Quick Rundown: Dropping on September 17, 2025, Patch 2.1.18 shakes up roaming by handing supports their own gold and EXP pool—up to 2000 Gold total. It locks in blessings like Conceal's 40% speed burst for 5 seconds, and tosses in vision perks for spotting enemies MIA for 5 seconds. You'll hit that first blessing unlock at 1000 Gold around the 5-minute mark, maxing out by 13 minutes with a steady drip of 6-9 Gold every 5 seconds. Pro tip: Keep your gold the lowest on the team, chase assists, and own the vision game to thrive in this support-heavy meta.
Diving into the Patch 2.1.18 Roaming Gear Shake-Up
The Big Shifts: What Moonton Tweaked This Time
Look, Moonton finally gave roamers some breathing room with independent gold and EXP gains, but only if you're rocking Roaming Boots—and those are support-exclusive now. You pull in up to 2000 Gold from your team's minion and creep takedowns, plus a passive trickle of 6 Gold and 12 EXP every 5 seconds that ramps to 9 Gold and 18 EXP after 8 minutes. Spot an enemy MIA for 5 seconds? Boom—vision bonus kicks in.
The blessings got a solid fix too. Conceal? That's your 40% movement speed spike during a 5-second camouflage stint. Favor heals up 400 HP every 10 seconds once you've patched up an ally. Encourage pumps 20 hybrid attack power and 10% attack speed to your squad. And Dire Hit? It slams 12% of the target's max HP as hybrid damage every 30 seconds if they're under 35% health.
Then there's Thriving, which lights up for the lowest-gold hero with a Roaming Blessing—capped at 2000 Gold—and Devotion straight-up blocks you from farming minions. Simple playbook: Snag those Roaming Boots right off the bat, steer clear of last-hitting minions, and rack up assists to hit that 1000 Gold milestone.
Why Bother with This Rework? Fixing the Meta's Pain Points
Honestly, pre-patch, roamers were leeching off their team's gold like vampires, and they fizzled hard in late-game scraps because of that shaky scaling. This update nails it down with fixed values and your own gold lane up to 2000, plus that reliable 9 Gold every 5 seconds post-8 minutes to keep things humming in drawn-out brawls. We're ditching the wild gold-sharing roulette for straight-up solo grinding, which tones down the blessing RNG in Season 38 kicking off September 17, 2025.
(As an editor who's combed through endless patch notes, I gotta say—this feels like Moonton's nod to fairer team comps without killing the fun.)
Test it out in practice mode to feel those fixed effects; stick to one roamer per squad; and keep an eye on the yearly updates to stay ahead.
How It Reshapes Support Gold Plays
Supports now score their own rewards through smart reveals and assists, flipping the unlock at 1000 Gold by about 5 minutes and going full throttle by 13. If you're not roaming? Tough luck—no Roaming Boots for you, so commit or sit out. That steady passive hits key breakpoints without needing kills to shine.
Track your gold on the scoreboard religiously; leash the jungler for easy assists; and lock down vision to juice the whole team's economy.
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Breaking Down the Gold Flow Inside and Out
The Thriving Passive: Step-by-Step Gold Magic
Thriving funnels a share of your ally's minion and creep kills straight to the lowest-gold roamer who's got a Roaming Blessing active—totaling up to 2000 Gold—on top of that baseline 6 Gold and 12 EXP every 5 seconds, which climbs to 9 Gold and 18 EXP after 8 minutes. Nail a 5-second MIA reveal? Extra vision goodies flow in.
Here's how to work it:
Gear up with Roaming Boots and stay the poorest on gold to trigger Thriving.
Pull in gains from assists and your team's clears—no farming required.
Poke around bushes after a 5-second MIA to snag those reveals.
Stack it up to 1000 Gold and pop your first blessing.
Take a roamer who bags 200 Gold from early assists—then the passive keeps the stream steady, no droughts.
Gold Build-Up Speeds: Tier 1, 2, and 3 Face-Off
Tier 1 gets Thriving rolling with 200-500 Gold from assists alone. Hit Tier 2 at 1000 Gold, and you unlock those locked-in blessings plus the reliable income stream. By Tier 3 around 13 minutes, you're at the 2000 Gold ceiling with maxed reveals pulling 50-100 Gold per hotspot. Early on, it's 6 Gold every 5 seconds; late game, 9 Gold.
Tier 1: Assists net you ~200-500 Gold; blessings? Not yet.
Tier 2: Toss in Encourage's 20 power boost; the steady flow activates.
Tier 3: Reveals crank up for that bonus cash.
Upgrade around 5 minutes while dodging waves; mid-game, rotate to pile on the gold.
Hitting the 2000 Gold Ceiling and Efficiency Sweet Spots
That 2000 Gold cap from your solo gains shines brightest when you're still the gold pauper. Key thresholds: Unlock at 1000 Gold; scaling kicks in post-8 minutes. A true dedicated roamer caps out by 15 minutes, blending the 9 Gold/5s with reveals.
Peek at your gold every couple minutes; pass on kills if you're edging past your allies; aim for 5 reveals a match to snag 20% more income.
Old School vs. New Gold Vibes: Pre- and Post-Patch
Before 2.1.18, gold was all over the place—sucking from the team pool with lousy late scaling. Now? Independent hauls up to 2000 Gold, a consistent 6-9 Gold every 5 seconds after 8 minutes, and vision perks to boot.
Pre-patch: Team-dependent shares, no limits, unpredictable hits.
Post-patch: Your own grind, 2000 cap, smoother ramps.
(Research from patch data shows this evens out support viability—win rates up noticeably in tests.) Replay your games to spot the diffs; draft with utility in mind.
Nailing Upgrade Timings Like a Pro
Jumping from Tier 1 to 2: Cracking the Gold Threshold
You want Tier 2 at 1000 Gold, roughly 5 minutes in, fueled by assists and the passive for those steady blessings—like Favor's 400 HP regen. Leash early, and you're looking at 300 Gold in 2 minutes, with the passive adding 72 more by minute 5.
Play it like this:
Start with the Boots buy.
Dive into lane assists for 200-400 Gold.
Skip minions entirely; upgrade bang on 1000.
Deciding Tier 2 to 3: Your Upgrade Roadmap
Tier 3 peaks at 13 minutes, amping reveals once unlocked—hold off if your team's storming objectives for max efficiency, but push it if vision's slipping. After 8 minutes, that 9 Gold/5s rush gets you to cap faster.
At 10 minutes, check in; if you're shy of 1500 Gold, hit the bushes; seal it at 13.
Pitfalls in Timing That Bleed Your Gold Dry
Snagging minion last-hits? It bumps your gold over the team's, killing Thriving and pushing unlocks back 2-3 minutes— that's 100-200 Gold down the drain. Too many roamers? Rewards get spread thin.
Stick to one roamer; mini-map for smart rotates; gold-check before upgrading.
Phasing It Right: Early, Mid, Late Game Flows
Early (0-5 min): Grind assists to 1000 Gold. Mid (5-13 min): Reveals amp the passive. Late: Squeeze that 2000 cap for objective dominance, like snagging Turtle at 2-3 minutes.
Map your rotates; leash early, vision mid, sustain late.
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Vision Game Post-2.1.18: The New Rules
Fresh Vision Ward Vibes and How Long They Stick
Roamers score bonuses by clocking 5-second MIA spots through bush squats or skill plays—no old-school wards needed. These reveals hang around till the enemy's sighted, but you need at least 5 seconds for the gold and EXP payout.
Picture this: Duck into lane bushes to unmask rotations—50 Gold per reveal, easy.
Position in hot zones; hold for 5 seconds after MIA; mini-map confirms it.
Spotting Range and Ways to Shut Down Enemy Eyes
It spans 5-7 meters in bushes, powered by skills and Conceal's hide. Fight back with hooks like Franco's to yank vision away, cutting ambushes by 30%.
Scout sans reveals; pair Conceal for safe plays near big objectives.
Vision Score Breakdown: Why It Counts Big Time
Reveals and assists build your score, pumping gold by 10-20%—+10 per 5-second spot, growing over time. A fat score hurries upgrades, bumping support win rates by 15%.
Log it in stats; target 20 reveals a game; call it out to the team.
Pro-Level Vision Hacks and Spotting Secrets
Prime Spots for Lord and Turtle Domination
Key areas: Mid-river bushes for Turtle spawns at 2-3 minutes, edges of the boss pit for Lord. Uncover approaches for a cool 100 Gold haul.
Rotate 30 seconds early; hide and wait for MIA; reveal to cash in and ping the squad.
Going Aggressive vs. Playing Safe with Vision
Offense: Use Conceal in enemy lanes for gank setups, leaning on Dire Hit's 12% max HP smack. Defense: Cover your jungle with Favor's 400 HP/10s to fuel pushes.
Switch by game state—offense if you're ahead, defense if trailing.
Shutting Down Foe Vision: Ward-Busting Moves
AOE skills shred bushes; mini-map track roamers for 5-second MIA flips. Khufra's walls? Perfect for blocking Lord runs.
Patrol objectives minutely; skill-clear; steal their spots to deny.
What MPL Pros Do with Vision, Straight from Matches
One roamer rules with 15+ reveals, flipping 70% win rates and swinging 200 Gold on objectives. They sync bushes to Turtle/Lord timings for ambushes.
Chat-signal your team; copy it for objective locks.
Roaming Gear Showdown: Type by Type
Conceal: When and Who It Pops Off With
Conceal delivers 5-second camo with a 40% speed jolt—ideal for bush initiations or quick getaways. Tanks like Atlas love it for ganks; it's immune to basics and single-target stuff, but damage breaks it.
Fire it pre-fight; rotate after reveals; upgrade by 5 minutes.
Encourage: Picking It for Speed and Power Kicks
Encourage dishes 20 hybrid power and 10% attack speed to allies—great for tower dives. Boosts your marksman during Turtle rushes, say.
Go for it in damage-heavy drafts; stick by carries; max at Tier 3.
Favor: Tanky Vision with Built-In Healing
Favor regen 400 HP every 10 seconds to the lowest-HP ally after a heal or shield—built for dragged-out brawls. Healers like Estes trigger it off their kits.
Heal up first; hover near squishies; weave in vision plays.
Stats Side-by-Side: The Full Blessing Lineup
Conceal: 40% speed, 5s camo; all about mobility and surprises.
Encourage: 20 power, 10% speed; damage amplifier.
Favor: 400 HP/10s; pure staying power.
Dire Hit: 12% max HP hybrid under 35%, every 30s; execute tool.
All drop at 1000 Gold—initiators grab Conceal, damage crews Encourage, healers Favor, and aggressors Dire Hit.
Tailored Roaming Picks for Your Heroes
Tank Supports' Go-Tos (Tigreal, Khufra, Atlas)
Tanks thrive on Conceal for sneaky starts: Tigreal chains from camo, Khufra walls off paths, Atlas pins after reveals. Top picks: Atlas, Tigreal, Khufra, Franco, Kaja, Lolita, Akai, Minotaur, Belerick.
Franco's hook from 5s invis? Chef's kiss.
Draft tanks for Conceal; drill bush hides; upgrade to amp ganks.
Mages as Supports: Fine-Tuning (Mathilda, Diggie, Rafaela)
Mages lean Favor for endurance: Angela's heals spark 400 HP, Rafaela's shields regen, Mathilda zips to frail teammates. Crew: Angela, Estes, Rafaela, Mathilda, Floryn, Diggie, Minotaur.
Mid-fight positioning; skill allies; ramp with reveals.
Assassin Roamers: The Special Sauce
Assassins snag Dire Hit for that 12% hybrid burst every 30s under 35% HP: Saber dives post-vision, Natalia strikes from shadows. Lineup: Natalia, Kadita, Saber, Hilda, Masha, Grock, Khufra, Johnson, Nana, Selena, Gatotkaca.
Hunt 35% targets; mix with Conceal; farm? Nah.
Fighters like Hylos or Gloo? Encourage for 20 power team surges on objectives. Squad: Hylos, Gloo, Faramis, Carmilla, Baxia, Edith, Gatotkaca, Belerick.
Squeezing Max Value from Your Economy
Weighing Early Upgrades: Costs vs. Gains
Tier 2 by 5 minutes locks in blessings, worth 200 Gold through the early 6 Gold/5s flow. Wait till 7? You miss 36 Gold passive.
In-game math it; upgrade at 1000 from assists; balance against core buys.
Gold-per-Minute Max from Roaming Gear
Pull 40-60 Gold/min with 10-20 reveals a game, plus 72-108 Gold/5 min after scaling—capping 2000 by 15 minutes with a 20% MIA boost.
Bush per rotate; assist sans kills; stat your per-min gains.
Cores Over Roaming: When to Pivot
If gold creeps past allies, Thriving dies—grab cores then. Hold Tier 3 for defense if needed. Say, tank shoes at 800 Gold if you're exposed.
Boots under 1000 first; balance post-unlock; voice your needs.
Traps to Dodge and Fixes
Upgrading Premature: The Sneaky Gold Sink
Jumping pre-1000? Wasted on shaky stuff, stalling Thriving by 100 Gold.
Hold for the mark; assist grind; gold-watch.
Botched Vision Spots
Skipping bushes? You miss 5s reveals—200 Gold gone.
Skill-safe checks; objective-adjacent placements.
Ignoring Passive Gold Tweaks
Kills inflate gold, watering down 6-9 Gold/5s.
Yield kills to cores; leash over farm; scoreboard checks; solo roamer.
Mismatched Gear Choices
Dire Hit in a sustain setup? Total miss—tailor to role.
Draft-scan; custom test; swap if it fits post-purchase.
How This Rework Flips the Meta and Pro Plays
Season Shake-Up from the Changes
Single-roamer vision focus with the 2000 cap pushes utility over farm, hiking dedicated support wins by 15% in Season 38 starting September 17, 2025.
Draft S-tiers like Floryn on Favor; scout-counter hard.
Pros' Shift: Adaptation in Action
Pros sync upgrades to Turtle/Lord, nabbing 70% objectives with Conceal sneaks and Favor drives.
Highlight watches; timing drills; team pings.
Regional Twists: SEA, NA, EU Breakdowns
SEA goes ham with Dire Hit assassins for fast reveals. NA favors Encourage teamfights. EU banks on Favor for long hauls. Vision's king everywhere—tweak for ping.
SEA: Ambush city. NA: Damage spikes. EU: Regen grinds.
Your Burning Questions Answered
What's New in Mobile Legends Roaming Gear for Patch 2.1.18?
Out September 17, 2025, it brings independent gold to 2000, pinned blessings like Conceal's 40% speed, and 5s MIA vision rewards. No Boots for non-roamers; passive scales to 9 Gold/5s post-8 minutes.
How's the Fresh Gold System Roll for Roaming Items?
Thriving pipes ally clears to the lowest-gold roamer, max 2000 Gold with 6-9 Gold/12-18 EXP every 5s. Devotion farms out; reveals bonus up. Boots on, assist to 1000 unlock.
Upgrade Timings for Roaming Gear in Mobile Legends?
Tier 2 at 1000 Gold ~5 minutes via assists; Tier 3 by 13 post-scale. Skip if gold climbs; reveal-focus after 8 for objectives.
Top Roaming Gear Post-2.1.18 Rework?
Conceal for tanks like Tigreal (mobility play); Encourage for fighters like Hylos (damage lift); Favor for healers like Rafaela (sustain edge); Dire Hit for assassins like Saber (finishers). All at 1000 Gold, comp-dependent.
Vision Wards with the New Roaming Setup?
Roamers clock 5s MIA via bushes/skills for gold/EXP; Conceal hides you in. Crucial for Turtle/Lord—blocks ambushes, economy pump.
Maxing Gold from Roaming Gear?
Stay lowest for Thriving; 20 reveals/game plus assists; 9 Gold/5s post-8. No farm; one roamer caps 2000 via utility.