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MLBB Project NEXT 2025: 4 New Maps & 15-20% Faster Jungle Clears

Project NEXT 2025 hits Original Server September 17, 2025, rolling out four rotating maps: Dangerous Grass, Broken Walls, Flying Cloud, Expanding Rivers. Advanced Server's custom mode is already testing those jungle nerfs (25s delayed spawns, weaker buffs), smarter pathing (Purple → Litho → smalls → Red in 90s to hit lvl4), and objective tweaks (Turtle at 2:00/2min, Lord at 8:00). We're seeing 15-20% faster clears, plus 70%+ Turtle grabs through ambushes, shortcuts, and slick rotations.

Diving into the 2025 Advanced Server Shake-Up

What's Dropping on Advanced Server?

Jump into custom mode, and you'll hit buff spawns delayed by 25s, beefier jungle creeps, and scavenger crabs dishing out -20% gold/-22% rewards. It pushes you toward 60% jungle farming and 40% lane pressure in those crucial first 8 minutes. Purple Buff ticks at 75s (that's 10% CDR, slashing mana/20% energy costs); small camps net 50-80 gold; buffs give 120. Head to custom mode to test it—keep an eye on the minimap for those 75s Purple respawns.

Why Jungle and Objectives Are Game-Changers Now

Bushes on Dangerous Grass? Perfect for ambushing near high ground, inner turrets, Mid, or the Lord pit. Broken Walls throws in shortcuts for filthy steals. Pro data backs it: 70%+ Turtle control, 15-20% quicker clears, 60%+ early gank wins. Hover near objectives 10-15s before spawn. Nail Retribution at that 600-800 HP red line (35s CD at lvl3); time your lvl4 ganks right before 2:00 Turtle.

Ever notice how one bad spawn timer wrecks your lead? Yeah, these changes fix that—for real.

How to Jump on Advanced Server

Quick Download and Setup

Custom mode on Advanced Server drops before Original Server's September 17, 2025 launch. Flying Cloud's got that 5s flight respawn platform for non-stop action. Grab the APK from official spots only. Fire up custom for Dangerous Grass or Broken Walls; check your settings monthly to stay sharp.

Who Can Play and Regional Tips

On phones, crank minimap to 125%; tablets hit 150% at 50% transparency to track buffs like a hawk. Pump camera height (Settings > Basic/Graphics > High), sensitivity over 50%, and smooth aim panning. FPS dipping below 60? Ditch outlines and shadows. Make sure minimap's thumb-friendly, notifications at 70%, shop scaled to 110%.

Breaking Down the New Battlefield Maps

Layout Tweaks That Flip Matches

Four maps shake things up: Dangerous Grass (bush heaven for Eudora/Saber bursts), Broken Walls (shortcut gold for Johnson kills or Lord steals), Flying Cloud (5s flight to re-engage fast), Expanding Rivers (currents amp ganks without dashes). Dangerous Grass gives vision edges near Lord pit; Expanding Rivers turbo-charges river-to-jungle spots. Peek the loading screen for clues—ward high ground and bushes 30-45s pre-objectives, ride currents for rotations.

MLBB New Battlefield maps: Dangerous Grass, Broken Walls, Flying Cloud, Expanding Rivers

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Vision and Wall Hacks

Broken Walls lays bare enemy recalls, spawns chokepoints; Flying Cloud slashes respawn times for mid/jungle brawls. Ward those collapsed walls early to dive Turtles safe. Flank Dangerous Grass bushes with Saber, Natalia, or Karina. Abuse shortcuts for backdoor Turtles or Lords—game over.

(Pro tip from this jungle grinder: Shortcuts are my secret sauce for turning deficits into stomps.)

Jungle Pathing Gets a Total Rework

Camp Shifts and Clear Speeds

Nerfs hit hard: delayed spawns, extra creep HP. Energy assassins? Purple Buff → Lithowanderer → small camps → Red Buff—lvl4 in 90s flat. Tanks go Red → Golems → Minotaur → Blue. Scuttler respawns every 45s; Retribution's 35s CD at lvl3. Prioritize Purple for mana/energy sustain (Fanny or Joy love it); then Buff → buff → Scuttler → gank → Turtle setup at 1:45-2:00.

MLBB Advanced Server jungle pathing guide for assassins

Best Starting Paths

Lock in buff timers; park yourself 10-15s early. Joy starts Red for 1-2-2 dashes; Fanny eyes Blue (or Purple), roams after second skill. Pros pick these 80%+: Fanny, Hayabusa, Joy, Ling, Suyou. Stack offensive builds for shortcut zips.

Objective Control Evolves Big Time

Turtle and Lord Timer Tweaks

Turtle spawns 2:00, respawns every 2min up to 8:00; Lord from 8:00+ (300 gold per player + turret buffs). Turtle killer drops a 400(+40lvl) shield, team gets +20(+2lvl) phys/+25(+4*lvl) mag. Marksmen take -20% gold from it; Lord HP grows -5% slower, but with more ally damage reduction. Lure Turtle toward base 15-20s early; ward 30-45s pre-Lord.

MLBB Turtle and Lord spawn timers on Advanced Server

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Fight-Smart Contesting

Junglers bring dmg/Retrib; tanks handle vision; EXP lanes ult mid bush or zone. Clear wards and escapes first; counter-rotate on ganks or steals. After kills, shove turrets 10-15s, yoink camps. Prioritize by timers and power spikes if you're ahead.

Old Maps vs. New Battlefield: The Data Dump

Speed and Flow Stats

New setup? 15-20% faster rotations thanks to shortcuts and currents; Flying Cloud trims respawns; Expanding Rivers pumps MS 20-30% on overflows. Old maps stuck with 1min Scuttlers and dead rivers. Now? 45s Scuttlers, global steals on easy mode.

Comparison of old MLBB maps vs. New Battlefield stats

Research from pro matches shows it: these changes aren't hype—they deliver.

Win Rate Ripples

Pro logs: 70%+ Turtle grabs, 60%+ gank success. Meta swings to ass dom picks like Julian, Hayabusa, YSN.

What Pros Are Saying From Tests

Elite Junglers Weigh In

S-tier: Fanny (wall energy cheese), Hayabusa (shadows owning bushes), Joy (dash insanity). Meta S-ass: Julian/Hayabusa; S-fighters: Phoveus, Fredrinn, Arlott. 80%+ pick rates; Hayabusa shines on Dangerous Grass. Manual targeting, high cam, 125% minimap, 50% sens.

Clutch Plays in Action

MPL beasts hit lvl4 in 90s for XP ganks pre-Turtle. Spot overextends, slice lanes. Gank over farm before Turtle—always.

Pitfalls Pros Dodge (And How You Can Too)

Pathing Blunders

Don't rotate too soon or mistime Retribution. Hold it for second buffs against invaders (Fanny vs. Franco vibes). Ping 5-10s early; ward entrances and buffs. Break down their items, skills, pathing post-game.

Gank Fails to Fix

Farm-gank balance is key; counter-invade with wards and mobile heroes. Track gold via minimap. Pre-game: Lock hero on lowest HP, strip UI to basics.

(My take as an editor who's queued thousands: Ignoring minimap gold is suicide—trust me.)

What's Coming to Live Server?

Meta Shifts on Deck

New hero Obsidia (marksman menace); Alice revamp (blood scaling, tankier mid); Dyrroth (quicker stacks, Broken Walls jungle fit); Thamuz tweaks. Mobility and burst rule now. Live drop September 17: High cam +125-150% minimap.

Gear Up Now

Land of Dawn demands 150% minimap for Khufra aim pans; assassins keep skill2 thumb-ready. Monthly custom mode drills. Nail manual basics for ranked or Brawl.

FAQ

What is the New Battlefield in MLBB?
Four rotating maps: Dangerous Grass (bushes), Broken Walls (shortcuts), Flying Cloud (flight platform), Expanding Rivers (currents) for adaptive pathing.

How do I join the MLBB Advanced Server?
Download APK, access custom mode for maps/jungle nerfs before Sept 17, 2025 Original Server.

What changes jungle pathing in 2025 MLBB update?
25s delayed spawns, more creep HP; Purple → Litho → smalls → Red (90s lvl4); shortcuts/currents speed rotations.

Which heroes benefit most from new jungle routes?
Tier S: Fanny, Hayabusa, Joy, Ling (mobility/burst); Saber/Natalia for Dangerous Grass ambushes.

How does objective spawn timing change?
Turtle 2:00/2min respawns; Lord 8:00+; setup 10-15s early with vision/escapes.

Best jungle builds for Advanced Server?
Purple first (Fanny energy); Red (Joy); 60% farm/40% ganks; Retribution 600-800 HP.


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