Yan is a sub-DPS/debuffer built around Endurance control. Qing'er stacks paralysis and applies ranged pressure. Both are C0-viable for all standard content in Alpha Test 2 — but knowing how to build them, when to pull, and what currency you actually need separates efficient players from frustrated ones.
Yan: Complete Build Guide
Yan's entire kit revolves around one thing: applying a 50% Endurance recovery reduction debuff, then getting out of the way so your carry can punish the window. She's not a selfish DPS. She's a force multiplier.
Combat Style & Element
Yan is Physical-focused. Her normal attacks apply stackable debuffs and reduce enemy Endurance recovery by 50% for 8 seconds. In World Tier 5 (levels 41–50, ~7,900 power required), that Endurance suppression is the difference between surviving and getting staggered to death.
Her signature skill Ghost Bind immobilizes up to 6 targets simultaneously, deals direct damage, and breaks Vital Points — exceptional for mob clearing. The caveat: it struggles against powerful elites and in PvP, where experienced opponents can counter it. Don't build your entire strategy around it in those contexts.
Rotation (Most Players Get This Wrong)

The rotation is simple, but most players execute it reactively instead of proactively — and that kills Yan's value entirely.
Open with Yan's skill to apply the 8-second Endurance debuff
Immediately swap to your main carry
Let the carry deal damage during the debuff window
Return to Yan only to refresh before it expires
Holding Yan on-field too long to squeeze personal damage is the most common mistake. Using Ghost Bind after your carry has already started attacking wastes the window completely.
Mystic Arts Priority
Heavenly Snatch (Qiu Yuehai near Heaven's Pier) — top priority
Meridian Touch (Yan Qiren near Stonewashed Shore) — second
Cloud Steps (Tiger Fort dungeon) — third, for mobility and positioning
You can equip up to 8 Mystic Arts via the R2/RT wheel with d-pad swapping, plus additional slots through the Talent track and Develop menu. This system is where a lot of Yan's flexibility lives — don't ignore it.
Weapon Pairs
| Weapon Pair | Tier | Best Use Case | Key Benefit |

|---|---|---|---| | Strategic Sword + Heavenquaker Spear | S | Bleed/burst teams, AoE | Bleed buildup, Bellstrike-Umbra Path synergy | | Nameless Sword + Nameless Spear | S | Flex single-target or AoE | Paralysis stacking, chargeable ranged attacks | | Thundercry Blade + Stormbreaker Spear | S | Early World Tier 5, sustain | Uninterruptible attacks, damage reduction, vulnerability debuff | | Infernal Twinblades | A | F2P, solo content | Self-sustaining Flamelash buff, no team support needed |
Start with Thundercry Blade + Stormbreaker Spear. Community consensus is clear: this pair is the best choice for surviving the transition into World Tier 5. The damage reduction and uninterruptible attacks let Yan do her job without getting knocked out of her debuff rotation. Once you're stable, Strategic Sword + Heavenquaker Spear is the ceiling for bleed-focused compositions.
Stat Priority
Physical Attack Power (attribute, Solo Mode, Tuning)
Precision Rate — chase to 60–65%, then stop
Endurance substats
Enhancement bonuses
That 60–65% Precision Rate threshold matters. Diminishing returns kick in hard past 65% — every stat point beyond that is better spent on Physical Attack or Endurance. Over-investing in Crit Chance is one of the most common mistakes at this tier.
Enhancement level beats gear quality in the 41–50 range. A +11 piece of level 41+ gear outperforms a higher-rarity piece sitting at +5. Upgrades persist across same-type gear, so enhance aggressively rather than hoarding resources waiting for perfect drops.
Best Team Composition
Counterintuitive but important: prioritize Yan's weapon investment over your tank and support. Her debuffs benefit the entire team, so the return on her weapon upgrades is higher than upgrading support gear. F2P players should compromise on tank/support gear quality before compromising on Yan's loadout.
The Dragon's Breath + Drunken Poet synergy is worth noting for action economy — the Intoxicated buff enables fire attacks without repeated drinking animations, keeping your rotation tight.
Is Yan Worth Pulling?
Yes, at C0. Community testing confirms C0 Yan handles all standard content comfortably. C1 unlocks a notably impactful passive. C6 is whale territory. Don't let constellation FOMO push you into overspending — C0 is the realistic target for F2P and dolphin players.
Qing'er: Complete Build Guide
Qing'er stacks paralysis and applies ranged pressure. Where Yan controls Endurance, Qing'er controls enemy action through paralysis accumulation — a different flavor of CC that complements rather than duplicates Yan's role.
Combat Style & Weapon Synergy
The Nameless Sword + Nameless Spear pairing is her defining loadout. It enables paralysis stacking alongside chargeable ranged attacks, giving her both melee and ranged pressure options. Her chargeable ranged attacks aren't a gimmick — they let her apply debuffs from range while your tank holds aggro, meaning she contributes to paralysis stacking without taking damage. In World Tier 5, that survivability matters.
Rotation
Unlike Yan's debuff-and-swap approach, Qing'er benefits from slightly longer on-field time to stack paralysis charges.
Enter after your tank has established aggro
Use chargeable ranged attacks to begin paralysis stacking from safe distance
Close in for melee combos once stacks are building
Swap out before the paralysis window expires so your carry can capitalize
Mystic Arts priority follows the same sources as Yan: Heavenly Snatch, Meridian Touch, Cloud Steps.
Support vs. DPS: Which Role?
This is the actual decision most players need to make before investing resources.
Run Qing'er as primary debuffer if your team lacks reliable CC and needs paralysis stacking to enable carry burst windows.
Run Qing'er as secondary support if you already have Yan handling Endurance debuffs and need paralysis as a second layer.
The roles affect stat priority too. Debuffer Qing'er wants Precision Rate and Endurance substats. Support Qing'er can lean harder into survivability.
Is Qing'er Worth Pulling?
Her value scales with your existing CC coverage. Paired with Yan, she adds a second debuff layer that makes elite content significantly more manageable. Without Yan, she becomes your primary CC unit — still effective, but you'll feel the gap in Endurance control.
If you can only pull one: pull Yan first. Qing'er is the stronger second pull once Yan is secured.
Yan vs. Qing'er: Pull Priority

Pull Yan first. Her Endurance debuff benefits every carry in the game. If you have resources for both, pull them together — their CC types don't overlap, they stack cleanly, and World Tier 5 content benefits from having both on the roster.
The Gacha System: What You Actually Need to Know
Pity system breakdown based on available data:
Epic guaranteed: Every 10 pulls
Legendary hard pity: 150 pulls
Celestial Echo Legendary rate: 0.83% base
Soft pity: Begins around pulls 65–70 on limited banners (community observation, not officially confirmed)
Limited banner hard pity: ~80–90 pulls per community reports
Pity carries over within banner types. If you pull 60 times on a limited banner without a Legendary and the banner ends, those 60 pulls count toward pity on the next limited banner of the same type. Plan around this.
Pull Cost Breakdown
One pull costs 160 Echo Beads.
These numbers assume zero existing pity. Pre-loading 80 pulls (12,800 Echo Beads) before a banner launches advances your pity counter immediately and is never wasted — pity carries over regardless of when you spend them.
Free Currency: Realistic F2P Pull Budget
Community data puts the realistic F2P budget at 40–60 pulls from quests, events, and Battle Pass rewards during Alpha Test 2.
Weekly free currency sources:
175,500 Coins
20,000 Jade Fish
1,000 Adventure Slips
1,200 Reputation
2,000 Harmony Charms
8,850 Battle Pass XP
Pre-registration rewards (officially confirmed): Echo Jade ×500, Skin: Swaying Lotus, Title: 'Patron of Winds'
Version 1.4 events (March 6–27, 2026): The Hexi update adds four time-limited events — Chorus of Life, Desert Clash, Heroic Gauntlet, and Sand Race — all providing free currency. Complete these before they expire.
F2P players at 40–60 pulls are within striking distance of soft pity on a limited banner — especially with accumulated pity from previous banners. Not guaranteed, but not hopeless either.
Important: CBT2 currency almost certainly does not carry over to full release, consistent with industry standard practice. Don't make spending decisions assuming Alpha Test 2 purchases will persist.
How to Top Up: Step-by-Step
What Currency Do You Need?
Echo Beads are the primary gacha currency — 160 per pull. Echo Jades are a secondary currency often bundled with packages. You need Echo Beads specifically for banner pulls.
Official In-Game Top-Up Process

Open Main Menu
Navigate to Shop
Select the Top Up page
Choose your Echo Beads package
Process payment through your platform store (PS or Steam)
Platform note: Top-ups are platform-specific with no cross-transfer. Buying on PlayStation means those Echo Beads don't carry to your Steam account. Buy on the platform you actually play on.
Package Value Comparison
The $99.99 package offers the best percentage bonus at launch — 7,200 effective Echo Beads translates to roughly 45 pulls. The $4.99 package at 110% first-time bonus is the best value for budget spenders.
The stacking strategy: Purchase multiple first-time tiers in sequence rather than going straight to the largest package. Each tier has its own first-time bonus, so buying $0.99, then $4.99, then larger tiers extracts maximum value from the bonus system.
For players targeting specific pull counts for pity planning, where winds meet top up currency through BitTopup offers competitive pricing with fast delivery — worth comparing against in-game package rates.
Spending Strategy by Player Type
F2P: Timing Is Everything
Never pull on a banner in its first week. Wait until you've confirmed whether your F2P budget can reach soft pity before the banner ends. If it can't, save for the next banner — pity carries over, so nothing is wasted.
Dolphin: The $4.99 Sweet Spot
Stack the Monthly Pass and the $4.99 first-time package. The Monthly Pass provides ongoing daily currency that compounds over the banner duration; the first-time bonus gives an immediate pull boost. If you're targeting Yan and sitting at 50+ pulls, a single $4.99 purchase combined with event completion often bridges the gap to soft pity without a larger commitment.
The Biggest Spending Mistake
It's not spending too much — it's spending at the wrong time. Pulling before you've calculated whether your F2P budget can reach soft pity means you might spend $20 to reach 70 pulls, then need another $40 to hit hard pity. Plan the full path before spending anything.
When you're ready to top up and compare package values, buy where winds meet in-game coins through BitTopup to check current rates — particularly useful when racing against a banner deadline.
Common Build Mistakes
Chasing Crit Chance past 65%. Diminishing returns are real. Redirect those resources to Physical Attack Power.
Hoarding resources for perfect gear. A +11 piece of good gear beats a +5 piece of great gear in the 41–50 range. Enhance what you have.
Using Ghost Bind reactively. Its value is in setting up your carry's damage window, not responding to enemy actions. If you're using it after your carry has already started attacking, the window is already gone.
Investing in Qing'er's personal damage before her debuff skills. Her paralysis stacking scales with debuff application frequency, not raw damage numbers. Prioritize skills that apply paralysis stacks fastest.
Running both Yan and Qing'er without a dedicated tank. Both characters need to rotate in and out quickly — without a tank holding aggro, your carry gets hit during swap windows. The four-slot World Tier 5 composition exists for a reason.
FAQ
Do Alpha Test 2 purchases carry over to full release? Almost certainly not. CBT2 currency doesn't carry over per industry standard practice, and there's no official confirmation of an exception. Treat Alpha Test 2 spending as a testing experience.
How many pulls do I need to guarantee Yan or Qing'er? ~80–90 pulls at limited banner hard pity per community data. Absolute ceiling is 150 pulls. F2P players with 40–60 pulls are within range of soft pity but not guaranteed hard pity without some spending.
Can I build both without spending? Yes, but not simultaneously on the same banner cycle. Target one character per cycle, accumulate pity, and plan around event currency windows. Both are C0-viable for all standard content — no constellations needed to make them functional.
Yan or Qing'er for beginners? Yan. Her Endurance debuff benefits any carry you pair her with, making her investment-efficient regardless of what else you build. Qing'er's paralysis stacking is more carry-dependent and requires more team-building knowledge to maximize.
What if I hit hard pity and don't get the featured character? Hard pity guarantees a Legendary — but it may be a standard character rather than the featured one. If that happens, your next Legendary on that banner type is guaranteed to be the featured character. Track your pity counter carefully.
Is it safe to top up through third-party platforms? Stick to reputable platforms with verified transaction records and clear refund policies. BitTopup is a recognized option in the community for Where Winds Meet top-ups. Always verify you're buying for the correct platform (PS vs. Steam) — cross-platform transfers aren't supported.
Single most impactful thing I can do for my Yan build right now? Check your gear enhancement levels. If anything is below +11 in the 41–50 range, enhance it before doing anything else. Enhancement level is the highest-leverage improvement available at that stage — more impactful than chasing better drops or optimizing stat rolls.
Build data and pull estimates are based on Alpha Test 2 community testing and may shift with balance patches. Check official patch notes and Where Winds Meet developer announcements for changes to character kits, banner rates, or top-up package values before making spending decisions.