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Arena Breakout Deke Vinson Guide: Refresh Times & Flips 2025

Deke Vinson is Arena Breakout Infinite's most profitable vendor for item flipping. Inventory refreshes every 2-6 hours depending on server conditions. His 10 Covert Ops missions reward 2000-37500 XP and 7500-90000 Koen total, completable in 8-10 hours. Top flip opportunities: Tier 4 armor (34k buy, 56k sell), weapon cases (120k buy, 200k sell), thermal sights (50k buy, 150k sell). Use the Search function to buy below 80% market value and list with 15-20% markup for 40%+ profit margins.

Who Is Deke Vinson?

Deke Vinson is a specialized vendor offering diverse items from ammunition to high-tier armor. Unlike standard vendors focusing on single categories, he's central to efficient Koen farming.

Unlock Requirements:

  • Reach level 3 (4-6 hours standard gameplay)

  • Complete initial tutorial sequences

  • Access 10 missions: Militant Money, Pacifist, A Little Trouble, Exploration, Treasure Hunter, Collecting Gunpowder, Valley Patrol, Getting Rich Quietly, Examine Outpost, A Folder

For maximum trading potential, Arena Breakout Bonds recharge through BitTopup provides secure, fast transactions with competitive pricing—never miss profitable inventory windows.

Why He Matters

Deke's inventory spans multiple value tiers, creating arbitrage opportunities unavailable elsewhere. Refresh cycle: 2-6 hours (6 hours most common). Daily reset: 10 PM PST. Players aligning gameplay with post-reset periods get first access before competition drives prices to equilibrium.

Secret Refresh Pattern

Exact Timer Mechanics

Variable refresh: 2-6 hours based on server load. 6-hour standard is most reliable. 2-hour rapid refreshes occur during peak periods or events.

Optimal check times (PST): 4 AM, 10 AM, 4 PM, 10 PM—captures ~85% of profitable stock.

Arena Breakout Deke Vinson inventory refresh timer chart

Refresh completely replaces inventory. High-value items may not return for 24-48 hours. Immediate purchase decisions critical.

Loyalty Impact

Loyalty doesn't alter refresh timing but unlocks restricted inventory tiers. Higher loyalty = more profitable items available.

Progression: Transaction volume + mission completion. Cumulative spending unlocks improved pricing and exclusive stock.

Pro tip: Maintain loyalty through consistent small purchases vs. sporadic large ones. Preserves capital for high-margin flips.

Real-Time Tracking

Methods:

  • Spreadsheet: timestamp, items, purchase prices, market values

  • Search function: compare prices before buying

  • Manual timers: 6-hour smartphone alarms from last refresh

Items below 80% market value = immediate flip candidates.

Loyalty System

Progression

No explicit tier displays. Benefits: expanded inventory + marginally better pricing on high-value items.

Early stage: Basic ammo, common armor, standard medical supplies
Mid stage: Weapon attachments, specialized ammo, higher-tier armor
Max loyalty: Thermal optics, advanced weapons, rare modifications

Transaction frequency > individual purchase size. Ten 5k purchases build loyalty faster than one 50k purchase.

Fastest Methods

  1. Mission completion: All 10 missions build loyalty + generate trading capital

  2. Regular small purchases: Buy 120 M855 bullets (21k) every refresh—resells for 57k (171% ROI)

  3. Avoid gaps: One transaction per 48 hours maintains premium stock access

Top Profitable Items

Arena Breakout Deke Vinson top profitable items comparison

Tier S: Premium Margins

Weapon cases: 120k buy → 200k sell = 80k profit (67% ROI). Appears once every 3-4 cycles at max loyalty.

Thermal sights: 50k buy → 150k sell = 100k profit (200% ROI). Resells in 2-4 hours.

M110 rifles: 34k buy → 112k sell = 78k profit (229% ROI). Higher loyalty required.

Tier A: Consistent Returns

Tier 4 armor: 34k buy → 56k sell = 22k profit (65% ROI). Sells in 6-8 hours.

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Medical kits: 15-20k buy → 25-35k sell = 40-75% returns. Sells within 12 hours.

Weapon mods (grips, stocks, suppressors): 8-15k buy → 12-21k sell = 25-40% margins. Low capital requirement.

Tier B: Volume-Based

M855 ammo (120 bullets): 21k buy → 57k sell = 36k profit (171% ROI). Requires 24-48 hours to sell.

Common armor/backpacks: 15-25% margins, rapid turnover. Capital preservation when no premium items appear.

Basic weapons: 10-20k buy → 15-28k sell = 5-8k profit. Entry-level flipping.

Price Strategy

Profit Calculations

  • Weapon cases: 80k profit per unit

  • Thermal sights: 100k profit from 50k investment

  • M110 rifles: 78k profit from 34k cost

  • Tier 4 armor: 22k profit from 34k investment

  • M855 ammo: 36k profit from 21k purchase

Universal rule: Buy below 80% market value, list at 15-20% markup.

Market Timing

Buying: Immediately after refresh, especially post-10 PM PST reset. Set alarms for 10:05 PM PST.

Selling:

  • Premium items (thermal sights, weapon cases): List immediately at full market value

  • Mid-tier: 5-10% discount for faster sales

  • Consumables: List Friday-Sunday for 10-15% premiums

Capital Requirements

Entry (50k Koen): 2-3 mid-tier items per cycle = 15-30k profit. Reach 100k in 5-7 days.

Intermediate (150-250k): One weapon case or two thermal sights per cycle = 100-150k daily profit.

Advanced (500k+): Portfolio approach across all tiers = 200-300k daily profit with 8-10 simultaneous listings.

Advanced Techniques

Stock Prediction

Weapon cases: Appear every 72-96 hours at max loyalty, typically post-daily reset.

Thermal sights: Clustering behavior—second sight often appears within 2-3 cycles after first.

Ammo/common gear: Increased availability 4-10 PM PST during high player activity.

Bulk Buying

Two weapon cases simultaneously: 240k investment = 160k profit (doubles single-unit returns).

Max M855 stacks (3-5 per refresh): 105-175k investment = 108-180k profit. Requires 24-48 hour patience.

Diversified approach: Split 150k across weapon cases, thermal sights, Tier 4 armor vs. all in one category.

Storage Management

Prioritize compact high-value items. One thermal sight (2 slots) = 100k profit vs. one armor set (6 slots) = 22k profit.

List immediately after purchase to free storage for next cycle.

Storage expansion (20→30 slots): ~100k cost, recovers in 48-72 hours via 50-100k extra daily profit.

Common Mistakes

Mistake #1: Flipping Everything Below Market Value

Low-demand items create dead inventory. A 30k weapon selling for 35k market value seems profitable, but 7 days to sell = 714 Koen daily return vs. 10-20k from faster items.

Focus on 12-24 hour sale completion: thermal sights, Tier 4 armor, M855 ammo, weapon cases.

Mistake #2: Believing Random Refreshes

Document 10-15 consecutive refresh timestamps to identify your server's pattern (2-hour, 4-hour, or 6-hour).

Daily reset at 10 PM PST is fixed—reliable anchor point for planning.

Mistake #3: Expecting Loyalty Price Discounts

Loyalty expands inventory access, not pricing. Tier 4 armor costs 34k regardless of loyalty—difference is whether it appears at all.

Value = premium item access (thermal sights, weapon cases, M110s unavailable to low-loyalty traders).

Deke vs. Other Vendors

Comparative Advantage

Deke: Inventory diversity across all categories. One-stop shop for diversified flipping.

Specialized vendors: Sometimes 5-10% cheaper on category-specific items, but less convenient.

Unique value: Mission system generates 2k-37.5k XP and 7.5k-90k Koen total—parallel income stream.

When to Use Each

Deke: Primary vendor for general trading and capital building.

Specialized vendors: Bulk purchases of specific categories (e.g., Gunsmith for weapon mods).

Arbitrage: Monitor all vendors for price discrepancies—buy from Deke, sell to Gunsmith or vice versa.

Mission Guide

Arena Breakout Farm Valley mission map

High-Value Missions

Treasure Hunter: 37,500 XP + 90k Koen. Loot 100k worth in Covert Ops. Target Farm Motel, Valley Office. 2-3 raids with proper routes.

Exploration: 12,500 XP + 30k Koen. Visit Motel/Stables in Farm + loot 50k worth. Pairs with Treasure Hunter.

Combat Missions

A Little Trouble: 6,250 XP + 12.5k Koen. Eliminate 5 enemies + deliver armor below 25 durability. Farm Grain Trade Center for dense spawns. 10-15 minutes.

Stealth Missions

Pacifist: 2,000 XP + 7.5k Koen. Reach Grain Trade Center without eliminating militants. Use peripheral routes during patrol transitions. 15-20 minutes.

Getting Rich Quietly: 8,250 XP + 15k Koen. Loot 10k from Valley. Hit Office at Port while avoiding combat.

Collection Missions

Collecting Gunpowder: 6,250 XP + 12.5k Koen. Gather 1x Gunpowder from Farm Motel basement + deliver 2x Red Gunpowder. Check Deke's inventory for Red Gunpowder before starting.

A Folder: 4,125 XP + 7.5k Koen. Gather intel from Office at Port in Valley + extract.

Reconnaissance Missions

Valley Patrol: 3,750 XP + 7.5k Koen. Inventory supply houses east, west, south of Valley Village. Mark locations before raid.

Examine Outpost: 6,875 XP + 12.5k Koen. Examine outpost near RV Camp + Supply Camp. 20-25 minute raid.

Entry Mission

Militant Money: 2,000 XP + 7.5k Koen. Extract from Farm with any equipment item. Easiest mission—combine with Pacifist or Exploration for efficiency.

FAQ

What time does Deke refresh inventory?
Every 2-6 hours (6 hours most common). Daily reset: 10 PM PST. Set 6-hour timers from last observed refresh.

How do I unlock Deke Vinson?
Reach level 3 (4-6 hours gameplay through Farm/Valley maps).

Most profitable items?
Weapon cases (120k→200k), thermal sights (50k→150k), M110 rifles (34k→112k). Tier 4 armor (34k→56k) and M855 ammo (21k→57k) for faster turnover.

Starting capital needed?
50k Koen for entry-level (15-30k profit per cycle). Scale to 150-250k for premium items (100-150k daily profit).

Hidden items at higher loyalty?
Yes—thermal sights, weapon cases, M110s don't appear at low loyalty. Loyalty unlocks access, doesn't reduce prices.

Best checking strategy?
6-hour interval timers + prioritize 10 PM PST reset checks. Use Search function to compare prices. Buy only below 80% market value.


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