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Obsidia Mobile Legends Guide: Master Combos & 48% Win Rate Boost

Obsidia hit the scene as the 130th hero on September 17, 2025, and she's a Gold Lane marksman who shines in the late game thanks to her passive Bone Shards cranking up that damage. Nail combos like S2 into S1 into auto-attack for solid poke, or Ultimate into S1 into S2 into AA for those juicy bursts. Steer clear of mana mishaps and bad targeting, and you'll push her ranked win rate up to 48.02%.

Getting a Grip on Obsidia's Kit: The Combo Basics You Can't Skip

Obsidia's abilities build up Bone Energy through her passive, turning basic attacks into something fierce – think poke, quick dashes, and enemy lockdowns. At level 1, she's got 2320 HP, 120 Physical Attack, and 500 Mana; by level 15, that climbs to 4420 HP and 204 Physical Attack. With a durability rating of just 2/10, she's begging for backline duty – no frontline heroics here.

Skill 1 (S1): How It Dishes Out Damage and Stacks Your Power

That Abyssal Bone Needle from S1? It slams 325–500 (+80% Total Physical Attack) Physical Damage in an AOE, kicks off the passive on the first hero it tags, and pumps out 3x Bone Energy from skills. Cooldown drops from 4.5–3.0s, mana hit of 35–50; it's a wave-clear beast, netting up to 2 Energy per non-hero target. Here's how to make it count: Aim right at those bunched-up enemies in lane. Chase it with autos to burn shards for a 7% Total Physical Attack bonus each (capped at 25). And yeah, chase hero hits to rack up 10+ shards in under a minute – game-changer.

Skill 2 (S2): The Mobility Trick That Saves Your Skin

S2's Phantom Shadowmeld blasts you with 500% Movement Speed for 0.3s (stretching to 1s in Ultimate), on a 4.5–3.0s cooldown and 35–60 Mana. Paired with her 240 base Movement Speed, it shaves 0.5s off your combos. Fire it up to gap-close on squishies running low. Dodge those nasty CCs, like Chou's stuns. Mix in Flicker for getaways, and you'll dodge 45% of ganks – trust me, I've seen it flip matches.

Ultimate: When to Drop It for Max Chaos

Screenshot of Obsidia's Hunt of Bone Ultimate in action, tethering an enemy

Hunt of Bone unleashes 125–225 (+60% Total Physical Attack) Physical Damage, stuns the first hero for 3s, tethers you in (up to 4 units), shuts down their dashes, and hands you 5 free shards. It's on a 40–30s cooldown with 100 Mana; you can weave through walls and keep autoing while tethered, which wrecks mobiles like Hayabusa (52% win rate against them). Pick your moment: Lock onto squishies from 4+ units out. Follow with S1 for the damage spike. Then hit that powered-up S2 to keep the pressure on, snagging kills in the thick of teamfights.

Passive: The Sneaky Stacks That Newbies Overlook

Return to Bone pulls 1 Energy from non-heroes, 2 from heroes, and 3x from skills (creeps give zilch). Hit 30 Energy to form a shard (max 25, gone on death). Each one boosts basic attacks by 7% Total Physical Attack and 7% item effects; stack 15+ mid-game, and you're looking at 105% more output. Keep smacking minions and heroes in Gold Lane. Skip the jungle grind to avoid starting from zero. Burn them on prime targets for late-game bursts topping 1000 damage, especially with Berserker’s Fury. (Pro tip from the editing desk: This passive is why she's a scaling monster – ignore it, and you're just another early-game snack.)

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Essential Obsidia Combos: Level Up Your Game or Stay Stuck

These combos tap into that 7% damage per shard from the passive, bumping win rates past 50%. Skill leveling? Pump S1 first (1-5), Ultimate at 4/8/12, S2 whenever.

Beginner Poke: The Safe Laning Starter (S1 → S2 → Basic Attack)

Guide illustration of Obsidia's Beginner Poke combo in lane

This one's for building shards without risking your neck – S1 alone dishes 325+ damage. Tag Bruno for 2 Energy, then auto for that 7% kick. Fire S1 at hero-minion clumps (just 35 Mana). Reposition with S2 to stay safe. Auto to eat shards and clear waves 20% quicker. Hit Training Mode to drill it; I've seen win rates jump 48% from there.

Burst Standard: Your Go-To Damage Dump

Kick off with Ultimate for 125+ base damage, layer on 80% from S1, and tether those dashy types like Lancelot. Ten shards? You're at 800+ early game. Ultimate to stun and snag 5 shards (100 Mana). S1 for the AOE chaser. S2's 1s speed boost lets you kite like a pro. Chain autos for crits amped by Windtalker. Smooth.

Advanced Cancel: Speed Up Those Animations

Cancel S1's wind-down with S2 to cut 0.5-1s from your flow – perfect for kiting Saber (48% win against him). Try AA into S1 (S2 cancel) into Ultimate on dummies. Auto to pop shards. Input S1, then S2 right in the animation. Ultimate seals the lockdown. Slap on Marksman Emblem for +15% Attack Speed to make it buttery.

Escape Play: Skills for When You're in Deep

S2 into S1 into Flicker? That's your ticket out of 60% of assassin dives, with that 0.3s burst speed dodging bursts. S2 to rocket away (35 Mana). S1 poke backward for Energy. Flicker walls to hold your shards. Just don't push without wards – lesson learned the hard way.

Mistake #1: Botching Your Skill Starts and Combo Flow

Comparison of wrong and right Obsidia combo starts

Dumping Ultimate cold? You're stuck at base 125 damage. Lead with S1 for 3x Energy, and with 10 shards, that's 70% more punch. Zero-stack initiation in Gold Lane skirmishes? Drops your win rate 45% against Chou. Harass with S1 to hit 10+ shards. S2 in for the approach. Ultimate only after stacking – kills secured.

Mistake #2: Mana Blunders That Derail Everything

Skills guzzle 35-100 Mana (starting at 500, regen 4/s); spam it, and you're tapped mid-fight, killing 30% of your plays. Lean on S1 (35-50 Mana) for smart Energy farming – going dry in lane costs 200+ gold. Watch that bar before poking with S1. Farm minions to bump regen to 6.8/s maxed. Recall at 20% instead of shoving low.

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Mistake #3: Ult Timing That Throws Away Wins

Pop it on reflect tanks like Belerick, and it bites you back. Save it for low-HP squishies to lock in 52% wins against Tigreal. Panicking on tanks? Slashes teamfight punch by 40%. Scout for reflects first. Ult when allies have them CC'd. Line up those follow-ups.

Mistake #4: Positioning Goofs Mid-Combo

Pushing too far with 2320 base HP? Assassins like Fanny feast, wiping your shards. Backline with S2 dodges ups survival 50%. Frontlining your ult? Gold Lane win rate dips to 45.21%. Hang behind tanks. S2 on reaction to CC. Use walls for tether surprises, and pack Purify against CC walls.

Mistake #5: Sleeping on Passive Stacks and Synergies

Miss hero or minion hits? Zero shards, and your autos lose 175% potential (25x7%). S1's first hero tag gives 3x Energy. Creep-only farming? It stalls you hard compared to lane stacking 15+ mid-game. Hit non-creeps for 2 Energy per hero. S1 poke pre-engage. Stack to 10 before diving in.

Mistake #6: Skipping Animation Cancels for Slower Plays

No S1-S2 cancel? You're dragging rotations by 1s, eating kites from mobiles. Emblem's +15% Attack Speed smooths it out. Canceled bursts land before Hayabusa dodges, nailing 20% more autos. AA to kick off. S1, then S2 mid-recovery. Drill 20 reps on dummies for that 0.5s edge.

Mistake #7: Picking the Wrong Fight Targets

Ult on tanks like Grock? Wastes your anti-dash (they hit 38.5% defense maxed). Go for mages or marksmen to snag 53% wins against Brody. Tanking the target? Burst efficiency tanks 60%. Spot the carries (low HP ones). Tether to yank them to your team. Switch if they reposition mid-combo.

Practice Drills: Lock In Those Combos Like a Pro

Guide to Obsidia practice drills in Training Mode

Ten minutes in Training Mode? Boosts success 30%, building toward that 48.02% win rate. Drill 1: S1 farm to 10 shards in a minute. Drill 2: S2 into S1 into AA on dummies, 20 times. Drill 3: Ultimate chasing movers. Week 1: Basics. Week 4: Team sims. Review replays to track it.

Breaking Down Real Matches: Spot the Flubs, Fix 'Em Fast

Early Gold Lane deaths nuke shards, cutting wins 45% against Saber. Case 1: Overchasing – fix with S1 poke only pre-6. Case 2: Mid-fight timing flop – backline Ultimate for 50%+ output. Case 3: Late positioning mess – S2 kite instead. Nail these, and you're at 50% wins in Grandmaster+ ranks. Pro builds: Swift Boots into Windtalker; emblems: Swift + Weapons Master; synergies: Angela's shields; counters: X.Borg (52% against her) with Sea Halberd. Early: S1 waves for safe poke and clears. Mid: Rotate with core gear. Late: Pick off carries solo.

FAQ

What's Obsidia's top skill combo in Mobile Legends?
The burst king: Ultimate → S1 → S2 → AA. That's 125–225 base from Ultimate, 80% from S1, and 7% per shard on AA. Tether for the stun, S1 AOE follow, 1s speed S2, auto chain. Pins mobiles like Lancelot, hitting 800+ with 10 mid-game shards.

How do you nail Obsidia's ultimate?
Hunt of Bone tethers 3s, kills dashes, gives 5 shards. Aim at squishies from 4 units when they're low or CC'd – skip reflects like Belerick. Scout their kit. Fire for stun-pull. Auto through the tether, ignoring walls. Post-6 timing crushes Tigreal at 52% win rate.

Common Obsidia pitfalls?
Big ones: Ult first (lame without stacks), mana spam (35-100 costs drain you), tank picks (wastes lockdown). Stack S1 for 70% damage pop, watch that 500 base Mana, target mages for 53% wins vs. Brody. Practice dodges those 45% win killers.

Mana tips for Obsidia?
500 base, 4/s regen – favor S1 at 35-50 cost for Energy. Poke minions to regen. Skip chases under 50 Mana. Magic Shoes for CDR. Keeps waves rolling, cuts 30% mid-combo fizzles.

Team fight skill timing for Obsidia?
Backline S1 pokes and autos to stack shards, then Ultimate carries like mages; S2 dodges CC. Build 15+ shards pre-scrap. Tether after ally engages. Burn on cleanup. Late-game offense rates 7/10.

Positioning right for Obsidia combos?
Trail tanks (2/10 durability), S2 for dodges. Max S1 range executes. Safe-distance Ultimate pulls to team. Flicker kite vs. Saber. Stops death shard wipes, adds 50% win boost.


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