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Bennett Build Guide 2025: 180-250% ER Requirements & C6

Bennett remains the premier ATK buffer and healer in Genshin Impact's 2025 meta, requiring 180-250% Energy Recharge depending on team composition, with weapon selection prioritizing highest Base ATK values. His C6 constellation is now generally beneficial for most modern teams, though careful consideration is needed for specific character interactions.

Why Bennett Still Rules the Support Meta

Let's be honest—after four years of Genshin, Bennett's still the guy everyone wants on their team. And honestly? That's not changing anytime soon.

His Elemental Burst is basically a walking ATK steroid, scaling purely off Base ATK (more on that math nightmare later). At Level 90, he's sitting pretty with 191 Base ATK and a solid 26.7% ER ascension stat. That Burst? It's dishing out 101% of his Base ATK as a flat buff at Talent Level 10. Get him to C1—which you absolutely should—and suddenly you're working with 20% more Base ATK in your calculations.

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Energy Recharge: The Make-or-Break Stat

Here's where things get spicy. Bennett's ER requirements aren't just slap some ER on him and call it a day. They're all over the place depending on your team comp.

Running solo Pyro? You're looking at 195-255% ER—yeah, it's rough. Double Pyro brings that down to a more manageable 175-220%. Triple Pyro? Now we're talking—160-190%. And if you've got Raiden on the team (lucky you), you can get away with 145-210%.

But here's the kicker: if you're running Bennett as an on-field DPS—and yes, people do that—you only need 100-135% ER because he's constantly generating particles for himself.

His tap skill generates 2.25 particles, hold version pumps out 3. Thanks to his A4 passive, that skill cooldown drops to just 2 seconds when you're standing in his Burst circle. It's like having your own personal energy factory.

Bennett using his Elemental Skill with visible particle generation effects

Rotation timing matters more than most guides tell you. Those comfy 25-second rotations? They'll cut your ER needs by about 20%. But if you're speed-running with shorter rotations, expect to bump those requirements up by 30-50%. And if you're running Favonius weapons (smart choice), knock another 20-30% off those numbers.

Base ATK Math: Where Most People Mess Up

Okay, time for some math that'll make your head spin—but stick with me because this is crucial.

Base ATK is literally just character ATK plus weapon ATK. That's it. No artifacts, no substats, no fancy calculations. Bennett's got 191 Base ATK, so whatever your weapon's primary ATK stat is gets added to that.

Top-tier weapons hit 674 Base ATK (Mistsplitter, Aquila Favonia, Absolution). But let's be real—most of us aren't swimming in 5-star weapons. Skyward Blade hits that sweet spot with 608 Base ATK and 55.1% ER. It's like it was made for Bennett.

Weapon comparison showing Base ATK values for Bennett's optimal swords

For the 4-star crowd, The Alley Flash leads the pack at 620 Base ATK. Sapwood Blade sits at 565 Base ATK with 30.6% ER—your best F2P option right there. Favonius Sword? Only 454 Base ATK, but that 61.3% ER and particle generation make it worth considering.

Here's a fun fact: upgrading from Favonius to Aquila bumps your ATK buff by roughly 220 flat ATK at C1. That's... significant.

Artifacts: Keep It Simple, Keep It Effective

4-piece Noblesse Oblige. Full stop. That 20% team-wide ATK buff stacks multiplicatively with Bennett's buff, and it's just too good to pass up.

Noblesse Oblige artifact set interface showing 4-piece set bonus

Now, there are alternatives—4-piece Instructor gives 120 EM for reaction teams, and 4-piece Scroll of Cinder City provides 12% Elemental DMG for non-ATK scaling DPS. But honestly? Noblesse is your bread and butter.

Main stats are straightforward: ER Sands (unless you've already hit your requirements, then HP%), HP% Goblet, Healing Bonus Circlet. Substats follow a simple priority: ER until you hit your requirements, then HP%, then Flat HP, then CRIT Rate if you're running Favonius.

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The C6 Controversy: Should You Pull the Trigger?

Ah, Bennett's C6—the constellation that's sparked more forum debates than any other in the game.

Here's my take after watching the meta evolve: just activate it. The 2025 meta has shifted heavily toward characters with unoverridable infusions. Raiden, Alhaitham, Ayato, Itto—they don't care about Bennett's Pyro infusion because theirs takes priority.

C6 gives you Pyro infusion for Sword/Claymore/Polearm users plus a universal 15% Pyro DMG Bonus. The infusion pulses every second and lasts 2.1 seconds each time. It enables some seriously powerful mono-Pyro synergies and opens up Pyro plunge comps with Xianyun.

Bennett's C6 constellation interface showing Pyro infusion effects

The only characters who really suffer are Physical DPS like Eula and Freminet, plus characters with overridable infusions like Ayaka and Keqing. If you're not regularly running those characters with Bennett, C6 is a net positive.

Conservative players can stop at C5—you get the 3-level Burst talent boost without the infusion drama.

Talent Investment: Where to Spend Your Resources

Elemental Burst first, always. This isn't even a debate. Then Elemental Skill if you're actively using it for energy generation. Normal Attack? Leave it at level 1 unless you're doing some weird on-field Bennett build.

Get Bennett to level 90. Yes, it's expensive. Yes, it's worth it for that Base ATK contribution. Crown that Burst if you've got crowns to spare—he's in enough teams to justify the investment.

Resource breakdown: Burst to 8-10, Skill to 6-8, Normal Attack stays at 1. This maximizes team utility while keeping your resource spending reasonable.

Team Synergies That Actually Matter

Raiden National remains the gold standard—Raiden, Xiangling, Xingqiu, Bennett. It's been meta for years and it's not going anywhere. Raiden's energy restoration lets you run lower ER on Bennett, and everyone benefits from that ATK buff.

Raiden National team composition showing all four characters

International variants with Tartaglia and Kazuha still hit like trucks in multi-target scenarios. The new hotness? Mavuika Melt teams with Citlali and Xilonen. These represent the cutting edge of 2025 meta.

Mono Pyro compositions love Bennett's particle generation, and if you've got C6, that 15% Pyro DMG Bonus is chef's kiss. Chevreuse Overload teams with Arlecchino are also making waves.

Don't Make These Mistakes

Never—and I mean never—build ATK% on Bennett. His buff scales exclusively on Base ATK. I've seen too many players waste perfectly good artifacts on this.

Don't overcap on ER once you've hit your rotation requirements. Those stats could go toward HP for better healing. And please, choose higher Base ATK weapons over attractive substats. That Festering Desire might look tempting, but Sapwood Blade will serve you better.

Position that Burst strategically. Bennett's circle isn't huge, so coordinate with your Anemo grouping. And always switch to your energy-hungry characters when Bennett's generating particles—same-element characters get more energy when they're on-field.

The Numbers Don't Lie

Bennett's ATK buff typically represents 20-30% of your total team damage in optimized comps. His 15-second cooldown with 12-second duration creates a 3-second gap that requires smart rotation planning.

Spiral Abyss usage rates? He's consistently in the top 3 across all floors. That versatility is unmatched. And here's the thing—ER optimization provides the highest team DPS gains because consistent Burst uptime trumps minor stat optimizations every time.

His unique role as a Pyro battery with that reduced cooldown inside his Burst? Still unmatched among Pyro supports.

Quick Answers to Common Questions

How much ER does Bennett actually need? Depends on your team. Solo Pyro needs 195-255%, double Pyro 175-220%, triple Pyro 160-190%. Raiden teams can get away with 145-210%. These assume 20-second rotations with some Favonius procs.

Is C6 worth it in 2025? Generally yes. The 15% Pyro DMG Bonus is universal, and most modern DPS don't care about the infusion. Just avoid it if you're married to Physical DPS or characters like Ayaka/Keqing.

Best weapon for maximum buff? 5-star weapons with 674 Base ATK (Mistsplitter, Aquila, Absolution) are optimal. For 4-stars, The Alley Flash at 620 Base ATK. F2P? Sapwood Blade with 565 Base ATK and ER.

Artifact priorities? 4-piece Noblesse. ER Sands, HP% Goblet, Healing Bonus Circlet. Substats: ER until requirements met, then HP%, then Flat HP.

Still meta in 2025? Absolutely. He's in Raiden National, International variants, and all the new Mavuika/Arlecchino teams. That combination of ATK buffing, healing, and energy generation? Irreplaceable.

The bottom line? Bennett's not going anywhere. Build him right, and he'll carry your teams through whatever Hoyoverse throws at us next.


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