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Bennett vs Sara: Who's Better for Genshin DPS Teams?

The Short Version: Bennett's still the king with his 120.8% ATK buffs crushing Sara's 77.3%, but here's the twist—C6 Sara's 60% Electro CRIT DMG bonus can actually push higher damage numbers for Electro hypercarry teams. Yeah, I was surprised too.

Breaking Down Their Kits: What Actually Matters

Sara's Electro Buff System (It's Complicated)

Kujou Sara character portrait from Genshin Impact

Look, Sara's mechanics are... let's call them involved. Her ATK buff caps at 77.3% of her Base ATK at Talent Level 10—significantly lower than Bennett's numbers. But the real kicker? You need to cast Elemental Skill, fire a charged shot, then trigger the Crowfeather explosion within 6 seconds. It's a whole production.

Her Ascension Passive throws 1.2 Energy per 100% ER to your team (so 2.4 Energy at 200% ER every 3 seconds). Not game-breaking, but decent battery work.

Now here's where constellations matter—and I mean really matter. C2 drops a Crowfeather instantly at your starting position, cutting out that clunky charged shot requirement. Game changer. But C6? That's where Sara becomes genuinely competitive with her 60% Electro CRIT DMG bonus.

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Bennett's Universal Dominance (There's a Reason He's Everywhere)

Bennett character portrait from Genshin Impact

Bennett just... works. 100.8% Base ATK bonus (120.8% with C1) from his massive 191 Base ATK at Level 90. Twelve-second field duration with 60 Energy cost gives you 75% uptime in decent rotations. Plus healing that scales 10.8% Max HP + 1,270 per second at Talent Level 10.

C1 removes that annoying 70% HP restriction and adds 20% Base ATK—honestly, it's almost mandatory. C6 gives 15% Pyro DMG but permanently infuses weapons with Pyro. Sounds good until you realize it can completely brick physical DPS characters.

The Numbers Game: Where Things Get Interesting

Damage Math That Actually Matters

With 674 Base ATK weapons (think Skyward Harp territory), Bennett C1 provides roughly 1,090 flat ATK while Sara delivers around 660 flat ATK. Seems like Bennett wins, right?

Damage comparison chart showing Bennett vs Kujou Sara buff statistics

Not so fast. Sara's C6 creates a 1.3x damage multiplier for characters sitting at 200% CRIT DMG (bumping them to 260%/200%). In practice, this multiplicative scaling often outweighs Bennett's larger ATK contribution—especially in those whale-tier investment scenarios.

Energy requirements tell their own story. Bennett needs 175-220% ER in double Pyro teams. Sara? She's hungry—200% ER minimum with Electro teammates, escalating to 250%+ as solo Electro.

The Timing Reality Check

Bennett: 12-second duration, 15-second cooldown (80% theoretical uptime) Sara: 6-second duration requiring frame-perfect timing

But here's the thing—Sara's 6-second window perfectly covers Raiden's 7-second Burst window. Sometimes shorter is actually better.

Team Building: Where Each Character Shines

Sara's Sweet Spot

Raiden Hypercarry: Raiden, Sara, Bennett, Kazuha.

Genshin Impact team composition showing Raiden Shogun, Kujou Sara, Bennett, and Kazuha

This comp stacks multiplicative buffs for absolutely disgusting single-target burst damage. We're talking speedrun territory here.

Keqing Aggravate: Sara's C6 enhances both direct Electro damage and Aggravate reactions—double dipping that makes Keqing genuinely competitive in current meta.

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Bennett's Universal Appeal

National Variants: Xiangling, Xingqiu, Bennett + flex slot. This template leverages ATK buffs for multiple DPS sources simultaneously—efficiency at its finest.

Hypercarry Enabler: Supports literally everyone. Pyro carries like Hu Tao and Arlecchino, Cryo powerhouses like Ayaka and Ganyu, even Anemo DPS like Xiao. That's versatility you can't argue with.

Investment Reality: What You're Actually Signing Up For

Material Costs (The Honest Version)

Both need Talent Level 8-10 for their primary abilities—no shortcuts here. Bennett's available through Starglitter Exchange (34 Starglitter, May/November rotations). Sara? Wish-only availability makes C6 significantly more expensive. We're talking potentially hundreds of dollars difference.

Artifact Priorities

Bennett: 4pc Noblesse, ER Sands, HP%/Pyro DMG Goblet, HP%/CRIT Circlet

Noblesse Oblige artifact set from Genshin Impact with recommended main stats

Sara: 4pc Emblem or Noblesse, ER Sands, Electro DMG Goblet, CRIT Circlet

Weapons: Skyward Harp/Mistsplitter (674 Base ATK) are optimal but expensive. Alley Flash (620 Base ATK) offers excellent 4-star value. Favonius weapons sacrifice buff power for team energy—sometimes worth it, sometimes not.

When to Actually Use Each Character

Sara Excels When:

  • Running dedicated Electro hypercarry teams (that C6 CRIT DMG bonus is irreplaceable)

  • Mobile combat scenarios where Bennett's circle becomes Circle Impact

  • High-investment scenarios where CRIT DMG scaling exceeds flat ATK contributions

Bennett Dominates When:

  • Universal team building across all elements (obviously)

  • Sustained combat requiring healing utility

  • Early account progression where immediate C0 impact matters

  • Content with Electro-resistant enemies

Meta Reality Check

Bennett maintains Tier 0-1 status because he fits everywhere. Sara ranks Tier 3-4 generally but jumps to Tier 0 for Electro hypercarry compositions. Recent Spiral Abyss design favors Bennett's sustained utility over Sara's burst-oriented kit, though single-target DPS checks showcase Sara's peak potential.

Common Mistakes (I've Seen Them All)

Sara Optimization Errors: Incorrect buff timing causing expiration before DPS windows. Investing in ATK% artifacts when her buff scales Base ATK only. Missing the self-buff before Burst cast—yes, she can buff herself.

Bennett Blunders: Poor field positioning creating the dreaded Circle Impact gameplay. Premature C6 activation without considering physical DPS conflicts. Trust me, Eula mains will never forgive you.

Investment Priority Guide

Account Progression Path

Early Game: Bennett C1 is absolutely non-negotiable for immediate impact and healing Mid Game: Sara C2 if you're focusing Electro DPS, particularly Raiden Shogun Late Game: Sara C6 consideration only with committed Electro hypercarry usage

Pull Strategy

Universal Accounts: Bennett C1 → Sara C2 → Bennett C6 → Sara C6 Electro-Focused: Sara C2 → Bennett C1 → Sara C6 → Bennett additional constellations

The Questions Everyone Actually Asks

Is C6 Sara better than Bennett overall? For Electro hypercarry teams? Absolutely—that 60% CRIT DMG bonus is mathematically superior. For everything else? Bennett's universal application and healing utility keep him ahead.

When should I actually use Sara instead of Bennett? With dedicated Electro DPS in hypercarry compositions, mobile combat scenarios, or when Bennett's needed on your second Spiral Abyss team. That's about it.

What teams work best with C6 Sara? Raiden Hypercarry (Raiden/Sara/Bennett/Kazuha) and Keqing Aggravate teams maximize her specialized buffs. Notice Bennett's still in that first comp—they're not mutually exclusive.

How much investment does Sara actually need? C2 minimum for playable rotations, C6 for true optimization, plus 200%+ ER. Bennett provides immediate C0 value with major C1 improvement. The investment gap is real.

Can Sara replace Bennett completely in Electro teams? No. Sara lacks healing and has shorter buff duration. She provides higher damage ceilings in pure optimization scenarios but can't match Bennett's utility package.

What are their main drawbacks? Sara: constellation dependence, complex rotations, short duration, niche applicability. Bennett: stationary field requirements, potential C6 conflicts, unwanted Pyro application in some scenarios.

The bottom line? Bennett's still the universal king, but C6 Sara has carved out her own throne in Electro hypercarry territory. Choose based on your account goals and team preferences—both have legitimate places in the current meta.


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