Soft pity: Starts at pull 75 (most S-Ranks drop 75-85)
Base S-Rank rate: 0.6%
A-Rank guarantee: Every 10 pulls (7.2% rate)
Pity conversion: 60 pulls on previous limited banners = 30 pulls toward Exclusive Rescreening (2:1 ratio)
Cost breakdown:
Single pull: 160 Polychrome
Standard 10-pull: 1600 Polychrome
First 10-pull discount: 1280 Polychrome (20% savings)
Total 90-pull hard pity: 14080 Polychrome
Soft pity average (75-85 pulls): 12500-13100 Polychrome
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F2P Resource Reality: 31-50 Pulls
F2P Phase 2 earnings (5000-8000 Polychrome) = 31-50 pulls. That's 34-55% of hard pity or 41-66% of soft pity range.
Daily commissions matter: Missing 7 days costs 420 Polychrome (2-3 pulls). Full version cycle averages show F2P players get 50-70 pulls total—meaning this banner consumes most/all your version budget.
Account Tier Impact
Starter (Inter-Knot 10-20): Limited story Polychrome, heavy reliance on dailies
Mid-tier (Inter-Knot 20-40): Moderate story reserves, balanced income
Premium (Inter-Knot 40+): Story depleted, reliant on Shiyu Defense/Hollow Zero
Starter accounts face harshest constraints—selector choice becomes critical.
Alice: Physical Anomaly Specialist

Alice specializes in Physical Anomaly with Disorder mechanics. Anomaly teams show competitive Shiyu Defense clear times vs traditional Stun-DPS comps.
Physical Anomaly builds rapidly trigger Disorder reactions dealing percentage-based damage (scales with enemy max HP)—effective against high-HP bosses.
Team Requirements
Alice needs dual-Anomaly compositions:
Primary Anomaly (Alice) for initial buildup
Secondary Anomaly (different element) for Disorder triggers
Support with Anomaly Proficiency buffs
F2P reality: Without a developed secondary Anomaly agent, you'll struggle to maximize Alice immediately. Her value increases with roster depth—better for mid-tier accounts with existing Anomaly investments.
Resource Investment
Alice requires Anomaly Proficiency/Mastery-focused W-Engines and Resonium sets. The Reverberation W-Engine banner (80-pull hard pity, soft at 65) costs 12800 Polychrome.
Pursuing both Alice + signature W-Engine = 26880 Polychrome—impossible for F2P Phase 2 earnings. You'll choose between agent acquisition and optimal equipment.
Soldier 0 Anby: Stun Value Specialist
Soldier 0 Anby applies Silver Star Marks (stacks to 3) for enhanced Stun Value. Stun teams follow traditional DPS paradigm: build Daze → trigger Stun windows → burst damage during vulnerability.
Consistent Stun Value across single-target and AoE scenarios. Silver Star Marks reward precise timing and combo execution.
F2P Advantages
Soldier 0 Anby scales with skill levels and basic stats—doesn't require specific premium W-Engines. Standard S-Rank and some A-Rank W-Engines work adequately.
Stun teams have clear role definitions. Pair her with any strong DPS from previous banners/standard pulls—creates functional teams without archetype-specific rosters. Immediately valuable regardless of existing composition.
Endgame Performance
Shiyu Defense heavily favors Stun-DPS comps in certain cycles. Soldier 0 Anby's consistent Stun generation enables reliable vulnerability windows for competitive clear times.
Value proposition: Enables existing DPS investments vs requiring new team construction. F2P players with strong DPS but lacking Stun support see immediate returns. Players with developed Stun options but weak DPS see diminished value.
Astra Yao: Universal Support Buffer

Astra Yao provides ATK/DMG buffs and Chain Assist capabilities benefiting virtually any team. Support agents offer highest value-per-acquisition for F2P—they enhance multiple teams simultaneously vs filling single DPS slots.
Buff mechanics scale with team quality—stronger DPS agents get proportionally greater benefit from percentage-based increases. Astra Yao's value grows alongside roster development.
Chain Assist and Flexibility
Chain Assists enable seamless rotations and combo extensions, improving damage output and defensive positioning. Reduces rotation downtime, maintaining offensive pressure while managing mechanics.
Particularly valuable in Hollow Zero where sustained combat across multiple encounters rewards efficient resource management. Strong Chain Assist synergy = faster clears with less HP loss.
Long-Term Value
Support agents maintain meta relevance longer than DPS—their utility (buffing, healing, shielding) stays valuable regardless of damage inflation. Astra Yao's universal applicability slots into teams across elements and archetypes.
F2P players benefit most from broad applicability. Selecting Astra Yao provides immediate improvements across existing rosters while future-proofing upcoming DPS acquisitions.
Strategic Selection Framework
F2P strategy must prioritize immediate roster gaps while considering long-term development. Most F2P players won't reach pity without significant prior savings—making the decision to commit resources equally important as which agent to designate.
Roster Gap Analysis
Evaluate across three dimensions:
Archetype coverage: Do you have functional Anomaly, Stun, and Support options?
Element distribution: Can you field effective teams for each element-specific challenge?
Role redundancy: Are multiple agents competing for same team slot?
Agents filling empty archetype slots provide greater value than duplicating existing capabilities.
Immediate vs Future Value
Consider both:
Immediate value: Can this agent improve current Shiyu Defense clears or Hollow Zero progression?
Future value: Does this enable team comps I'm building toward with upcoming free agents or standard banner pulls?
Astra Yao scores highest on future value (universal applicability). Alice and Soldier 0 Anby provide stronger immediate returns in specific contexts. Struggling with current content? Prioritize immediate value. Comfortably clearing? Invest in future flexibility.
Resource Commitment Calculation
Before designating, calculate realistic pity probability:
Current Polychrome + expected Phase 2 earnings (5000-8000) + daily commissions (1680) = Total available pulls
Compare against soft pity (12500-13100 Polychrome / 75-85 pulls). Factor carried pity from previous limited banners (60 prior pulls = 30 toward Exclusive Rescreening).
If you fall significantly short, consider whether partial resources toward uncertain outcome beats saving for future guaranteed banner.
Reverberation W-Engine Banner

Runs concurrently with Exclusive Rescreening. Features Practiced Perfection, Severed Innocence, Elegant Vanity. 80-pull hard pity (soft at 65) = 12800 Polychrome.
Both agent + W-Engine = 26880 Polychrome—impossible for F2P Phase 2 alone.
Agent vs W-Engine Priority
W-Engines provide percentage stat increases and unique passives. Performance gap between signature and alternatives varies:
High dependency: 20-30% performance drop with alternatives
Low dependency: Adequate performance with multiple options
F2P priority: Agent acquisition over W-Engines unless you already own the agent and lack functional weapons. New agent with suboptimal W-Engine > optimal W-Engine for agent you don't own.
Alternative Sources
Standard banner S-Rank W-Engines and craftable A-Rank options provide functional alternatives. Signature weapons offer optimal performance, but resource cost rarely justifies gains for F2P under strict Polychrome constraints.
Monthly pass + battle pass ($5-$15/month) provide 20-30 extra pulls/version—potentially enabling both across multiple cycles. Pure F2P should focus exclusively on agent acquisition.
Common F2P Mistakes
Mistake: Selecting on Character Design Alone
Visual appeal influences enjoyment, but F2P constraints demand prioritizing gameplay utility. Test agents in trial content before designating—reveals whether playstyle matches preferences and role fills roster gap.
Mistake: Ignoring Upcoming Banners
Version 2.5 runs through late February 2026. Version 2.6 expected late March. Leaked info suggests upcoming agents may fill similar roles.
Selecting redundant agents wastes guaranteed acquisition. While leaks remain unconfirmed, considering potential future releases helps avoid immediate redundancy.
Mistake: Underestimating Resource Requirements
Calculate conservative estimates: assume minimum event rewards (5000 Polychrome), account for missed dailies, factor only guaranteed sources. Optimistic calculations lead to incomplete pity progress and wasted partial investments.
Low Spender Optimization ($5-$50 Monthly)
Monthly pass + battle pass = 20-30 additional pulls/version, significantly improving pity probability. Expanded resource pool enables different strategies vs pure F2P.
Monthly Pass Impact
Provides ~3000 Polychrome monthly. Reliable income allows planning multi-banner investments across versions—potentially pursuing both Exclusive Rescreening agents and signature W-Engines through staggered acquisition.
Two-version strategy: Secure agent in Version 2.5 → pursue signature W-Engine if it returns in future banners.
Battle Pass Value
Provides additional pulls, materials, Dennies accelerating agent development. Combined monthly pass + battle pass ($10-$15/month) offers substantially better value-per-dollar than direct Polychrome purchases.
Low spenders should still prioritize agent acquisition, but expanded pool makes pursuing both within 2-3 versions realistic.
Team Synergy Patterns
Physical Teams
Center on Physical Anomaly or Physical DPS with buffers and utility. Alice fits Physical Anomaly comps but requires secondary Anomaly agents for Disorder.
F2P with Physical DPS but lacking Anomaly options find limited immediate value in Alice. Players building toward Anomaly strategies gain significant value.
Electric and Ice Teams
Feature strong F2P-accessible agents through story and standard banner. Soldier 0 Anby's Stun enhances these teams by enabling vulnerability windows.
Players with developed Electric/Ice DPS benefit most from Soldier 0 Anby's Stun support—creates functional teams without roster overhauls.
Universal Support Integration
Astra Yao's element-agnostic support integrates into any comp. Safest selection for F2P uncertain about long-term direction.
Players experimenting with multiple comps or lacking clear element focus benefit most. Her buffs enhance whatever DPS you acquire in future banners.
Measuring Selector Impact
Shiyu Defense Clear Times
Record clear times before selector agent acquisition. Meaningful improvements typically = 15-30 second reductions/stage. Smaller improvements suggest suboptimal composition or insufficient investment.
Hollow Zero Efficiency
Track average clear times per tier and healing item consumption/run. Effective picks reduce both metrics—enabling faster progression through higher-difficulty tiers.
Roster Flexibility
Count viable team compositions before/after acquisition. Astra Yao typically enables 3-5 new comps (universal applicability). Specialized agents like Alice enable 1-2 specific archetypes.
Final Recommendations
Select Astra Yao if:
You lack strong support across multiple elements
Your roster features multiple DPS needing buff support
You value long-term flexibility over immediate specialized performance
You're building toward multiple team comps simultaneously
Select Soldier 0 Anby if:
You have strong DPS but lack reliable Stun support
Your roster focuses on Electric/Ice investments
You prefer traditional Stun-DPS structures
You need immediate Shiyu Defense improvements
Select Alice if:
You're committed to Anomaly-focused building
You have/plan to acquire secondary Anomaly agents
Your roster lacks Physical coverage
You enjoy Disorder-based mechanics
Consider skipping if:
Available resources fall significantly short of soft pity (75 pulls)
Version 2.6 agents better address roster gaps
You're saving for specific future limited agent
Current roster adequately clears all content
FAQ
What happens if I don't reach pity before February 17?
Pity progress doesn't carry over. Any pulls toward 90-pull pity are lost when banner ends. Only commit resources if you can realistically reach soft pity (75) or hard pity (90) before deadline.
Can I change my designated agent after confirming?
No. Permanent designation lock. Once confirmed through double-confirmation, choice can't be changed. Test agents in trial content before designating.
Should F2P prioritize Exclusive Rescreening over standard limited banners?
Exclusive Rescreening eliminates 50/50 risk—guarantees first S-Rank is your designated agent. For F2P who can reach pity, this provides better value than standard limited (might lose 50/50). If you can't reach pity, save for future banners where you can guarantee acquisition.
How does 2:1 pity conversion work?
Every 2 pulls on previous limited banners = 1 pull toward Exclusive Rescreening's 90-pull pity. 60 pulls on previous limited = 30 pulls progress on Exclusive Rescreening. Only applies to limited banner pity, not standard.
Worth pursuing both agent and signature W-Engine as F2P?
No. Both require 26880 Polychrome (14080 agent + 12800 W-Engine)—far exceeds F2P Phase 2 earnings (5000-8000). Focus exclusively on agent acquisition. Low spenders with monthly pass + battle pass can consider both across multiple versions.
Which agent provides best value for new players?
Astra Yao—universal support applicability. New players lack developed rosters for specialized agents like Alice (needs dual-Anomaly) or Soldier 0 Anby (needs strong DPS partners). Astra Yao enhances whatever agents you acquire through story and future banners.