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Mobile Legends Ranking System 2025: Complete 7-Tier Guide

Mobile Legends' 2025 ranking system features seven main tiers from Warrior to Mythical Immortal, using a star-based progression system with seasonal resets every three months. Players advance through divisions by earning stars (3-5 per tier), with MMR-based matchmaking determining opponents and protection cards preventing demotion during losing streaks.

Mobile Legends Ranking System Overview 2025

Here's the thing about Mobile Legends' ranking system – it's way more complex than most players realize. Sure, you've got your seven main tiers (Warrior through Mythic and its fancy sub-divisions), but there's a hidden MMR system running the show behind the scenes that'll make or break your climb.

The basics? You need account level 8, six heroes in your roster, and a 90+ Credit Score to even touch ranked mode. Sounds simple enough. But here's where it gets interesting – that Mythical Immortal tier everyone's chasing? You're looking at 100+ stars in Mythic, which means you're basically competing against the server's elite.

What really caught my attention this season is how Moonton's doubled down on skill-based progression. They're tracking everything now – KDA ratios, damage output, objective participation, even hero proficiency. Win-loss records still matter, obviously, but they're just one piece of a much bigger puzzle.

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Complete Rank Tiers and Requirements

The Early Grind: Warrior to Master

Mobile Legends rank progression interface showing Warrior through Master tiers with star requirements

Warrior tier is basically training wheels – three divisions with no star loss possible. You literally can't go backwards here, which is perfect for new players learning the ropes. Elite bumps things up with four divisions and introduces the sting of losing stars when you mess up.

Master's where things start getting real. You need actual strategy now – hero selection matters, team composition becomes crucial, and you can't just button-mash your way to victory anymore.

The Competitive Wall: Epic and Legend

Epic V is a milestone most players remember. That's where Draft Pick unlocks, and suddenly you need 14 heroes because of the 10-hero ban system. Five divisions, 0-5 stars each, and the matchmaking starts getting seriously skill-based.

Legend? That's high-level competitive territory. The MMR system really kicks in here, matching you against players with similar skill levels rather than just similar ranks. It's where mechanical skill meets game knowledge, and both better be sharp.

The Elite Tier: Mythic and Beyond

Mobile Legends Mythic tier interface displaying Honor, Glory, and Immortal sub-divisions with star counts

Mythic throws the whole division system out the window. Instead, you're looking at star-based sub-tiers that feel more like climbing a mountain than advancing through ranks. Base Mythic covers 0-24 stars, Honor takes you to 49, Glory pushes to 99, and Immortal? That's the summit at 100+ stars.

Glory players get leaderboard access – finally, some recognition for all that grinding. But Immortal requires top 50-100 placement on your server, complete with exclusive cosmetic rewards that actually mean something.

Stars System Mechanics Explained

One star per win, lose one per defeat. Simple, right? Wrong.

Mobile Legends star system mechanics showing star gains, losses, and protection point features

The star system has layers that most guides completely ignore. Star-raising points from events can give you a +1 bonus on your next victory when you hit 100% – but here's the kicker, this doesn't work in Mythic tier where point-based progression takes over.

MVP performances? They're not just for show. There are hidden multipliers tied to the MMR system that can boost your star gains when you're facing tougher opponents. Beat someone with higher MMR, get bonus progression. Lose to someone ranked lower? Ouch. That's gonna hurt.

The game tracks kills, deaths, assists, damage dealt and taken, gold earned, and team contribution metrics. All of this gets weighted against your opponent's strength. It's like having a invisible scorecard that determines how much each match actually matters.

Protection points are your safety net. They build up through consecutive losses and automatically protect a star when you hit 100%. Smart system, really – prevents those brutal losing streaks from completely destroying your progress while keeping things competitive.

Seasonal Reset System

Every three months, the ladder gets shuffled. Season 37 wraps up September 17, 2025, at 3:00 PM WIB with a quick 15-minute server downtime.

Mobile Legends seasonal reset chart showing rank adjustments from Mythic tiers to Epic and Legend

The reset formulas are pretty brutal if you're in Mythic. Base Mythic (0-24 stars) drops you to Epic II. Honor tier (25-49 stars) lands you in Epic I. Glory and Immortal players? Both get knocked down to Legend V, regardless of how high they climbed.

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Those 10 placement matches after reset? They're weighted heavily toward individual performance metrics, not just whether you win or lose. Season rewards get distributed automatically – Battle Points, tickets, fragments, exclusive skins, and Mythic Coins for the top-tier grinders.

Placement Matches Guide

These 10 matches can make or break your season start.

Performance matters more than pure wins here. Focus on consistent gameplay across multiple roles rather than trying to hard-carry every single match. Master 2-3 heroes per role, stick to meta picks, and prioritize versatility over flashy plays.

Pro tip from my experience covering placement strategies: play during off-peak hours. Fewer casual players in the queue means more competitive matches, which actually works in your favor if you're serious about climbing.

Damage output, objective participation, minimal deaths – these metrics carry more weight than kill accumulation. Protection cards and star-raising points don't work during placements, so you need confident execution throughout all 10 matches.

Matchmaking Algorithm Deep Dive

The hidden MMR system is where things get really interesting (and frustrating).

Mobile Legends MMR system chart showing point gains and losses across different skill brackets

Under 2000 MMR? You're gaining 20-25 points for wins and only losing 1-3 for defeats. The system wants you to climb. Between 2000-3000 MMR, wins net you 7-14 points while losses cost around 2. But once you hit 3000+ MMR? Welcome to the big leagues – wins give you a measly +1 point, but losses can cost 15-20 points.

The system needs 15 ranked games per hero to establish your baseline MMR for hero-specific performance tracking. This is why one-tricks often climb faster initially – the algorithm recognizes their proficiency and adjusts accordingly.

Queue restrictions keep things balanced: 1, 2, 3, or 5 players only. No 4-player teams allowed, which prevents certain coordination advantages. Mixed-rank teams get matched at the highest player's rank level, so be careful who you duo with.

Protection Points and Demotion System

Star Protection Cards save you from one defeat's star loss and last seven days. Rank Protection Cards prevent demotion when you're sitting at 0 stars, also with a seven-day timer.

You can grab these through event participation, login rewards, Starlight Membership, and seasonal achievements. Epic achievement nets you one protection card, Legend gives you two. The key is strategic usage – save them for tier promotion attempts or extended losing streaks, not minor setbacks.

Mythic Tier and Glory System

Mythic operates on a completely different point system. Honor requires 600+ Mythic Points, Glory demands 1000+. Point gains depend on your kills, assists, damage output, and objective participation – basically everything that makes you a valuable team member.

Activity requirements prevent point decay, so you can't just hit your target and coast. Mythical Immortal requires top 50-100 server leaderboard placement, which means extensive grinding and exceptional consistency.

Glory players get daily leaderboard updates based on current points and performance trends. Make sure your location settings are configured properly – it affects local leaderboard accuracy more than most players realize.

Advanced Ranking Strategies

Tank and support players are getting some love with proposed autofill incentives that provide extra points regardless of match outcomes. About time, honestly – these roles are crucial but often underappreciated in the ranking system.

For damage dealers, focus on consistent farming, map awareness, and team fight positioning over kill hunting. Versatility across multiple roles gives you draft phase advantages and better team composition flexibility.

Communication excellence goes beyond mechanical skill. Positive interaction and strategic callouts can influence outcomes just as much as perfect combos. Meta adaptation requires staying current with balance changes and watching professional gameplay.

Squad formation with consistent teammates provides coordination advantages that solo queue simply can't match. The improved win rates speak for themselves.

FAQ

How many stars are needed for each Mobile Legends rank? Warrior needs 0-3 stars across 3 divisions, Elite requires 0-4 stars across 4 divisions, Master uses 0-4 stars across 4 divisions, while Grandmaster, Epic, and Legend demand 0-5 stars across 4-5 divisions. Mythic switches to a points system with sub-tiers at 25, 50, and 100+ stars.

When does Mobile Legends season reset happen? Every 3 months. Season 38 kicks off September 17, 2025, at 3:00 PM WIB with a 15-minute downtime. Mythic players get reset to Epic or Legend tiers depending on their final star count.

How does matchmaking work? There's a hidden MMR system running everything. Under 2000 MMR gains 20-25 points for wins, 2000-3000 gains 7-14, while 3000+ gains just +1 but loses 15-20. It tracks KDA, damage, objectives, and requires 15 games per hero for accurate tracking.

What are protection points? They auto-accumulate through losses and prevent star loss when you hit 100%. Protection cards last 7 days – Star cards prevent one loss, Rank cards prevent demotion. You get them through events and achievements.

How do placement matches work? 10 matches determine your starting rank through individual performance metrics beyond just win-loss records. Focus on consistent KDA, objectives, and team contribution – they carry more weight than regular ranked games.

What's the difference between stars and Mythic points? Lower ranks use the simple 1 star per win/loss system. Mythic uses points instead: Honor needs 600+, Glory requires 1000+, and Immortal demands top 50-100 leaderboard placement with activity requirements to prevent decay.


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