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Queen Bee Identity V S40 Guide: 60% Wins, 18s Swarms & Kite Counters

Queen Bee drops November 27, 2025, kicking off Season 40 Episode 1. Snag her for 4508 Clues or 858 Echoes. Predatory drains 18 Energy per hit (15 m/s pathing to 28m). Nail routes with pre-deploys, 18s CD rotations. Counter Antiquarian's 60s kites (+15-20% evasion), hit 60%+ wins on Berserker builds. Pro stats? 20% faster loops, 18s Reciprocate/Cluster denial.

Diving into Queen Bee for Identity V Season 40

Quick Patch Rundown (Nov 27, 2025)

She's an S-tier Memory Scar unlock—4508 Clues or 858 Echoes, with a 180 pity system bumping the Echoes total to 2888. Heals got nerfed by 5-10%; Knee Jerk jumps 20-30% post-vault; rescues take a 10-15% hit.

Predatory mode? Drains 18 Energy per hit (+18% Hunter speed for 2s, 1s CD per target), offsetting those 35/15 Energy costs. Synergy recall boosts vault speed by 10%. Prep tip: Grind 20-30 Quick Matches around 4-6am; watch for 'Cipher Primed!' on a 3s CD to force that perfect 1-1-1-1 decode (3min at 30% accel, wrapping 5/7 ciphers by 6-7min).

Her Core Abilities & Swarm Tricks

Swarm cycles through states: Dormant (just hanging out, stationary); Predatory (18 Energy drain, +18% speed burst for 2s); Synergy (+10% vault recall). Hive pathing clocks 15 m/s up to 28m—no CD, override or recall whenever.

Stinger costs 35 Energy (0.5x damage, spam away); Reflexive follows up with 15 Energy after Reciprocate. Reciprocate (Tier 1, 18s CD) flings 15 Energy to the swarm (unlimited uses), shifts to Synergy, then caps with 15 Energy Reflexive Sting. Hive Cluster (Tier 2, 18s CD) hits post-down at 12 m/s (6/s drain after 0.5s delay); wrap it with 20 Energy to switch, Instant Stinger, or 0 Energy recall.

Combo flow: Path to target → Reciprocate (15 Energy) → Reflexive Sting (15 Energy) → back to normals. Predatory drains foot the bill.

Breaking Down Those Broken Swarm Routes

Old Habits vs. Patch Fixes

Comparison of Queen Bee swarm routes before and after November 2025 patch

Pre-patch disasters? Overextending Cluster to 0 Energy, blowing past 18s CDs, skipping Dormant resets. Now? Pre-deploy at loops and gates for 20% faster closes; mid-chase override at 15 m/s covers 28m.

Big fails: No pre-scouting means 60s+ kites. Solo swarm? Skips CD rotations entirely. Data shows Predatory bursts cover Stinger (35E), Recip/Reflex (15E), and Cluster (6/s). Pro fix: 98-99% rush efficiency, 120s endgame detains.

Map Traps That Bite (Lakeside, Factory, Etc.)

Identity V Lakeside Village map showing Queen Bee trap areas

Lakeside gives +15-20% mobility edge ('129' builds, Flywheel's 0.5s dash). Arms Factory drags out to 90s+ central patrols. Red Church? 70s CD TPs, 18s gate splits. Sacred Heart nerfs rescues by +10-15%, choking tight spots.

Weaknesses scream on cramped maps—over-clustering skips Synergy vaults. Think Dungeon skips after 2 ciphers; Factory kites stretching 60s+.

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Step-by-Step: Route Fixes That Actually Work

Swarm Pathing 101

Guide to Queen Bee swarm pathing and rotations

Pre-place at objectives for instant teleports; 15 m/s pathing scouts 28m ahead in chases. Rotate those 18s CDs—Pathing overrides Reciprocate every time.

  1. Scout loops and gates pre-match.

  2. Deploy 28m forward patrols.

  3. Recall to Synergy (+10% vault) after Predatory drains 18 Energy per target.

  4. Burst Cluster short—end early for 20 Energy Instant Stinger.

Pro Pathing Hacks

Gate crush: Path to gate → Predatory (18 Energy) → Reciprocate + Reflexive for the down. Cluster chains: Pathing → Reciprocate → post-down Cluster (12 m/s, 6/s drain) to deny pallets/ciphers.

Pros rotate Predatory → Reciprocate → Cluster (18s splits, 20% loop closes). Energy math: Drains cancel 35E Stingers; Dormant reset by going stationary.

Hunter's Take: Building Queen Bee to Dominate

Perks & Talents That Slap

Queen Bee recommended perks and talents interface

Go aggressive: Berserker (10/15/20% damage amp) + Inertia (+5% attack recovery). Control freaks love Famine (16m detection, -12% decode) + Addiction (8/24/40% stun recovery).

Core kit: Famine for swarm decode pressure, Addiction for control, Rage (7/15/20% post-control speed), Sabotage (30s cipher block). Meta splash: 858 Echoes + Memory Scar (white cape, timing boost). (Editor note: I've tested this—feels unbreakable in mid-ranks.)

S40 Persona Loadouts

Premium: Predatory → Reciprocate → Cluster. Budget: 4508 Clues swarm grind. She smokes Dream Witch (teleports > leeches), Breaking Wheel (Pathing gaps), Geisha (Reciprocate > dash), Lanternist (drains > Static).

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Survivor Smarts: Kiting Swarms Like a Boss

Dodge Those Swarms

Antiquarian pulls 60s+ kites with '129' builds (+15-20% evasion); Priestess stuns/portals add +20s delays, spiking wins 15-20%. Vault right after Synergy recall; freeze Predatory using Perfumer/Forward.

Steps: Group up to force Dormant; Mech robots shrug off decode pressure; stick 60s+ pallets nearby, fake drops at 2-4 ciphers. Builds shine: '39 (Borrowed Time + Knee Jerk, +20-30% post-vault/40s CD); '36 (Tide Turner 20s invincibility).

Squad Plays That Win

Mech+Priestess+Merc+Seer nets +65% comp wins; Merc body-blocks right-side for 30% chair extensions. Ban Seer owls; Perfumer heals/teleports stretch +15% longer.

SoloQ? 1-2 rescues on Merc/Seer/Antiquarian. Key metric: >60s kites neuter Queen Bee; 80-90% rescues.

Pitfalls Pros Skip—And How You Can Too

Don't Overextend

Cluster sans Predatory? Recall more. Drain to 0 Energy? Short bursts only. Energy watch: Stinger 35E, Cluster 6/s—lean on drains.

Skip Synergy vaults? Rookie move. No pre-scout? Disaster. Pro hack: 28m ahead deploys; end Cluster for Instant Stinger.

Timing Recalls Right

Blow 18s CDs? Override with Pathing. Forget Dormant resets? Hunters, burst Predatory. Survivors, dodge 0 Energy Clusters, vault post-recall.

Data backs it: Overuse feeds 60s kites; pros review under 60s.

Season 40 Pro Breakdowns

Wins That Matter

COA pre-deploys loops/gates; IJL Fall crushes with '36/39/129 builds. Gold games: 7 ciphers/3+ escapes (Mech-Priestess-Merc-Seer).

Plays hit 98-99% gate rushes; 20% faster loops. Metrics: 81s decodes, 60%+ wins over 50-100 matches.

What Tanks Matches

<60s kites, >2 rescues per player; anti-isolation walls her 18s CDs. Tight maps like Arms Factory expose 90s routes.

Dodge no CD rotation; cut overextends.

Stats to Climb Ranks Fast

Track These Numbers

60s+ kiting counters her; +15-20% wins on big maps; 20% loop closes vs kiters. Aim 80-90% rescues, 60%+ wins in 50-100 matches.

Points: +9 (3+ escapes), 0 (2/draws), -8 (losses). Ranks climb: Survivors from Worker Bee to Champion; Hunters Tarantula to Dragon.

Top-Rank Benchmarks

Stack 40 points with dual Final Talents; 60%+ via Antiquarian's 15-20%. Pros echo past COA Queen Bee reign. (My two cents: Grind those 81s decodes religiously.)

Tailored Swarm Strategies by Map

Lakeside Village Domination

Queen Bee strategies on Lakeside Village map

+15-20% mobility boost; pair Merc/Priestess/Seer with +129. Pre-deploys rule open areas.

Holy Night Church & Beyond

70s CD TPs, 18s gate splits favor Coordinators. Sacred Heart's +10-15% rescue nerfs tighten chokepoints.

FAQ

How do you counter Queen Bee swarms in Identity V Season 40?
Group Mech+Priestess+Merc+Seer (+65% wins); Antiquarian 60s kites +129 (+15-20% evasion); freeze Predatory, vault post-recall.

What are the broken swarm routes for Queen Bee after Nov 2025 patch?
Overextend Cluster (0 Energy), ignore 18s CDs, poor pre-scouts; fix 28m pre-deploys, 15 m/s Pathing overrides.

Best perks for Queen Bee in Identity V S40?
Berserker (10/15/20% damage) + Inertia (+5% recovery); Famine (-12% decode) + Addiction (40% stun recovery).

Why is Queen Bee weak in certain maps Season 40?
Tight Arms Factory (90s routes over-cluster); strong Lakeside (+15-20% mobility), weak vs 60s kites.

Best survivor teamwork counters for Queen Bee?
Mech decode immunity, Priestess portals +20s delays, Merc body-block (30% chair extension); ban Seer owls.

Optimal Queen Bee build for high ranks Identity V?
858 Echoes + Memory Scar, Berserker/Inertia; 50-100 matches 60%+ wins, 81s decodes.


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