PUBG Mobile 39.1 introduces the BZ Grenade Launcher alongside traditional BZ Grenades in frozen Erangel: Subzero (released December 4, 2025). These area denial weapons create freezing damage zones with 10m radius dealing 10 DPS, persisting for 15 seconds. Optimal builds carry 2-3 BZ Grenades or Launchers with primary weapons like M416 or VSS, 6-8 healing items, and 150-200 rounds for late-game chokepoint control in competitive squad play.
Understanding BZ Grenades: Core Mechanics
BZ Grenades weigh 15 units each, feature a non-cookable 2.5-second fuse, and create a 360-degree expanding mini blue zone. The zone follows a precise 15-second lifecycle: 5 seconds expanding, 5 seconds fully expanded, 5 seconds shrinking.
Damage Output:
10 DPS over 15 seconds (150 max damage)
10-meter blast radius (314 square meters coverage)
Frag Grenades: 100 instant damage
Molotovs: 12.5 DPS
BZ Grenades: Superior for sustained denial vs instant elimination
The freezing effect can't be blocked by Jammer Packs, forcing enemies to evacuate or sustain continuous damage. BZ Grenades spawn at satellite crash sites: Stalber, Shelter, Sosnovka Military Base, and Boatyard.

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Cold Damage System
10 damage per second applies uniformly across the entire 10m zone regardless of player positioning. Unlike Molotov fire damage, cold damage can't be mitigated by movement.
Phase Breakdown:
0-5 seconds: Expansion (enemies can retreat with minimal damage)
5-10 seconds: Full expansion (maximum denial effectiveness)
10-15 seconds: Shrinking (brief windows for aggressive pushes)
BZ vs Traditional Grenades

Frag Grenades:
100 fixed damage, instant elimination potential
No sustained area denial
Enemies immediately reoccupy positions
Molotov Cocktails:
12.5 DPS, smaller coverage
Visual fire telegraphs denial zones
Less effective than BZ in Season 39.1
BZ Grenades:
Excel in final circles, building holds, chokepoint defense
314 square meters coverage vs Frag's smaller kill radius
40-50 meter throwing range with aimed arcs
Erangel Subzero Meta Shift
December 4, 2025 update fundamentally altered competitive meta. Ice surfaces reduce vehicle handling by 20-30%, forcing more infantry engagements where BZ Grenades provide maximum value. Disabled Red Zone makes player-controlled denial the primary area control mechanic.
BZ Grenade Spawn Rates:
Boatyard: 28% increased BZ Grenade Launcher spawns
Military Base, School, Pochinki: 30-40% spawn probability
Satellite crash sites: Consistent spawns at 4 major locations
Season 39.1 Map Changes
Footprint Tracking:
Persists 10 minutes with audio cues
Makes stealth approaches difficult
Favors defensive positions with BZ denial zones
Penguin Snowmobile:
85 km/h on land, 65 km/h on water
20-30% handling reduction on ice
Increases value of infantry-based denial tactics
Competitive Meta
Squads prioritize 2-3 BZ Grenades or Launchers, 6-8 healing items, 150-200 rounds. BZ Grenade Launcher occupies secondary weapon slots—squads running dual launchers sacrifice close-quarters flexibility for maximum area control.
Building Your Optimal BZ Grenade Loadout
Primary Weapons
M416 + VSS (Recommended):
M416: Mid-range combat, 5.56mm
VSS: 150-200m engagements, 9mm, suppressed fire
VSS attachments: Cheek Pad, Quickdraw Extended Mag, 4x scope
Alternative: SKS + M416:
SKS: Superior damage per shot at distance
Different ammunition types prevent resource conflicts
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Inventory: 40-30-30 Rule

40%: Ammunition and weapon attachments
30%: Healing items and boosts
30%: Grenades and tactical equipment
Carrying 2-3 BZ Grenades:
Requires 30-45 inventory units
6-8 healing items (bandages, first aid kits, med kits)
150-200 rounds primary ammunition
Level 3 backpack mandatory (270-unit capacity)
Essential Equipment
Level 3 Backpack:
Mandatory for competitive BZ builds
Lower-tier backpacks force compromises
Prioritize backpack upgrades during early looting
Helmet/Vest:
Level 2 equipment adequate for grenade-focused players
Engage from defensive positions vs aggressive pushes
Grenade Mix Ratios
Competitive Standard:
2 BZ Grenades (sustained denial)
2 Frag Grenades (instant damage, building clears)
2 Smoke Grenades (repositioning, revives)
Molotovs (Situational):
Wooden structure destruction
Specific cover denial
Most players prioritize BZ + Frag combinations
Erangel-Specific Throwing Positions
Pochinki Building Control
Central Three-Story Buildings:
Stairwell chokepoints perfect for BZ denial
Forces enemies to sustain 10 DPS or abandon vertical pushes
Rooftop Positions:
Downward BZ throws into courtyards and streets
10m radius covers most street widths
Creates impassable zones channeling enemy movement
School Compound Rooftop Dominance
Main Building:
Rooftop defenders throw into lower floor windows
Denies interior positions while maintaining elevation
15-second duration sufficient for squad rotations
Courtyard:
High-traffic zone denial
Enemies caught in crossfire can't retreat to cover without entering BZ zones
Military Base Warehouse Control
Large Open Interiors:
10m radius denies significant floor space
Forces enemies toward walls and corners
Creates predictable positions for pre-aimed fire
Satellite Crash Site:
Consistent BZ Grenade spawns at Sosnovka Military Base
Early control provides tactical positioning and resource advantages
Rozhok Multi-Story Vertical Throws
Upper Floor Denial:
Throw from upper floors to deny lower positions
Stairwell throws force enemies through 10 DPS or abandon building
Window Throws:
Adjacent structure denial during building-to-building engagements
2.5-second fuse allows precise timing as enemies enter
Open Field Final Circles
Natural Cover Denial:
10m radius covers rock clusters, tree positions, terrain depressions
Forces enemies into open ground for squad crossfire
Rotation Corridors:
Throw ahead of squad movements to deny ambush positions
15-second duration covers 50-75m squad rotations
Advanced Throwing Techniques
Mastering the Arc
Distance Estimation:
Maximum distance at ~45-degree launch angles
2.5-second fuse requires 5-10m lead on moving targets
Enemies sprint at 6.3 m/s—significant lead needed for 30m+ throws
Window and Door Precision
Window Throws:
Approach angles must be <30 degrees from perpendicular
Shallow angles ensure interior detonation vs exterior bounces
Door Frame Throws:
10m radius denies entire room interiors from exterior
Eliminates need for risky interior entries
Vertical Throws
Downward (Upper to Lower Floors):
Half-power throws (50% charge) for predictable drops
Prevents bouncing into unintended positions
Upward (Ground to Upper Floors):
Maximum throwing power and steep angles
2.5-second fuse limits effective height to ~3 stories
Bank Shot Techniques
Wall/Ceiling Bounces:
Throw around corners into covered positions
Grenades bounce at predictable angles
Requires quick mental calculation of trajectories
Ceiling Bank Shots:
Drop grenades into lower floors from unexpected angles
Bypasses enemy awareness of upper floor threats
Quick-Throw vs Aimed-Throw
Quick-Throws:
15-20m range, near-instant deployment
Optimal for close-range defensive throws during building breaches
Aimed Throws:
Maximum range and precision
Essential for distant positions or complex bank shots
Requires teammate covering fire during preparation
Squad Coordination Strategies
Role Assignment
Primary Grenade Specialist:
3 BZ Grenades + 2 Frags
Concentrated denial capability
Remaining Squad Members:
1-2 BZ Grenades each
Balanced loadouts maintain combat effectiveness
Support Players:
3-4 Smoke Grenades + 1 BZ Grenade
Prioritize revives and repositioning
Designated Marksmen:
1-2 grenades only
Maximize ammunition reserves
Synchronized Denial for Building Pushes
Sequential Throws:
First grenade: Primary entry point
Second grenade: Stairwells or secondary rooms
Third grenade: Fallback denial if counterattacked
Timing Coordination:
Detonate in sequence vs simultaneously
Extends total denial from 15 seconds to 35-45 seconds
Provides time for complete building clears
Communication Callouts
Essential Callouts:
Grenade type, target location, detonation timing
Example: BZ grenade, second floor stairwell, detonating in two seconds
Post-Detonation:
BZ zone clear in five seconds, prepare to push
Ensures squads capitalize on denial windows
Covering Fire
During Throwing Animations:
Teammates suppress enemy positions
Focus fire on windows and doorways
Prevents accurate return fire at grenade throwers
Suppressive Fire:
Doesn't require eliminations
Forces enemies to maintain defensive postures
BZ Grenade Builds for Different Playstyles
Aggressive Push Build
Loadout:
3 BZ Grenades, 3 Frag Grenades, 2 Smoke Grenades
Sacrifices healing for maximum utility
Requires dedicated support players with extra medical supplies
Weapons:
M416 with red dot sight
UMP45 for building clears
120-150 rounds ammunition
Defensive Hold Build
Loadout:
2 BZ Grenades, 2 Frag Grenades, 2 Smoke Grenades
8-10 healing items
Supports extended position holds
Weapons:
SKS or Mini14 + M416
200-250 rounds ammunition
Prioritizes range for defensive positions
Sniper Support Build
Loadout:
1 BZ Grenade, 1 Smoke Grenade
Maximizes ammunition for sustained suppressive fire
Single BZ for emergency self-defense
Weapons:
Bolt-action rifles (AWM, M24, Kar98k) + assault rifle
100-150 sniper rounds, 200-250 assault rifle rounds
Final Circle Specialist Build
Loadout:
3 BZ Grenades, 1 Frag, 1 Smoke
Maximum healing items
Optimized for small zone engagements
Weapons:
M416 + VSS (lightweight combination)
100-120 rounds ammunition
Fewer total engagements but higher grenade usage
Countering Enemy BZ Grenade Strategies
Movement Patterns
Immediate Evacuation:
5-second expansion phase allows complete evacuation
Sustain only 30-50 damage while preserving combat effectiveness
Circular Movement:
Move around zone edges exploiting 10m radius limitation
Maintains proximity to contested positions while avoiding damage
Smoke Grenade Escapes
Pre-Entry Smoke:
Throw Smoke into BZ zones before entering
Creates dual-layer concealment preventing enemy tracking
Delayed Smoke:
Deploy after entering BZ zones
Conceals healing and boost usage while sustaining cold damage
Trades health for positional advantage
Timing Your Push
10-12 Second Pushes:
Initiate at 10-12 seconds into zone duration
Catches enemies off-guard during repositioning preparations
Immediate Expansion Phase Pushes:
Push through expanding zones while sustaining damage
Surprises enemies positioned for post-zone engagements
Vehicle Usage
Bypass Denial Zones:
20-30% handling reduction on ice increases crash risks
High-speed passes minimize damage to 20-30
Penguin Snowmobile:
85 km/h land speed enables rapid zone transits
65 km/h water speed less effective for BZ avoidance
Common Mistakes and How to Avoid Them
Overcommitting Inventory Space
Problem:
4+ BZ Grenades creates healing deficits
Fatal in extended engagements
Solution:
2-3 BZ Grenades provide sufficient denial
Maintain healing sustainability with first aid kits and med kits
Poor Throw Timing
Problem:
Throwing before confirming enemy positions wastes resources
Premature throws allow enemies to wait out 15-second duration
Solution:
Require visual confirmation or reliable audio cues
Coordinate throws with squad pushes for active engagements
Ignoring Environmental Factors
Elevation Differences:
Uphill throws require increased power
Downhill throws need reduced power to prevent overshooting
Building Interiors:
Account for ceiling heights and doorway clearances
Grenades bouncing off unexpected surfaces create self-inflicted denial
Failing to Combine with Other Utility
Problem:
Isolated BZ throws allow consequence-free evacuation
Solution:
BZ forces movement → Frags punish evacuation routes → Smokes conceal friendly advances
Chain multiple throwables for no-win scenarios
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FAQ
What is the BZ Grenade damage radius in PUBG Mobile 39.1?
10-meter blast radius dealing 10 DPS for 15 seconds (150 max damage). Zone expands over 5 seconds, remains fully expanded for 5 seconds, then shrinks over final 5 seconds.
How many BZ Grenades should I carry in Erangel?
Carry 2-3 BZ Grenades alongside 6-8 healing items and 150-200 rounds. This provides sufficient denial while maintaining combat effectiveness and healing sustainability.
Does BZ Grenade work better than Frag in Season 39.1?
BZ Grenades excel at sustained area denial (10 DPS over 15 seconds, 10m radius) for final circle control and building holds. Frags deliver 100 instant damage for immediate eliminations. Use BZ for denial, Frags for kills.
Where to find BZ Grenades in Erangel Subzero?
Satellite crash sites at Stalber, Shelter, Sosnovka Military Base, and Boatyard. Military Base, School, and Pochinki offer 30-40% spawn rates. Boatyard provides 28% increased BZ Grenade Launcher spawns.
What is the best BZ Grenade build for squad mode?
One grenade specialist carries 3 BZ Grenades with M416 and VSS. Remaining members carry 1-2 BZ Grenades with balanced healing and ammunition. This concentrates denial capability while maintaining squad combat effectiveness.
How to counter BZ Grenade area denial tactics?
Immediately evacuate upon detonation (30-50 damage during 5-second expansion). Use Smoke Grenades for concealed evacuation, or push aggressively through expanding zones to surprise enemies. Vehicles bypass denial zones despite ice handling reductions.
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