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ZZZ Pity Counter: Track Soft Pity & S-Rank Guarantee (2025)

Zenless Zone Zero's soft pity starts at pull 75, boosting S-Rank rates from 0.6% to 6.6% until the 90th pull guarantees an S-Rank agent. Track your pity counter by checking Signal Search History in-game, counting pulls since your last S-Rank, and subtracting from 90. Pity carries over between same-type banners and only resets when you pull an S-Rank.

Understanding ZZZ Pity: Soft vs Hard Pity

Base S-Rank drop rate sits at 0.6%, with A-Rank at 7.2% and B-Rank at 92.2%. Soft pity activates at pull 75 for agent banners, ramping rates from 0.6% to 6.6% across pulls 75-89. This 11-fold increase transforms 1-in-167 odds into roughly 1-in-15 by pull 89.

Hard pity guarantees an S-Rank at exactly 90 pulls on agent banners. W-Engine and Bangboo banners cap at 80 pulls. A-Rank hard pity triggers every 10 pulls.

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What Is Soft Pity?

Soft pity prevents extended dry streaks by incrementally boosting S-Rank probability from pull 75 onward. Each pull adds probability weight, peaking at 6.6% by pull 89. Most players obtain their S-Rank during this 75-89 window rather than hitting the 90-pull ceiling.

Hard Pity at 90 Pulls

Hard pity eliminates randomness—your 90th consecutive pull without an S-Rank definitively produces one. The counter tracks pulls across same banner types, so switching between limited character banners maintains progress.

W-Engine and Bangboo banners implement 80-pull hard pity. Bangboo banners unlock at Inter-Knot Level 20 and feature a higher 1% base S-Rank rate.

How Soft Pity Increases Rates

Rate increases follow a progressive curve, not a flat bonus. Each pull from 75 onward adds incremental probability. By pull 89, cumulative effect reaches 6.6%, making pulls 75-89 your highest probability window before guaranteed outcome.

Access Signal Search History (In-Game)

Zenless Zone Zero Signal Search interface displaying banners for pity tracking

From New Eridu hub, navigate to Signal Search terminal. Select your banner, click Details below the banner display, then find History tab. This shows your complete pull record for that specific banner type.

Access Signal Search from main hub. Interface displays all available banners—Limited-Time Signal Search, Stable Signal Search, W-Engine, and Bangboo Channel. Each banner type maintains independent pity counters.

Step 2: Locate History Tab

Click Details to expand banner information. History appears as a tab within this view, displaying pulls in reverse chronological order with timestamps and rarity color-coding—gold/orange for S-Rank, purple for A-Rank, blue for B-Rank.

Zenless Zone Zero Signal Search History tab showing colored pull records

Step 3: Review Pull Records

Scroll to identify your last S-Rank (gold/orange highlight). Count every entry after this result. Single pulls and 10-pulls both appear as individual entries—a 10-pull generates 10 separate History lines.

Understanding History Format

Each entry includes acquisition date/time, item name, and rarity. System retains several months of data, ensuring accurate tracking even with play gaps.

Manual Pity Tracking: The Reliable Method

Open Signal Search History for relevant banner type. Find most recent S-Rank result (gold/orange entry). Count every subsequent entry—each represents one pull toward next pity threshold.

Counting from Last S-Rank

Begin counting immediately after your last S-Rank. Each History entry equals one pull, regardless of single or 10-pull origin. For agent banners, subtract current count from 90 for pulls until hard pity, from 75 for soft pity. W-Engine/Bangboo banners use 80 as reference.

Identifying S-Rank vs A-Rank

S-Rank: gold/orange highlighting
A-Rank: purple
B-Rank: blue

Only S-Rank pulls reset your pity counter—A-Rank and B-Rank have no impact.

Creating a Tracking Spreadsheet

Track these columns:

  • Banner type

  • Current pull count

  • Pulls until soft pity (75)

  • Pulls until hard pity (90)

  • Guarantee status (50/50 or guaranteed featured)

Update after each session. Reset to zero when pulling S-Rank.

Using Timestamps

Timestamps correlate pulls with specific banner periods, helping verify which character banner your pulls occurred on. Essential for tracking multiple accounts or different banner types.

When Does Soft Pity Start? (Pull 75)

Soft pity activates precisely at pull 75 for agent banners. From pulls 75-89, probability increases progressively, peaking at 6.6% by pull 89 before the guaranteed 100% at pull 90.

Chart of Zenless Zone Zero soft pity rate increase from pull 75 to 90

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The 75-Pull Threshold

Pull 75 begins enhanced S-Rank probability for all agent banners—both limited and permanent Stable Channel. Consistency simplifies tracking across banner types.

Rate Mechanics Pull 75-89

0.6% to 6.6% represents 11-fold improvement. Early soft pity (75-80) shows moderate gains; later pulls (85-89) approach maximum 6.6%. Best individual odds occur at pull 89.

Statistical Probability

Cumulative probability of S-Rank during soft pity window (75-89) exceeds 60%. Most players pull their S-Rank before hitting 90, making hard pity a conservative estimate rather than typical outcome.

50/50 System and Guarantee Tracking

Limited character banners implement 50/50: when pulling S-Rank, you have 50% chance for featured character, 50% for standard S-Rank (Nekomata, Koleda, Soldier 11, Lycaon, Grace, Rina).

Losing 50/50 guarantees your next S-Rank on any limited character banner will be the featured character. This guarantee persists across banner rotations.

How 50/50 Works

50/50 activates only on limited character banners—Stable Channel has no rate-up. W-Engine banners use favorable 75/25 system (75% featured, 25% standard).

Tracking Guarantee Status

After losing 50/50, you're on guarantee until next S-Rank on limited banner. Check History—if last S-Rank was standard agent, you're guaranteed. If featured character, you're on 50/50.

Players on guarantee need maximum 90 pulls for target. Players on 50/50 may need 180 pulls (90 for potential lost 50/50, plus 90 for guaranteed).

Visual Indicators

Game doesn't show explicit guarantee status. Track manually via History. Record in spreadsheet to prevent confusion.

Pity Carryover Rules

Pity transfers between same-type banners. 60 pulls on one limited character banner = 60/90 pity on next limited banner. Both pity count and guarantee status carry over.

Limited Banner Carryover

All limited character banners share unified pity and guarantee. Ellen Joe banner → Zhu Yuan banner → Jane Doe banner all maintain continuous progress.

Losing 50/50 on one banner secures guarantee for all future limited banners until claimed.

Standard Banner Independent

Stable Channel maintains separate pity from limited banners. Pulls don't cross-affect. Stable Channel guarantees S-Rank within 50 pulls and offers S-Rank selector at 300 total pulls. First 50 pulls receive 20% discount.

W-Engine Separate System

W-Engine banners: independent pity, 80-pull hard cap, 75% featured rate. Doesn't share with agent banners.

Bangboo Channel

Unlocks at Inter-Knot Level 20. Separate pity, 80-pull hard cap, 1% base S-Rank rate. Independent from all other banner types.

Common Tracking Mistakes

Myth: Pity resets when banner changes
False. Pity carries over seamlessly between same-type banners. Only S-Rank pulls reset counters.

Mistake: Confusing banner counters
Limited character, Stable, W-Engine, and Bangboo maintain completely separate counters. Track each independently.

Error: Miscounting 10-pulls
10-pull shows as 10 individual History entries, not one. Count each entry separately.

Calculating Resources for Guaranteed S-Rank

90 pulls = 14,400 Polychrome (90 × 160 per pull). For 50/50 players seeking specific limited character, budget 28,800 Polychrome (180 pulls worst-case).

Polychrome for 90 Pulls

14,400 Polychrome required. F2P accumulates ~8,000-10,000 per patch through free sources, guaranteeing one S-Rank every 1.5 patches.

Tape Conversion

Master Tape and Encrypted Master Tape both cost 160 Polychrome. Event/battle pass rewards save this cost. Simple math: 3,200 Polychrome = 20 pulls.

Planning Around Soft Pity

Budget 12,000-12,800 Polychrome (75-80 pulls) to leverage soft pity's enhanced rates. Balances optimism with caution.

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Optimizing Pull Strategy Near Soft Pity

At pull 75+, enhanced probability makes each pull significantly more valuable. Evaluate guarantee status and banner interest before committing resources.

Single Pull vs 10-Pull at Soft Pity

Single pull: Maximum control, stop immediately upon S-Rank, prevents wasted pulls
10-pull: Convenience, time savings, acceptable if building pity is fine

Saving Resources

At 60 pity with banner ending soon, you need 15 pulls (2,400 Polychrome) to reach soft pity. Precise knowledge enables informed purchase decisions.

F2P/Low-Spender Best Practices

  • Prioritize limited character banners over Stable

  • Focus on roster gaps and power increases

  • Avoid pulling every banner

  • Monthly passes significantly boost accumulation

  • Stop immediately after obtaining target unless intentionally building pity

When to Stop Pulling

Stop immediately after getting target S-Rank unless building pity for next banner. Additional pulls reset guarantee status if currently guaranteed.

Exception: On 50/50 with early target pull, consider continuing to lose 50/50 and secure guarantee for future character.

Real Example: Tracking from History

Zenless Zone Zero pull history example with pity count annotation

Player opens History, sees last S-Rank was Koleda (standard agent) 67 entries ago. Current status:

  • 67/90 pity

  • 8 pulls from soft pity (75)

  • 23 pulls from hard pity (90)

  • Guaranteed featured character (lost previous 50/50)

Optimal strategy: Accumulate 23 pulls (3,680 Polychrome) for hard pity guarantee, but likely obtain S-Rank during pulls 75-89 due to soft pity.

Sample Analysis

Recent 67 entries show B-Rank/A-Rank mix. Entry 68 shows gold-highlighted Koleda. Timestamp confirms pull occurred during previous banner, verifying carryover.

Manual Count Demo

Count from top: 1, 2, 3... until gold S-Rank. This = current pity.
90 - 67 = 23 pulls to hard pity
75 - 67 = 8 pulls to soft pity

After 10-pull: 67 + 10 = 77 pity (in soft pity territory).

Current Position

67 pity + guarantee status = strong position. With 3,680 Polychrome saved, can pull confidently for guaranteed target. If limited resources, accumulate 1,280 Polychrome (8 pulls) to reach soft pity, then evaluate.

FAQ

What is soft pity in ZZZ?
Mechanism increasing S-Rank rates from 0.6% to 6.6% starting at pull 75 for agent banners, improving chances before 90-pull hard guarantee.

How many pulls until soft pity?
Exactly 75 pulls for agent banners. W-Engine/Bangboo have 80-pull hard pity with soft pity mechanics before that threshold.

How do I check pull history?
Signal Search → select banner → Details → History. Shows complete pull record with timestamps and rarity indicators.

Does pity carry over between banners?
Yes, between same-type banners. Limited character pity transfers to other limited character banners. Each category (limited, standard, W-Engine, Bangboo) maintains independent counters.

Does losing 50/50 guarantee next S-Rank?
Yes. Losing 50/50 (receiving standard S-Rank instead of featured) guarantees next S-Rank on any limited character banner will be featured character. Persists across rotations until claimed.

How much Polychrome for guaranteed S-Rank?
14,400 Polychrome maximum (90 pulls × 160). For 50/50 players seeking specific limited character, budget 28,800 Polychrome (two potential S-Rank pulls).


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