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ZZZ 2.6 Idol Pull Guide: Exact Polychrome Calculations

Version 2.6 launches February 6, 2026, introducing Idol Agents Sunna, Aria, and Nangong Yu from Angels of Delusion faction. Guaranteeing a featured S-Rank requires 180 pulls (28,800 Polychromes) with 50/50 system at 90-pull hard pity. F2P players accumulate 8,000-12,000 Polychromes between versions through dailies, Shiyu Defense, and events.

ZZZ 2.6 Banner Mechanics

Version 2.6 launches February 6, 2026, 11:00 AM UTC+8. Phase 1 features Sunna (Physical Support) and Aria (Ether Anomaly). Phase 2 introduces Nangong Yu (Physical Stunner).

Master Tapes pull limited banners. Encrypted Tapes work only on Stable Channel. Exchange 160 Polychromes for 1 Master Tape in Signal Shop. For faster progress, Zenless Zone Zero Monochrome top up through BitTopup offers competitive rates with instant delivery.

Phase 1: February 6-27, 2026 (Sunna + Aria) Phase 2: February 27-March 20, 2026 (Nangong Yu)

Sunna applies Mesmerized Marks dealing 500% ATK damage, grants 50% CRIT DMG bonus for 12 seconds. Each phase runs ~21 days. Phases don't overlap—Phase 2 replaces Phase 1 entirely.

Currency Types

  • Master Tapes: Limited character banners only

  • Encrypted Tapes: Stable Channel only (Grace, Rina, Koleda, Nekomata, Soldier 11, Lycaon)

  • Polychromes: Convert to Master Tapes at 160:1

  • Monochrome: Convert to Polychromes at 1:1

Pity System

Hard pity: 90 pulls guarantees S-Rank (0.6% base rate, 1.6% on character banners) Soft pity: Starts pull 75-80, increases S-Rank probability until hard pity 50/50: First S-Rank has 50% chance for featured agent. Losing guarantees next S-Rank is featured.

Pity carries over between same banner types. 60 pulls on Sunna's banner transfer to Aria's banner, including 50/50 status.

Pull Calculator: Exact Numbers

Pity Thresholds

Chart of Zenless Zone Zero gacha pity thresholds including hard and soft pity

Hard pity: 90 pulls (14,400 Polychromes) Soft pity: 75-80 pulls (most S-Ranks drop here) Practical range: 75-85 pulls saves 800-2,400 Polychromes vs hard pity

Guarantee Scenarios

Zero pity, no guarantee: 180 pulls max (28,800 Polychromes) 45 pity, no guarantee: 135 pulls max (21,600 Polychromes) 50/50 guarantee active: 90 pulls max (14,400 Polychromes)

A-Rank guarantee every 10 pulls doesn't affect S-Rank pity.

50/50 Planning

Losing 50/50 gives standard S-Rank but activates guarantee for next S-Rank. Conservative planning: budget 180 pulls for certainty. Optimistic: 135 pulls (assuming soft pity + one loss).

Multiple targets: Sunna + Aria worst-case = 360 pulls (57,600 Polychromes)—exceeds typical F2P accumulation.

Pull Requirements by Scenario

  • Best case: 1-10 pulls (160-1,600 Polychromes)

  • Average (soft pity win): 75-80 pulls (12,000-12,800 Polychromes)

  • 50/50 loss to guarantee: 150-180 pulls (24,000-28,800 Polychromes)

  • Worst case: 180 pulls (28,800 Polychromes)

Check Signal Search history for current pity before calculating. For immediate resources, buy ZZZ Monochrome recharge online through BitTopup.

Zenless Zone Zero Signal Search interface showing pull history and pity counter

Polychrome Income Sources

F2P: 8,000-12,000 Polychromes per version. Version 2.5 provided ~110 total pulls.

Daily Commissions

60 Polychromes/day = 1,800/month (11.25 pulls) 42-day cycle = 2,520 Polychromes (15-16 pulls) 10-15 minutes daily. Missing 3 days = 180 Polychromes lost (1+ pull).

Shiyu Defense

1,440 Polychromes/month (720 per bi-weekly reset) 42-day cycle = 2,016 Polychromes (12-13 pulls) Floors 1-7 provide 80% of rewards. Focus consistent lower-floor clears over sporadic high-floor attempts.

Version Events

3,000-5,000 Polychromes per version through combat challenges, exploration, mini-games Login events: 300-500 Polychromes for 7-14 day logins

Story & Exploration

  • Main quests: 20-60 Polychromes/chapter

  • Side quests: 10-30 Polychromes each

  • Chests: 5-20 Polychromes by rarity

  • Achievements: Bronze 5, Silver 10, Gold 20 (200-400 per new zone)

  • Hollow Zero bounties: 160/week = 960 per cycle (6 pulls)

Monthly Card & Battle Pass

Monthly Card: ~3,000 Polychromes/month (19 pulls) - best value Battle Pass: 5-10 Master Tapes + Polychromes = 15-20 pulls at $10

Combined: 25-30 pulls per version cycle

Event Farming Routes

Priority Stages

Target highest difficulty clearable in <3 minutes. Mid-tier often gives 80% rewards at 40% time cost vs highest tier.

Exploration events: Systematic zone coverage beats random wandering Mini-games: Analyze reward-per-attempt ratios day 1, focus high-yield activities

Stamina Efficiency

Battery Charge: 50 Polychromes for first recovery, up to 8 daily Event stages: 20-40 stamina/run Calculate total stamina needed, divide by daily regen to determine participation days

Prioritize limited events over permanent content. Redirect all stamina to events during active periods.

Event Shop Priority

  1. Polychromes & Master Tapes (always first)

  2. Upgrade materials for current roster

  3. Cosmetics (lowest priority)

Speed Clear Teams

Analyze enemy weaknesses before finalizing teams. Physical-weak enemies favor Sunna/Nangong Yu. Ether-weak suits Aria.

Zenless Zone Zero Idol Agents Sunna, Aria, and Nangong Yu character artworks

Stun-focused teams excel in time-limited challenges. Pair stunners with burst DPS for daze windows.

Supports with team-wide buffs (Sunna's 50% CRIT DMG) amplify clear speeds more than individual DPS increases.

Daily/Weekly Routine

15-Minute Daily Checklist

Minutes 0-5: Daily Errands (60 Polychromes) - combat commissions first

Screenshot of Zenless Zone Zero daily commissions interface for Polychrome rewards

Minutes 5-10: Spend Battery Charge on priority content Minutes 10-15: Collect passive income, check Signal Shop, claim login rewards

Secures 60 daily Polychromes (1,800/month) + event progress. Captures 70% of daily value.

Hollow Zero Weekly

160 Polychromes/week for bounty completion Select bounties matching strongest teams Bank corruption before bosses for stat boosts

Inter-Knot Reputation

Level 20 unlocks Bangboo banner (80-Boopon pity) Daily commissions provide steady gains Focus milestone levels (20, 30, 40) over maximizing reputation

Commission Optimization

Memorize spawn points for preferred types Group geographically close commissions Material collection = fastest completion for time-constrained days

F2P vs Spender Budgets

Pure F2P

8,000-12,000 Polychromes/version = 50-75 pulls Version 2.5: ~110 total pulls Strategy: Target 2-3 priority agents/year, accumulate across versions

Monthly Card

$5 USD = ~3,000 Polychromes/month (18.75 pulls) $0.27/pull vs $1-2/pull direct purchases Adds 25-30 pulls to F2P accumulation per version

Battle Pass

$10 USD = 15-20 pulls $0.50-0.67/pull Free track: 3-5 pulls

BitTopup Value

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Common Mistakes

Pity Carryover Misconception

Pity DOES carry between same banner types. Limited character pity doesn't transfer to W-Engine banners (80-pull hard pity) or Stable Channel.

Verify pity in Signal Search history.

Wrong Tape Usage

Encrypted Tapes = Stable Channel only Master Tapes = Limited banners only Game prevents cross-usage, but verify before pulling.

Ignoring Soft Pity

Most S-Ranks drop at pulls 75-85. Stop pulling after S-Rank to preserve soft pity for next attempt.

Exception: Pulling multiple copies (Mindscape Cinema) of same agent.

Event Currency Timing

Convert to Polychromes/Master Tapes within 24 hours of securing shop items. Shops close days after events end—don't risk missing conversion.

Emergency Polychrome Sources

Unclaimed Achievements

200-500 Polychromes in forgotten rewards (1-3 pulls) Focus exploration, combat milestones, collection objectives Social achievements: friend interactions, co-op play

Unexplored Maps

Older zones: 5-20 Polychromes per chest Hollow Zero nodes reset with bounty cycles New players: thousands available through first-time zone rewards

Agent Stories

20-60 Polychromes per agent storyline Unlock at specific trust levels (increase via combat deployment + gifts)

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Saving Timeline

Version 2.5 to 2.6

Version 2.5: December 30, 2025 Version 2.6: February 6, 2026 5 weeks = 8,000-12,000 Polychromes (50-75 pulls)

Worst-case guarantee requires saving from Version 2.4 or earlier.

Pull Current Banners?

Skip if roster functional. Pull if current agents provide unique capabilities.

Players with 50/50 guarantee can justify current pulls—guarantee transfers to future banners (effectively -90 pulls from future requirements).

42-day cycles, two 3-week phases Phase 1: Weeks 1-3 Phase 2: Weeks 4-6

Idol Agents:

  • Phase 1: Feb 6-27 (Sunna/Aria)

  • Phase 2: Feb 27-Mar 20 (Nangong Yu)

Final Week Checklist

7 Days Before:

  • Audit pity status & 50/50

  • Calculate exact pulls needed

  • Complete achievements/story

  • Verify event shop conversions

3 Days Before:

  • Finalize pull budget

  • Prepare top-up plans (BitTopup)

  • Clear unclaimed rewards

  • Review Idol Agent kits

Launch Day:

  • Complete dailies before pulling

  • Convert Polychromes to Master Tapes

  • Execute pulls

  • Stop after acquiring target

BitTopup Advantages

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Bonus Calculations

First-time: Effectively doubles value ($50 = 8,000 vs 4,000 Polychromes = $1/pull vs $2/pull) Subsequent: 10-20% bonuses Larger packages = better per-Polychrome pricing

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Support

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FAQ

How many pulls guarantee an Idol Agent? 180 pulls (28,800 Polychromes) worst-case from zero pity, losing 50/50. Soft pity at 75-80 means most arrive before 90-pull hard pity.

Does pity carry between Idol Agent banners? Yes. Pulls and 50/50 status transfer between all limited character banners (Sunna → Aria → Nangong Yu).

How much Polychrome can F2P earn in 2.6? 8,000-12,000 per version (50-75 pulls) via dailies (60/day), Shiyu Defense (1,440/month), events (3,000-5,000), content completion.

Soft pity vs hard pity? Hard pity: 90 pulls guarantees S-Rank. Soft pity: 75-80 pulls, gradually increases probability. Most S-Ranks drop at 75-85.

Can Encrypted Tapes pull Idol Agents? No. Encrypted Tapes = Stable Channel only. Limited banners require Master Tapes (160 Polychromes each).

Fastest Polychrome farming? Daily Errands (60/day), Shiyu Defense (1,440/month), events (3,000-5,000), Hollow Zero (160/week), story/achievements (one-time). Consistent daily play beats sporadic sessions.


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