Master Blood Strike's Gold Stash Voucher system with exact daily caps, fastest mission loops, and three tasks to skip. Earn 12-18 vouchers/hour through ranked grinding or 4.5-9 vouchers/hour via daily missions.
Understanding Gold Stash Voucher System (February 2026)
What Are Gold Stash Vouchers
Gold Stash Vouchers are Blood Strike's premium gacha currency launching February 1, 2026. Each voucher enables pulls from Gold Stash gacha featuring Ultra-rarity weapon skins (QBZ95 Endless, AK-47, M4A1, MP5). Each pull costs 90-150 Gold or one voucher—making vouchers the primary F2P pathway to premium cosmetics.
100-pull pity guarantee ensures Ultra skin by pull 100. Standard pulls carry 1-2% Ultra drop rate, pull 100 guarantees 100%. Average cost: 6,000-7,500 Gold per Ultra for pity-reaching players. For faster progress, Blood Strike Golds top up through BitTopup provides instant delivery with competitive pricing.
February 2026 System Changes
Daily missions now yield 1-3 vouchers (15-20 min completion). Match rewards provide 1 voucher per 4 matches. Ranked victories deliver 2-3 vouchers per win. 10 weekly ranked wins grant 10-15 bonus vouchers.
Pity counter now visible: Settings > Account > Currency Details. Counter resets immediately upon Ultra drop.
Gold Stash Vouchers vs Strike Coins
Vouchers work exclusively for Gold Stash pulls. Strike Coins are general premium currency. Elite Strike Pass costs 520 Gold, provides 50-150 vouchers, refunds full 520 Gold at tier 50—net-positive for active players.
Monthly F2P accumulation:
Casual (30-45 min daily): 90-120 vouchers
Active (60-90 min daily): 180-220 vouchers
Hardcore (120+ min daily): 250-300 vouchers
Daily Cap Breakdown
Exact Daily Cap Numbers
Soft caps, not hard limits. Daily missions: 1-3 vouchers in 15-20 min (4.5-9 vouchers/hour). Match completion: 1 voucher per 4 matches (1.5 vouchers/hour in 10-min matches). Ranked wins: 2-3 vouchers each (top players average 12-18 vouchers/hour).
Reset Timers
Daily missions reset at server midnight. Check in-game clock for your server's reset time. Incomplete missions expire—no carryover. Weekly objectives reset Monday at server midnight (10-15 voucher bonus for 10 ranked wins).
Weekly vs Daily Caps
No explicit weekly caps. Practical ceiling: 90 min optimized daily play = 180-220 monthly vouchers (42-52 weekly). Only weekly-gated reward: 10-ranked-wins bonus.
Season Pass Bonuses
Elite Strike Pass: 50-150 bonus vouchers across 50 tiers. 520 Gold cost fully refunded at tier 50—effectively free. Represents 33-100% monthly income increase. Limited events periodically offer 20-40 bonus vouchers. January 8 check-in granted 100 Endless Stash Vouchers.
Fastest Mission Loops
Loop #1: Quick Match Speed Run (12-15 Min)

Select Shipyard/Factory (5-7 min matches)
Deploy mobility loadouts (SMGs/assault rifles)
Target 8-12 eliminations
Complete in 6-8 min
Finish 4 matches in 30-35 min = 1 completion voucher
Delivers 6-8 vouchers/hour combined with daily missions.
Loop #2: Extraction Mode (18-22 Min)
Land medium-density zones
Secure 2-3 crates in first 5 min
Complete one secondary objective
Extract at 12-15 min mark
Repeat with 3-min intervals
Yields 2-3 vouchers per extraction but only 5-7 vouchers/hour—less efficient than Quick Match.
Map Optimizations
Shipyard: Compact three-lane design. Control central warehouse for predictable chokepoints.

Factory: Vertical gameplay rewards aggressive positioning.
Coastal Town (Extraction): 8-10 crates in northern residential. Route: harbor → market → apartments (3 crates in 4 min).
Solo vs Squad
Solo: Full control, 12-15 min Quick Match loops. Ranked: 8-12 vouchers/hour at 45-50% win rate.
Squad: Pre-made with voice coordination achieves 60-70% ranked win rate = 14-18 vouchers/hour. Requires reliable teammates with consistent schedules.
3 Tasks to Skip
Task #1: Long-Range Eliminations
Requires 150+ meter kills, forcing unnatural playstyles. 5-10 eliminations needed:
Equip underperforming snipers
Position in low-traffic peripheries
Wait for rare sightline opportunities
15-25 min for 1-2 vouchers
Time investment: 7.5-12.5 min/voucher—below 4.5-9 vouchers/hour baseline.
Task #2: Specific Weapon Types
10 Shotgun Eliminations forces close-range in medium-range meta.
Standard loadout: 8-12 eliminations per 10-min match
Forced shotgun: 4-6 eliminations per match
Completion time: 20-30 min for 1-2 vouchers (3-6 vouchers/hour)
33-50% efficiency reduction vs natural playstyle.
Task #3: Multi-Stage Chains
Example: Complete 3 matches → 15 eliminations → Win 2 matches for 3 vouchers.
Sequential requirement prevents parallel progress:
Stage 1: 30-40 min
Stage 3 (2 wins at 50% rate): 20-40 min
Total: 50-80 min for 3 vouchers (2.25-3.6 vouchers/hour)
Single-stage missions deliver 3-6 vouchers/hour—mathematically superior.
Mathematical Proof
Baseline: 4.5-9 vouchers/hour (daily missions), 12-18 vouchers/hour (ranked).
Skip tasks produce:
Long-range: 4.8-8 vouchers/hour (46% below ranked)
Weapon-specific: 3-6 vouchers/hour (50-67% below ranked)
Multi-stage: 2.25-3.6 vouchers/hour (75-81% below ranked)
Eliminating these increases monthly accumulation by 35-60% (52-150 additional vouchers over 30 days).
Mission Priority Tier List
S-Tier (0.15-0.2 vouchers/min)
Match Completion Chains: 1-2 vouchers for 40-50 min natural gameplay
Elimination Milestones: 20 eliminations = 2-3 vouchers in 20-30 min
Ranked Win Streaks: Win 2 ranked = 3-4 vouchers in 30-40 min (60%+ win rate)
No playstyle modification required.
A-Tier (0.1-0.15 vouchers/min)
Mode Participation: Play 3 Extraction = 2 vouchers in 30-45 min
Damage Thresholds: Deal 5,000 damage = 1-2 vouchers in 20-30 min
Assist Objectives: Earn 10 assists = 2 vouchers in 25-35 min
Guaranteed completion, minimal friction.
B-Tier and Below
Only pursue when:
All S/A-tier completed
Aligns with weapon preferences
Daily playtime exceeds 90 min
C-tier (multi-stage chains): avoid entirely unless final available mission.
Optimal Loadout for Farming
Best Weapons
Primary: AK-47/M4A1 (30-35 damage, 750-800 RPM, 3-4 shot kills at 0-40m). 25-30% faster eliminations than specialized weapons.

Secondary: MP5 (900 RPM, 0.4-0.6s kills within 15m) for close-quarters cleanup.
Equipment: Frag grenades for guaranteed damage vs utility requiring coordination.
Mobility Perks
Lightweight: 10% movement speed, saves 15-20s per rotation
Quick Fix: Health regen on elimination, no healing downtime
Ghost: Radar invisibility maintains offensive initiative
Reduces time-between-eliminations from 45-60s to 30-40s (30-40% more eliminations/hour).
Hero Selection
Choose heroes with:
Movement abilities (faster rotations)
Damage amplification (lower time-to-kill)
Self-sustain (no healing downtime)
Avoid team-dependent or defensive heroes. 15-25% efficiency impact.
Consumable Management
Armor Plates: Use immediately after damage
Adrenaline: Deploy during rotations
Ammo: Carry 120-150 rounds to avoid scavenging
Saves 20-30s per match = 4-6 additional matches per 4-hour session.
Time Management Strategies
90-Minute Daily Cap (Busy Players)
Min 0-20: Daily missions (1-3 vouchers) Min 20-70: Ranked grinding (6-9 vouchers, 5-6 matches, 60% win rate) Min 70-90: Match completion (1 voucher)
Total: 8-13 vouchers (5.3-8.7/hour) = 240-390 monthly
2-Hour Comprehensive (Maximum Rewards)
Min 0-30: Full daily missions (3-5 vouchers) Min 30-100: Intensive ranked (12-16 vouchers, 7-8 matches, 65-70% win rate) Min 100-120: Extraction cleanup (1-2 vouchers)
Total: 16-23 vouchers (8-11.5/hour) = 480-690 monthly
Split Sessions
Morning (30-40 min): Daily missions during low-population hours (3-5 vouchers) Evening (60-80 min): Ranked during peak hours (10-15 vouchers)
Prevents burnout, accommodates schedules.
Weekend vs Weekday
Weekend: 3-4 hour sessions (25-35 vouchers/day), focus weekly ranked objectives Weekday: 60-90 min maintenance (8-15 vouchers/day), S-tier missions only
Produces 180-250 weekly vouchers without weekday burnout.
Common Efficiency Mistakes
Misconception #1: Ranked Always Better
Ranked only outperforms Quick Match at 55%+ win rates. At 50% win rate: ranked = 6-9 vouchers/hour vs Quick Match's 6-8 vouchers/hour. Sub-50% players should prioritize Quick Match's guaranteed completion vouchers. Ranked optimal at 60%+ win rates (12-18 vouchers/hour).
Misconception #2: Complete All Dailies
B/C-tier missions deliver 50-80% lower rates than alternatives. 40 min on multi-stage chain for 3 vouchers sacrifices 8-12 vouchers from ranked grinding. Optimal: 60-70% daily completion rate achieves 30-40% higher monthly totals than 100% completion.
Misconception #3: Squad Always Better
Random squads: 3-5 min lobby formation, 15-25% reduced effective playtime. Pre-made squads with voice coordination provide 20-30% gains but require consistent teammate availability. Reserve squads for ranked weekly bonuses, not general farming.
Avoiding Time Traps
Lobby Customization: 5-10 min between matches = 10-15% lost playtime Post-Match Analysis: 2-3 min per match = 15-20 min lost per session Social Interactions: 3-5 min interruptions accumulate to 15-20 min lost
Finalize loadouts pre-session, disable statistics, defer social interactions. Increases effective playtime 20-30% = 2-4 additional vouchers per 90-min session.
Advanced Min-Max Techniques
Weekly Planning
Sunday: Review schedule, identify 90-120 min windows Mon-Tue: Front-load 10 ranked wins (10-15 bonus vouchers) Wed-Fri: Maintenance sessions (dailies, match completion) Saturday: Extended experimental session
Ensures weekly bonuses complete early, reducing weekday pressure.
Event Stacking
Historical event patterns:
1.5x voucher multipliers (2-3 days)
Bonus mission chains (15-25 vouchers, weekends)
Daily login bonuses (3-5 vouchers, 7-14 days)
1.5x multiplier transforms 90-min session from 8-13 vouchers to 12-19.5 vouchers (50% gain).
Tracking Metrics
Monitor:
Vouchers/hour by activity
Win rate by mode/time
Average match duration by map
Mission completion time by tier
2-week tracking reveals 10-15% win rate variations by time of day, 20-30% faster completion on specific maps. Compounds into 15-25% monthly increases.
When to Top-Up
F2P produces 150-250 monthly vouchers (4-6 months per pity). Strategic buy Blood Strike Golds recharge through BitTopup when:
Pity counter at 70-80 pulls
Limited-time desired Ultra rotations
Monthly accumulation falls short
February 2026 Meta Changes
New Mission Types
Gold Stash Focused: Complete 10 pulls = 5-8 vouchers (positive feedback loop) Pity Progress: Reach 50 pulls = 10-15 vouchers (one-time milestone) Ultra Showcase: Time-limited themed challenges = 8-12 vouchers
Buffed/Nerfed Sources
Buffed:
Ranked wins: 1-2 → 2-3 vouchers (50% increase)
Weekly ranked: 8-12 → 10-15 vouchers (25% increase)
Elite Pass: 40-120 → 50-150 vouchers (25% increase)
Nerfed:
Match completion: 3 → 4 matches (25% reduction)
Daily missions: 2-4 → 1-3 vouchers (33% reduction)
Incentivizes ranked over casual. 60%+ win rate players gain, casuals face 10-15% reduction.
March 2026 Prep
Expected:
Mid-season events (30-50 bonus vouchers, 7-14 days)
Mission difficulty rebalancing
New Ultra rotations (2-3 skins)
Maintain 50-100 voucher reserves for limited-time opportunities.
FAQ
What's the daily cap for Gold Stash Vouchers? Soft caps, no hard limits. Daily missions: 1-3 vouchers (15-20 min). Match completion: 1 per 4 matches. Ranked wins: 2-3 each. Practical daily range: 8-13 vouchers (90 min) to 16-23 vouchers (120 min).
How long to hit daily cap? No fixed cap. 90-min focused strategy: 8-13 vouchers (5.3-8.7/hour). 2-hour comprehensive: 16-23 vouchers (8-11.5/hour). Diminishing returns beyond 120 min.
Fastest mission loop? Ranked grinding: 12-18 vouchers/hour (60%+ win rate). Quick Match: 6-8 vouchers/hour (consistent alternative). Use Shipyard/Factory with 5-7 min matches.
Which missions to skip? Skip: long-range eliminations (7.5-12.5 min/voucher), weapon-specific (3-6 vouchers/hour), multi-stage chains (2.25-3.6 vouchers/hour). Focus S-tier: match completion, elimination milestones.
Do vouchers reset? Never reset or expire. Daily missions reset at server midnight. Weekly objectives reset Monday midnight. Pity counter persists, resets only on Ultra drop.
Vouchers per hour? Ranked: 12-18/hour (60%+ win rate). Daily missions: 4.5-9/hour. Quick Match: 6-8/hour. Extraction: 5-7/hour. Monthly: 90-120 (casual), 180-220 (active), 250-300 (hardcore).
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