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HSR Archer E0 Solos Anomaly Knight II in ≤4 Cycles: Best Build

Archer (5★ Quantum Hunt DPS) solos early Anomaly Arbitration with 4pc Genius of Brilliant Stars, Rutilant Arena, Swordplay S5 (97.5% DPS). Targets: 100% CRIT Rate, 120%+ CRIT DMG, 2600+ ATK (no SPD). E0 Knight II clears ≤4 cycles via FUAs SP management. Free Version 3.4 banner July 11, 2025.

Introduction to Archer as Solo Quantum Hunt Carry

Picture this: Archer drops Caladbolg II, unleashing 180-360% ATK Quantum DMG with +60-100% DMG buffs from those two stacks—five uses total, all at 2 SP, flipping you into that sweet 0 SP mode. Her Ultimate? A monstrous 600-1000% ATK blast packing +2 Charges (max 4, 220 Energy). And don't sleep on Talent Mind's Eye: every teammate attack triggers a 100-200% ATK FUA, burning -1 Charge but refunding +1 SP. Technique kicks things off with +200% ATK AoE Quantum plus an extra Charge right at the start.

E0 works just fine—hell, I've watched it shred MoC 12, PF 4, AS 4 (3★ clears each) to unlock Anomaly. Knight II falls in ≤4 cycles. She thrives in Anomaly Interference and Energy Absorb, shrugging off Quantum-weak DEF like it's nothing. E1 bumps DPS by 34.1% with 2 SP after three Skills. (Editor note: Early-game beast, no cap.)

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Core Build Overview

Hit these specs: Basic at 100% ATK, Skill ramping to 360% +100% DMG per stack (max 2), Ult at 1000%, Talent 200% at Lv10. A4 Hero of Justice hands you +1 Charge on startup; A2 bumps team SP cap to 7. Endgame? Aim for HP 2700+, DEF 900+, ATK 2800+, CRIT Rate 80-100%, CRIT DMG 110+%.

Main stats lock in: Body CRIT Rate, Feet or Rope ATK%, Sphere Quantum DMG Boost. Subs prioritize CRIT Rate/DMG (100%/120%+ is gold ★★★), then ATK% (★★). Feet ATK% at +43% crushes SPD needs. Eidolons shine—E1 (34.1% DPS), E2 (15.6% Quantum RES shred), E4 (+150% Ult DMG, 9.6%), E6 (+1 SP/Charge per stack +20% DEF ignore, 21-50%).

Bonus traces seal it: Projection Magecraft (+2 max SP), Guardian (+120% CRIT DMG at 4+ SP), Hero of Justice (+1 Charge).

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Budget Relic Sets Guide

Genius of Brilliant Stars relic set in Honkai Star Rail

Go all-in on 4pc Genius of Brilliant Stars ★★★★★—delivers 100-106.2% DPS. 2pc nets +10% Quantum DMG; 4pc ignores 10% of Quantum-weak DEF. Solid alt? Pioneer Diver ★★★★☆. Or Scholar Lost ★★★☆☆ at 99.8% DPS: 2pc +8% CRIT Rate, 4pc +20% Skill/Ult and +25% next Skill after Ult.

Planars: Tengoku Livestream ★★★★★ for CRIT DMG on 3+ SP/turn. Rutilant Arena ★★★★☆ hits 100% DPS (+8% CRIT Rate +20% Basic/Skill at ≥70% CRIT Rate). Inert Salsotto at 97.5% (+8% CRIT Rate +15% Ult/FUA at ≥50%). Farm Genius hard for Anomaly Quantum-weak enemies; 2pc hybrids dip to 97.1%. Quantum DMG Sphere? Non-negotiable. Skip SPD/ERR—ATK% rolls worth about 0.8 CRIT DMG each. (My take: Genius is your Anomaly ticket—data backs it.)

Relic Stat Priorities and Substats

Recommended relic main stats and substats guide for Honkai Star Rail

Main stats first: Body CRIT Rate > DMG; Feet ATK%; Rope ATK%; Sphere Quantum DMG. Chase 100% CRIT Rate, 120%+ CRIT DMG, 2600-2800+ ATK, base SPD.

Subs? CRIT Rate/DMG > ATK%. Cap Rate early—A6 Guardian juices DMG after.

  1. Roll CRIT Rate 80-100% on Body/planars.

  2. Pile ATK% to 2600+ via Feet/Rope/subs.

  3. Dodge SPD; +43% ATK% Feet owns it.

Ever wonder why no SPD? She generates her own rhythm.

Top 4★ Light Cones for Archer

Swordplay 4★ light cone for Honkai Star Rail Archer

Swordplay S5 leads at 97.5% DPS: +16% DMG per hit (max 5 stacks) on Skill spam. See You at the End S5 close behind (96.8%; S1 91.9%): +40% CRIT DMG +40% Skill/FUA (BP +24% each). In the Night S1 at 93.8%: +30% CRIT Rate +10% DMG per 10 SPD>100 (max 6) +20% Ult CRIT DMG.

Alts like Cruising Stellar Sea S5 (100%, Herta shop: +16% CRIT Rate <50% HP +40% ATK post-kill) or Worrisome Blissful (+30% CRIT Rate +50% FUA DMG).

  1. Swordplay S5 (97.5%)—superimpose it.

  2. Pair with Genius for Skill/FUA synergy.
    Vs. her sig Hell Where Ideals Burn S1 (112.2%), these hit 96-97.5%. Budget kings.

Trace and Skill Priority

Combat priority: Skill/Ult ★★★★★, Talent ★★★★☆, Basic ★☆☆☆☆. Majors: Projection Magecraft > Guardian > Hero of Justice.

Materials grind: Meteoric Bullet x15, Extinguished x41, Expiration x72, Glimmering x56, Countertemporal x139, Squirming x58, Guardian's Lament x12, Tracks x8, 3M Credits. Ascension: Extinguished/Glimmering/Squirming x15 each, Darkveil Moonlight x65, 308K Credits.

  1. Max Skill/Ult (360%/1000%).

  2. Talent for FUA/SP gen.

  3. Bonuses: +2 SP cap, +120% CRIT DMG at 4+ SP.

Solo Rotation and Playstyle

Archer solo rotation screenshot in Honkai Star Rail Anomaly

Spam Skill into Circuit Connection—DMG ramps over 5x. Ult for +2 Charges. Basic as filler, no SP overcap. Talent FUAs refund +1 SP. SP math: 2 per Skill; +1 from Talent; A2 +2 cap; E1 +2 after 3 Skills (up to 10/turn).

Knight II breakdown:

  1. Technique (+1 Charge, +22.4% Quantum DMG, +18% ATK, +6.7% CRIT Rate).

  2. Skill enter/spam 3-5x.

  3. Ult burst; trigger ally FUAs.

  4. Basic till SP full; exit at 0 SP or win.

Pure single-target DPS. Manage those Interference delays—patience pays.

F2P Teams for Anomaly

F2P team with Archer in Honkai Star Rail

Archer + Trailblazer (Ice/Remembrance) + Hanya + Lynx (SP/advance/sustain). Or Archer + Sparkle + Cipher/SW + Gallagher (SP+ heals via BA-Ult-EBA +2 SP).

Mono Quantum: Archer + Sparkle (A6 +45% ATK with 3 Quantum) + Cipher/SW/Tribbie + Gallagher.

  1. Sparkle dumps 3+ Skills/turn.

  2. Trailblazer buffs; Lynx/Gallagher sustains.

  3. Allies at 160+ SPD for advance/FUA.

Budget Knight II clears. Remembrance buffs clutch.

Eidolon Impacts and Materials Summary

E0 gets it done; E1/E2 add 55%, E6 pushes 129-184% cumulative. Prioritize E1 (SP), E2 (RES shred), E4 (Ult), E6. Farm traces on Skill/Ult; hit weekly bosses.

FAQ

Can Archer solo Anomaly Arbitration early game?
Yes, E0 Genius + Swordplay clears Knight II ≤4 cycles via SP-hoarding/FUAs.

What are the best budget relics for Archer?
4pc Genius (★★★★★, 106.2% DPS) > Rutilant Arena (100%); no SPD.

Which 4★ Light Cones work best for Quantum Hunt Archer?
Swordplay S5 (97.5%), See You S5 (96.8%), In the Night S1 (93.8%); CRIT/DMG for Skill spam.

How to build F2P Archer as solo carry?
100% CRIT Rate, 2600+ ATK, ATK% Feet; Sparkle/Gallagher teams; Skill/Ult traces first.

What substats to prioritize on Archer relics?
CRIT Rate/DMG > ATK%; 100% Rate cap, no SPD.

Best rotation for Archer Anomaly clears?

  1. Technique/Skill spam Circuit. 2. Ult +2 Charges. 3. Allies FUAs. 4. Basic filler.


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