Patch 2.1.61 reshaped the Mobile Legends Bang Bang meta hard. Mage normalization, targeted nerfs to Gloo and Freya, and Marcel's explosive arrival all hit at once — and the ranked ladder felt it immediately. In solo Mythic Glory, Lolita (56.26% WR), Gloo (56.1% WR, 76.8% ban), Floryn, Gord, Sora, and Fredrinn are the names defining every draft. Supports and Fighters dominate. Healing compositions are everywhere. Self-sufficient heroes with built-in sustain or escapes are your safest path up.
How This Tier List Is Built
Every placement uses a weighted scoring model: 40% win rate, 35% pick rate, 25% ban rate, from the last 7 days of Season 40 ranked data. That weighting matters. A 58% win rate at 2% pick rate isn't the same as 54% win rate at 18% pick rate — the latter is being tested across real, diverse matchups under actual pressure.
Solo Rank vs. Coordinated Play
Marcel is the clearest example of why this distinction matters. In organized 5-man play, he's a genuine S-tier Support with a 56–69% ban rate. In solo queue, he drops to A-tier — his squishiness becomes a liability when teammates don't know how to position around his photo-snap mechanics. The hero didn't change. The environment did.
Solo Mythic Glory rewards self-sufficient heroes that create impact without coordinated follow-up: Fredrinn, Benedetta, Hayabusa, Hilda. Coordination-dependent picks like Marcel carry real variance when your teammates are strangers.
What Patch 2.1.61 (March 11, 2026) Actually Changed
Mage normalization — mana cost and attribute adjustments across the class. Novaria and Odette buffed; Pharsa and Yve nerfed out of S-tier entirely.
Gloo and Freya nerfs — durability and HP regen reductions. Gloo stays S+ because a 76.8% ban rate tells you teams aren't willing to find out what happens when he gets through.
Yi Sun-shin ultimate duration reduced — global pressure gutted, drops from reliable S to situational A.
Marcel released — entered the ban pool at 67.87% immediately, reshaping every roam draft overnight.
Tier Definitions
Quick-Reference Tier Table: All Roles, April 2026

If your target S+ pick is banned, move horizontally across the same tier before dropping down. An A-tier pick played well beats a C-tier pick in a "favored" role every time.
S+ Tier: The Undisputed Meta Kings
S+ heroes don't just win games — they force the enemy team to spend bans before addressing anything else. When Gloo and Lolita are both available, that's two bans gone before the enemy has touched their actual strategy.
Tanks: Lolita and Gloo

Lolita's 56.26% win rate reflects her ability to single-handedly neutralize marksman-heavy compositions. Her Energy Cannon shield blocks all projectiles — in a meta where Hanabi dominates the gold lane, that's a hard counter with built-in engage. She's first-pick-worthy because she doesn't need specific team compositions to function.
Gloo is a different problem. The 76.8% ban rate says everything. Post-nerf, his HP regen and durability took hits, but his split-push threat and stick-to-target kit remain oppressive. Some community rankings note the nerf brought him closer to high-S — the ban rate resolves that debate.
Lolita core: Tough Boots → Dominance Ice → Antique Cuirass → Immortality
Gloo core: Tough Boots → Thunder Belt → Cursed Helmet → Antique Cuirass
Emblem: Tank with Firmness + Tenacity (both heroes)
Fighters: Sora, Fredrinn, Hilda
Fredrinn is the standout solo-queue Fighter this patch. He works EXP lane or Roam, brings CC and sustain, and his ultimate scales with damage absorbed — the longer the fight, the more dangerous he becomes. That flexibility means he's rarely a wasted pick regardless of draft order.
Sora is classified as Fighter or Assassin depending on the source, which reflects her actual playstyle: high-mobility burst that operates in EXP lane or as a flanking threat. Her near-permanent ban presence in high Mythic confirms the community's read.
Hilda isn't flashy. But her passive HP regen in bushes lets her trade aggressively in EXP lane without burning resources, and her win rate reflects exactly that — consistent, reliable performance in a sustain meta.
Mages: Gord and Zhuxin
The normalization patch had a counterintuitive effect: by standardizing mana costs, it elevated mages with strong wave clear while punishing burst-window reliance. Gord benefits directly — his sustained beam damage and zone control become more valuable when fights go longer. Zhuxin moved up following the mage buff cycle; her teamfight disruption complements the Fighter/Support-heavy compositions dominating right now.
Marksman: Hanabi
One caveat: Hanabi needs either a Lolita ban or a team that can peel. When that condition is met, her passive shield, CC immunity on ultimate, and bouncing projectiles make her the most reliable gold laner in the meta. Natan is the S-tier alternative for players who prefer more self-sufficient positioning.
Supports: Floryn and Diggie
Floryn forces anti-heal purchases — that's not hyperbole. Her healing output is high enough that teams without Necklace of Durance or Sea Halberd lose extended fights. In solo queue, she's one of the few supports that can carry through pure sustain even when teammates make mistakes.
Diggie's S+ placement is about anti-CC utility. His ultimate removes crowd control from allies, which is devastating against engage-heavy compositions. In a meta full of Lolita, Khufra, and Kaja, Diggie's presence changes how the enemy team can initiate entirely.
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S Tier: Strong, Reliable, Safe for Climbing
S-tier heroes won't dominate the ban phase. That's actually an advantage — you can pick them without telegraphing your strategy.
Kaja doubles as an assassin-neutralizer. His ultimate grabs a single target and isolates them from their team — in solo queue where one fed carry can decide a game, that removal is invaluable. Khufra and Tigreal are the reliable engage tanks. Both bring hard CC readable enough that solo queue teammates can follow up without coordination.
Harley occupies a flex position between Mage and Assassin, which reflects his actual burst-mage playstyle. He moved up following the mage buff cycle. Novaria received a direct buff in 2.1.61 — not yet S+ but a strong mid-lane pick against immobile compositions.
Natan's self-sufficient kit (his clone provides both damage and a positioning tool) makes him one of the better solo queue marksmen. He doesn't need a dedicated support, which matters when your roamer decides to go full damage.
Hayabusa and Benedetta appear consistently in community discussions about solo carry potential. Hayabusa's shadow mechanics let him disengage from bad fights; Benedetta's dash-heavy kit means she operates independently without team setup. Mechanically demanding assassins perform better in Mythic Glory than lower ranks — opponents are more predictable in their positioning.
A Tier: Situational Picks Worth Mastering
A-tier doesn't mean weak. Masha sits here with a 56.15% win rate — higher than several S-tier heroes. She's A rather than S because her lower pick rate means she's being selected in specific favorable matchups, not across all compositions. Against a tank-heavy enemy team, her anti-tank damage output can outperform an S-tier pick that lacks that specific tool.
Use this tier list as a starting point, not a ceiling. A-tier heroes in favorable matchups regularly outperform S-tier heroes in unfavorable ones.
Marcel in solo queue rewards players who understand his photo-snap timing. His True Damage output and wide-area Stasis ultimate are genuinely game-changing when executed correctly — the A-tier placement reflects average solo queue performance, not his theoretical maximum.
Odette received buffs in 2.1.61 and is worth watching. Currently A-tier, but if the sustain meta continues favoring extended teamfights, she may push into S.
B & C Tier: Avoid in Solo Rank
Blunt: Layla, Wanwan, Gatotkaca, Nolan, Barats, Joy, and Bruno are traps in high-rank solo queue right now.
The meta punishes heroes that need time to scale (Layla), require specific team setups (Wanwan's stack mechanic), or lack sustain to survive extended fights (Nolan's burst-and-retreat style gets absorbed by healing-heavy compositions). Gatotkaca's passive relies on taking damage to build stacks — in a high-burst meta, he often dies before converting that damage into meaningful output.
Freya dropped to B after her 2.1.61 durability and HP regen nerfs. She can still work in the right hands against the right composition, but she's no longer a safe pick.
Exception: Joy can function for players with 200+ games who understand her combo windows. The C-tier placement reflects average performance across the player base. If you're a genuine specialist, the tier list doesn't automatically apply — but the meta headwinds are real, and you'll be working harder for the same result.
Patch Movement: March → April 2026
Moved Up
Moved Down
Marcel entered at S (5-stack) / A (solo queue) with an immediate top-5 ban rate, compressing the available roam picks and indirectly elevating Kaja, Floryn, and Diggie's pick rates.
Solo Rank Strategy: Building Your Hero Pool
Best Roles to Solo Carry
Roam gives you map-wide influence — vision control, objective setup, lane pressure decisions. With Marcel, Kaja, Floryn, and Lolita all in S/S+, the roam pool is deep enough to adapt to any ban phase.
EXP lane with Fredrinn, Hilda, or Sora lets you win the 1v1 and rotate to impact mid-game teamfights. These heroes don't need their team to win lane — they win it themselves, then bring that advantage elsewhere.
Mid-lane mages improved post-patch but require precise mana management after normalization. Viable, but demand more game knowledge to execute consistently in solo queue.
Build a 3-Hero Core Pool
Primary carry — 50+ ranked games, deep matchup knowledge (e.g., Fredrinn, Lolita, Hayabusa)
Flex pick — fits multiple roles or compositions (e.g., Kaja works roam or jungle; Harley works mid or jungle)
Counter pick — selected when the enemy draft has a clear weakness (e.g., Lolita vs. Hanabi; Diggie vs. heavy CC)
Draft Priorities
Safe first picks: Lolita, Fredrinn, Floryn, Hanabi — don't reveal your strategy and stay strong regardless of enemy picks.
Last-pick value: Kaja (counter to fed carries), Diggie (counter to CC-heavy teams), Harley (counter to squishy backlines).
Never first pick Marcel in solo queue — his effectiveness is too composition-dependent to expose early.
The Two Mistakes That Cost Most Players Rank Points
First: picking Lolita or Kaja and playing them like damage dealers — staying in lane instead of roaming to create advantages. Second: not adapting item builds to the enemy composition. Skipping Dominance Ice against healing compositions, or buying Tough Boots into a magic damage-heavy team, negates most of the hero's tier advantage.
Floryn and Estes are so prevalent that Sea Halberd or Necklace of Durance should be in almost every damage dealer's build right now. If you're not building anti-heal, you're playing directly into the meta's strongest compositions.
S+ Hero Builds: Quick Reference

Battle spells: Roamers (Marcel, Kaja) run Flicker for engage or Execute for securing kills. Lolita takes Flicker to close gaps before her stun chain. Fredrinn in EXP lane often runs Vengeance to amplify damage-absorption scaling on his ultimate.
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FAQ
What's the single strongest hero for solo rank Mythic Glory right now? Lolita. 56.26% win rate, manageable ban pressure compared to Gloo's 76.8%, and she counters the dominant gold laner (Hanabi) while bringing reliable engage without requiring team coordination. If Lolita is banned, Fredrinn is next.
What separates S+ from S tier in practice? S+ heroes are ban-or-first-pick mandatory — their presence forces the enemy to respond in draft. S-tier heroes are consistently strong but don't generate that same pressure. If Gloo and Lolita are both available, you have a massive draft advantage. Kaja available just means you have a good pick.
Is Marcel worth learning for solo queue? Not as your primary hero. His A-tier solo placement reflects real squishiness that punishes you when teammates don't position around his kit. Learn him as a secondary pick for coordinated groups. For solo queue, Floryn or Diggie give more consistent support impact with less execution risk.
How often should I update my hero pool? Check the tier list after each major patch — roughly monthly. You don't need to rebuild your pool every cycle, but a 10-minute review catches the important movers. The March-to-April shift was significant: Pharsa and Yve fell off completely, Zhuxin and Gord rose to S+.
Which heroes should I prioritize banning? Gloo first (76.8% ban rate for a reason), then Marcel (67.87%), then Lolita if your composition is marksman-heavy. Running a healing composition? Ban Diggie to prevent your heals from being countered. The consistent high-Mythic ban list: Gloo, Marcel, Sora, Freya (even post-nerf), Estes.
Are C-tier heroes ever worth picking in ranked? At Mythic Glory, no — unless you have 200+ games on the hero and deep matchup knowledge. Sub-50% win rates on Layla, Wanwan, and Nolan reflect real mechanical disadvantages against the current sustain meta. If you're a genuine specialist who understands exactly when those heroes fail, the tier list doesn't automatically apply. For most players, the risk isn't worth it when S and A-tier alternatives exist.
The April 2026 meta in one sentence: Roamers and sustain fighters win games, Gloo and Lolita anchor every draft, and Marcel reshaped the support pool overnight. Build your core pool around Fredrinn, Lolita, and one S-tier mage — you'll have answers for most Mythic Glory drafts. With Odette trending upward and mage normalization still settling, May 2026 could look meaningfully different.