Patch 1.10.5 drops Oct 16, 2025, with the Plus Update hitting Nov 15. We're talking 00:30 camp spawns, 01:15 dual buffs, and a whopping 73% WR boost from those lightning-fast clears. S-Tier Lam (67% KWC WR) dives duo-lanes like Marco Polo-Yaria (70%+ WR) right at 01:00-01:30. Game-changer? Absolutely.
Diving into Honor of Kings Global Patch 2026
Patch Breakdown and Drop Dates
Patch 1.10.5 cranks Lam to 98% pick/ban, 54.9% Diamond+ WR. Plus Update tweaks assassins with -5% early dmg, pumps tanks +10% HP, and hands supports +15% gold.
Camps spawn at 00:30—smalls respawn 70s, buffs 90s, Sprites every 60s until 4:00. Gold-wise: buffs at 102g, Sprites totaling 126g, Fire Beak 58g, Big Lizard 54g. Snag those Sprites early? You're looking at 15-20% gold lead by 01:15.
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Why These Jungle XP Tweaks Hit Hard
Nail early clears, hit lvl3 by 01:15-01:30 (73% WR), lvl4 by 02:00-02:30 (67% gank success). Hunting Knife? That's your 20% bonus EXP ticket.
Red buff slows 15%, dishes 70-256 true dmg to monsters/50% champs. Blue? 20% CDR, mana restore, 225 HP back. Priority goes blue for Jung>Mid>ADC early, red for Jung>ADC late-game.
Kick off with Hunting Knife (250g, 25% less monster dmg taken), level up to Relentless Blade/Patrol Axe/Guerrilla Machete (700g), and eye those buffs by 01:15.
Unpacking the Early Jungle XP Overhaul
Fresh XP Formulas in Play

Hunting Knife pumps 20% bonus EXP; Wukong blasts through 15-20s faster to lvl3 at 01:15. First buff at 00:45, both by 01:15—bam, 15-20% gold/XP edge. Clears from 01:00-01:30? 73% WR.
Pro tip: animation cancel, auto-weave attacks. Split monster/hero hits. Smalls first, hug back-position buffs (that 225 HP restore saves runs).
Minions, Camps, Objectives—All the Deets
Sprites net 126g pre-4:00; Dragon splits 71/34g at 4:00 (prep 3:30, vision 3:45). Gold leads? Top-2 dmg dealer status (25-30%) at 10min.
Ping objectives -55s early. Coord smite over 70% HP/mana. Invade vertical enemy camps (late bot steals >10s). Post-gank, lock down Sprites.
After 1.10.5, Lam/Augran hit lvl4 02:00-02:30, 55.1% WR. (Editor note: I've seen these timings flip games in beta—pure aggression pays.)
Pre-Patch vs. Post-Patch Jungle Stats
Clear Speed Breakdowns

Red path: Crimson Golem 00:30 → Azure 00:45 → gank 01:15 lvl3 (Lam ult ready). Blue flip: Azure 00:30 → smalls 00:45 → Crimson 01:15. Wukong? 15-20s quicker on Red→Blue→smalls; 67% lvl4 gank wins 01:00-01:30.
Red suits Lam/Wukong; blue for ability hogs. Invade opposite after ganks.
Lvl4 Timing Shifts
Lvl3 ganks 01:15-01:30; ults drop 02:00-02:30. Diamond+? 65%+ WR (20+ games), +gold@10min, 70-80% KP, 6+ KDA.
Dian Wei: blue→smalls→red→lvl4. Scout wards/ally CC, low enemy CDs. Pick overextended marksmen. Chain CC, red slow—done.
Resource Crunch Numbers
15-20% leads off 01:15 dual buffs. Track ult CDs, ward river entrances.
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How Jungle Heroes Stack Up Now
Tier Shifts: Big Winners, Tough Losers

S-Tier owns it: Lam (54.9-67% WR, 24.1% Diamond+ pick, 98% KWC P/B), Augran (55.1-58%), Wukong. A-Tier: Prince of Lanling, Dian Wei. KWC stats: Lam 67% WR (64 matches), Augran 58%.
Ban Lam/Augran (38.7-45.2% rates). Lam build: Boots of Tranquility/Muramasa/Blade of Despair/Fenrir's Tooth. Arcana: Hunt x10/Eagle Eye x10/Mutation x10. Axe of Torment for AS/CDR/pen/slow.
Hero Tweaks Spotlight (Hayabusa, Ling Vibes)
Lam swaps Wavebreaker 30% CDR → Space Split → Death From Below. Counters? Guardian's Garb stalls Lam, anti-heal clips Augran, tanks like Lu Bu/Wuyan/Xiang Yu bulk up.
Ever wonder why Lam feels unstoppable? Those KWC numbers don't lie—it's all in the early spike. (My take, after 100+ ranked: pure cheese.)
Duo-Lane Meta Getting Wrecked
When Carries Are Ripe for Punishment

Ganks 01:00-01:30 smash Loong (55.3% WR, 4.5s ult), Marco Polo (53.6%). Shatters Mar-Yaria 70%+ WR. Early heat delays duo lvl4 ults/items by 8-10min; 73% WR jump.
Freeze lanes under 60% HP. Post-gank: tower poke, recall push. Path to winning lanes.
Support Roam Dilemmas
Yaria layers CC/heal/shields on carries. Roam play: mid wave1 → duo shield → jungle sync → river vision. Supports snag +15% gold now.
Marco-Yaria? Shields + vision lock. Protect mid early. Rotate post-Sprites. Deny those deep wards.
Duo Synergy Picks That Slap
Rush Down: Charlotte/Lam/Daji/Marco Polo/Yaria (68% pro WR). Protect Carry: Loong.
Early Game Strategy Shifts You Can't Ignore
Prime Gank Routes and Clocks
Pre-game: track CDs/wards. Frozen lane? Chef's kiss. Post-gank, rotate objectives. 67% success on no-mobility, low-HP targets; 01:15 lvl3 red path.
Escape paths. Numbers edge post-invade. Animation cancel/AA weave.
Counter-Jungle Moves That Sting
Invade opposite, duelist edge, objective bait. Vertical camps/ward denies on signals (strong lvl1). 15-20% gold upside.
Lam: Red→Blue→invade. Post-gank numbers adv. Track MIA. Cursed Fang/Sea Halberd vs sustainers.
Objective Hit List
Dragon 4:00 (pos 3:55); Lord smite team-up; Tyrant/OL 4:00.
Pro Plays and Community Buzz
Esports Squad Breakdowns
KWC 2025: Wolves edge Dynasty 4-2. Lam 96% P/B, Loong 71% WR, $10M prize pool. Fights erupt <20min.
Beta Tester Chatter
Plus beta (Oct 15-30): XP rhythm loves fast aggressors. (Heard it firsthand—testers raved about Lam paths.)
WR Forecasts
Diamond+: 60%+ WR, 200-300 Grandmaster games, +2 stars per loss to SSS.
Quick Adaptation Kit: Builds and Drills
Jungle Paths That Win
Lam: red path ganks. Dodge 01:00-01:30 misses, bad recalls, rigid routes.
Duo Combo Practice
Yaria amps CC/heal to shrug ganks.
Replay Goldmines
Study for 70-80% KP/dmg shares.
Pitfalls to Dodge
Overreach Blunders
Force tanks. Miss those 01:00-01:30 windows.
Power Spike Fumbles
Static paths. Matchup-adapt or die.
Meta Long Haul
Jungle rules to curb duo snowballs.
Wrapping It: Key Wins and What's Next
Hit These Notes
Dominate 01:15 buffs, Lam/Augran picks, duo ganks—65%+ WR.
Patch 2027 Whispers
XP stays hot post-Nov 15.
FAQs: Patch 2026 Jungle XP Scoop
What are the early jungle XP changes in Honor of Kings Patch 2026?
20% EXP from Hunting Knife, lvl3 01:15 via fast clears (Plus Update Nov 15).
How will jungle XP buffs affect duo-lane meta?
01:00-01:30 ganks disrupt Loong/Marco Polo (53-55% WR), Mar-Yaria 70%+ synergies.
Which jungle heroes benefit most from Patch 2026 XP changes?
S-Tier Lam (67% KWC WR), Augran (55.1%), Wukong (15-20s faster clears).
What duo-lane strategies change with faster jungle clears?
Yaria roam mid→duo; secure Sprites, deny deep wards.
How does early XP impact gank timings in Honor of Kings?
Lvl3 01:15-01:30 (73% WR), lvl4 02:00-02:30 (67% success); target overextended carries.
What are pro player predictions for Patch 2026 meta?
KWC: Lam 98% P/B, rush down comps 68% WR, early fights <20min.