Honkai: Star Rail's Pure Fiction 3.8 resets January 5, 2026 at 4:00 server time with Borisin Warhead Hoolay waves. Rotation features 100% action advance at battle start and 50% increased enemy damage received. F2P players can secure all 800 Stellar Jade through optimized 3-4 cycle clears using accessible 4-star teams like Herta Hypercarry and Serval setups with budget light cones.
Pure Fiction 3.8 Reset Overview
January 5, 2026 reset begins Epic Collection phase through February 16, 2026. Two-team system deploys separate 4-character compositions across four stages. 60,000-point threshold per stage = 3-star rating. Complete 12-star clears award 800 Stellar Jade plus materials.
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Rewards Per Stage
Lost Crystal x6 (24 total)
Lucent Afterglow x24 (96 total)
Traveler's Guide x6 (24 total)
800 Stellar Jade for 12 stars
Hoolay Wave Mechanics
Borisin Warhead Hoolay appears with Sableclaw/Eclipse Wolftroopers. Demands AoE damage dealers managing multiple high-threat targets.
Enemy Roster:
Stage 1: Lordly Trashcan, Everwinter Shadewalker, Lesser Sting
Stage 4: Hoolay + elite Wolftrooper units
Other stages: Mara-Struck Wardens/Soldiers, Blacktide Decrepit Bow, Blaze Out of Space, Abundant Ebon Deer, Guardian Shadow, The Ascended
Memory Turbulence Buffs
100% action advance at battle start
50% increased enemy damage received
True Damage conversion at 30% of original damage
4 Skill Points recovered at start
50% Break Damage increase
30% Memosprite Damage increase
15% Memomaster action advance
Aggressive damage strategies outperform defensive approaches.
60K Score Mechanics
Scoring System
Stages 1-2: 5-cycle limit. Stages 3-4: 4-cycle limit. Meeting cycle requirements generates 55,000-68,000 points.
Rewards:
Faster clear times (exponential multipliers)
Consistent damage distribution
Efficient Skill Point use
Ultimate timing during high-density waves
Speed Breakpoints

134 Speed: 2 turns across 3 cycles
145 Speed: 2 turns within 2 cycles
162 Speed: 3 turns across 3 cycles
Score Distribution (Budget Teams)
Stage 1: 62,000-68,000 (Herta Hypercarry, 3-4 cycles)
Stage 2: 55,000-62,000 (Physical Trailblazer)
Stage 3: 58,000-65,000 (Break Effect team)
Stage 4: 60,000-66,000 (Serval vs Hoolay)
Hoolay Analysis
Attack Patterns
Initial turns: basic attacks building action gauge
70% HP: first AoE skill
40% HP: enhanced pattern with Wolftrooper synergy
Wolftroopers provide damage buffs if not eliminated
Reduce Hoolay to ~40% HP before cycle 3 with 2+ Skill Points reserved.
Elemental Weaknesses
Hoolay + Wolftroopers weak to Lightning and Ice. Serval particularly effective.
Wave Breakdown:
Stage 1: Lesser Sting weak to Fire/Ice
Stage 4: Hoolay + Wolftroopers weak to Lightning/Ice
Burst Opportunities
100% action advance enables immediate burst. Optimal sequence:
Support applies buffs (Asta skill)
Sustain establishes defense (Natasha skill)
Sub-DPS initiates element (Trailblazer Ice taunt)
Main DPS executes damage (Herta skill)
Budget Light Cone Tier List
F2P Options by Role
Main DPS:
Today Is Another Peaceful Day (Herta): DEF-ignore vs high-DEF enemies
The Seriousness of Breakfast (Herta alt): ATK% scaling
Support:
Meshing Cogs (Asta): Energy regen for 18-22% team damage boost
Memories of the Past (Asta alt): Break Effect bonuses
Sustain:
Shared Feeling (Natasha): Outgoing healing bonuses
Fine Fruit (Natasha alt): Energy regen
Sub-DPS/Tank:
Landau's Choice (Trailblazer Ice): Taunt + damage reduction
Day One of My New Life (Trailblazer Ice alt): DEF% scaling
4-Star Performance
Gacha 4-stars provide 8-15% damage increases but aren't mandatory. S5 3-star often beats S1 4-star. Energy regen effects > raw stats.
Superimposition Priority
Support Light Cones (Meshing Cogs): Team-wide damage through frequent buffs
Sustain Light Cones (Shared Feeling): Better healing enables aggressive play
DPS Light Cones (Today Is Another Peaceful Day): Single character benefit
Proven 60K Teams
Herta Hypercarry (Stage 1)
Team: Herta, Trailblazer Ice, Asta, Natasha

Performance: 62,000-68,000 points, 3-4 cycles
Stats:
Herta: 50%+ Crit Rate, 120%+ Crit DMG, 2400+ ATK, 134+ Speed
Asta: 145+ Speed
Trailblazer Ice: DEF-focused, taunt Light Cone
Natasha: Speed secondary to healing
Relics:
Herta: 4pc Genius of Brilliant Stars OR 4pc Ashblazing Grand Duke

Main Stats: Crit Rate body, ATK% boots/sphere/rope
Substats: Crit Rate to 50%, then Crit DMG and ATK%
Rotation:
Asta skill (speed/ATK buffs)
Natasha skill (healing over time)
Trailblazer Ice taunt
Herta skill
Serval Team (Stage 4 Hoolay)
Team: Serval, Trailblazer Ice, Sampo + flex
Minimum: Serval E2 for chain lightning
Stats:
Serval: 2200+ ATK, 50%+ Crit Rate, 38%+ Lightning DMG
Speed: Serval before Sampo
Execution:
Serval skill (Lightning application)
Sampo skill (Wind Shear DoT)
Trailblazer basic (conserve SP)
Serval skill (chain lightning 130% damage per target)
Priority: Eliminate Wolftroopers first.
Firefly Break Comp
Team: Firefly, Harmony Trailblazer, Asta, Gallagher
Stats:
Firefly: 360% Break Effect, 162 Speed
Relics: 4pc Iron Cavalry, 2pc Forge of Kalpagni Lantern
Main Stats: Break Effect body (60%+), Speed boots (162+), ATK% sphere, Break Effect rope
162 Speed = 3 turns in 3 cycles, critical for Stage 3-4.
Investment Priority
Eidolon Requirements
Herta: E0 viable, E1 adds 15-18% (non-essential)
Serval: E2 minimum for chain lightning
Asta: E0 functional, E4 improves uptime
Natasha: E0 sufficient
Prioritize E2 Serval through standard banner before limited pulls.
Relic Stat Priority
DPS (Herta, Serval):
Crit Rate body (until 50%)
ATK%/elemental damage sphere
Speed boots if below breakpoint, else ATK%
ATK%/Energy Regen rope
Support (Asta):
Speed boots (145+ target)
Energy Regen rope
ATK%/HP% body
ATK%/HP% sphere
Sustain (Natasha, Gallagher):
Healing effectiveness body
Speed boots
HP% sphere
Energy Regen rope
Main stats > set bonuses for budget accounts.
Trace Levels
Herta: Skill > Talent > Ultimate (6/8/6 minimum) Serval: Skill > Ultimate > Talent (7/6/7 minimum) Asta: Ultimate > Skill > Talent (6/8/4 minimum)
Support Traces = multiplicative team benefit.
Blessing Strategy
High-Priority Offensive
AoE damage amplification
Crit Rate/Crit DMG increases
Break Effect enhancements
Team-Specific Synergies
Herta teams: Crit-focused blessings (20% Crit Rate = ~15% damage increase) Serval teams: Lightning Damage + chain lightning enhancements Break teams: Break-related blessings stack with 50% baseline buff
Guaranteed 60K Combinations
Herta:
+25% Crit Damage
+15% AoE Damage
Serval:
+30% Lightning Damage
+20% Ultimate Damage
Break:
+40% Break Effect
+25% Break Damage
Execution Guide
Skill Point Management
4 SP recovered at start = 8-9 SP economy across 3-4 cycles.
Cycle 1: Spend 3-4 SP (setup)
Cycle 2: Spend 2-3 SP (sustained damage)
Cycle 3: Reserve 2+ SP (burst finishers)
Trailblazer Ice basic attacks generate SP income.
Ultimate Timing
Asta: Before Herta's damage rotation (18-22% buff lasts 2-3 turns) Herta: Second wave at peak density Serval: When Hoolay + Wolftroopers present (130% damage per enemy)
Energy Rotation
Support with energy Light Cones (Meshing Cogs) reach Ultimate by cycle 2
DPS require 2-3 skill casts
Sustain gain energy when healing
Trailblazer Ice taunt accelerates Natasha energy via concentrated attacks.
Common Mistakes
Single-Target Focus
Wave format punishes single-target specialists. 30,000 damage to four enemies > 80,000 to one + 10,000 to three.
Ignoring Turbulence Buffs
50% Break Damage + 30% Memosprite Damage = massive archetype power spikes. Adapting teams to rotation buffs > forcing preferred characters.
Poor Sustain Selection
Shield sustain < healing for sustained value
Neglecting sustain entirely
Sustain with no offensive element contribution
Natasha's Ice element breaks Ice-weak enemies while healing.
Wrong Light Cones
Support with energy regen Light Cone > support with ATK Light Cone. Asta with Meshing Cogs (3 Ultimates) > Asta with ATK% (2 Ultimates).
Advanced Tips
Reset Indicators
Stage 1 first wave not cleared within 2 cycles
Stage 4 cycle 3 with Hoolay above 50% HP
Any character death before final cycle
Below 2 SP entering burst phase
Damage Benchmarks
Stage 1: 40,000+ damage to primary group in cycle 1
Stage 4: Hoolay to 60% HP by end of cycle 2
Practice Method
Lower difficulty stages feature identical enemy types with lower HP. Test rotations without consequence.
Adaptive Strategy
Fast start: Reserve Ultimates, maintain SP economy Slow start: Spend all resources immediately Medium start: Follow standard rotation
Resource Management
Trace Farming Priority
Support Ultimates (Asta level 8)
DPS Skills (Herta level 8)
DPS Ultimates (Serval level 7)
Talent passives (lower priority)
Relic Domain Priority
Universal sets:
Genius of Brilliant Stars (Quantum DPS)
Musketeer of Wild Wheat (any DPS)
Messenger Traversing Hackerspace (support)
Level Allocation
Main DPS to 80 (Herta, Serval)
Support to 70 (Asta)
Sustain to 60-70 (Natasha)
Level 70→80 support = negligible vs DPS upgrades.
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3.9 Preparation
Maintain diverse elemental coverage
Invest in 2+ AoE DPS
Build one Break Effect specialist
Stockpile universal materials
FAQ
What is the Pure Fiction 3.8 reset date?
January 5, 2026 at 4:00 server time, running through February 16, 2026.
How to score 60000 points?
Clear within cycle limits (5 for Stages 1-2, 4 for Stages 3-4) with team survival. Use AoE comps exploiting 50% damage buff, hit speed breakpoints (134+ DPS, 145+ support), select synergistic blessings. Herta Hypercarry scores 62,000-68,000 with proper execution.
Best budget light cones?
Today Is Another Peaceful Day (Herta), Meshing Cogs (Asta), Landau's Choice (Trailblazer Ice), Shared Feeling (Natasha). S5 3-stars often beat S1 4-stars. Prioritize superimposing support before DPS.
Which characters counter Hoolay?
Serval excels via Lightning weakness + chain lightning hitting boss + adds (130% damage per target). E2 Eidolon required. Alternatives: any AoE Lightning/Ice DPS managing multiple targets across 4 cycles.
Can F2P reach 60K?
Yes. Herta/Trailblazer Ice/Asta/Natasha scores 62,000-68,000 on Stage 1 with 50% Crit Rate, 120% Crit DMG, 2400 ATK. 100% action advance + 50% damage buff reduce stat requirements significantly.
What blessings to choose?
Match team archetype: Crit for Herta (+25% Crit Damage, +15% AoE), Lightning/Ultimate for Serval (+30% Lightning, +20% Ultimate), Break for Firefly (+40% Break Effect, +25% Break Damage). Avoid defensive blessings with proper sustain.