Project NEXT 2025 launches September 17, 2025, introducing new hero Obsidia (#130 Marksman), Annual Map Changes with four rotating battlefields, and major revamps for Alice, Dyrroth, and Thamuz. This update shifts the meta toward mobility-focused strategies while enhancing gameplay through improved controls and competitive balance.
Mobile Legends Project NEXT 2025: Complete Overview
Mark your calendars, folks. September 17, 2025 – that's when Project NEXT 2025 hits Original Server after what feels like an eternity of Advanced Server testing. Arnold Xie, Lead Developer at MOONTON Games, wasn't kidding when he called this the biggest patch yet, redefining battles while keeping the game accessible.
And honestly? After diving deep into the changes, I'm inclined to agree.
We're getting Obsidia as hero #130, which alone would be exciting enough. But MOONTON's throwing in Annual Map Changes with four rotating battlefields – because apparently, mastering one map was getting too comfortable for us. The Abyss faction gets some much-needed love with comprehensive revamps for Alice, Dyrroth, and Thamuz.
The quality-of-life improvements are where things get interesting though. Smoother control responsiveness (finally!), enhanced damage feedback through clearer red-flash indicators, streamlined UI transitions, and optimized projectile trajectories. Plus, the Achievement System's getting a complete overhaul with map-specific challenges and multi-tier flairs based on your playstyle performance.
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Introducing Obsidia: The New Hero Analysis
Meet Obsidia, The Sovereign of Dark's End. She's our new female Dark Elf Marksman, and her kit screams Finisher/Damage specialist for Gold Lane. At 32,000 BP or 599 Diamonds, she's priced like any premium release, but here's the kicker – the New Hero Pass runs September 17-30, 2025, letting you snag her for 0 Diamonds if you're willing to grind.

Her backstory's actually compelling for once. A weak elf who made a deal with the God of Darkness to unify the Abyss, got betrayed (shocking, I know), then came back with a serious grudge and bone shard weapons. Now she's hunting Spawns of Decay while giving her former master the cold shoulder.
Stats-wise, she's built like a scaling hyper-carry. Level 1 gives you 2,320 HP, 120 Physical Attack, and 240 Movement Speed. By Level 15, you're looking at 4,420 HP and 204 Physical Attack. Her ratings tell the whole story: Durability 2/10, Offense 7/10, Control Effects 1/10, and Difficulty 4/10.
Glass cannon with training wheels? Pretty much.
Obsidia Skills and Abilities Breakdown
Here's where Obsidia gets interesting – her passive Return to Bone isn't your typical marksman gimmick. The Bone Energy system works like this: dealing damage generates Energy (1 from basic attacks on minions, 2 from heroes, 3x from skills). Hit 30 Energy, and you form a Bone Shard. Stack up to 25 of these bad boys.
When you basic attack, ALL shards trigger simultaneously. Each one deals 7% Total Physical Attack as Physical Damage while inheriting 7% of your Attack Effects. Yeah, that means your Corrosion Scythe slow applies to every single shard hit.

Skill 1 Abyssal Bone Needle is your bread and butter – a piercing projectile dealing 325-500 (+80% Total Physical Attack) Physical Damage. With a 4.5-3.0 second cooldown and 35-50 Mana cost, you'll be spamming this for poke and Energy generation. Low cooldown means constant lane pressure.
Skill 2 Phantom Shadowmeld gives you a brief but crucial mobility boost – 500% Movement Speed for 0.3 seconds. Sounds short, but it's enough for repositioning or dodging skill shots. During Ultimate, this extends to 1 second with 33% cooldown reduction, which changes everything about her team fight positioning.
Her Ultimate Hunt of Bone is where the magic happens. You shoot Bones of Wrath dealing 125-225 (+60% Total Physical Attack) Physical Damage, but the real prize is what happens next. First hero hit gets stunned briefly while Obsidia pulls near them, creating a 3-second tether that prevents the target from moving beyond 4 units distance.
This tether blocks displacements and pulls Obsidia with enemy movement. Plus, you get 5 temporary Bone Shards. It's basically a you're not going anywhere button.
Major Hero Revamps in Project NEXT 2025
The Abyss faction's getting some serious attention with comprehensive revamps for Alice, Dyrroth, and Thamuz. These aren't just number tweaks – we're talking reworked abilities, enhanced visual effects, updated animations, and improved skill interactions that actually make sense in 2025's mobility-heavy meta.

Alice is transitioning toward a Mage/Tank hybrid role with enhanced crowd control and better survivability. Her revamped kit addresses those glaring weaknesses we've all complained about while keeping the blood manipulation theme that makes her unique. She should actually be able to compete against Obsidia's anti-mobility nonsense now.
Dyrroth's getting significant ability adjustments that enhance his burst potential and gap-closing capabilities. Improved damage scaling, reduced cooldowns – basically everything you'd want in a counter to squishy marksmen like Obsidia.
Thamuz undergoes the most substantial changes, particularly to his ultimate and passive abilities. Better team fight presence, improved objective control, and fixes to his late-game impact issues. About time, honestly.
Meta Shifts and Team Composition Changes
Project NEXT 2025 isn't just adding content – it's fundamentally reshaping how we approach the game. The emphasis on mobility, ambush strategies, and diverse team compositions means your one-trick pony days are numbered.
Those Annual Map Changes? They're creating four distinct battlefield scenarios that demand adaptive strategies and flexible hero pools.

Dangerous Grass covers high ground, inner turrets, Mid Lane, and Lord's pit with dense bushes. Perfect for high-burst heroes like Eudora and Saber to delete unsuspecting victims. Sky Piercer's 80 Lethality stack becomes absolutely devastating here.
Broken Walls introduces new shortcuts and pathways that help mobility heroes like Johnson while giving escape routes to less mobile champions. It's a more forgiving map for positioning mistakes.
Flying Cloud implements this wild respawn mechanic where a platform near base launches heroes into a 5-second flight state. Team fight re-engagement and base defense just got way more interesting.
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Expanding Rivers creates intensified currents that overflow into adjacent areas, giving mobility boosts to heroes without dash skills like Nana or Ixia. Early river control becomes crucial for Turtle contests, and those speed-boosting currents enable faster rotations and ganking opportunities.
Obsidia Build Guide and Item Recommendations
Building Obsidia optimally means prioritizing attack speed, penetration, and just enough survivability to not get deleted instantly. The Bone Shard system rewards consistent auto-attacking, so we're building around that.
Start with Swift Boots for +40 Movement Speed and +15% Attack Speed. Early mobility and farming efficiency are non-negotiable.
Corrosion Scythe is your first major power spike – +70 Physical Attack, +5% Movement Speed, and that crucial 40% slow effect. When every Bone Shard applies this slow, enemies basically can't move.

Demon Hunter Sword delivers percentage-based damage against tanky targets while adding +35 Physical Attack. The bonus damage to low-health enemies synergizes perfectly with your burst potential.
Golden Staff transforms 40% Physical Attack into true damage while providing +65% Attack Speed. This ensures consistent damage output regardless of enemy armor builds – and trust me, they'll be building armor against you.
Malefic Gun rounds out your core with +70 Physical Attack, +25% Attack Speed, and armor penetration after 5 hits. Since all your Bone Shards count as separate hits, this procs almost instantly.
Situational items depend on what you're facing. Sea Halberd against healing-heavy comps, Blade of Despair when you're snowballing, Haas's Claws for sustain in extended fights.
For emblems, Custom Marksman with Tier 1 Swift (+6% Attack Speed), Tier 2 Weapons Master (+12 Physical Attack, +6% bonus damage), and Tier 3 Weakness Finder gives you the most bang for your buck.
Competitive Impact and Professional Scene
Obsidia's arrival is already shaking up the professional scene, and we're only seeing Advanced Server data. Her anti-mobility ultimate directly counters the dash-heavy meta picks like Fanny, Ling, and Lancelot that have dominated for months.
Early tournament data shows a 52% win rate in Gold Lane with high ban priority. That unique utility profile makes her valuable even when behind, which is rare for marksmen.
The Annual Map Changes are forcing pro teams to develop adaptive strategies instead of relying on the same old compositions. Four distinct battlefield scenarios mean teams need deeper hero pools and more flexible game plans. No more one-dimensional strategies.
Those hero revamps for Alice, Dyrroth, and Thamuz are expanding viable pick pools in professional play too. New counter-options against established strategies always shake things up.
Current tier list positioning puts Obsidia in S-tier among marksmen alongside Kimmy, Granger, Karrie, and Wanwan. That combination of sustained damage and utility denial creates new team composition possibilities while forcing opponents to adapt their strategies.
How to Adapt to Project NEXT 2025 Changes
Adapting successfully requires a systematic approach – no shortcuts here. Start by identifying map variants during loading screens, then scout new features early to understand positioning advantages and potential ambush spots. Custom mode practice is your friend for mastering Obsidia's combos without the pressure.
Early game strategy emphasizes safe farming under tower with Skill 1 harassment. Don't overextend – you're squishy until you get items. Rotate to mid lane around 4 minutes for Turtle contests, making sure you hit Level 4 for Ultimate availability by 5 minutes.
Mid game transitions focus on objective skirmishes while managing Bone Shard stacks efficiently. Maintain 50 CS per minute while participating in team fights – easier said than done, but necessary for staying relevant.
Late game positioning becomes absolutely critical. You're a backline siege weapon now. Use Ultimate for peeling threats or deleting priority targets, but maintain safe distance behind your frontline during Lord fights and base sieges.
One mistake and you're watching gray screen for 60+ seconds.
Frequently Asked Questions
When does Project NEXT 2025 officially launch? September 17, 2025, on Original Server. Everything drops simultaneously – Obsidia, Annual Map Changes, and hero revamps.
What makes Obsidia different from other marksmen? The Bone Shard system creates multi-hit basic attacks that inherit item effects, while her Ultimate provides anti-mobility utility by tethering enemies and disabling their displacements. She's part marksman, part utility support.
Which heroes receive revamps in Project NEXT 2025? Alice, Dyrroth, and Thamuz get comprehensive revamps including reworked abilities, enhanced visuals, and improved skill interactions. They're basically new heroes at this point.
How do the new maps affect gameplay strategy? Four rotating maps require adaptive strategies. You'll need to emphasize vision control, mobility management, and objective positioning based on unique terrain features. One-size-fits-all strategies won't work anymore.
What items work best with Obsidia's passive ability? Corrosion Scythe, Demon Hunter Sword, and Golden Staff maximize Bone Shard effectiveness through attack speed, on-hit effects, and penetration. The key is items that benefit from multiple hits.
How should teams adapt their compositions for Project NEXT 2025? Prioritize balanced role distribution with a tank for initiation, support for sustain, and mixed physical/magic damage. But more importantly, adapt to specific map requirements – flexibility beats rigid compositions now.