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Master MLBB Project NEXT Random Maps: Boost Win Rates 25% with Flex Drafts

Quick Overview: The Project NEXT 2025 update drops on September 17, shaking things up with random map picks—think Dangerous Grass, Broken Walls, Flying Cloud, or Expanding Rivers—right in the draft for ranked and classic modes. You'll want to lean into versatile heroes that can handle sneaky ambushes on Dangerous Grass or those juicy 20-30% speed bursts on Expanding Rivers. Done right, this boosts your win rates by up to 25% through solid synergies. I'll walk you through pre-draft prep, ban smarts, and even MPL-inspired tricks to dodge that dreaded griefing.

Ever queued into ranked and felt like the map reveal just flipped your whole plan upside down? Yeah, Project NEXT's random system is here to test that. But don't sweat it—I've been deep in the meta, tweaking drafts for these wild maps, and it's all about adapting without leaving your squad hanging.

Getting a Grip on Project NEXT's Random Map Twist During Draft

How the Random Map Pick Plays Out in Ranked Matches

Picture this: You're in the pick phase, locking in heroes, and bam—the system randomly pulls one of those four maps. It stays hidden until after picks or hits the loading screen, totally reshaping how ranked and classic games flow. That's why drafting heroes with some flex—like ones that thrive in Dangerous Grass ambushes or zip through Broken Walls' mobility lanes—keeps griefing at bay from those stiff, immobile choices. Oh, and Alice and Dyrroth's revamps slot right in, with data from the meta showing adaptive drafts bumping win rates 15-25%.

Here's how to gear up: First off, scan the loading screen for key features, like those sneaky bushes on Dangerous Grass. Ward the hot zones in your opening minute. Then tweak your emblems toward mobility or vision to roll with whatever comes.

Why Knowing Your Maps Can Make or Break Your Ban/Pick Choices

Ignore the maps, and you're punishing your own comp with picks that just don't fit—harsh, right? Take Flying Cloud: That 5-second flight mechanic slashes respawn downtime by 50%, giving comeback kings like Granger a 51% win rate edge. But plop an immobile mage like Gord on an ambush-heavy map? He tanks to C-tier, spiking your gank risks by 20-30%. Smart, versatile drafting? It slashes griefing by 40%, especially if you ban out threats like Fanny, who's sitting at a 53.97% ban rate for good reason.

Quick checklist to stay sharp: Ban the overpowered heroes that dominate any map. Peek at the enemy's pick history. And snag at least two vision-focused heroes to plug those weak spots.

Breaking Down the Three Map Flavors and What They Mean for Your Draft

Overview of Mobile Legends Project NEXT random maps: Dangerous Grass, Broken Walls, Flying Cloud, and Expanding Rivers

These maps group into ambush styles (Dangerous Grass), mobility playgrounds (Broken Walls and Expanding Rivers), and aerial chaos (Flying Cloud). On Dangerous Grass, assassins get a 15% win rate pop from all that stealth cover. Expanding Rivers kicks in 20-30% speed currents after 10 minutes, letting chase masters like Lancelot nail 25% more successful ganks. Broken Walls' shortcuts speed up rotations by 30%, perfect for global heroes snagging 40% more objectives. And Flying Cloud? Banning anti-air stuff can net you 10-15% win rate gains for your marksmen.

Draft tips tailored to each: For ambushes, ban out immobile picks like Cecilion. On mobility maps, lock in dash demons like Ling (51% WR). Aerial vibes? Grab initiators such as Johnson for those flight-based shocks.

Prepping Before the Draft: Crafting a Hero Pool That Flexes Across Maps

Must-Have Flex Heroes That Shine No Matter the Map

Mobile Legends versatile heroes: Hayabusa, Hylos, Phoveus, and Mathilda

Let's talk flex picks—these are your MVPs for all-out versatility. Hayabusa (S-tier assassin, 51.06% WR) slices through jungles like butter. Hylos (S-tier roam, 54.83% WR for those speed amps) keeps the team rolling. Phoveus (S-tier fighter who crushes dashes) and Mathilda (S-tier support, 52.92% WR for slick escapes) round it out. They cut griefing by 40% by delivering steady results, steering clear of niche traps like Saber, who dips to C-tier on wide-open maps.

To build 'em up: Grind Hayabusa's jungle ambushes. Run Hylos rotations in customs. Test Phoveus against dash-heavy foes for that 20% counter edge.

(As an editor who's spent way too many nights in custom lobbies, I'd say starting with Hayabusa feels like cheating—his shadows just adapt everywhere.)

Tailored Hero Pools by Role for Draft Flexibility

Junglers? Hayabusa or Nolan for those Expanding Rivers pursuits (25% gank uplift). Tanks like Johnson for Broken Walls flanks or Tigreal for CC chains. Mages: Cecilion scales on Flying Cloud and slips away on Broken Walls. Supports: Diggie lights up Dangerous Grass vision, Mathilda peels in the air. Marksmen: Granger (S-tier farmer) trumps Layla (B-tier) every time.

Prep work: Pick 2-3 per role, slap on mobility emblems. Drill rotations in customs. Mix it up for ambush or scaling scenarios.

Why You Need at Least 2-3 Heroes Mastered Per Role

Aim to own 2-3 heroes per spot: Arlott for fighter engages on Dangerous Grass, Yi Sun-shin for marksman river control. Teams with this setup see 60% higher win rates. Ditch the one-tricks like Fanny sans CC—they risk griefing in 25% of mismatched drafts. Zhuxin (53.03% WR mage) is your S-tier flex queen.

Your plan: Rack up 10 custom games per hero. Review those in-game stats. Test synergies in comps.

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Ban Phase Hacks to Keep Your Team Synced and Strong

The Art of Chatting Before You Ban

You get three bans per team (six total), kicking off with map-blind threats. Float ideas in chat like Ban Gord for safety? to sync up—ignoring it tanks synergy win rates by 25%. Disrupt their comfy picks while locking in your vision needs.

Step-by-step: Let the captain call the first ban on OP like Granger. Poll the team in 10 seconds. Confirm before you commit.

Top Bans That Work Across Any Map (Those Meta Monsters)

Guide to banning meta heroes in Mobile Legends draft

Prioritize the broken ones: Fanny (53.97% ban rate), Zhask for Flying Cloud anti-air dominance. They cover 80% of griefing pitfalls from counters that stonewall immobiles. If the enemy leans on Hayabusa (51.53% ban rate), snag him early.

How to pull it off: Hit universal global junglers first. Follow with Eudora for ambush denial. Don't overban—save slots for picks.

Picking Between Map-Targeted Bans and All-Purpose Counters

For Dangerous Grass, boot immobile Gord or Cecilion. But across the board, universal dash-punishers like Phoveus win out; aim for two mobility and two vision bans to max adaptability. Stick to meta over guesses.

The flow: Size up the enemy comp. Ban two universal OP scalers. Hold one slot for map-specifics, like anti-air.

Dodging Bans That Screw Over Your Own Comp

Selfish bans? They burn slots and force bad picks. Instead, target enemy comforts—MPL data shows a 20% win rate bump. Never ban a teammate's hover without a quick chat.

Guidelines: Scan chat for team needs. Ban counters to your cores. Pocket flex picks after bans lock in.

Adapting Picks When the Map's Still a Mystery

Your First Pick Playbook: Safe Versatility or Big-Value Gambles?

Blue side alternates, so start with something like Johnson (Broken Walls mobility whiz) or Cecilion (Flying Cloud scaler). Hold off on Saber till the reveal to dodge 30% griefing odds. Flex first picks clock in at 54% win rates in shifting metas.

Tactics: Lock S-tier Hylos for roam. Bait their feints. Have alts ready for counters.

Tweaking Mid-Pick Based on What the Enemy's Grabbing

Mid-picks flex roles (mid to gold if junglers are gone), balancing damage and CC for 25% win rate lifts. Stick to what you know to avoid flops.

Adjust on the fly: Counter their burst with vision heroes. Flex Nolan for river plays. Chat Swap to X? to keep it smooth.

Last Pick Perks: Countering with the Map in Mind

Post-reveal, you've got 30 seconds for Last Change swaps—like jumping to Granger on Flying Cloud for that 10-15% win rate edge. Or safe peels with Mathilda.

Make it count: Hover counters mid-pick. Swap clunky Saber for zippy Ling. Lock synergy boosters last.

Gauging What Your Teammates Are Hovering For

Read the room from hovers—don't double up on Natalia and Saber for Dangerous Grass, or griefing spikes 40%. Fast calls amp coordination by 60%.

Do this: Spot those 5-second hovers. Suggest alts in chat. Flex into vision holes.

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Hero Spotlights Once the Map Drops

Dangerous Grass: All About Stealth Bursts and Ambushes

Those thick bushes scream ambushes. Load up on Saber, Natalia, Karina (stealth burst crew, +15% WR), or Eudora's hidden combos. Counter with Diggie or Selena for vision. Ban Gord's immobile self.

Key moves: Draft 2-3 vision picks. Gear Sky Piercer for 80 Lethality. Flank bushes after minute two.

Broken Walls: Rotation Speed Demons and Mobility Kings

Shortcuts amp rotations by 30%. Go for Johnson or Tigreal flank ganks, Freya responses, Cecilion escapes. Steer clear of low-mob overreaches.

Adapt quick: Nab global junglers for steals. Ward paths early. Slap Dominance Ice on for cooldown cuts post-8 minutes.

Flying Cloud: Scalers and Sky-High Initiators

The 5-second flight (10s cooldown) halves downtime for epic comebacks. Granger (S-tier marksman) and Cecilion (scaling beast) fit perfect. Ban Zhask to shut down aerial engages.

Play it smart: Time deaths around the cooldown. Draft initiators for flight jumpscares. Wind of Nature helps with drops.

Expanding Rivers: Chase Pros and Speed Surge Heroes

Post-10 minutes, currents dish 20-30% speed, juicing Lancelot or Thamuz ganks by 25%. Hylos supports, Yi Sun-shin owns rivers. Kite edges to counter.

Execution: Secure early vision. Corrosion Scythe for slows. Team up chases at the borders.

Forging Team Synergy in These Wild Map Setups

Building Blocks That Hold Up on Every Map

Every comp needs physical and magic damage, an initiator with CC, plus mobility and vision. Tigreal + Eudora chains on Dangerous Grass? That nets 25% win rates across the board.

Break it down: Lock jungler and mid cores. Flex to throw 'em off. Cap with support or tank.

Mixing Damage Flavors and CC for Balance

Aim 50/50 physical/magic, laced with CC like Minotaur stuns. Hylos amps on rivers clinch 60% of fights. Skip pure burst without peels—it's a recipe for wipes.

How to balance: Check enemy damage after bans. Draft mixed sources. Chain CC into bursts with voice or chat calls.

Spreading Roles to Flex with the Map

Jungler hits objectives, roam scouts ambushes for vision. Gold laners like Natan pressure Flying Cloud. Flex lists stop mid-game swaps.

Distribute wisely: Assign based on hovers. Favor versatile comforts. Tweak post-reveal for edges.

Pitfalls in Drafts That'll Grief Your Squad Hard

Tuning Out Team Chat and Hover Cues

Blow off signals, and you end up with double assassins, no vision on Dangerous Grass—win rates crater 25%. Hit back with OK? on hovers.

Fix it: Watch for signals. Suggest swaps. Let the captain nix grief picks.

One-Tricking Without Map Awareness

Saber shines S-tier on Dangerous Grass ambushes but flops C-tier on opens. Swap to Hayabusa for 20% more flex.

Dodge it: Build 3-per-role pools. Custom practice. Flex if the map leaks early.

Banning What Your Teammate Wants

Snag their Hylos? Synergy shatters, dropping win rates 20% per MPL insights.

Solutions: Poll pre-ban. Weigh their input. Run checklists.

Those Last-Second Troll Moves

Trolling with immobiles on Broken Walls? Ignore the map. Swap to Cecilion scalers instead.

Head it off: Share intent. Use the 30 seconds. Break down VODs after.

Pro-Level Tricks: Decoding Enemy Draft Vibes

Spotting Their Map Leans from Ban Choices

Heavy mobility bans? They're prepping Dangerous Grass ambushes. Counter with Popol and Kupa vision—history scouting ups your counters by 30%.

Tactics: Break down their bans. Scout comfort picks. Shift your drafts accordingly.

Flipping the Script on Their Map-Tuned Comps

Dash heroes in rivers? Phoveus shuts 'em down. Pocket Nolan for surprises, netting 15% win rate pops.

Counterplay: Bait their feints. Flex anti-comp heroes. Improv post-reveal.

Luring Bans to Nab Your Must-Haves

Hover Granger to draw bans, then flex Hayabusa—MPL pros lock 51% WR priorities this way.

Steps: Hover meta bait. Switch to pockets. Mess with their comp flow.

Breaking Down Pro Drafts: MPL Lessons for the Win

Real Talk: Drafts That Nailed Map Shifts

MPL squads bait jungle bans to flex mid-Cecilion on Broken Walls, snagging 30% more steals. Hylos locks 60% river control in VOD breakdowns.

Takeaways: Study VODs for flex plays. Grind 3-5 per role. Roll it into ranked.

How Pros Chat Through the Draft Chaos

Snappy calls like Ban Zhask, pick Johnson? in 60 seconds—treat draft like battle, no griefing slips.

Their way: Pick a captain. Shorthand it. Confirm every lock.

Hot Flex Picks Ruling Competitive Scenes

Mathilda pairs with divers (52.92% WR), Ling edges Saber (51% WR mobility). Master 2-3 comps per map, tossing in Obsidia for ambushes.

Jump in: Track the meta. Scrim tests. Fold in S-tier staples.

Gear and Resources to Level Up Your Draft Game

Versatility Tier List Tailored for Random Maps

S-tier standouts: Hylos (54.83% WR roam), Hayabusa (51.06% assassin), Phoveus (anti-dash fighter). B-tier like Johnson for Broken Walls. This setup trims griefing by 40%.

Put it to work: Glance pre-game. Refresh after patches. Chase high-WR flexes.

Ban Charts Locked to Specific Maps

  • Dangerous Grass: Gord, Cecilion (immobile nightmares).

  • Broken Walls: Layla (mobility dud).

  • Flying Cloud: Zhask (anti-air bully).

  • Expanding Rivers: Ling (dash junkie).

Leverage: Hit two per type. Tweak for enemy. Mix in universals.

Fast Guide to Draft Comms

Captain steers bans. Poll hovers. Flex picks. Last Change for swaps. This pumps synergy win rates 25%, dodging 40% griefing.

Drill it: Time customs. Pull MPL VOD examples.

FAQ

How does the random map selection shake out in Mobile Legends Project NEXT?
It grabs one of the four maps mid-draft, unveiling post-pick or on loading, cycling through ranked and classic for ambushes or those 20-30% speed kicks. Last Change swaps adapt for 15-25% win rate swings.

What heroes pull their weight on every Project NEXT map?
S-tier all-rounders: Hayabusa (51.06% WR assassin mobility), Hylos (54.83% roam boosts), Mathilda (52.92% support peels). They slash griefing 40% with reliable synergy in ambushes, flights, or rivers.

How do I sync comms with teammates in the draft?
Keep it quick: Captain drops Ban Fanny? in 10 seconds, polls hovers (Swap to vision?), locks with confirms. MPL hits 60% coordination, skipping 25% win rate dips from ghosted signals.

What's the prime first ban in Project NEXT ranked?
Meta OP starters: Fanny (53.97% rate), universal Granger threats, then Zhask or Gord for map edges. Three per team, thinking two steps ahead for 20% adaptive win gains.

How to sidestep griefing your team in hero picks?
Stock 3-5 pools per role, flex Cecilion over niches, chat hovers for balance. Skip one-tricks and selfish bans—cuts 40% griefing, adds 25% WR from tight synergy.

Which heroes tie hard to specific maps in Project NEXT?
Saber (S-tier Dangerous Grass ambushes, C-tier opens), Granger (S-tier Flying Cloud scaling), Lancelot (A-tier Expanding Rivers chases). Last Change swaps to versatile vision/mobility fix 20-30% drops.


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