Honkai Star Rail's version 3.1 (Feb 25-26, 2026) introduces game-changing freeze mechanics for Path of Remembrance that finally enable boss crowd control. This analysis covers leaked blessing systems, Dissociation debuff dealing 30% Max HP damage, and resistance reduction achieving 150% freeze chance with 100% resistance penetration.
Understanding Path of Remembrance: The New Crowd Control Paradigm
Path of Remembrance introduces Dissociation—a specialized debuff that freezes enemies while dealing 30% Max HP Additional Ice DMG when removed. Unlike traditional freeze relying solely on Effect Hit Rate calculations, Remembrance uses Path Resonance (100 Energy) dealing Ice DMG with 120% base freeze chance for one turn.
Traditional Ice freeze struggled against bosses with 40%+ Effect RES. Remembrance circumvents this through blessing accumulation and resistance reduction unavailable to standard paths.
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What Makes Remembrance Different
Remembrance operates on blessing accumulation in Simulated Universe. Path Buffs reduce enemy Effect RES by 10% while increasing blessing drop rates. Resonance Formation unlocks at 6, 10, and 14 blessings, each tier enhancing freeze capabilities.
First Love Once More formation grants 40% Energy on combat entry plus 5% per active DoT. This energy acceleration enables frequent Path Resonance activations for near-permanent freeze uptime.
Core Mechanics: Freeze vs Traditional Debuffs
Standard freeze prevents enemy action entirely. When unfrozen, enemies take Ice DMG, skip their turn, and receive 50% action advance—delaying two full actions. Dissociation adds 30% Max HP damage, transforming defensive control into offensive burst.

Perfect Experience blessings:
Reticence: 120% freeze chance after 6 attacks (150% after 5 at higher tiers)
Innocence: 100% Dissociation on Weakness Break, ignoring freeze resistance
Fuli: Attacking frozen enemies applies 100% Dissociation; removal deals enhanced 20% additional damage beyond base 30% Max HP
Why Previous Freeze Failed on Bosses
Bosses in Memory of Chaos 10-12 and Apocalyptic Shadow possess 40-60% base Effect RES, some reaching 80%. Traditional freeze teams with 100% Effect Hit Rate faced mathematical ceiling: 100% EHR - 60% Boss RES = 40% actual chance.
Pre-3.0 lacked resistance penetration for crowd control. Even perfectly built freeze teams achieved inconsistent results where it mattered most.
Version 3.1 Leaks: Boss Freeze Mechanics
Version 3.1 releases Feb 25 (NA), Feb 26 (Asia/EU). Leaked beta data reveals fundamental freeze resistance changes through Remembrance-exclusive mechanics.
Total Recall Resonance Formation provides breakthrough: 150% chance to reduce freeze resistance by 100% for one turn. This converts 60% Effect RES bosses into -40% resistance targets, guaranteeing freeze with modest Effect Hit Rate.
New Boss Resistance Framework
Leaked blessing interactions:
Unspeakable Shame: Reduces freeze resistance by 6-8% per Remembrance Blessing (stacks 6-9 times = 48-72% total reduction)
Confusion and Causality: 100% freeze chance plus Ice Weakness to enemies for 2 turns in Recollection domains
Landscape in the Mist: When freeze is resisted/dispelled, 150% chance to reduce SPD by 15% for 2 turns
Confirmed Remembrance Character Kits
Remembrance Trailblazer (v3.0 release):

Skill summons Mem (SPD 130, Max HP = 80% Trailblazer Max HP + 640)
Ultimate summons Mem with 40% Charge, deals 240% Mem ATK as Ice DMG to all
Mem gains 1% Charge per 10 ally Energy regenerated; at 100% Charge advances one ally action by 100%
All allies gain CRIT DMG = 12% Mem CRIT DMG + 24% flat
Cyrene (leaked 5-star Ice Remembrance):
Audience Die Recollection passive: 25% Effect Hit Rate per Recollection domain entered (stacks to 75-100%)
Boss Resistance System Explained
Formula: Application Chance = Base Chance × (1 + Effect Hit Rate - Effect RES)
Example: 100% base freeze with 80% EHR vs 40% Effect RES boss = 100% × (1 + 0.80 - 0.40) = 140% (capped at 100%).
Torment of Alienation blessing provides 16-24% Effect Hit Rate. Combined with Body piece (43.2% max) and substats, Remembrance characters reach 120-150% EHR before team buffs.
Toughness Bar Interaction
Innocence Perfect Experience: Weakness Break applies 100% Dissociation for one turn, completely ignoring freeze resistance.
Boss toughness bars: 240-360 points. Ice attacks deal 30 toughness damage (60 for Blast/AoE on primary targets). Remembrance Trailblazer Ultimate contributes 60 toughness to primary targets.
Effect Hit Rate Requirements
Breakpoints for freeze reliability:
40% Effect RES bosses (MoC 10-11): 60% EHR achieves 100% application
60% Effect RES bosses (AS, MoC 12): 80% EHR needed
Total Recall's 100% resistance reduction converts 60% RES into -40%, making even 0% EHR guarantee freeze with 100% base chance abilities.
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How Freeze Works on Bosses in 3.1
Multi-stage freeze sequence:
Path Resonance (100 Energy): Ice DMG with 120% base freeze to all enemies for 1 turn
Maverick Ultimate Experience: 150% freeze chance at battle start with 30% SPD reduction
Shudder: 70% Ice Weakness to random enemy for 2 turns on Ultimate use
Action Value Manipulation
Frozen enemies skip action. Upon unfreezing: take Ice DMG, skip immediate turn, receive 50% action advance = 2-turn delay minimum.
Rich Experience's Eonian River doubles debuff duration: 1-turn freeze becomes 2 turns, denying 3 total enemy actions.
Pain and Suffering blessing: After enemy unfreezes, next 1-2 attacks gain 100% CRIT Rate.
Duration and Uptime Optimization
Duration scaling:
Base freeze: 1 turn
Rich Experience Eonian River: doubles to 2 turns
Responsive Excitement: Shields = 16-24% Max HP for 3 turns when freeze applied
Thrill of Escalation: 8-12 Energy per freeze application. With multiple frozen enemies, generates 24-36 Energy per cycle. Combined with First Love Once More (40% Energy + 5% per DoT), achieves Path Resonance every 2-3 cycles.
Phase Transition Behavior
Leaked beta footage suggests Dissociation's 30% Max HP damage triggers during phase transitions, potentially bypassing immunity windows (unconfirmed).
Damage bonuses:
Primordial Hardship: 16-24% damage vs frozen enemies
Stone Cold Hatred: 36-54% additional damage using Skills/Ultimates vs frozen targets
Remembrance vs Ice vs Imprisonment
Traditional Ice freeze: 50-65% base chance, requires 80-120% EHR, no resistance penetration
Remembrance freeze: 120-150% base chance, 100% resistance reduction access
Imprisonment (Welt): Reduces SPD, delays actions without full denial
Mechanical Differences
Ice freeze duration: Fixed 1 turn, no extension except Eidolons
Remembrance freeze: Extends via Eonian River (doubles duration)
Imprisonment SPD reduction: Stacks additively (24% + 24% = 48%)
Situational Advantages
Traditional Ice: Early-game, trash mobs (0-20% Effect RES)
Remembrance: Endgame bosses (40%+ Effect RES), longer battles allow blessing accumulation
Imprisonment: Crowd control immune enemies, bypasses freeze immunity
Optimal Team Compositions
Core: Remembrance Trailblazer (Mem CRIT DMG 150-200% = 42-48% CRIT DMG for allies)
DPS: Cyrene (75-100% EHR from passives, allows CRIT investment)
Support Characters
Pela: Ultimate reduces DEF 40%, can build EHR for dual utility
Silver Wolf: Implants weakness, 20% DEF reduction (multiplicative with freeze bonuses)
Sustain Options
Luocha: Offensive healing, attack-based
Huohuo: Energy regeneration for faster Path Resonance
Aventurine: Shields (prevents interruption), Follow-up damage contributes to Reticence blessing counter
Sample Builds
Single-Target Boss (AS):

Remembrance TB (Mem 150%+ CRIT DMG)
Cyrene (CRIT Rate/DMG, EHR from passives)
Silver Wolf (DEF reduction)
Aventurine (shields, Follow-up)
AoE Bosses (MoC):
Remembrance TB (Energy Regen Rate)
Cyrene (Blast/AoE focus)
Pela (AoE DEF reduction)
Huohuo (Energy regen, ATK buff)
Toughness-Heavy:
Remembrance TB (Break Effect substats)
Cyrene (standard DPS)
Ruan Mei (Break Effect buff, SPD manipulation)
Gallagher (Break Effect heals)
Stat Priority and Build Optimization
Remembrance Trailblazer Mem:
Max HP: 80% TB Max HP + 640
SPD: Fixed 130
ATK: Determines Ultimate damage (240% Mem ATK)
CRIT DMG: 200% CRIT DMG = 48% shared to allies
Effect Hit Rate Breakpoints
Cap: 100% in stat screen, exceeds via blessings
Practical breakpoint: 40-60% EHR from equipment
Torment: +16-24%
Cyrene passive: +25% per domain (75-100% total)
Total Recall: +100% effective (resistance reduction)
Total effective EHR: 130-184%
Speed Tuning
Mem: Fixed SPD 130
Remembrance TB: SPD 135-145 (acts before Mem)
DPS (Cyrene): SPD 140-150
Supports: SPD 120-130
Light Cone Recommendations
Remembrance TB:

Signature (leaked): Energy regen on summon actions, CRIT DMG for summon
Memories of the Past: Energy Regen Rate
Carve the Moon: ATK% + CRIT Rate for Mem
Cyrene:
In the Name of the World: EHR + ATK%
Sleep Like the Dead: CRIT DMG scaling with missing HP
Relic Sets
Remembrance TB:
4pc Messenger: 12% SPD for all allies
2pc Messenger + 2pc Musketeer: SPD + ATK% for Mem
Planar: Penacony (Energy Regen + team DMG)
Cyrene:
4pc Hunter of Glacial Forest: CRIT DMG after Ultimate, Ice DMG
2pc Hunter + 2pc Messenger: CRIT DMG + SPD
Planar: Inert Salsotto (CRIT Rate + Ultimate/Follow-up DMG)
Hybrid EHR:
4pc Pioneer Diver: Debuff DMG bonus, CRIT Rate
Planar: Firmament Frontline Glamoth: ATK% + SPD
Endgame Application
Memory of Chaos 10-12: 240-360 toughness, 40-60% Effect RES. Feb 2025 rotation includes Ice-weak bosses floor 12 first half.
Apocalyptic Shadow: Single-target format. Maverick blessing (150% freeze at start + 30% SPD reduction) prevents dangerous phase 1 mechanics.
Floor-Specific Strategies
MoC Floor 12 (AoE):
Path Resonance AoE freeze controls multiple elites
Thrill of Escalation: 8-12 Energy per freeze × 3 enemies = 24-36 Energy per Resonance
Enables 2-cycle rotations
AS (Single-Target):
Maximize Dissociation damage
Fuli: 100% Dissociation when attacking frozen + 20% enhanced damage on removal
Total: 50% Max HP damage (30% base + 20% enhanced)
Cycle: Freeze → Attack for Dissociation → Unfreeze triggers 50% Max HP → Refreeze
Memory Turbulence Synergies
Leaked v3.1 effects:
Frozen enemies take 40% increased DMG
Applying freeze grants 15 Energy
Stacking:
Primordial Hardship (16-24%) + Memory Turbulence (40%) = 56-64% total
Plus Stone Cold Hatred (36-54%) = 92-118% total damage amplification
Energy: 15 (Turbulence) + 8-12 (Thrill) = 23-27 per freeze. Path Resonance (100 Energy) achievable in 4-5 applications = 2-3 cycles.
Pure Fiction Optimization
Wave-based format favors AoE freeze. Path Resonance hitting 4-5 enemies:
Thrill of Escalation: 32-60 Energy per activation
Responsive Excitement: 16-24% Max HP shields for 3 turns
Challenge: Shorter duration limits blessings to 6-10. Prioritize First Love Once More (6 blessings) for Energy regen.
Meta Shift Impact
Remembrance introduces third archetype: control-based damage amplification (vs hypercarry or Break Effect).
Optimization shift: Damage per cycle (DPC) via action denial. Boss acting 4 times vs 8 times doubles effective DPC.
Resource priorities: Effect Hit Rate + Energy Regen Rate substats become premium. EHR + CRIT Rate/DMG relics now high-value.
Common Mistakes
Misconception: Boss immunity is absolute
Reality: Bosses have higher Effect RES (40-60%), not immunity
Total Recall's 100% reduction guarantees application
Over-investment in EHR: Beyond 60% equipment EHR is redundant once blessings stack (provide 40-100% additional).
Timing Errors
Phase transitions: Don't freeze immediately before—immunity consumes duration. Apply freeze after transitions to control post-transition attacks.
Weakness Break coordination: Track toughness bars, delay final hit until Innocence blessing acquired (6-8 blessings) for guaranteed resistance-ignoring Dissociation.
Why Immunity Isn't Absolute in 3.1
Total Recall breaks the ceiling: 60% Effect RES becomes -40% resistance.
Negative resistance = application bonus. -40% resistance with 100% base freeze and 0% EHR = 140% application (100% × (1 + 0 - (-0.40)), capped at 100% success).
Resource Investment Guide
Remembrance TB: Free via v3.0 Trailblaze Mission. Level to 80, max Skill/Ultimate to 10.
Cyrene: 5-star limited, 75-90 pulls average (50/50 loss) or 180 guaranteed = 28,800 Stellar Jades.
Material Farming Priorities
Cyrene materials:
Dream Fluff (common enemy)
Dream Collection Components (elite enemy)
Safeguard's Lament (Stagnant Shadow)
Trace materials:
Obsidian of Dread (basic)
Obsidian of Desolation (major)
Allocate 240 Trailblaze Power daily for 7-10 days pre-launch.
Should You Pull?
Meta viability factors: Role uniqueness, power level, account needs
Cyrene sustained DPS: 85,000-95,000 per cycle vs Jingliu's 90,000-100,000. 10-15% difference negligible with action denial reducing sustain needs.
Account needs:
Early-game (TL 40-50): Versatile DPS better
Endgame (TL 65+): Specialized characters like Cyrene excel in MoC/AS
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FAQ
Can Remembrance freeze work on all boss types? Yes, against any boss without explicit immune to crowd control mechanics. Total Recall's 100% resistance reduction overcomes 40-60% Effect RES. Scripted immunity phases (transitions) still prevent freeze.
How much EHR needed? 40-60% from equipment. Blessings add 40-100% (Torment 16-24%, Cyrene 25% per domain). Total effective: 130-184% once blessings stack.
Does Dissociation's 30% Max HP work on bosses? Yes, deals 30% Max HP as Additional Ice DMG when freeze removed. Works on all enemies including bosses. Fuli blessing adds 20% = 50% Max HP total.
Difference between Remembrance and regular Ice freeze? Remembrance: 120-150% base chance, 100% resistance reduction, adds 30% Max HP Dissociation damage. Regular Ice: 50-65% base, no resistance penetration, no Max HP damage.
Which team maximizes freeze uptime? Remembrance TB + Cyrene/DPS + DEF reducer (Pela/Silver Wolf) + sustain with Energy (Huohuo) or shields (Aventurine). Balances application, damage, survival.
Will Remembrance change MoC meta? Introduces control-based amplification as alternative to hypercarry/Break. Action denial doubles DPC. Meta dominance depends on blessing availability outside Simulated Universe—if MoC lacks Remembrance blessings, effectiveness diminishes to standard Ice freeze with higher base chances.