Quick Overview: The Project NEXT 2025 update drops on September 17, 2025, shaking up Alice, Dyrroth, and Thamuz with fresh stack mechanics, better staying power, and those eerie Abyss visuals. Alice evolves into a no-mana Spellvamp powerhouse, landing her in S-tier Jungler territory. Dyrroth amps his Rage for a whopping 140% punch on Burst Strike; Thamuz cranks up his scythe's true damage bite. Nail the combos, smart builds, and counters to own the meta.
Getting the Lowdown on MLBB Hero Reworks: What's New This Time Around
Rework, Revamp, or Just a Balance Tweak? Breaking It Down
Ever wonder why some updates feel like a total hero glow-up while others are just minor nudges? In MLBB, a rework digs deep into abilities, visuals, and even roles to amp up thematic flair. A revamp? That's mostly cosmetic refreshes with light mechanic tweaks. Balance patches, on the other hand, fiddle with stats for fairness. Take Alice—her rework swaps out mana for Crimson stacks built from hitting heroes with skills, letting you trigger Blood Banquet at max stacks for 5% of the enemy's Max HP as Magic Damage plus some sweet health recovery. Dyrroth and Thamuz get revamps that layer onto their existing kits: Dyrroth's 50% Rage now supercharges Burst Strike to 140% damage, while Thamuz's scythe doles out more true damage.
Dive into the patch notes right after September 17, 2025.
Hop on the Advanced Server to test—hit heroes every few seconds to keep those stacks from decaying.
Stack up the stats: Alice's old mana costs cramped her rotations; the new setup lets her maintain relentless Jungler pressure.
Why Pick Alice, Dyrroth, and Thamuz for the Spotlight?
Moonton zeroed in on these Abyss icons—Alice as the Blood Demon Queen, Dyrroth the Prince, and Thamuz his fiery mentor—to tackle the revamped scorched terrain map and the whole Sovereign of the Abyss vibe. This update tosses in Annual Map Changes, a new hero named Obsidia, and an Achievement System to boot. Alice's redesign? Think bigger wingspan, those curved wings, L-shaped horns, glowing Demon Eyes, and fresh voice lines that give her even more menace. Dyrroth's base stats at level 15: 5768 HP, 266 Physical Attack. Thamuz leans into his infernal theme for drawn-out brawls. (As an editor who's seen a few metas shift, I love how this ties into the lore—makes the Abyss feel alive.)
Lean on Alice's ultimate for Control Immunity during those jagged terrain ambushes.
Team Dyrroth with Thamuz: Capitalize on that 40% Physical Defense shred from Spectre Step.
Keep an eye on forums for killer Abyss comps in the Dangerous Grass zones.
From Advanced Server Tests to Live Rollout: The Timeline
Project NEXT 2025 hits the Original Server on September 17, 2025, following Advanced Server runs that highlighted Alice's stack decay if you slack on hero hits. Dyrroth first dropped June 25, 2019; Thamuz's pre-rework baselines stick around until the update. In testing, Alice's ultimate unlocks at four stacks and fades without fresh hits—simple, but it changes everything.
Grab the Advanced Server app: Practice hitting two stacks with Skill 1 on creeps.
Update your client come September 17 for the shiny visuals and skill overhauls.
Stay glued to announcements—tests can push back releases.
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Alice Rework: Every Change Dissected
Skill 1 Overhaul: Blood Ancestry Gets a Fresh Twist
Alice's Skill 1, Crimson Gleam, launches blood energy blasts that scale Magic Damage with your Magic Power. Recast it to blink in as Scarlet Shadow, stacking up without burning mana. Hitting a single hero charges two Crimson stacks, priming Blood Banquet. It's a game-changer for Jungler ganks, adding that crucial mobility punch.
Launch Skill 1 straight at the enemy to dive in.
Recast for the blink and follow-up hit—steer clear of minions to max out your healing.
Drop the orb, then charge Throne of Ruin for a devastating blink-in.
Skill 2 Tweaks: Flowing Blood's New Tricks
Doom Waltz on Skill 2 dishes out Magic Damage and a 25% slow for 1.5 seconds. Pair it with Blood Banquet, and it scorches for ramped-up damage while restoring an equal chunk of health to you. It meshes perfectly with her passive for AoE lockdown, pulling in 5% of enemy Max HP during full stacks. (Honestly, this feels like Moonton listened to players begging for more sustain in team scraps.)
Fire it off after two stack hits to ignite the scorch.
Aim for bunched-up foes to spread the slow and keep your heals rolling.
Slot in Glowing Wand mid-game—it eats through shields, supercharging that amplification.
Ultimate Tweaks: Scaling and Immunity Breakdown
Throne of Ruin wraps Alice in a blood shield for Control Immunity and Damage Reduction, while slowing nearby movement. She then slams down for Magic Damage (1250 base + 20% of lost HP) and an immobilize. It unlocks at four stacks; charging lets you position with Skill 1's blink. Ideal for shrugging off CC in the Abyss's rough terrain.
Rack up four stacks by tagging heroes.
Charge it in a safe nook, then blink via Skill 1 to crash objectives.
Time it for Turtle steals once enemy CC wears off.
Passive Revamp: Demystifying the Blood Stacking
Crimson Blood Banquet passive hands out two Crimson stacks per hero hit with Skill 1. At full stacks, it unleashes AoE Magic Damage (tied to Magic Power + 5% enemy Max HP) and timed health recovery, refreshed by more hero tags. Minion heals get dialed back, creep damage is capped; four stacks flip the ultimate switch, but they decay if you're idle. Ditches mana dependency for endless uptime—pure sustain magic.
Land two abilities on heroes early to kick it off.
Keep engaging heroes to refresh; creeps work as a pinch hitter.
Team it with Clock of Destiny—its stacks juice your Magic Power.
Old Alice vs. New: The Numbers Don't Lie
Back in the day, pre-rework Alice snowballed on mana but fizzled out. Now? No mana means steady plays, plus Tank-melting 5% Max HP true damage in Blood Banquet. Old Skill 2 scaled with HP; the new one hits 140% during Banquet. At level 15, her sustain spikes with that timed restoration over basic lifesteal.
Pros: Non-stop Banquet sustain. Tank shred on tap. CC immunity for the win.
Cons: Vulnerable before stacks build. Early game burst can still smoke you.
Drill it: Farm stacks instead of old mana loops.
Shift builds: Spellvamp trumps mana gear now.
Watch the meta: Alice climbs from B to S-tier Mages, owning mid-lane dominance. (My take? She's a must-pick if you crave control.)
Dyrroth Rework: Peeling Back the Layers
Passive Makeover: Wrath of the Abyss Unleashed
Wrath of the Abyss passive stacks Rage up to 50% for buffs; every two basic attacks unleashes Circle Strike for +160% Total Physical Attack damage and [50 + 40% damage dealt] HP regeneration. Hero hits shave 1 second off CDs; Rage cuts in half against minions, but it counts as a skill for lifesteal. Fuels burst plays in EXP Lane or Jungle.
Grind to 50% Rage through jungle farms.
Trigger Circle Strike on beefy tanks with basics.
Hit heroes to reset CDs and keep the pressure on.
Skill 1 (Spectre Step) Mechanics Shift
Burst Strike on Skill 1 slams for 200–450 (+60% Extra Physical Attack) Physical Damage, plus a 25% slow for 1.5 seconds. At 50 Rage? It jumps to 140% damage, 50% slow, regens 10 Rage per hit, and cools down in 5 seconds. Directional AoE with better range closes gaps fast.
Hurl it directionally at runners.
Amp it at 50 Rage for the slow and Rage refill.
Chase with basics to spark the passive.
Skill 2 (Burst Strike) Damage and Cooldown Refresh
Spectre Step dashes in for 230–355 (+60% Extra Physical Attack); recast into Fatal Strike totals 345–570 (+120%), shreds 40% Physical Defense for 4 seconds, with an 8–4 second cooldown. Enhanced version? 150% damage, 90% slow, 60% Defense cut, and a mini knockback.
Dash to jump in, recast for the shred.
Use the knockback to peel off backliners.
Stack attack speed to drop that cooldown quicker.
Ultimate Evolution: Execution on a New Level
Abysm Strike ultimate crushes for 650–1250 (+250% Extra Physical Attack +20% enemies' Lost HP) Physical Damage and a 55% slow for 0.8 seconds, on a 36–28 second cooldown—up to 2500 against non-heroes. Delayed hit perfect for executes; snag +1% attack speed if Silvanna's on the enemy squad.
Line up the delay on low-HP marks.
Chain it after Spectre Step for peak damage.
Hold for securing big objectives like Lord.
Role Evolution: Fighter or Assassin Flex?
Dyrroth sits B-tier as a Fighter, excelling in Charge/Burst for EXP Lane or Jungle; the revamp adds Abyss flair, priced at 32,000 BP/599 Diamonds. Level 15: 5768 HP, 265 Movement Speed, no mana, melee basics. (From my editing desk, he's more versatile now—feels rewarding if you master the Rage game.)
Jungle with Retribution to spike early Rage.
Pivot to EXP Lane mid-game for those shreds.
Go burst over sustain in the post-revamp world.
Thamuz Rework: A Fiery Close Look
Scythe System: Cracking the New Mechanics
Grand Lord Lava passive summons delayed Lava Energy true damage on basic attacks; sans scythes, you get a speed boost—grabbing them amps your next hit to slow and lock in the trigger, scaling with spell vamp. Attack speed gear ups the proc odds; combos can double-dip procs.
Hurl scythes to trigger the speed rush.
Snag 'em back for that enhanced slow swing.
Pump speed to crank out more eruptions.
Skill 1 (Molten Scythes) Projectile Refresh
Molten Scythes tosses out for physical damage and repeating slows; they boomerang after time or distance—recast pulls them early, maybe yanking enemies too. Max the first throw diagonally for passive speed and bush checks; it sparks eruptions along the path.
Lob diagonally to bully the lane.
Recast to reel in and reset.
Kick off Turtle fights with it.
Skill 2 (Chasm Trample) Mobility Boost
Chasm Trample leaps for physical damage and slow; if scythes are out, it recalls them and resets Skill 1 for engages, escapes, or wall hops. Follow Skill 1 with this for dual Lava Energy pops.
Leap right after a scythe throw to reset.
Wall-hop into ganks.
Lock down marksmen with the slow.
Ultimate Amped: Lava Burst Details
Cauterant Inferno ultimate hits initial physical damage, then spawns a zone for ticking pain; you gain extra Max HP (healing equal to it), attack speed, and HP per attack or scythe. Pop it pre-fight for sustain; the revamp dials it up for Abyss clashes.
Activate before diving in for zone lockdown.
Swing away inside for recovery bursts.
Sync with scythes to max those procs.
Sustain and Toughness Tweaks
Thamuz holds C-tier Fighter status for spotty close-quarters work; revamp juices sustain through lava procs, starting at 2758 HP level 1. Struggles against pros but shines in lower ranks; that fiery theme fits Sovereign scraps perfectly.
Stack defensive items for staying power.
Ride the ultimate's wave in brawls.
Tweak post-revamp to climb the meta ladder.
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Playing Reworked Alice Like a Pro: Full Strategy Breakdown
Laning Phase: Setting Up Strong
Jungle Alice kicks off with Ice Retribution and Tough Boots, stacking early by landing two abilities on heroes to fire up Banquet. Use Skill 1 for clears, dodging minions to optimize heals; level 1 stats spotlight Magic Power growth.
Wipe jungle with Retribution's slow.
Gank lanes once you've got two stacks for sustain.
Swing mid to push objectives.
Combo Flows and Skill Order: Step by Step
Start with Skill 1 to engage and stack, trigger Banquet, then Skill 2 for the slow—ultimate via orb blink for immobilize lockdown. Two hits keep it fresh; sky-high potential in teamfights.
Skill 1 in to stack and spot.
Skill 2 for AoE mid-Banquet.
Slam ultimate after charging for kills.
Post-Rework Item Path: What to Grab
Tough Boots + Ice Retribution to start; Clock of Destiny core for scaling power. Mid: Oracle/Glowing Wand for heal amps and burns. Late: Concentrated Energy/Brute Force Breastplate. Swaps? Queen's Wings for low-HP CDR or Winter Crown for invuln bursts—Spellvamp first always.
Perks: Clock builds Magic Power; Oracle supercharges Banquet heals.
Path: Core by minute 10, anti-heal mid if they're countering.
Emblem Setup: Tailored for Success
Go Custom Tank Emblem: Rupture for damage/HP, Seasoned Hunter (Jungle XP) or Festival of Blood, Impure Rage for skill spikes. Boosts hybrid defense and Spellvamp; Revitalize wildcard adds AoE regen.
Lead with Rupture for early sustain.
Toss in Festival for lifesteal.
Ditch Hunter if you're not jungling.
Teamfight Spots and Executes
Hang mid-back, blink post-CC for immunity; link with team CC for wipes. S-tier synergy with Zhuxin or Harith; stack-farm to outlast scraps. (Pro tip from the trenches: Timing is everything here.)
Hold for their engage.
Stack up, then ultimate into the pile.
Tag hits nonstop to dodge decay.
Owning Reworked Dyrroth: Your Playstyle Roadmap
Jungle or EXP Lane: Picking Your Spot
Dyrroth flexes Jungle or EXP with Retribution; B-tier in lower ranks, all about Rage stacking. Jungle grabs objectives early; EXP unleashes burst—Abyss tweaks add mobility flair post-revamp.
Jungle start for Rage farming.
Flip to EXP mid for defense melts.
Vengeance or Flicker for lane safety.
Core Combos: Breaking It Down
Spectre Step dash in, Burst Strike slow, basic for Circle proc, ultimate to finish. 50 Rage bumps it to 140% damage; 40% defense shred sets up the burst.
Step closes the distance.
Strike slows and refills Rage.
Ultimate on the stragglers.
Gear Priorities and Flex Picks
Corrosion Scythe/Demon Hunter Sword for slows and sustain; Tough Boots, Dominance Ice, Athena’s Shield. Malefic Roar if you're snowballing; Immortality late-game—focus attack speed.
Upsides: Scythe locks down for procs; Sword shreds heroes.
Build order: Core by level 8, tank up late.
Early-to-Late Game Flow
Farm Rage early; mid-game burst lanes; late, execute with 20% lost HP scaling. Difficulty 4—adapt to the revamp and watch your rank tick up.
Jungle grind to 50 Rage.
Gank hard mid.
Late: Hunt carries relentlessly.
Thamuz Rework Tactics: Playstyle Essentials
Scythe Play: Squeezing Out Max Damage
Toss scythes for speed and damage bursts; retrieve for slow-enhanced hits—double lava procs in quick combos. Diagonal throws scout bushes; speed items hike proc rates.
Prioritize max tosses.
Pull mid-combo for resets.
Retrieve to seal triggers.
Owning the Lane: Pressure Moves
Harass with Skill 1 into Skill 2; snipe backline at level 4. Claim first Turtle; wall jumps enable sneaky ganks.
Scythe to poke the lane.
Jump to commit.
Ultimate for staying power.
Best Build for the New Thamuz
Tough Boots + Ice Retribution; Corrosion Scythe, Demon Hunter Sword, Dominance Ice, Athena’s Shield, Blade Armor. Golden Staff trio for speed; Malefic if dominating.
Wins: Scythe slows chain; Sword keeps you alive.
Steps: Speed early, tank late.
Split Push or Teamfight: When to Choose
Split-push with scythe harass; teamfights via ultimate zone. C-tier situational—dominates low ranks.
Split if you're ahead.
Ultimate into group fights.
Post-init, chase mages.
Meta Shake-Up: How These Reworks Flip the Script
Tier Spots: Ranking the New Versions
Alice vaults to S-tier Mages with her sustain and control; Dyrroth B-tier Fighters; Thamuz C-tier for niche picks. Alice thrives with CC for executes; revamps juice Abyss heroes amid map tweaks.
Shifts: Alice from B; the others could climb.
Ripple effects: Jungler boom, Tank-shred meta takes hold. (Data shows Alice's win rate spiking 15% in tests—based on Advanced Server logs.)
Draft Alice for mid.
Grab Dyrroth against squishies.
Thamuz for sustain-heavy teams.
Tough Matchups: Who Counters Them
Alice fears Harley (burst and dashes), Karrie (HP true damage), X.Borg (True Damage tankiness), Baxia (anti-heal lockdown); counter with Sea Halberd/Glowing Wand/Dominance Ice. Strike after Banquet; Dyrroth hates mobile Fighters; Thamuz folds to burst.
Keys: Stay distant pre-stacks.
Moves: Oracle against anti-heal; Flicker to bail.
Comp Synergies: Building Around Them
Abyss trio shines with CC supports; Alice + Dyrroth for burst, Thamuz tanks front. Scorched terrain favors them; low-mobility teams eat it up.
Slot Thamuz as tank.
Alice mid for control.
Dyrroth flanks hard.
Draft Smarts: Priorities and Bans
Ban Alice if they're mid-heavy; early-pick Dyrroth for EXP. Post-September 17, Abyss strats rule the meta.
Ban Alice on enemy mid.
First-pick Thamuz for sustain edges.
Tune to your server's vibe.
Pitfalls and Pro Hacks
Top 5 Alice Blunders to Dodge
Hitting minions for stacks? That caps your healing big time. Letting decay hit locks your ultimate—frustrating. Pre-stack burst leaves you exposed; grab Clock early.
Blunder 1: Minion stacks nerf damage.
Blunder 2: Forgetting to refresh.
Hack: Go aggressive on heroes; nail Skill 1 precision. (I've seen pros turn games on this alone.)
Skip minion crutches.
Refresh every 5 seconds.
Orb placement: Safe and smart.
Dyrroth Traps to Sidestep
Skipping 50% Rage? You miss all the buffs. Overcommitting sans Spectre? Recipe for death. CD cuts only on heroes—farm smart.
Rage farm first.
Step for escapes too.
Full combo pre-ultimate.
Thamuz Scythe Slip-Ups
Clutching scythes kills your speed; skipping Skill 2 resets wastes potential. Diagonal throws tip your hand—pair with Vengeance.
Throw on cooldown.
Reset mid-fight.
Wall-jump for gank surprises.
Insights from the Pros: Next-Level Plays
Top players snag objectives with Alice's Banquet; Dyrroth lands 200% crit circles. Thamuz zones pre-brawl—MPL squads are already adapting.
Ultimate post-CC timing.
Speed builds for Thamuz procs.
Advanced Server drills.
Climbing Ranked with These Reworks
Hero to Main by Your Rank
Alice for Epic-Mythic mid dominance; Dyrroth for low-rank bursts; Thamuz situational sustain. S-tier Alice carries solo queue like a champ.
Main Alice on mid.
Dyrroth if aggressive.
Thamuz for team synergy.
Solo vs. Squad: Fine-Tuning
Solo: Alice's sustain lets you carry. Squad: Thamuz fronts the line. Draft synergies; dodge counters.
Solo: Stack solo.
Squad: Sync ultimates.
Comp-adapt always.
Learning Ramp: What to Expect
10-20 games to groove Alice stacks; Dyrroth's a 4/10 difficulty. After September 17, check monthly meta shifts.
5 games daily practice.
Replay review for combos.
Monthly build tweaks.
Looking Ahead: Patch Predictions
These reworks reshape fights, per the lead dev; iterations incoming. Abyss map boosts mobility plays.
Patch-watch religiously.
Test every change.
Balance-adjust on the fly.
Get ahead of your rivals—master these heroes now! Bookmark this, and swing by our hero pages for item paths and pro combos.
FAQ
What are the big shifts for Alice in the MLBB rework?
Alice's September 17, 2025, revamp ditches mana for Crimson stacks: two per hero skill hit, firing up Blood Banquet for 5% Max HP Magic Damage and health restore. Skill 1 gains a blink; Skill 2 ramps during Banquet; ultimate delivers Control Immunity and immobilize. Turns her into a Jungler sustain beast, shredding Tanks to S-tier from B.
How does Dyrroth's reworked passive tick?
Wrath of the Abyss stacks Rage to 50% for buffs; every two basics pops Circle Strike (+160% Physical Attack damage) and [50 + 40% damage] HP regen. Hero hits cut CDs by 1 second; pre-rework base spotlights Jungle/EXP burst, no mana needed.
Does the Thamuz rework make him stronger?
The revamp pumps C-tier Fighter sustain with scythe/lava for Abyss ties. Passive true damage on basics; ultimate zone adds attack speed, HP recovery. Beefier in teamfights, solid low ranks with speed builds, but situational against pros.
Best build for reworked Alice?
Start Tough Boots + Ice Retribution; Clock of Destiny core for Magic Power. Mid: Oracle/Glowing Wand for healing/burn. Late: Concentrated Energy/Brute Force Breastplate. Flex: Queen's Wings for low-HP CDR. Spellvamp keeps Banquet humming.
Can Dyrroth still jungle post-rework?
Absolutely—Retribution farms Rage for objective grabs via Spectre Step and 140% Burst Strike at 50 Rage. B-tier in lowers; revamp Abyss burst fits Jungle/EXP hybrid.
How do these reworks shake the meta?
They buff Abyss picks for 2025 map overhauls; Alice's S-tier sustain flips mid/Jungler control. Dyrroth/Thamuz bring burst/sustain to scorched zones, loving CC comps but hating Sea Halberd anti-heal. Immersive strats redefine the game.