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ZZZ 2.6 Banner Guide: 50/70/90 Pity Strategy (Feb 2026)

Version 2.6 launches February 6, 2026 with Sunna in Phase 1 and Aria plus Nangong Yu in Phase 2. Understanding when to stop pulling at 50, 70, or 90 pity breakpoints determines whether you spend 8,000, 11,200, or 14,400 Polychrome per S-Rank attempt. Soft pity begins at pull 75 with increased rates, while hard pity guarantees an S-Rank at 90 pulls.

Version 2.6 Banner Schedule & Order

Version 2.6 launches February 6, 2026 at 11:00 AM UTC+8, introducing Angels of Delusion faction with three new S-Rank agents across two phases.

For players needing additional pulls to reach critical pity thresholds, Zenless Zone Zero monochrome top up through BitTopup provides instant delivery with competitive pricing and secure transactions.

Phase 1: February 6-27, 2026

Featured Character: Sunna (S-Rank Ice Support) Duration: 21 days Signature W-Engine: Cloudcleave Radiance (713 base ATK, 60% Energy Regen)

Active players earn approximately 4,200 Polychrome from daily/weekly sources alone—roughly 26 pulls before event rewards.

Phase 2: February 27-March 20, 2026

Featured Characters: Aria (Ether Anomaly) and Nangong Yu (Physical Stunner) Duration: 21 days

Dual banners mean pity doesn't transfer between Aria and Nangong Yu's individual banners. Targeting both requires separate pity counts—potentially 28,800 Polychrome per character worst-case.

W-Engine Rotation

Six W-Engines rotate through 2.6: Cloudcleave Radiance, Half-Sugar Bunny, Cauldron of Clarity, Severed Innocence, Practiced Perfection, Elegant Vanity.

Pro tip: Prioritize character acquisition over signature weapons. W-Engine banners lack guaranteed featured item mechanics, making them higher-risk investments.

Understanding the Pity System: 50/70/90 Breakpoints

Base Mechanics

  • Base S-Rank rate: 0.6% per pull

  • Cost per pull: 160 Polychrome

  • Hard pity: Guaranteed S-Rank at pull 90

  • 50/50 system: First S-Rank has 50% chance of being featured character. Losing guarantees featured character on next S-Rank.

Worst-case scenario: 180 pulls (28,800 Polychrome) for one specific S-Rank—90 pulls to lose 50/50, then 90 more for guarantee.

50-Pull Checkpoint: 8,000 Polychrome

Conservative resource preservation strategy. You've claimed five A-Ranks (one every 10 pulls) but remain 25 pulls from soft pity.

Cumulative S-Rank chance: Under 26%

Best for: Testing luck on non-essential characters while preserving resources for future priorities.

70-Pull Checkpoint: 11,200 Polychrome

Positions you five pulls from soft pity zone starting at pull 75. Community data shows dramatically higher S-Rank rates between pulls 75-89 versus base 0.6%.

Strategic middle ground—close enough to benefit from increased rates with just five more pulls, but avoiding full 14,400 Polychrome commitment.

90-Pull Hard Pity: 14,400 Polychrome

Removes all randomness—you will receive an S-Rank at pull 90 if you haven't gotten one earlier. Doesn't guarantee featured character if you're on 50/50 status.

Budget baseline for serious character acquisition. Actual average cost typically falls between 11,200-13,600 Polychrome due to soft pity, but budget full 14,400 to prevent disappointment.

Pity Carry-Over Rules

Pity carries forward across all limited character banners until you receive an S-Rank. Does NOT transfer between banner types—limited character, W-Engine, and Standard banners maintain separate pity counts.

Your 50/50 status also carries forward: lose the 50/50 on any limited banner, and your next S-Rank on any future limited banner is guaranteed featured character.

Polychrome Cost Analysis

Exact Requirements

  • 50 pulls: 8,000 Polychrome (50 × 160)

  • 70 pulls: 11,200 Polychrome (70 × 160)

  • 90 pulls: 14,400 Polychrome (90 × 160)

Chart of Zenless Zone Zero pity breakpoints and Polychrome costs for 50, 70, and 90 pulls

For emergency resources before banner expiration, buy ZZZ monochrome recharge online through BitTopup with fast delivery and excellent customer service.

Master Tape Conversion

Master Tapes enable one Signal Search attempt each. Conversion rate: 160 Polychrome per tape, no bulk discounts.

Version 2.6 distributes 10-15 Master Tapes through events, story, and login rewards—effectively reducing real Polychrome cost by 1,600-2,400 per phase.

Monthly F2P Income

Free-to-play players generate 6,000-7,000 Polychrome monthly:

  • Daily commissions: 60/day (1,800 monthly)

  • Weekly Shiyu Defense: 1,200-1,500

  • Monthly login + events: 3,000-3,500

Translates to 37-43 pulls monthly. F2P can reach 50-pull checkpoint every month or 90-pull hard pity every two months.

Low-Spender Budget

Monthly passes + occasional top-ups increase income to 8,000-10,000 monthly—one guaranteed S-Rank (90 pulls) every 1.5 months.

Most efficient spending: first-time top-up bonuses and monthly subscriptions providing daily Polychrome over time.

Decision Framework: When to Stop Pulling

Scenario 1: Stop at 50 Pity

When: Testing luck on enjoyable but non-essential characters Best for: Players on 50/50 status with higher-priority Phase 2 or future characters Risk: 26% cumulative S-Rank chance

Players with under 20,000 total Polychrome should seriously consider 50-pull stop unless featured character addresses critical team gap.

Scenario 2: Push to 70 Pity (Actually 75-80)

When: Committed to featured character, want to leverage soft pity Budget needed: 15,000-18,000 Polychrome available Strategy: Target 75-80 pulls (12,000-12,800 Polychrome) for soft pity benefits

Stopping at exactly 70 rarely makes sense—soft pity starts at 75. If you haven't received S-Rank by pull 80, you're only 1,600 Polychrome from guaranteed hard pity.

Scenario 3: Go to 90 Pity

When: Featured character essential for account progression Requirements: 14,400 Polychrome available or acquirable before banner expiration Outcome: 100% S-Rank guarantee (50% featured if on 50/50 status)

Players on guaranteed status (lost previous 50/50) should almost always push to 90 pity for high-priority characters. Combination of hard pity + guaranteed status means 14,400 Polychrome secures exact target with zero randomness.

Risk vs Reward Summary

  • 50 pulls: 26% chance for 8,000 Polychrome

  • 75-80 pulls: 55-65% chance for 12,000-12,800 Polychrome

  • 90 pulls: 100% S-Rank for 14,400 Polychrome (50% featured if on 50/50)

  • True guaranteed featured cost: 21,600-25,200 Polychrome average across potential 180-pull journey

Optimal Pull Strategy for 1 Specific S-Rank

Step 1: Calculate Current Pity and Resources

Check Signal Search history to determine exact pity count. Count every pull since last S-Rank acquisition.

Zenless Zone Zero Signal Search history showing current pity count and pull records

Inventory current Polychrome + Master Tapes + projected income from dailies/weeklies/events between now and banner expiration. This equals maximum pulling capacity.

Step 2: Assess 50/50 Status vs Guarantee

On 50/50: Last S-Rank was featured character—next S-Rank has 50% chance of being featured On guarantee: Last S-Rank was non-featured—next S-Rank will definitely be featured character

Guaranteed status changes everything. Players on guarantee should almost always commit to reaching next S-Rank.

Step 3: Determine Stop Point Based on Budget

  • Guaranteed status + 14,400+ Polychrome: Commit to 90-pull hard pity—you will secure target

  • 50/50 status + 28,800+ Polychrome: Can afford worst-case (lose 50/50, reach second hard pity)

  • 12,000-14,000 Polychrome: Target 75-80 pulls for soft pity, reassess based on results

  • 8,000-10,000 Polychrome: Stop at 50-60 pulls or skip banner entirely to save for future guarantee

Step 4: Account for Upcoming Banners

Research announced future banners before committing resources. New releases won't rerun for 6+ months—current banner pressure increases. Rerun characters likely return within 2-3 versions—you can skip and save.

Phase 2's dual banners require 28,800 Polychrome per character worst-case—57,600 total for both guarantees. Exceeds most players' resources, forcing prioritization.

Advanced Pity Management: Multi-Banner Planning

Prioritizing Multiple S-Rank Targets

Create ranked priority list of all 2.6 S-Ranks based on meta impact, team synergy, and preference. Allocate guaranteed-level resources (14,400-28,800 Polychrome) only to top priority.

For players targeting both Sunna and Phase 2 characters: secure Sunna first if she's priority, then carry remaining resources to Phase 2. Splitting resources evenly risks failing to guarantee either character.

When to Skip Phase 1

Skip Phase 1 entirely if Aria or Nangong Yu rank higher than Sunna. Pity on Sunna's banner doesn't transfer to Phase 2's dual banners—any Phase 1 pulls represent sunk costs.

Wait until Phase 2 details are fully revealed before pulling Phase 1. While this reduces pulling window, it prevents depleting resources on a character you later regret.

W-Engine Banner Coordination

Only pull W-Engine banners after securing target character. Signature weapons provide incremental improvements, but new characters unlock entirely new team compositions.

Sunna's signature W-Engine offers strong stats but isn't mandatory for functionality. Reserve W-Engine pulls for accounts possessing all desired characters with surplus Polychrome.

Emergency Resource Acquisition

When 5-10 pulls short of critical pity with banner expiration approaching, emergency top-ups prevent wasting accumulated pity. BitTopup provides instant delivery, secure payment, competitive pricing, and 24/7 support.

Calculate exact shortfall before purchasing. At pull 85 with banner expiring soon, you need exactly 800 Polychrome (five pulls) to reach hard pity.

Common Pity Strategy Mistakes

Misconception: Pity Resets at Predetermined Counts

Pity resets to zero only when you receive an S-Rank—not at any predetermined pull count or banner phase end. Pity carries forward across all limited character banners indefinitely until you receive an S-Rank.

Mistake: Pulling Standard Banner with Limited Resources

Standard banner pity operates completely separately from limited banner pity. Standard S-Ranks include older characters and W-Engines rather than new featured agents.

Focus exclusively on limited character banners where pity carries forward and featured characters represent current meta. Standard pulls only make sense after securing all desired limited characters.

Error: Not Tracking Pity Count

ZZZ doesn't display current pity count in-game—you must manually count pulls from Signal Search history. Players not tracking risk stopping at suboptimal points like pull 68 (just before soft pity) or pull 88 (two short of hard pity).

Maintain spreadsheet tracking current pity count, last S-Rank received, and 50/50 status for each banner type.

Pitfall: Ignoring Soft Pity at 70+

Stopping at pull 70 wastes opportunity to benefit from substantial rate increases beginning at pull 75. Pulls 75-89 are dramatically more valuable than pulls 1-74.

If committed enough to reach 70 pulls, the additional 800 Polychrome (five pulls) to reach 75 provides disproportionate value due to soft pity activation.

Character Priority Guide: Which 2.6 S-Ranks Justify Full Pity

Meta Impact Assessment

Sunna (Ice Support): Fills critical role in Ice-focused teams. Mesmerized marks last 12 seconds, detonations deal 500% ATK DMG at Cinema 2. High-priority for Ice team builders.

Zenless Zone Zero Sunna S-Rank Ice Support character artwork

Aria (Ether Anomaly): Addresses growing importance of Anomaly-based damage in endgame content. Priority for players lacking strong Anomaly agents.

Nangong Yu (Physical Stunner): Provides Stun application for Physical teams. Value depends on existing Physical roster depth.

Constellation Value vs New Characters

Duplicate S-Rank pulls unlock Mindscape Cinema nodes. However, power increase from Cinema 1 rarely exceeds value of acquiring entirely new S-Rank with different role coverage.

Prioritize roster breadth over constellation depth until you've secured all meta-relevant character archetypes.

F2P-Friendly S-Ranks

F2P players accumulating 14,400 Polychrome every two months can guarantee approximately six S-Rank characters yearly. This limited rate demands careful selection.

Support and Stunner characters typically provide longer meta relevance than DPS characters since utility-focused kits age better than damage-focused designs that get powercrept.

Rerun Predictions

New releases like Sunna, Aria, and Nangong Yu typically don't rerun for 6-8 months. However, most characters receive reruns within three version cycles.

Consider waiting for community testing during first week of each phase. While this reduces pulling window, it provides concrete performance data rather than pre-release speculation.

Maximizing Pulls: Resource Optimization

Complete All Polychrome Sources

Daily commissions: 60 Polychrome/day—missing three days costs 180 Polychrome (more than one pull)

Weekly Shiyu Defense: 400-500 Polychrome depending on tier. Difference between Stable Node 6 and 7 represents 100+ weekly—400+ monthly accumulating to 2-3 additional pulls per phase.

Signal Search Efficiency

Complete all Inter-Knot reputation tasks and exploration objectives rewarding Polychrome before banner expiration. Version 2.6 introduces new zones and story chapters providing 1,000-2,000 Polychrome across completion milestones.

Weekly tasks reset Monday. Complete on Monday to maximize weekly cycles available during banner phase.

Event Rewards

Version 2.6 features limited-time events offering 300-800 Polychrome plus Master Tapes each. Prioritize event completion during first week to ensure you don't miss rewards.

Even partial event completion provides 200-400 Polychrome—enough for 1-2 additional pulls toward pity threshold.

Fast Top-Up via BitTopup

When 3-5 pulls short of hard pity with hours remaining before banner expiration, emergency top-ups prevent wasting accumulated pity. BitTopup's instant delivery ensures Polychrome arrives within minutes before February 27 or March 20 deadlines.

Calculate exact shortfall to avoid overspending. At pull 87, you need exactly 480 Polychrome (three pulls) to reach hard pity. BitTopup's flexible denominations and competitive pricing ensure you purchase only what you need.

FAQ

What's the exact banner order for ZZZ 2.6 starting February 6? Phase 1: Feb 6-27 featuring Sunna (Ice Support). Phase 2: Feb 27-Mar 20 featuring Aria (Ether Anomaly) and Nangong Yu (Physical Stunner) on separate simultaneous banners.

Should I stop at 50 pity? Stop at 50 pity (8,000 Polychrome) only when testing luck on non-essential characters while preserving resources for higher-priority banners. 26% cumulative S-Rank chance makes this unreliable for targeted acquisition.

When does soft pity start? Soft pity begins at pull 75 with significantly increased S-Rank rates through pull 89. Hard pity guarantees S-Rank at exactly pull 90.

How much does 90 pity cost? 14,400 Polychrome (90 × 160). Guarantees S-Rank but doesn't guarantee featured character if on 50/50 status.

Does pity carry over between banners? Yes, pity carries forward across all limited character banners until you receive an S-Rank. Does NOT transfer between banner types—limited character, W-Engine, and Standard maintain separate pity counts.

What happens if I lose 50/50? Losing 50/50 (receiving non-featured S-Rank) guarantees your next S-Rank on any future limited character banner will be featured character. This guaranteed status carries forward indefinitely until you receive a featured S-Rank.


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