Shiyu Defense Critical Node 7 (Nov 7-21, 2025) offers 720 Polychrome through F2P teams that skip Ellen. Ice/Ether DMG buffs (+15%), enhanced Defensive Assist (+100% Daze), and optimized Billy/Anby/Soukaku + Corin/Ben/Nicole rotations enable sub-90s clears against Miasma Ravager Avarus and Ionized Thanatos via stun exploitation and shield breaks.
Understanding Critical Node 7 Mechanics
Node 7 grants Agent Ice/Ether DMG +15%, plus +50% CRIT DMG vs Stunned enemies—massive for budget teams. Ether Veil adds +40% CRIT DMG, Sheer DMG gets +20%, Stun specialists gain +15% Daze.
Key mechanic: Defensive Assists receive +100% Daze and +150% Assist Follow-Up DMG. Chain Attacks grant +1 Assist Point. Elite shields = 30% max HP, Boss shields = 15% max HP. Weakness attacks on shields deal +100% DMG and clear anomalies for Ice/Ether.
Time requirement: defeat all enemies with >180s remaining for top rewards. 90s clears demand understanding wave structures and vulnerability windows.
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Boss Patterns and Phase Transitions
Miasma Ravager Avarus: Rolling attack requires exactly 3 Defensive Assists to interrupt. Transforms invulnerable phase into Daze-building opportunity.
Sacrifice Heretic Jester: Flying Blade Frenzy telegraphs high damage—Defensive Assist interrupts, forcing Weakened state that extends stun duration.
Ionized Thanatos: 3-hit combo's third strike requires Defensive Assist parry, not dodge. Missing this costs 15-20s waiting for next window.
Ionized Farbauti: Charged stomp demands dodge timing, not parry—creates rhythm variation separating 90s from 120s clears.
Stun Gauge Thresholds
Enhanced Daze (+15% for Stun specialists) compresses stun gauge filling by ~30%. Anby achieves stun in 8-10 rotations vs typical 12-14.
First stun: 15-20s with optimized rotations. +100% Defensive Assist Daze = 2x standard value, halving posture break time.
Second stun: 60-70s when ultimates sync with Daze accumulation. +1 Assist Point from Chain Attacks enables back-to-back bursts. Missing both windows costs 20-30s.
Attribute Weakness Exploitation
Ice/Ether DMG +15% benefits Soukaku directly. Second-half Ionized enemies show reduced Physical/Fire resistance, expanding F2P options.
Shield breaks amplify attribute importance—weakness attacks deal +100% DMG. Proper attribute clears Elite shields in 4-6 attacks vs 10-12 neutral. 5s differential per shield compounds across encounters.
Ether Veil (+40% CRIT DMG) stacks multiplicatively with +50% vs Stunned = 90% total CRIT DMG amplification during burst windows.
Optimal F2P Teams Without Ellen

First-half: Billy/Anby/Soukaku + Sumoboo Bangboo. Billy's Physical DPS handles Guardian MK II, Soukaku provides Ice coverage + ATK buffs, Anby exploits +15% Daze and +100% Defensive Assist mechanics.
Second-half: Corin/Ben/Nicole + Bagboo Bangboo. Corin's Electric burst syncs with Ben's shields and Nicole's debuffs. Addresses Thanatos's 3-hit combo through Ben's mechanics while maintaining non-stun DPS.
Core Roles
F2P teams need: 1 DPS, 1 Stunner, 1 Support. DPS (Billy/Corin) focuses damage scaling. Stunner (Anby) prioritizes Daze for enhanced mechanics. Support (Soukaku/Nicole) provides buffs/debuffs.
Billy: Ranged Physical DPS with consistent output, no animation lock for rapid Defensive Assists.
Corin: Melee Electric burst DPS, concentrated damage in stun windows, requires precise positioning.
Anby: Stun specialty = +15% Daze buff. Defensive Assist timing aligns with boss patterns (Avarus roll, Thanatos combo).
Soukaku: Ice damage + ATK buffs. Nicole: DEF reduction debuffs (15-20% team damage amp).
Team 1: Billy + Anby + Soukaku
Handles first-half via Billy's Physical vs Heavy Gunner/Guardian MK II. Soukaku's Ice clears Scout Jaegers + buffs Billy's burst. Anby builds universal Daze.
Rotation: Anby Defensive Assist groups Wave 1 Scouts. Billy follows with skills during group. Soukaku applies Ice + charges ultimate. Wave 2 Heavy Gunner requires dodge for floor bombs—Anby parries create safe DPS. Wave 3 Guardian MK II has unparriable laser—dodge timing required. Billy's range enables continuous damage. Soukaku ultimate at 15-20s syncs with first stun, amplifying Billy's CRIT DMG.
Team 2: Corin + Ben + Nicole
Second-half Ionized enemies favor Electric. Corin's burst aligns with +50% CRIT DMG vs Stunned. Ben shields absorb Farbauti stomps, maintaining Corin uptime. Nicole's DEF reduction amps Corin's burst.
Wave 1: Prioritize Cyrtoidea first to prevent support mechanics. Ben Defensive Assist groups for Corin AoE. Nicole debuffs during group.
Wave 2 Farbauti: 1.5s stomp windup. Ben shield absorbs, preventing Corin interrupt. Nicole ultimate at 40-50s provides DEF reduction for first stun.
Thanatos: 3-hit combo requires Defensive Assist parry on third strike. Ben's parry creates Weakened state, extending stun 3-4s. Corin ultimate syncs with extended window for max burst during +50% CRIT DMG.
Character Substitutions
Billy alternatives: Any Physical DPS works, +10-15s clear time due to kit differences.
Corin alternatives: Any Electric burst DPS—key is damage concentration in stun windows.
Anby: Irreplaceable in F2P for Stun specialty + +15% Daze buff synergy.
Soukaku: Any Ice support/ATK buffer works, though her kit is optimal.
Nicole: Other debuff supports viable, but standard banner accessibility + consistent uptime make her practical F2P choice.
Ben: Any defensive support absorbing Farbauti attacks without extended dodge animations.
90-Second Rotation Breakdown

0-15s: Aggressive Defensive Assist for Daze momentum. Anby deploys vs Scout Jaegers, 2 Defensive Assists to group + build Daze. Billy basic chains until group. Soukaku applies Ice, charges ultimate.
15-35s (First Stun): Anby's Daze triggers Heavy Gunner stun at 18-20s. Billy activates damage skills, exploiting +50% CRIT DMG. Soukaku ultimate at 22s provides ATK buffs for Billy's burst. Heavy Gunner falls at 30-32s.
35-60s (Mid-Fight): Energy management for Guardian MK II. Anby rebuilds Daze via basics + Defensive Assists, conserves ultimate. Billy maintains pressure, dodges laser at 45s. Soukaku reapplies buffs, builds energy.
First Stun Window: 15-35s
Heavy Gunner stun at 18-20s = 12s vulnerability. Billy's skill rotation prioritizes highest DPS abilities over energy-building.
Soukaku ultimate at 22s ensures max buff uptime during Billy's burst. ATK buff + +50% CRIT DMG = 2.5-3x non-stun damage.
Defensive Assist during stun extends duration via additional Daze. Anby parries during recovery animations add 2-3s, enabling full Billy rotations. Missing extensions loses 8-10s per phase.
Second Stun Window: 60-80s
Guardian MK II stun at 62-65s with proper Daze. Anby ultimate at 60s delivers concentrated Daze. Billy ultimate at 63s syncs with vulnerability + Soukaku buffs.
Chain Attack grants +1 Assist Point for back-to-back ultimates. Billy ultimate → Chain Attack → Anby Assist Follow-Up (+150% DMG) = 40-45% remaining HP in 8s.
Soukaku second ultimate at 72s provides final ATK buffs. Guardian falls at 78-82s with optimized sync. Desync or missed Chain Attack extends to 95-105s.
Finishing: 80-90s
Final 10s requires clean execution. Missed Defensive Assist or mistimed dodge breaks 90s. Billy basics finish HP while Anby maintains Defensive Assist readiness.
Preserve 30-40% energy on supports for faster second-half Wave 1, compounding time savings.
Second-half mirrors first-half timing: Nassellaria group 0-15s, Farbauti stun 15-35s, Thanatos burst 60-80s—same windows, different execution per attack patterns.
Character Build Priorities
Billy: 4pc Fanged Metal. Main stats: CRIT Rate (slot 4), Physical DMG (5), ATK% (6). Substats: CRIT Rate to 60-65%, then CRIT DMG + ATK%.

Anby: 4pc Shockstar Disco. Main stats: Impact% (5), Energy Regen (6). Impact% critical over CRIT stats. Energy Regen > CRIT for ultimate frequency.
Soukaku: 4pc Swing Jazz. Main stats: ATK% (4/5/6). Support scales from ATK → buff potency. Energy Regen substats increase ultimate uptime.
Budget W-Engines
Billy: Starlight Engine (A-rank)—CRIT Rate + ATK% scaling. Passive increases damage vs >50% HP enemies. Standard channel accessible.
Anby: Demara Battery Mark II (A-rank)—amplifies Daze + Energy Regen. Passive reduces skill cooldowns for more Defensive Assists. No F2P alternative matches synergy.
Soukaku: Precious Fossilized Core (A-rank) for team buffs, though any ATK% W-Engine delivers 80-90% performance. Prioritize Billy/Anby weapons first.
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Skill Investment Priority
Billy: Basic > Special > Ultimate > Dodge Counter. Basic = consistent DPS, Special = burst, Ultimate = situational, Dodge = minimal (ranged positioning).
Anby: Ultimate > Special > Basic > Dodge Counter. Ultimate = concentrated Daze for stuns, Special = Daze during cooldowns, Basic = filler.
Soukaku: Ultimate > Special > Basic. Ultimate = team buffs for Billy's stun damage, Special = buff uptime + energy.
Minimum Stats for 90s Clears
Billy: 60% CRIT Rate, 120% CRIT DMG, 2000 ATK. Ensures consistent CRITs during +50% CRIT DMG windows. Lower CRIT Rate = RNG dependency extending times.
Anby: 180% Energy Regen, 140% Impact. <180% delays second ultimate past 60s, desynchronizing stun. <140% extends Daze accumulation past 20s first stun.
Soukaku: 1800 ATK, 160% Energy Regen. Buff potency scales from ATK. Can achieve 90s slightly below if Billy/Anby meet requirements.
Advanced Techniques
Perfect Assist Timing: Cancels enemy animations while applying +100% Daze. Input during 0.3s window before attack connects. Early = standard dodge without bonus, late = damage + interrupt.
Avarus Roll: Perfect Assist when visual roll begins (~0.5s before impact). 3 consecutive Perfect Assists interrupt roll, trigger stun 8-10s earlier = 90s vs 105s clears.
Thanatos Combo: Perfect Assist on third strike only. Dodge first two to preserve Assist Points. Window opens during overhead windup (0.4s before strike). Success = Weakened state, +3-4s stun extension.
Dodge Counter Windows
Dodge Counters provide I-frames for damage avoidance without repositioning.
Heavy Gunner Bombs: 1.2s danger zones. Dodge at 0.8s into telegraph = I-frames through explosion + counter-attack positioning.
Guardian Laser: 1.5s telegraph. Dodge at 1.2s = I-frames through beam + proximity maintained. Earlier dodge creates distance costing 2-3s repositioning.
Farbauti Stomp: Ground cracks 1.8s before impact. Dodge at 1.5s = I-frames + behind positioning for uninterrupted DPS. Alternative: Ben shield absorbs, preserving dodge.
Chain Attack Sequencing
Chain Attacks grant +1 Assist Point. Optimal: Billy ultimate → Anby Assist Follow-Up (+150% DMG) → Soukaku ultimate = 35-40% boss HP in 10s.
Time Chain Attacks during stun for +50% CRIT DMG multiplication. Billy ultimate at 63s during stun → Chain Attack with amplified damage. Assist Follow-Up inherits CRIT DMG buff, exceeding Billy ultimate by 20-30%.
Desynchronized Chain Attacks (outside stun) lose 40-50% effectiveness. Triggering during invulnerability or between stuns extends times 15-20s.
Ultimate Synchronization
Billy: Generates energy via basics (3%/hit), skills (8-12%/use). 100% by 60s requires: 2 skill rotations 0-30s, 1 rotation 30-45s, basics 45-60s.
Anby: Needs 180% Energy Regen minimum for 60s ultimate. Lower = 70-75s delay, desynchronizing Billy burst. Generation: Defensive Assists (15%), skills (10%), basics (2%). Pattern: 4 Defensive Assists + 2 skill rotations across 60s.
Soukaku: 22s and 72s timing needs 160% Energy Regen. Generation: skills (12%), basics (3%). Requires 3 skill rotations + filler basics. Delaying first ultimate past 25s loses ATK buff during Billy's first burst, reducing damage 15-20%.
Common Mistakes
Energy Starvation: Spamming damage skills 0-30s depletes points without building energy for 60s ultimate. Alternate damage skills with basic chains.
Assist Point Exhaustion: Overusing Defensive Assists 0-15s exhausts points before critical windows. Avarus roll at 25-30s needs 3 consecutive—depleted points can't interrupt, +12-15s extension.
Delayed Ultimates: Soukaku ultimate past optimal windows loses buff uptime during Billy burst. 22s must align with first stun—delays to 28-30s mean Billy's highest damage occurs unbuffed, -20-25% burst.
Mistimed Stuns
Triggering stun outside ultimate availability wastes +50% CRIT DMG. Aggressive Daze 45-55s triggers stun at 52-55s before Billy's 60s ultimate. Stun expires before burst, forcing rebuild = 110-120s clears.
Conservative Daze delays stun past ultimate. Avoiding Defensive Assists 50-60s fails stun until 68-70s after Billy ultimate energy decays. Forces ultimate outside stun, losing CRIT DMG multiplier.
Optimal: Maintain 70-80% stun gauge at 55s, precise trigger at 60-62s via controlled Defensive Assist. Syncs stun with ultimate for max +50% CRIT DMG window.
Attribute Resistance
Ignoring attribute matching loses 15-20% damage + shield break efficiency. +100% DMG to shields via weakness = attribute teams break Elite shields (30% max HP) in 4-6 attacks vs 10-12 neutral. 5s per shield compounds across Guardian/Thanatos.
Weakness attacks clear anomalies, preventing DoT interruptions. Ice/Ether weakness maintains clean DPS windows. Ignoring costs 3-5s per interrupt, accumulating to 15-20s total.
Overcommitting Attacks
Billy vs Guardian Laser: Continuing damage during 1.5s telegraph = interruption costing 4-6s recovery. Stop attacks at 1.0s into telegraph.
Corin vs Thanatos Combo: Melee range makes dodging third hit difficult without early repositioning. Pause damage at 0.8s into combo telegraph for clean Defensive Assist on third strike.
Soukaku Chasing: Chasing repositioning enemies wastes 2-3s per occurrence. Support role doesn't need constant damage—let enemies approach, maintain Defensive Assist positioning.
Ellen vs F2P Performance
Ellen's Ice-weak dominance: innate CRIT Rate scaling, Ice DMG amp, burst concentration. Ultimate delivers 250-300% more damage than Billy's, compressing 90s to 45-55s with comparable investment.
F2P bridges gap via execution + buff stacking. +50% CRIT DMG vs Stunned + +15% Ice/Ether + +150% Assist Follow-Up = multiplicative scaling elevating Billy to 60-70% Ellen output. With Perfect Assists + ultimate sync, F2P achieves 1.6-1.8x Ellen times (90s vs 50s).
Bridging the Gap
F2P compensates lower base damage through extended buff uptime + mechanics exploitation. Soukaku ATK buffs (+40-50%) amp Billy during stuns. Nicole DEF reduction (-20-25%) provides team-wide amp Ellen doesn't need.
+100% Defensive Assist Daze enables F2P stun frequency matching Ellen despite lower Daze/s. Anby's enhanced Defensive Assists build gauge at rates comparable to limited S-rank stunners.
Chain Attack optimization (+1 Assist Point): Billy ultimate → Chain Attack → Anby Follow-Up → Soukaku ultimate = 10s windows delivering 35-40% boss HP, approaching Ellen burst despite lower individual ability damage.
Skill Expression Requirements
F2P 90s demands near-perfect execution: 95%+ Perfect Assist accuracy, ±2s ultimate sync, zero telegraphed damage. Ellen achieves equivalent with 80-85% accuracy via higher base damage compensating errors.
Perfect Assist vs Avarus/Thanatos = highest skill expression. Missing one extends 8-12s. Ellen misses 1-2 and still clears 50-55s via raw damage.
Ultimate sync tolerances: F2P needs ±2s Billy ultimate/stun sync. Ellen maintains sub-60s with ±5s desync. Precision requirement creates skill ceiling separating 90s from 110-120s F2P attempts.
Resource Optimization
Billy/Anby = highest-value F2P investments. Billy's Physical extends beyond Node 7 into future Physical-weak cycles. Anby's Stun specialty ensures relevance across all Daze content. Drive Discs, W-Engines, skills provide returns across multiple cycles.
Soukaku value depends on roster—Ice DPS owners gain max value. Physical/Electric focus may prioritize alternatives. ATK buffs universal, but specialized supports like Nicole offer comparable amp for non-Ice.
Farming Priority
Drive Discs: 4pc Fanged Metal for Billy = 800-1000 stamina across 2-3 weeks. Main stats > substats—correct mains with acceptable subs outperform perfect subs with wrong mains.
Anby 4pc Shockstar: Similar stamina, but main stats (Impact% slot 5, Energy Regen 6) appear less frequently. Expect 3-4 weeks for minimum thresholds (180% Energy Regen, 140% Impact).
Skill Materials: Billy Basic/Special to 8, Anby Ultimate to 8, Soukaku Ultimate to 6. Costs ~2.5-3M Denny + 150-200 materials across 4-5 weeks daily farming.
Long-Term Value
F2P teams built for Node 7 maintain relevance via transferable mechanics. Perfect Assist timing, ultimate sync, stun exploitation apply universally regardless of enemy compositions. Execution investment = permanent skill development benefiting all future content.
Billy's Physical = viable in 40-50% future cycles (historical attribute distributions). Anby Stun specialty = 100% relevance in Daze content. Soukaku support = value in Ice compositions (25-30% future cycles).
720 Polychrome from Node 7 funds future acquisitions, creating progression loop where F2P clears generate resources for roster expansion. Consistent Shiyu clears accumulate 1440-2160 Polychrome/cycle (two Critical Nodes), enabling limited pulls every 2-3 cycles without spending.
Troubleshooting 90s Misses
Damage Audit: Billy should deal 8000-10000 damage/CRIT during stuns with minimum stats. Lower = insufficient CRIT Rate/DMG/ATK—review Drive Disc mains + W-Engine level before substats.
Anby Daze: First stun 18-22s, second 60-65s. Earlier = over-aggressive Defensive Assist depleting points. Later = insufficient Impact% or missed Defensive Assist opportunities.
Soukaku Buffs: 70-80% uptime covering Billy rotations. Lower = delayed ultimates or energy issues—verify 160% Energy Regen + review skill patterns.
Rotation Self-Assessment
Record attempts, review for: missed Perfect Assists, telegraphed damage taken, desynchronized ultimates, wasted skills during invulnerability. Each error costs 3-8s. 3-4 errors extend 90s to 110-120s.
Perfect Assist <90% accuracy = timing issues. Practice Defensive Assist inputs vs specific attacks in lower difficulty until muscle memory develops. Thanatos combo + Avarus roll = highest-value practice.
Ultimate sync errors = stuns without ultimate availability or ultimates outside stuns. Review energy generation, adjust skill timing to align ultimate availability with planned stun triggers at 20s and 65s.
Gear Verification
Billy: 60% CRIT Rate (slot 4 main + subs), 120% CRIT DMG (subs + W-Engine), 2000 ATK (slot 6 main + W-Engine). Missing any reduces damage 15-25%, extending proportionally.
Anby: 180% Energy Regen (slot 6 main + subs), 140% Impact (slot 5 main + subs). Lower delays ultimate + extends Daze accumulation, desynchronizing rotation.
Soukaku: 1800 ATK (mains + W-Engine), 160% Energy Regen (subs). Buff potency scales from ATK—insufficient reduces Billy buffed damage 10-15%, compounding across windows.
Practice Drills
Defensive Assist Timing: Practice Perfect Assists vs Avarus roll until 95%+ success. 0.3s window needs muscle memory via 20-30 reps. Transfer to Thanatos combo + other patterns.
Ultimate Sync: Practice energy rotations for Billy ultimate at exactly 60s across 10 attempts. ±2s consistency = sufficient mastery. Extend to Anby/Soukaku at 60s and 22/72s.
Full Rotation: Execute complete 90s rotations focusing on consistency over time. 5 consecutive clears with zero damage + 90%+ Perfect Assist = readiness for speed attempts. Gradually reduce times through optimization, not rushing.
FAQ
Can I clear without Billy or Corin?
Alternative Physical/Electric DPS work, +10-15s clear time due to kit differences. Core strategy—stun exploitation via enhanced Defensive Assist—remains viable with any DPS meeting minimums (60% CRIT Rate, 120% CRIT DMG, 2000 ATK). Billy/Corin optimal for F2P accessibility + kit synergy, not mandatory.
How much does RNG affect times?
Minimal (±3-5s) with proper execution. Enemy pattern variations create slight timing differences, but telegraphed attacks provide consistent Perfect Assist windows. 60%+ CRIT Rate ensures consistent stun damage, eliminating CRIT RNG. Energy generation deterministic based on skills, removing energy RNG. Primary variance = player execution, not random mechanics.
Is this viable for future cycles?
Core mechanics—Perfect Assist timing, ultimate sync, stun exploitation—transfer universally. Specific teams adjust per enemy attributes/resistances, but strategic framework applies. Billy/Anby maintain relevance in 40-50%/100% future cycles respectively (historical patterns). Execution skill investment = permanent value regardless of cycle requirements.
Where to get Polychrome efficiently?
Shiyu Defense = 720 Polychrome/Critical Node (1440-2160/full cycle). Daily missions, events, story generate additional F2P Polychrome. For accelerated progression: BitTopup offers secure, competitively-priced top-ups with instant delivery, excellent service, high ratings for Zenless Zone Zero resources. Strategic allocation toward Billy/Anby maximizes F2P efficiency.
Minimum investment for 90s?
Billy: Lv50, skills 8/8/6/4 (Basic/Special/Ultimate/Dodge), 4pc Fanged Metal correct mains, A-rank W-Engine Lv50.
Anby: Lv50, skills 6/6/8/4, 4pc Shockstar correct mains, A-rank W-Engine Lv50.
Soukaku: Lv45, skills 4/4/6, any ATK Drive Discs, W-Engine Lv40.
Total: 3-4 weeks focused farming, ~4-5M Denny.
Can I use this if I have Ellen?
F2P strategy functions independently of Ellen ownership, enabling Ellen deployment in alternative compositions or reserving for future cycles. Billy/Anby/Soukaku clears Node 7 efficiently enough to free Ellen for second-half or different content. Maximizes roster utilization across multiple Shiyu nodes simultaneously, optimizing total Polychrome/cycle.