Quick Take: Obsidia, that shiny new S+ tier marksman who dropped on September 17, 2025, really shines in the Gold Lane. She's all about those shard-based multi-hits on her basics and that killer tether ultimate. Sitting at a 45.21% win rate right now. This guide dives deep into lane trading tricks, her power spikes at levels 2, 4, and 8, plus head-to-head matchups against Beatrix, Melissa, Wanwan, Clint, Brody, and Natan. Pro tip: Rush Corrosion Scythe first to hit 53% wins against Brody. And yeah, teaming her up with Angela keeps you alive through those brutal mid-to-late teamfights.
Getting to Know Obsidia: Hero Breakdown Before We Dive into Matchups
Breaking Down Her Skills and Those Tricky Mechanics
Obsidia plays like a hybrid marksman-assassin, zeroing in on single-target bursts while zipping around the Gold Lane. Her passive, Return to Bone, builds up this Bone Energy thing—1 point from non-heroes, 2 from heroes, and 3 from skills (but not creeps), capping at 25 shards. Your basic attacks then unleash those shards, each popping for 7% of your Total Physical Attack as extra damage, and they even carry over 7% of your attack effects.
She starts with 2320 HP at level 1 (scaling to 4420 by 15, with +150 per level), and 120 physical attack (up to 204 at 15, +6 per level). Solid base for a glass cannon, right?
Skill 1, Abyssal Bone Needle, deals 325–500 (+80% Total Physical Attack) damage and kicks off the passive on the first hero it hits. Cooldown drops from 4.5 to 3.0 seconds, mana from 35 to 50. It pierces if you've got 5 shards stacked. Here's how to make it sing: Hit minion waves alongside a hero for 2-3 energy per cast. Follow up with a basic to blow up those shards for 7% bonus damage each—great against tanks. Just steer clear of solo creep farming; it'll bleed your energy dry.
Then there's Skill 2, Phantom Shadowmeld: A quick 500% Movement Speed boost for 0.3 seconds (stretches to 1 second during her ultimate, with 33% cooldown reduction), costing 35–60 mana. And her ultimate, Hunt of Bone? 125–225 (+60% Total Physical Attack) damage, slaps a 3-second stun-tether on the first hero it grabs, yanking Obsidia toward them while shutting down displacements. You get +5 temporary shards, basics that phase through walls, on a 40–30 second cooldown, and mana that starts at 100 but drops to 0. Combo it right: Land the ultimate on a stunned target, then pop Skill 2 at 12 shards to go untargetable. Kills even hand you bonus shards—feels like cheating, doesn't it?
(Quick editor note: I've seen pros chain this into insane dives; it's what makes her feel so alive in the meta.)
Where She Fits in the October 2025 Meta and Tier List
Right now, in the October 2025 marksman rankings, Obsidia's rubbing shoulders with the elites: S+ alongside Melissa, Edith, Natan, Beatrix, and Granger. She's got solid offense at 7/10, but durability? Barely 2/10—squishy as they come. Difficulty sits at 4/10, so not too punishing if you get the hang of her shard game. She counters Miya hard (52% win rate) and Brody even better (53%), but watch out for Chou (52% counter to her) or Saber (48%). That tether ultimate? It straight-up neuters displacements, making Wanwan's untargetable ult a joke.
Her overall 45.21% win rate screams for physical damage backup from your team. Lean into her strengths: She's your anti-tank DPS machine, especially since shards inherit HP damage from stuff like Demon Hunter Sword. Oh, and ban Fanny every time—she's a nightmare. Obsidia debuted in the September 17, 2025 Project NEXT patch, complete with a Hero Pass from September 17–30 (zero Diamonds to start—nice entry point).
Why Bother Mastering These Matchups as an Obsidia Main?
With her level 1 HP at 2320 and heavy reliance on shards, you can't afford sloppy trades—ganks will eat you alive. She boasts a 54% win against Tigreal thanks to safe plays, but Clint can flip that script. Exploit her penetration to bully Brody at 53%. Use that 240 movement speed and 4.6 basic range to keep distance, and she'll scale into a late-game beast. Ever wonder why some players climb so fast with her? It's all in knowing when to poke versus all-in.
Obsidia's Power Spike Roadmap: Timing Your Wins (and Dodging Losses)
Level 2: Where First Blood Dreams Start
Hit level 2, and you've got Skill 1 plus passive for stacking shards—up to 7% extra damage per shard on her 120 base attack. That Skill 1 poke nets 2 energy from a hero hit, and your first shard sets up trades after just 1-2 waves. But with only 17 physical defense (reducing damage by 12.4%), you're wide open to CC.
Make it count: Fire Skill 1 at the hero peeking behind minions for 325 damage plus passive trigger. Basic to detonate the shard. Then zip back at 240 speed—bam, first blood potential against Miya at 52% win rate. Short and sweet: Don't overstay.
Level 4: Spotting All-In Moments and Nail the Rotation
By level 4, max out Skill 1 first (build order: Skill 1 > Ultimate > Skill 2) for 375 (+80% attack) damage on a 3.5-second cooldown, piercing with 5-10 shards. You've got 500 mana for 10+ casts, but that 6.0 HP regen means all-ins are risky. Still, she out-bursts Natan (1.3/2.0 ratio).
Run this rotation: Poke twice for 4-6 energy. Use Skill 2's 0.3-second burst to sidestep skillshots. Go all-in at 5 shards for 35-50% extra damage—secure kills before level 6. It's like flipping a switch; suddenly, you're dictating the lane.
Level 8 and Beyond: Owning Mid-Game Skirmishes
Level 8 amps her ultimate with +5 shards and 150–200 (+60% attack) stun-tether damage. Attack speed hits 1.1, defense at 75 (38.5% reduction), perfect for skirmishes where she outscales Clint. That 53% edge over Brody comes from her penetration shining through.
Dominate like this: After level 6, rotate mid for ganks on Wanwan. Stack to 12 shards for untargetable Skill 2 bursts. Just don't die—keep those 20+ stacks rolling for monster DPS. (My take: This is where Obsidia stops feeling like a newbie pick and starts carrying games.)
Item Milestones: From First Buy to Full Power
Grab Corrosion Scythe at 1100 gold for stacking damage, on-hit slows, and attack speed—ideal for levels 2-3, with 7% inheritance baked in. Core move: Demon Hunter Sword by 10 minutes for HP-based pain against tanks (your basics hit 500+ with shards). Full build caps with Malefic Gun for that 5.5 range and endless late DPS.
Build smart: Magic Boots after Swift enchant for cooldown reduction. Scythe by minute 5 for those slows. Haas Claws at 20 minutes nets 25% lifesteal to out-sustain foes. It's all about those breakpoints—miss one, and you're playing catch-up.
Mastering Lane Trades with Obsidia: The Basics (Pun Intended)
Obsidia turns her Skill 1's 325–500 poke into shard gold without risking her full 2320 HP pool. Early waves give you 1-2 shards quick, and multi-hits crank up 49% extra at 7 shards. Pair with Tigreal for a 54% win via smart positioning—keeps you safe.
For auto-attacks, animation-cancel Skill 1 right after a basic: Land 2-3 hits in 2 seconds at 1.0 speed. Against poke-heavy heroes, cancel into Skill 2 to dodge 80% of those linear skillshots. Feels intuitive once you practice.
Poke Play: Skill 1 chunks 20-30% HP per trade—way faster energy than farming creeps alone.
All-In Mode: 5 shards let it pierce for 400+ damage. Boom.
Manage waves like a pro: Freeze near your tower to deny farm. Push after level 4 with 3-second Skill 1 clears. If a gank hits, reset to jungle—56% kill rate on Hylos that way.
Positioning? Hang 2-3 units behind allies, then Skill 2's 500% speed boost (240 to 1200 velocity) for escapes. Sidestep linear threats with her 4.6 range—easy peasy.
Need a top-up to keep grinding? Head to Mobile Legends diamond recharge on BitTopup: Instant delivery in under 5 minutes, killer prices starting at 599 Diamonds for Obsidia, secure vibes, and 24/7 support so you never miss a beat.
Taking on Beatrix: How Obsidia Turns the Tables
Early Lane Plays and When to Trade
Obsidia edges out A-tier Beatrix with her shards, hitting 53% lane wins by outscaling her kiting. Beatrix dumps 300+ burst at level 1, but Obsidia's Skill 1 builds shards in 4 seconds, forcing retreats. Her base 45.21% win rate jumps to 50%+ after level 4.
Spot the windows: Poke during Beatrix's 5-second Skill 1 cooldown with your 325 damage. At level 2, 3 shards match her 120 attack pressure.
Here's the flow: Harass her minions to pull her forward. Dodge those bursts with Skill 2. All-in at 5 shards for a 35% amp—nasty.
Comparing Spikes and Key Timings
Level 2 gives Obsidia the shard edge over Beatrix's pressure; level 4 tether shuts down her swaps. Beatrix peaks with Scarlet Phantom, but your Scythe at 5 minutes slows her for 1.5 seconds per hit.
Timings matter: Win pre-6 by farming safe; lose if you're low on shards during ganks. Level 6 tether yanks her mid-swap with a 0.5-second stun.
To dominate: Clear waves in 3 seconds with Skill 1. Ultimate her backline. Hit 8 shards by minute 8 for mid-game control. (Ever notice how Beatrix players panic when you deny her farm? It's gold.)
Gear Tweaks and Build Shifts
Core stays Corrosion Scythe first for slows against her kiting, then Demon Hunter Sword for penetration. Go Sea Halberd if she's sustaining—50% heal reduction.
Path: Magic Boots for 10% cooldown. Scythe at 1100 gold for attack speed. Golden Staff amps 65% speed on those shards.
Early, Mid, Late: Who's Got the Edge?
Early Game: Beatrix takes 60% with her burst against your 17 defense—tough start.
Mid Game: Obsidia flips to 55% post-ultimate, tethering for kills.
Late Game: You own 70% with 25 shards versus her static scaling. Data backs it: She just outgrows the burst queen.
Obsidia vs. Melissa: Clashing Mobility and Burst Styles
Handling Melissa's Dashes and That Annoying Kite
Melissa's S+ burst can overwhelm early, but your tether locks down her dashes for 3 seconds. Her kit hits 400+ damage; counter with Skill 2 dodging 70% skillshots while stacking shards safe.
Strategy boils down to this: Skill 1 forces 20% HP retreats. By level 3, two pokes total 650 damage—ouch.
Steps: Keep 4 units of distance. Use the 0.3-second speed to weave past dashes. Tether after she Purifies.
When to Trade and Jump Engagements
Trade when she overextends—50% all-in success at 7 shards with penetration. Her 1.5 mobility crumbles against your lockdown.
Opportunities pop up post-35-second ultimate: Basic-shard combos output 500+.
To win: Poke to freeze the lane. Call your support. Grab Demon Hunter by minute 7 to anti-burst her.
Items That Shut Down Her Kit
Corrosion Scythe slows her kiting, Rose Gold Meteor gives a 1200 HP shield against bursts. Wind of Nature cleanses any CC she brings.
Path: Boots for mobility first. Scythe for 30% speed reduction. Meteor for sustain—keeps you in the fight longer.
How Positioning Shifts in Team Fights
From the backline, tether pulls Melissa into your CC web; you lose 1v1s pre-scale but win big with Angela's 20% HP heals.
Position: Flank after engage with Skill 2. It's all about that pull—turns her mobility into a liability.
Obsidia vs. Wanwan: It's a DPS Showdown and Positioning Chess
Stopping Wanwan's Ultimate Before It Pops Off
Wanwan's S-tier untargetable kiting is a headache, but your tether blocks displacements for 3 seconds. She wins drawn-out fights with Purify; you shut down her jumps in tight spots.
Prevent it: Skill 1 poke under 70% HP interrupts her stacks. At level 4, tether mid-ultimate for stun-pull.
Steps: Bait her engages. Dodge with Skill 2. Ultimate at 12 shards for your own untargetability—flip the script.
Dominating Lane Before Level 4 Hits
Pre-4, you stack shards faster than her skills, landing 55% pokes with 325 damage.
Windows: Trade on her 5-second cooldowns, push waves in 4 seconds.
Control the lane: Freeze near tower. Harass minions for energy. Steer clear of open areas—confine her.
Building to Outscale Her in the Long Haul
Focus attack speed: Corrosion Scythe into Golden Staff for 2.0 speed, supercharging shards against her crit focus.
Path: Scythe for slows. Staff by 10 minutes for 65% amp. Malefic Gun extends range late-game.
Late-Game Carry Showdown
Obsidia with 25 shards offers infinite penetration; Wanwan relies on mobility, but you hit 60% in teamfights behind tanks.
Compare: Your tether denies her kiting; she sustains well but folds to lockdowns. Based on matchup data, it's your edge if you position right.
Running low on resources mid-grind? Snag cheap MLBB diamonds from BitTopup: 20% below market rates, secure global payments, credits in 1-2 minutes, and top user ratings for regional help.
Quick Hits: Obsidia vs. Clint, Brody, and Natan
Obsidia vs. Clint: Burst vs. Poke Throwdown
Clint's S+ early bully phase hits hard, but Obsidia counters at 53% by matching his 350 damage with Skill 1. His level 1 gunner pressure fades as your shards scale post-4.
Poke war: Your 3-second cooldown Skill 1 at 375 damage dodges his shots.
Steps: Stack 5 shards early. Tether for bursts. Demon Hunter mid-game out-DPSes him—feels satisfying.
Obsidia vs. Brody: Matching Early Aggro
Brody's S mid-game drops to your 53% win via penetration, ignoring his shields.
Aggression: Level 2 trades on his commits, basics adding 7% extra per shard.
Win it: Poke to deny farm. Ultimate post-6 pulls him in. Scythe slows seal the deal.
Obsidia vs. Natan: Scaling and Late-Game Edges
Natan's S+ poke at 1.6/2.0 DPS harasses, but your 1.3/2.0 burst is his weakest matchup. Tether punishes his linear dashes.
Scaling: 25 shards late-game versus his 1.4 mobility risks.
Steps: Keep space from clones. Ultimate to close gaps. Sea Halberd if he sustains.
Matchup Snapshot
Vs. Clint: Early 40% loss, mid tie, late 60% from scaling.
Vs. Brody: Mid 53% edge, late penetration rules.
Vs. Natan: Even poke trades, late 55% with tether on dashes.
Building Obsidia Right: Core Paths, Situational Picks, and Counters
Your Standard Core Build and Priority Order
Core lineup: Magic Boots > Corrosion Scythe (for stacking, slows, and speed) > Demon Hunter Sword (anti-tank) > Golden Staff (speed boost) > Malefic Gun (range) > Rose Gold Meteor (shield). Rush Scythe at 1100 gold for 30% slow inheritance—powers your level 2 spike.
Order: Boots for 40 movement first. Scythe by minute 5. Sword amps 100% HP damage.
Attack Speed vs. Crit Strike Paths
Go speed with Scythe > Staff > Windtalker for 2.2 speed and rapid stacks—crushes Wanwan kiters. Crit via Berserker’s Fury > Scarlet Phantom > Haas Claws hits 40% crit for burst against Melissa squishies.
Pick speed for 65% sustained amp; crit for 200% quick kills. (Editor view: Speed feels more reliable in chaotic metas, but crit pops off in squishy comps.)
When to Grab Defensive Stuff Like Wind of Nature or Immortality
Wind of Nature counters Chou's CC (purifies stuns); Immortality as a third item if you're dying often—16% HP revive with 10 seconds untargetable.
Buy when: Post-core if your win rate dips below 45%; heavy CC teams scream for it.
Counter-Building Against Enemy Marksmen
Vs. Beatrix: Scythe slows her kiting. Vs. Melissa: Meteor shields bursts. Vs. Wanwan: Staff out-DPSes. Vs. Clint: Sea Halberd cuts 50% heals.
Decide: Scout their kit pre-minute 5. Swap at 10k gold. Prioritize anti-mobility.
Boots and Enchant Options
Swift Boots for 40 speed and attack amp; Tenacity enchant adds 10% armor. Magic Shoes for cooldown against poke.
Go Swift versus aggressors, with 15% enemy speed reduction emblems—keeps you slippery.
Pairing Supports and Team Comp Tweaks
Top Supports for Obsidia's Laning
Angela's shields and 20% HP heals boost lane wins to 56% against your 2320 HP base. Estes or Rafaela add speed buffs.
Tier it: S for Angela and Estes; A for Mathilda's rotations or Floryn's global heals. They turn her fragility into an asset.
Tanks vs. Mages: Which Support Works Best?
Tigreal or Atlas set up CC for 54% kill setups into your ultimate. Eudora piles on 300+ burst.
Effectiveness: Tanks give 10% engage edge (pull into tether); mages follow your poke perfectly. Depends on the enemy—tanks shine in dive comps.
Adjusting Team Comp for Specific Marksmen Foes
Vs. Beatrix: CC tanks deny her kiting. Vs. Melissa: Rafaela for sustain. Vs. Wanwan: Atlas locks mobility.
Tweak: Compensate physical damage; always slot one engage tank. Keeps Obsidia fed.
Pitfalls to Dodge: Common Obsidia Mistakes and Fixes
Don't Overextend in Weak Spots
Pushing solo pre-4 leads to 45% gank deaths. Fix: Farm patient near support—56% synergy with Hylos.
Steps: Freeze waves. Call ganks. Skill 2 for escapes. Simple, but it saves games.
Wrong Items for the Matchup
Crit build wastes against Brody's tankiness; Demon Hunter's 100% HP damage is key.
Avoid: Rushing universal Scythe blindly. Scout and adjust—Halberd versus Clint's heals.
Bad Wave Play Inviting Ganks
Pushing without vision? 48% dives from Saber. Solution: Reset to jungle, clear with 3-4 second Skill 1.
Steps: Last-hit only. Ward bushes. Rotate post-6. Vision is life.
Misreading Your Damage Phases
Assuming early burst? Nah—spike hits at 10 shards for 500+ basics. Track energy, save ultimates for multiples.
Pro Insights: MPL, Builds, and Meta Shifts
Pick/Ban Breakdown from MPL and M-Series
In 2025 MPL, she's a 60% SEA pick for anti-mobility, 40% ban rate against Fanny. M-Series finals saw 55% wins with her hybrid DPS.
Analysis: Pros land 70% kills via tether; picks spiked after the September 17 patch. Watching these matches? Eye-opening for macro.
How Pros Tweak Builds
SEA pros favor speed (Scythe > Staff) against Wanwan; NA goes crit versus Natan. 65% slot Meteor third for shields.
Variations: SEA's aggressive style, EU's defensive—regional metas shape it all.
SEA vs. NA vs. EU: Meta Nuances
SEA loves early ganks, 50% Tigreal wins; NA scales late at 55% post-items; EU stacks CC with 60% Atlas picks. SEA bans fewer tanks, keeping it fast-paced.
Mythic-Level Tips for Obsidia Mastery
Macro Moves and Rotation Smarts
Post-6, rotate mid for 54% gank success on overcommits—after your 10-minute Demon Sword.
Macro flow: Farm to 12 shards. Join objectives. Flank walls. It's the difference between good and great.
Team Fight Spots and Target Picks
Hang behind frontline, tether backline squishies for +5 shards. Prioritize high-mobility like Wanwan, then carries.
Tips: Reactive Skill 2 dodges; AoE Skill 1 for energy. Stay alive, deal death.
Shifting Styles by Game Phase
Early: Safe farm pokes. Mid: Lockdown skirmishes. Late: 25 shards for cleanups.
Adapt: Rose Gold against assassins; Shadowmeld for CC weaves. Flexibility wins ranks.
Nail these Obsidia matchups to rocket up to Mythic. Bookmark this, and peek at weekly tier lists—meta shifts fast.
FAQ
Is Obsidia better than Beatrix in Mobile Legends?
Obsidia pulls ahead with 70% late wins through shard penetration and tether, versus Beatrix's 60% early burst. She scales superior against tanks, hitting 53% in matchups by denying mobility.
What are Obsidia's power spikes in Mobile Legends?
Level 2 kicks off with first shard for 35% amp; level 4 brings 375 Skill 1 poke; level 8 adds tether +5 shards; Scythe at 5 minutes slows for 55% mid all-ins.
How to win lane trades with Obsidia?
Stack 5+ shards, poke with 325–500 Skill 1 on cooldowns, dodge via Skill 2's 500% boost. Freeze at tower, 7 shards add 49% extra, 54% success with tank support.
What items counter Obsidia marksman?
Dominance Ice slows 30% speed and heals; Blade Armor reflects 7% shards; Antique Cuirass boosts 70 defense to cut penetration. Counters like Chou hit 52%.
Which marksman counters Obsidia in lane?
Clint pressures with 60% early burst; Melissa's sustain and mobility overwhelm. Weak spots: Brody and Natan, where Obsidia exploits their 1.3/2.0 burst and linear risks at 53%/55%.
When does Obsidia become strong in game?
She ramps mid post-6 with ultimate lockdowns, 10-minute Demon Hunter shreds tanks. Late at 20 minutes, 25 shards give 60% outscale in Wanwan teamfights.