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Energy Recharge Guide: 120-250% ER Requirements by Role

Quick Answer: Meet Energy Recharge requirements first through weapon substats and artifact substats, then use ER% Sands only if needed. Once ER thresholds are satisfied (typically 120-250% depending on character role), prioritize CRIT Rate, CRIT DMG, and ATK%/HP% for maximum damage output while maintaining consistent Burst uptime.

Here's the thing about Genshin builds that drives me crazy – I see players constantly overthinking Energy Recharge. They'll stack ER to 300% on characters who only need 180%, then wonder why their damage feels underwhelming. Building characters properly means finding that sweet spot where your Bursts are ready when you need them, but you're not sacrificing the stats that actually make those Bursts hit hard.

Understanding Energy Recharge Fundamentals in Genshin Impact

Energy Recharge amplifies energy gained from absorbing elemental particles and orbs. Pretty straightforward concept, but the math behind it? That's where things get interesting.

All characters start with 100% ER base rate. At 200% ER, you're gaining double energy from each particle – which sounds amazing until you realize you might've just traded away 50% CRIT DMG for energy you didn't actually need. Energy costs range from 40-80 for Elemental Bursts, and here's what really matters: characters whose primary contribution comes from Bursts need consistent energy management, while others can get away with much less.

Energy gain values at 100% base ER:

Chart displaying energy gain values for elemental particles in Genshin Impact

  • Element-specific particle (on-field, same element): 2.7 energy

  • Element-specific particle (off-field, same element): 2.4 energy

  • Element-specific particle (different element): 0.9 energy on-field, 0.8 off-field

  • Generic particles: 1.8 energy on-field, 1.6 off-field

See that massive difference? Matching particle elements to character elements gives you three times more energy. This is why battery strategies work so well – and why I always tell people to think about team synergy before individual builds.

Some characters get lucky with ER ascension stats: Raiden Shogun, Mona, Venti (32.0% ER at level 90), Bennett, Kaeya, Yun Jin (26.8% ER at level 90). If you're maining any of these, you've already got a head start on energy management.

The Build Ordering Framework: ER Without DPS Loss

This is where most guides get it wrong. They'll tell you to balance ER and damage stats, but that's not how optimization works. There's a strict hierarchy here, and following it will save you months of artifact farming frustration.

Build ordering process:

  1. Determine character-specific ER needs based on Burst cost and team composition

  2. Meet ER requirements through weapon substats and artifact substats when possible

  3. Use ER% Sands only if substats and weapon can't provide sufficient ER

  4. Once ER threshold is met, prioritize CRIT Rate, CRIT DMG, and ATK%/HP%

General ER guidelines by role:

  • Low-cost Burst characters (40-60 energy): 120-140% ER

  • High-cost Burst characters (80 energy): 160-200% ER

  • Off-field sub-DPS characters: 180-220% ER

  • Support/Battery role characters: 200%+ ER

Here's the kicker – over-investing in ER beyond your rotation requirements is just wasted potential. I've tested this extensively, and once you hit consistent Burst uptime, additional ER provides diminishing returns compared to offensive stats. It's not even close.

Character-Specific ER Requirements Guide

DPS Characters (60-140% ER Range)

Main DPS characters have it easy when it comes to ER. Extended field time means they're catching particles directly, which is the most efficient energy gain possible. Venti's an outlier here – he needs 160-180% ER for consistent crowd control, but that's because his Burst is his entire kit.

Sub-DPS Characters (140-180% ER Range)

Let's talk about Yelan, because she's a perfect example of how team composition completely changes ER math:

Yelan ER requirements (1 Skill use per Burst):

Yelan energy recharge requirements guide for different team compositions

  • Solo Hydro (no battery): 260-270% ER

  • Solo Hydro with Favonius Warbow: 210-220% ER

  • Duo Hydro (with Xingqiu/Ayato): 170-180% ER

  • Duo Hydro with Favonius Warbow: 150-155% ER

  • With Raiden Shogun battery: approximately 160% ER

Using her Skill twice per rotation drops requirements by 80-90% ER, but extends rotation time. Sometimes that trade-off is worth it, sometimes it isn't – depends on your team's overall DPS cycle.

Support Characters (180-250% ER Range)

Support characters often need the highest ER investment, and for good reason. Characters like Bennett, Diona, and Shenhe provide immense value through their Bursts – if they can't use their Burst every rotation, your entire team performance tanks. No exceptions.

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Artifact Strategy: Mainstat vs Substat Distribution

This is where the rubber meets the road. Choosing between ER% Sands and offensive Sands can make or break your build.

Use ER% Sands when:

  • Character ER requirement exceeds 160-180%

  • You're not using an ER weapon

  • You can't reach required ER through substats alone

  • Character lacks dedicated same-element battery

Use offensive Sands when:

  • ER needs are met through weapon and substats

  • Character has reliable battery support

  • Team composition provides sufficient energy generation

ER% Sands provides up to 51.8% ER at level 20 for 5-star artifacts. The probability of getting ER main stat on Sands is only 10.00% – significantly rarer than HP% (26.68%), ATK% (26.66%), or DEF% (26.66%). This rarity actually works in your favor when you need it, but against you when you're trying to avoid it.

5-star artifact substat roll values:

Genshin Impact artifact interface showing substat roll values

  • CRIT Rate%: 2.72 / 3.11 / 3.50 / 3.89

  • CRIT DMG%: 5.44 / 6.22 / 6.99 / 7.77

  • ER%: 4.53 / 5.18 / 5.83 / 6.48

  • ATK%: 4.08 / 4.66 / 5.25 / 5.83

Emblem of Severed Fate bonuses:

Emblem of Severed Fate artifact set bonuses in Genshin Impact

  • 2-Piece: Energy Recharge +20%

  • 4-Piece: Increases Elemental Burst DMG by 25% of Energy Recharge (maximum 75% bonus at 300% ER)

This set is absolutely broken for Burst-reliant characters. I'm talking Xiangling, Xingqiu, Yelan, Raiden Shogun – it's best-in-slot for so many characters that the Emblem domain should probably be your second home.

Weapon Selection for Optimal ER Balance

Favonius weapons are criminally underrated. The passive generates 3 generic particles on CRIT hits, providing flat energy to your entire team – not just the wielder.

Favonius weapon passive (Windfall):

  • CRIT hits have 60-100% chance to generate particles

  • Cooldown: 12s at R1, 6s at R5

  • Requires 30-50% CRIT Rate for reliable triggering

The beauty of Favonius weapons is they solve team energy problems while still contributing to damage through their particle generation. You're essentially getting a support effect for free.

Notable 5-star ER weapons:

  • Engulfing Lightning: High ER with ER-to-ATK conversion (Raiden's signature for a reason)

  • Elegy for the End: ER with team-wide EM and ATK buffs

  • Skyward series: ER with various offensive and utility passives

Sacrificial weapon passive (Composed):

  • 40-80% chance to reset Elemental Skill cooldown after damage

  • Cooldown: 30-16s depending on refinement

  • Excellent for characters like Xingqiu or C1+ Yelan

For Yelan specifically, Sacrificial Bow (R3+) can reduce solo ER needs from approximately 260% to 175%. That's a massive difference that opens up entirely different build paths.

Team Composition Impact on ER Needs

Battery characters are game-changers. They generate elemental particles to funnel energy to teammates, dramatically reducing receiver ER requirements. Same-element batteries provide maximum efficiency due to that 3x energy bonus I mentioned earlier.

Premier battery characters:

Key battery characters in Genshin Impact including Raiden Shogun, Fischl, Bennett, and Diona

  • Raiden Shogun: Provides flat energy to entire team through Burst

  • Fischl: Consistent Electro particle generation via Oz

  • Bennett: Excellent Pyro battery for Xiangling

  • Diona: Strong Cryo particle generation, especially with Sacrificial Bow

Funneling process:

  1. Use battery character's Elemental Skill

  2. Immediately swap to energy-hungry character

  3. Catch particles on-field for maximum energy gain

  4. Repeat as needed throughout rotation

This technique forms the foundation of teams like National (Bennett, Xiangling, Xingqiu), where Bennett funnels Pyro particles to Xiangling for consistent Burst uptime. It's elegant in its simplicity.

Advanced Energy Management Techniques

Let's get into the nitty-gritty numbers that separate good players from great ones.

Character particle generation examples:

  • Xingqiu (Skill): 5 Hydro particles

  • Bennett (Press Skill): 2.25 Pyro particles

  • Sucrose (Skill): 4 Anemo particles

  • Raiden Shogun (Coordinated Attack): 0.5 Electro particles (0.9s cooldown)

  • Fischl (Oz Attack): 0.67 Electro particles

Some characters have talents or constellations that directly interact with ER – and these can completely change your build priorities:

  • Raiden Shogun: Gains 0.6% Energy restoration and 0.4% Electro DMG per 1% ER above 100%

  • Mona: Increases Hydro DMG by 20% of ER rate

  • Kujou Sara: Restores 1.2 Energy to party per 100% ER when skill hits

Common ER Building Mistakes to Avoid

The biggest mistake I see? Over-building ER far beyond rotation requirements. You're essentially throwing away CRIT Rate, CRIT DMG, or ATK%/HP% for energy you'll never use. Test your rotations or use calculators to determine minimum required ER rather than just stacking energy stats indefinitely.

Another common error involves neglecting ER on Burst-reliant supports while assuming their only function is skill usage. Wrong. If your support characters can't use their Burst every rotation, your entire team performance suffers. Period.

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Tools and Calculators for ER Optimization

Genshin Optimizer (GO) is hands down the most comprehensive tool for creating optimal character builds. This web-based application generates builds from your existing artifact inventory while respecting ER constraints – it's like having a personal build consultant.

Genshin Optimizer web tool interface for character build optimization

GO optimization process:

  1. Scan and upload artifact inventory

  2. Set minimum ER requirement as constraint

  3. Choose damage target (e.g., average Burst damage)

  4. Generate optimal artifact combinations

The Energy Recharge Calculator provides precise ER requirements for specific team compositions and rotations. It accounts for teammates, weapons, enemy types, and exact skill sequences. No more guesswork.

The National Team exemplifies effective ER management through synergistic character selection. Bennett acts as Pyro battery for Xiangling, his low-cooldown skill generates consistent Pyro particles, immediate swapping to Xiangling funnels energy efficiently, and Xingqiu with Sacrificial Sword achieves self-sufficiency. It's beautiful teamwork.

The Yelan + Xingqiu core demonstrates powerful Hydro synergy that solves mutual energy problems. When paired together, Yelan's ER needs drop from 225%+ to approximately 160%. Both characters can use damage-oriented weapons and artifacts while providing massive single-target damage potential.

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FAQ

What's the optimal Energy Recharge percentage for most characters? DPS characters typically need 120-140% ER, sub-DPS characters require 160-200% ER, and support characters often need 180-250% ER. These ranges decrease significantly with proper battery support – which is why team building matters so much.

Should I use ER sands or ATK sands for better DPS? Use ER Sands when you need more than 160-180% ER and can't meet requirements through weapon/substats. Switch to ATK Sands once ER needs are satisfied through other sources. Simple as that.

How do I calculate my character's ER requirements? Use tools like Energy Recharge Calculator or Genshin Optimizer. Input your team composition, rotation sequence, and weapon choices for precise values that account for battery effects and particle generation rates. Don't guess – calculate.

Which artifacts provide the best ER to damage ratio? Emblem of Severed Fate offers optimal ER to damage conversion, providing 20% ER and converting up to 75% of ER into Burst damage. Works exceptionally well for Xiangling, Xingqiu, Yelan, and Raiden Shogun. It's almost unfair how good this set is.

How does team composition affect ER requirements? Same-element batteries can reduce ER requirements by 50-100%, while Raiden Shogun provides universal energy support. Solo element characters require significantly higher ER investment compared to duo element teams. Team synergy isn't just nice to have – it's essential.

What weapons help with Energy Recharge without losing damage? Favonius weapons provide team energy while maintaining damage through particle generation. Premium options include Engulfing Lightning, Elegy for the End, and Skyward series. The Catch serves as an excellent free option for polearm users – seriously, if you haven't R5'd The Catch yet, what are you waiting for?


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