Obsidia hits the rift September 17, 2025, as part of Project NEXT 2025. This guide breaks down her skills, passive, Gold Lane setups, killer combos, smart strategies, counters backed by win rates, and top synergies. Stack those Bone Shards right from the jump to hit that sweet 45.21% S-tier win rate. Snag her with 32,000 BP, 599 Diamonds, or the New Hero Pass running September 17–30, 2025.
Getting to Know Obsidia: Project NEXT 2025's Fresh Marksman Star
Her Role and Where She Fits
Picture this: Obsidia's a Marksman built for finishing fights and dishing out raw physical damage, perfect for dominating the Gold Lane. At level 1, she's packing 2320 HP, 120 Physical Attack, and 240 Movement Speed. By level 15, that ramps up to 4420 HP, 204 Physical Attack, and a zippy 1.24 Attack Speed. As the 130th hero from the Abyss, she mixes poke, burst damage, and ways to shut down mobile enemies – think dash-heavy foes getting stuck in her web.
Launch Details and How to Grab Her
She drops September 17, 2025, alongside Project NEXT 2025, Season 38, and that big Annual Map Change. Cost? 32,000 BP or 599 Diamonds straight up. Or jump on the New Hero Pass from September 17–30 – it kicks off at zero Diamonds, making it a no-brainer for new players.
Why She's Shaking Up the Meta Right Now
Obsidia's straight S-tier, clocking a 45.21% win rate as a late-game monster who scales hard with her shards. She feasts on mobility heroes, boasting a 52% win rate against Miya, for instance. Her power really kicks in after core items, letting her tear through backlines. But watch out – heavy CC drafts can trip her up, given her measly 1/10 control rating. That tether ultimate? It neuters dashes perfectly in those 1-3-1 rotations, especially on maps like Broken Walls. (As an editor who's seen metas flip, her anti-dash kit feels like a direct response to all those slippery picks lately.)
The Learning Curve – Not Too Steep, But Worth the Grind
Rated 4/10 difficulty, Obsidia demands you stack shards (up to 25 max) and nail your positioning. Focus on safe laning to hit 5 shards early – that's when her Skill 1 starts piercing like a boss. Give it 10-15 games to get the hang of juggling poke and those ultimate lockdowns. Ever wonder why some heroes click faster? It's all about that early rhythm.
Breaking Down Obsidia's Kit: Skills and What Makes Her Tick
Passive: Return to Bone – Stack Smart, Hit Harder
This passive, Return to Bone, pulls in 1 Energy from non-heroes, 2 from heroes, and a whopping 3x from skills. Hit 30 Energy, and you form a shard – cap at 25. Each one boosts your basic attacks by 7% of your Total Physical Attack, and it carries over 7% of on-hit effects too. Score a kill? Extra shard for you. Go after heroes and minions to build stacks quick; your basics then eat shards for those juicy multi-hits. Key thresholds: 5 shards let Skill 1 pierce, 12 make Skill 2 untargetable, and 20 crank up ultimate bonuses. Oh, and deaths wipe 10% of your stacks – ouch. Farm aggressively, but stay alive.
Skill 1: Abyssal Bone Needle – Your Poke Powerhouse
Abyssal Bone Needle slams 325–500 (+80% Total Physical Attack) Physical Damage on the first enemy it tags, and it triggers the passive on heroes. Cooldown's 4.5–3.0 seconds, mana 35–50. With 5 shards, it pierces for solid wave clear. At level 15 with 204 attack, you're looking at ~900+ damage on heroes. How to land it: Hang back behind minions, cast to snag a hero or clear lane, then follow with a basic to proc shards. Simple, but deadly when timed right.
Skill 2: Phantom Shadowmeld – Dodge and Dash Like a Ghost
This bursts you to 500% Movement Speed for 0.3 seconds – cooldown 4.5–3.0s, mana 35–60. In her ultimate, it stretches to 1 second with 33% cooldown reduction; hit 12 shards, and you go untargetable. Spot an incoming gank? Pop it to reposition 4-5 units, then chain into Skill 1. It counters skillshots beautifully and lets you outplay dashers like Lancelot, especially with her 240 base speed. (Pro tip from the editing desk: I've lost count of games where this saved my skin – it's that good for juking.)
Ultimate: Hunt of Bone – Lock 'Em Down and Execute
Hunt of Bone stuns the first hero for 125–225 (+60% Total Physical Attack) damage, then tethers them for 3 seconds (up to 4 units), disabling displacements and handing you 5 shards. Cooldown 40–30s, mana 100–0. It phases through walls, lets you basic during the pull, and at 20 shards, adds 2 more per hit. Stack 10+ shards first, cast on an isolated carry, and basic away while tethered. Pair it with ally CC for 50%+ kill rates – but steer clear of reflect heroes like Belerick. Timing is everything here.
Leveling Her Skills: What to Max First
Pump Skill 1 at levels 1/3/5/7/9 for that DPS and shard-building punch (damage from 325 to 500+). Grab ultimate at 4/8/12 for burst and control. Save Skill 2 for last at 10/13/14. In lane, prioritize Skill 1 for the 3x Energy gain; it scales with an 80% attack ratio. No surprises there – poke wins lanes.
Top Builds for Obsidia in the 2025 Meta – Gear Up Right
Core Build Path: When to Buy What
Kick off with Swift Boots at level 1 for that 1.0 Attack Speed boost. Snag Corrosion Scythe around level 4-5 to slow 'em down on hits. Core rush: Demon Hunter Sword at level 8 (HP-based damage up to 1000+), Golden Staff at 10 for hybrid attack amps, Malefic Gun at 12 for 5.5-unit range. By 15 minutes, you're at 1.5+ Attack Speed; swap Demon Hunter for Sea Halberd against healers. This setup maxes her 7% inheritance, bumping DPS by 20-30%.
Swift Boots: Early zip and speed.
Corrosion Scythe: Slows to set up tethers.
Demon Hunter Sword: Scales with enemy HP.
Golden Staff: Powers up multi-hits.
Malefic Gun: Extends shard range.
Rose Gold Meteor: Late-game shield with 1200 HP restore.
Jungle Setup for Blazing Clear Speeds
If you're jungling, start Magic Shoes and Windtalker at level 3 for crit and speed. Follow with Corrosion Scythe and Haas’s Claws for sustain – though win rate dips 5% off Gold Lane. Route: Buff to Red to Blue (Skill 1 hits 325 damage); gank at 4:00 with 5 shards. Gets you 80% clear speed, no sweat.
Fighter or Sidelane Twist on the Build
Swap Golden Staff for Berserker’s Fury if you want crit focus; grab Haas’s Claws early for 20% lifesteal on shards. Against tanks, Blade of Despair adds +25% damage – full build by 12 minutes nets 58% win vs. Hylos. Farm side waves with Skill 1, rotate mid at 7:00, ultimate for split-push plays.
Defensive Picks to Survive Tough Fights
Rose Gold Meteor at level 6 gives that immortality shield; trade Malefic for Antique Cuirass when you need defense. Haas’s Claws delivers 25% lifesteal on max shards, countering Chou at 52%. Scout the draft for CC threats, slot your defensive item third, and position to trigger shields.
Late-Game Full Six-Item Beast Mode
Go Swift Boots, Corrosion Scythe, Demon Hunter Sword, Golden Staff, Malefic Gun, Haas’s Claws – that's 2.0 Attack Speed, 200% crit, 30% penetration. At 20 minutes, you're pumping 1500+ DPS into Tigreal; Blade of Despair swaps in for +35% damage. Stack 300+ on Scythe for max slow, and her ultimate one-shots carries. Feels unstoppable once you're there.
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Emblems and Spells: Set Up for Success
Nailing the Emblem Config
Level 60 Custom Marksman Emblem: +21 Physical Attack, +10% Attack Speed. It juices shard damage by 15% through hybrid scaling, pushing lane win rates to 45%. Distribute points to Physical Attack (red), Attack Speed (green), and Physical Penetration (blue). Solid foundation.
Talent Picks Tailored to Your Style
Swift (tier 3): +15% Attack Speed to spam shard procs in aggressive lanes.
Weapons Master (tier 3): +8% damage on basics and shards, totaling 15%.
Weakness Finder (tier 1): On-hit slow pairs with Corrosion Scythe for 40% better chases.
Assassin Emblem works as a swap, with Bargain Hunter saving 500 gold and Weakness Finder for extra sustain. Depends on the matchup.
Spells Showdown: Retribution or Execute?
Flicker shines for repositioning, bumping win rates 10% against mobile picks – 70% escape success. Sprint's your chase buddy at 40% speed boost; Vengeance cuts damage 50% during tethers. Purify counters CC from Guinevere (44% her win rate).
When to Flex Your Spell Choice
Heavy CC like Chou or Saber? Purify to cleanse stuns mid-combo. Aggressive lanes with Bruno? Sprint to dodge and counter-poke. Assess the draft pre-game, then use reactively – like Flicker after Skill 2 for a 5-unit gap close. Smart picks win games.
Obsidia Combos: Basic Bursts to Pro Plays
Your Go-To Burst Sequence
In lane: 1. Skill 1 to poke and stack 2-3 shards. 2. Basic to proc those shards (7% per stack). 3. Skill 2 to close in. At level 5, that's 800+ damage; loop it every 4 seconds. Keeps pressure on without overcommitting.
Cancel Tricks to Amp Your Speed
Cancel Skill 1 into a basic for a 0.2-second faster proc – +20% DPS easy. Advanced stuff: Ultimate stun into Skill 2 burst. Practice up to hit 1.5 attacks per second with Golden Staff. (Editing note: These cancels separate casuals from climbers – grind 'em in custom modes.)
Tweaking Combos for the Moment
Poke and farm: Skill 1 > Basic > Skill 1 (nets 6 Energy).
Chasing down: Skill 2 > Ultimate > Basics (shuts dashes, +5 shards).
Tank busting: Ultimate tether > Skill 1 pierce (5 shards for multi-hits).
Owning Team Fights with Combos
From backline, Skill 1 to stack 10+ shards. 2. Ultimate the carry (stun and pull). 3. Basics to clean up (200% crit online). Ally CC? That's 60% kill rate on mages. Position is key.
Escape Combos to Stay Alive
Skill 2 for a 4-unit burst. 2. Flicker out of CC. 3. Skill 1 poke as you retreat. Dodges 80% gank bursts; save ultimate for the counterplay. Survival first.
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From Early Game to Late: Obsidia's Playbook
Levels 1-4 Jungle Route
Red Buff start (Skill 1 for 325 damage), then Blue, Lizards – level 4 in 2:30 with 5 shards. Gank top if sidelane's quiet; tag heroes for 2 Energy each. Efficient path.
Nailing Your First Gank
At 3:00 after boots: 1. Skill 2 to approach. 2. Skill 1 poke. 3. Ultimate lock at level 4. Target squishies like Miya (52% win); 55% success with support. Don't force it.
Mid-Game Rotations and Objectives
8-12 minutes: Rotate to Turtle or Lord – Skill 1 poke at 500 damage, ultimate to deny steals. Farm Gold Lane Siege Minions for bonus gold; skirmish Brody at 53% win. Flying Cloud ambushes seal deals.
Late-Game Smarts: Position and Picks
Hang backline while tanks engage, ultimate carries like Hayabusa. Prioritize mages and marksmen; full build shreds 2000+ HP in a 3-second tether. Stack 20 shards, dodge CC with Skill 2, and basics turn 40% of fights your way.
When Her Power Spikes Hit – Capitalize
Level 4 ultimate: Prime for first ganks. Item 3 Corrosion Scythe at 8 minutes: Slows for chases. Level 12 max Skill 1: 900+ poke. Push lanes after spikes for 58% wins vs. Lukas. Time it, abuse it.
Who Counters Obsidia – And How to Handle Them
Tanks That Wall Her Out
Tigreal (54% your loss) breaks stacks with CC; Hylos (56%) out-sustains your shards. Purify up; don't solo – her 2/10 durability screams team reliance.
Mages Who Burst Before You Build
Aurora or Selena stun pre-tether; Guinevere (44% their win) gaps in fast. Skill 2 dodge; wait for items and that 7% lifesteal to sustain.
Assassin Mirrors: High-Risk Duels
Chou (52%), Saber (48%), Fanny (48%) stun early; Joy (45%) or Ling bursts low stacks. Farm safe, ultimate to disable dashes, hug turret for cover.
Marksmen Who Out-Kite or Bully
Granger, Irithel, Moskov, Lesley exploit her fragility; Bruno or Layla dominate lane. Counter-poke with Skill 1; win rate tanks 10% before 10 minutes.
Beating Counters Head-On
Gank at 2:00 when stacks are low; CC the tether and burst pre-ultimate. Items like Dominance Ice (-30% speed), Blade Armor (reflects shards); Tenacity emblem (+20% defense). Adapt or get punished.
Heroes Obsidia Crushes – Her Matchup Wins
Squishy Mages She Deletes
Eudora and Aurora crumple to tether bursts; Selena's ultimate gets canceled. Skill 1 poke (80% ratio), pull for basics – 50%+ kills easy.
Marksmen She Traps and Tears
Miya (52% your win), Brody (53%), Clint: Tether amps 7% x25 damage. Harass with Skill 1, ultimate stops kiting; stack waves for 1000+ bursts.
Slow Fighters She Outplays
Tigreal (54%), Hylos (56%), Lukas (58%): Ultimate kills engages; Skill 1 pierces tanks. Wait for ally init, then clean house in fights.
Specific Tricks for Tricky Foes
Against Freya, Hayabusa, or Lancelot: Bait their mobility, ultimate stun, shard basics to finish. Nets a 55% mid-game edge. Bait. Stun. Shred.
Synergies and Draft Smarts for Obsidia
Teammates That Amp Her Up
Angela or Estes shield your early farm; Rafaela boosts speed. Tigreal or Atlas CC sets up ultimates; Eudora adds burst. Duo with Angela in Gold Lane vs. Bruno – heals make you unkillable.
Draft Timing: When to Lock Her In
Pick her for late-carry anti-mobility against 3+ dash comps; S-tier in 2025, thriving on Dangerous Grass ambushes. She's meta gold.
When to Pass on Her
Dodge heavy CC or burst like Chou/Guinevere, or early bullies. Ban Fanny if you're stuck picking her.
Flexing Her Role
Core Gold Lane, but sidelane with sustain tweaks; rotate 1-3-1 after 10 minutes. Swap items vs. healers; lean on initiators for backline access.
Pro Tips, Pitfalls, and What Pros Do
Newbie Traps to Avoid
Jumping in under 10 shards (basics flop); ulting reflect heroes like Belerick (backlash hurts); skipping farm (scaling stalls). Fix: Play turret-safe, pick non-reflect targets. Learn from losses.
Next-Level Positioning
Ambush from bushes; Skill 2 dodges 80% CC. Avoid linear paths for pierce shots; hit 20 shards before ultimate extras. Subtle shifts win.
Map Smarts and Vision
With Project NEXT's Broken Walls, phase ult through 'em; ward Gold Lane bushes. Don't overextend on ganks; vision keeps stacks safe.
Gold and Farm Focus
Chase Siege Minions for extra gold; aim 7000 by 10 minutes with Skill 1. Rotate against denies for objectives – farming cements S-tier carry status.
What Pros Run: Builds and Strats from the Big Leagues
Breaking Down MPL Builds
Pros kick off with Windtalker + Berserker’s Fury for crit farming, then Demon Hunter Sword; Haas’s Claws for sustain. Scores 50%+ tournament wins vs. meta carries. Data-driven dominance.
Tournament Tactics That Work
Ultimate after CC (Atlas slam into tether); poke to stack. SEA loves Malefic for range; NA favors Vengeance for reduction. Adapt to region.
How Builds Vary by Scene
EU goes heavy on Golden Staff hybrid core. Asia prioritizes Corrosion Scythe first against mobile picks. Always amp shards; tweak post-patch.
Quick FAQ Hits
What's Obsidia's role in Mobile Legends?
She's a Marksman Finisher/Damage pick for Gold Lane, scaling late with physical attacks and mana efficiency. Her hybrid kit flexes to sidelane as a backline carry, shredding tanks through shards.
Release date for Obsidia?
September 17, 2025, in Project NEXT 2025 with Season 38. New Hero Pass runs September 17–30; grab via 32,000 BP, 599 Diamonds, or the pass after testing.
Obsidia's skills rundown?
Passive stacks 25 shards for 7% bonus per basic. Skill 1: 325–500 (+80% Phys Atk) poke, 4.5s CD. Skill 2: 500% speed burst for 0.3s. Ultimate: 125–225 (+60% Phys Atk) stun/pull, 40s CD, mobility disable.
Best build for her?
Swift Boots, Corrosion Scythe, Demon Hunter Sword, Golden Staff, Malefic Gun, Haas’s Claws – all about speed and on-hit. Swap Sea Halberd vs. healers; 45%+ win rate in 2025 meta.
Top emblem for Obsidia?
Custom Marksman with Swift (+15% speed), Weapons Master (+8% damage), Weakness Finder (slow) to boost shards. Assassin alt for 500 gold savings in tough sustains.
Countering Obsidia?
CC burst from Chou (52% win) or Saber (48%); Dominance Ice slows -30%, Blade Armor reflects shards. Gank early on low stacks, burst pre-ultimate, stay out of poke range.