Master the ultimate Neuvillette + Furina double Hydro synergy for consistent 36-star Spiral Abyss clears. This guide covers optimal builds, rotations, team compositions, and floor-specific strategies to maximize damage output through Hydro resonance mechanics.
Double Hydro Fundamentals: Why This Combo Actually Works
Here's the thing about Neuvillette and Furina together—they're basically made for each other. Not in a romantic way (though the lore implications are... interesting), but mechanically speaking, this pairing is pure genius.
The double Hydro resonance gives everyone +25% Max HP. Sounds simple, right? But here's where it gets spicy: Neuvillette's Charged Attacks scale off his Max HP at 18.6% per second at Level 10. More HP equals bigger numbers. Meanwhile, Furina's Salon Members also love that extra health pool.

Now here's the really clever part—Neuvillette's Equitable Judgment actually drains your team's HP above 50% at 8% Max HP every half second. Most players initially panic about this. Don't. This HP drain is what feeds Furina's Fanfare system, generating up to 300 stacks for a whopping 75% team DMG bonus. It's like they planned this synergy from day one.
The role breakdown is pretty straightforward:
Neuvillette: Your main damage dealer, carrying 50-60% of total team output
Furina: Sub-DPS and buffer, contributing 20-30% damage plus those crucial buffs
Third slot: Usually crowd control (Kazuha) or healing support (Xilonen)
Fourth slot: Flex pick—could be Fischl for Electro-Charged or another support
With proper execution, you're looking at 300,000+ total DPS. That's more than enough for comfortable 36-star clears within those tight 420-second chamber limits.
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Building Neuvillette: The HP Stacking Monster
Let's talk about making Neuvillette an absolute unit. His signature weapon, Tome of the Eternal Flow, isn't just pretty—it's practically designed for this playstyle. Base ATK 542, CRIT DMG 88.2%, plus that sweet +16% HP and up to 42% Charged Attack damage bonus when you're constantly changing HP values.

Artifact priorities are pretty clear-cut:
4pc Marechaussee Hunter is your best friend here. The 2-piece gives +15% Normal/Charged DMG, but the 4-piece effect is where things get interesting—up to 36% CRIT Rate when your HP fluctuates
4pc Wanderer's Troupe works as backup, giving +80 EM and +35% Charged DMG
Main stats? Keep it simple:
Sands: HP% (you want 200%+ total HP minimum)
Goblet: Hydro DMG% usually, though HP% can work with godly substats
Circlet: CRIT DMG
Target 40,000+ HP to maximize his A4 passive—that's +0.6% Hydro DMG per 1% HP above 30%, capping at 30% bonus. With double Hydro resonance pushing you to 45,000+ HP, you're looking at baseline 100,000 DPS per Charged Attack at C0.
Quick constellation reality check:
C0: Needs 10-15 seconds to ramp up, gets interrupted easily, averages 125% DMG bonus
C1: Immediate 24% DPS boost, starts with full stacks, basically eliminates interruption problems
That C1 is tempting, not gonna lie.
Furina: The Perfect Support Partner
Furina's build is all about maximizing her off-field contribution while keeping those Fanfare stacks flowing. Her signature, Splendor of Tranquil Waters, synergizes beautifully—Base ATK 542, CRIT DMG 88.2%, plus scaling Skill DMG and Max HP bonuses based on HP changes.

Artifact setup is straightforward:
4pc Golden Troupe for +20% Skill DMG and +25% off-field damage after swapping
Main stats: HP% Sands, Hydro DMG% Goblet, CRIT Rate or DMG Circlet
Substats: CRIT > ER (180%+) > HP% > EM
Aim for 35,000-40,000 HP to maximize her A4 passive—+0.7% Salon DMG per 1,000 HP, maxing at 28% with 40,000 HP. Those three Salon Members she summons hit for 3.23-8.29% of her Max HP each, while simultaneously draining team HP for 110-140% damage amplification.
Energy requirements vary by team:
Double Hydro: 150-160% ER
Solo Hydro: 180-210% ER
C4+: 130-150% ER (thanks to that passive energy generation)
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Team Variations That Actually Work
The standard hypercarry setup: Neuvillette + Furina + Kazuha + Xilonen

This is your bread and butter. Kazuha handles crowd control and VV shred (-40% resistance), while Xilonen provides healing for Fanfare stacking plus additional resistance reduction. Clean, efficient, reliable.
Electro-Charged variant: Neuvillette + Furina + Fischl + Xilonen
Perfect for current Abyss rotations with Electro-Charged bonuses. Fischl's off-field Electro application is consistent enough to maintain reaction stacks, and that +200% Electro-Charged damage bonus? Chef's kiss
Hyperbloom alternative: Neuvillette + Furina + Nahida + Kuki Shinobu
This one's for the reaction enthusiasts. Nahida applies Dendro for core generation, Kuki triggers Hyperbloom with 800+ EM for substantial AoE damage. Not the highest single-target, but fantastic for multi-enemy scenarios.
Each keeps that crucial double Hydro resonance while addressing specific encounter needs.
Rotations: Making It All Flow Together
Here's where theory meets practice. Optimal rotations run 20-25 second cycles, maximizing buff windows while keeping everyone's energy topped off.
The standard sequence goes like this:
Furina Skill (Ousia) → Get that Hydro aura going, summon the Salon Members
Furina Burst → Fanfare generation starts here
Xilonen Skill + 2 Normal Attacks → Build Will stacks, apply resistance shred
Kazuha Tap Skill/Plunge/Burst → Group enemies, VV resistance reduction
Neuvillette Skill → Generate 3 Sourcewater Droplets
Neuvillette Charged Attack x2 → Absorb droplets for instant charge
Neuvillette Burst → Generate 6 more droplets
Neuvillette Charged Attack x2 → Complete the damage window
This gets you four clean Charged Attacks within buff windows, hitting that 160% damage amplification with proper stack management.
Energy management is crucial here:
Snapshot buffs before Neuvillette's damage window
Keep that Hydro aura active for consistent reactions
Position for Droplet absorption during charge animations
Current Abyss Strategy: Floor-by-Floor Breakdown
The current Spiral Abyss rotation (reset 2025/11/16 04:00 Server Time) is basically tailor-made for double Hydro teams. Bloom and Electro-Charged damage bonuses? Yes, please.

Floor 12 First Half approach:
Chamber 1: Focus the Radiant Antelope with sustained Hydro application
Chamber 2: Use Bloom cores against that Primordial Bathysmal Vishap's Hydro shield
Chamber 3: Exploit the Battle-Scarred Rock Crab's Hermit Seed mechanics—convert 6+ seeds for -40% resistance reduction
Floor 12 Second Half strategy:
Chamber 1: Keep Sigurd airborne with Kazuha's crowd control
Chamber 2: Burst down the Wilderness Hunter during gray HP phases
Chamber 3: Break that Multi-Shield on the Fireblade Shock Trooper using Electro-Charged
Ley Line Disorder optimization:
Bloom DMG +200%: Neuvillette's wide Hydro application creates tons of cores
Electro-Charged DMG +200%: Add Fischl for consistent Electro triggers
Target clear times: >180/300/420 seconds remaining per chamber for those precious 3-star ratings.
Advanced Optimization: The Numbers Game
DPS calculations break down like this:
Base Charged Attack: 100,000 DPS at 40,000 HP
Resonance bonus: +10,000 HP effective gain
Fanfare amplification: 75% DMG bonus at 300 stacks
VV resistance shred: 40% effective damage increase
Total effective DPS: 300,000+ team damage
Artifact substat priorities matter more than you think:
HP% substats provide 1.5x value compared to ATK%
CRIT Rate priority until 70-80% (accounting for Marechaussee stacks)
ER requirements drop 20-30% with Favonius weapons on supports
Rotation timing windows are tight:
Snapshot Furina's Burst buffs before Neuvillette's damage phase
Maintain 3-second intervals between reactions for consistent stacks
Use Kazuha's Burst for grouping during Neuvillette's field time
Investment Priorities: F2P vs Premium
F2P optimization path:
Neuvillette Level 90 + Talent 9/9/9 (yeah, it's expensive—4,957,500 Mora and 3 Crowns)
Prototype Amber R5 for energy sustainability
4pc Heart of Depth as artifact alternative
Furina 8/8/8 talents with Festering Desire
Premium investment sequence:
Neuvillette C1 (that 24% DPS boost is real, expect 75-160 pulls)
Tome of the Eternal Flow R1 (10-15% raw damage increase)
Furina C2 (+250% Fanfare gain, excess converts to +140% Max HP)
Alternative team options if you're missing pieces:
Budget: Neuvillette + Xingqiu + Kazuha + Bennett
Hypercarry: Neuvillette + Zhongli + Kazuha + Fischl
Reaction: Neuvillette + Yelan + Nahida + Kuki
F2P players can absolutely achieve 36 stars with C0 characters and 4-star weapons. Premium investments just make it 15-20% faster.
FAQ: The Questions Everyone Asks
Q: How much Energy Recharge does Furina actually need in double Hydro teams? 150-160% ER with two Hydro teammates. Drops to 130-150% at C4+ thanks to passive energy generation. Solo Hydro? You're looking at 180-210% ER.
Q: Can C0 Neuvillette really handle 36-star clears? Absolutely. He needs shielders due to interruption issues and caps at 125% average damage bonus, but it's totally doable. C1 gives that 24% DPS boost and eliminates shielder dependency though.
Q: What's the actual optimal rotation timing? Stick to 20-25 second cycles: Furina Skill/Burst → Support abilities → Neuvillette Skill → 2 Charged Attacks → Burst → 2 Charged Attacks. Gets you four clean hits under full buffs.
Q: How much does double Hydro resonance actually help? +25% Max HP for everyone translates to roughly 10,000+ effective HP gain and 10-15% team damage increase. It's significant.
Q: Best third and fourth slot characters? Kazuha + Xilonen is the gold standard—crowd control, resistance shred, healing. Alternatives include Fischl for Electro-Charged, Nahida for Hyperbloom, or Zhongli if you're running C0 Neuvillette.
Q: Can F2P builds actually compete? F2P setups with Prototype Amber and 4-star artifacts can definitely hit 36 stars—usually 15-20% slower than premium builds. Focus on talent levels, clean rotations, and team synergy over raw stats.