Quick Take: Obsidia dropped on September 17, shaking up the Mobile Legends meta and pushing marksmen toward on-hit setups for that juicy sustained DPS. Her Bone Shard passive dishes out 7% attack effects per shard—stack up to 25—and it's a game-changer for heroes like her, Karrie, and Wanwan. Those Trinity items (Corrosion Scythe, Demon Hunter Sword, Golden Staff) bump win rates 4-10% in drawn-out brawls and tank-busting scenarios. Stick with crit if you're all about bursting down squishies like Lesley or Granger. The key? Flex your build by game phase to handle scaling and counters.
Getting a Grip on the 2025 Marksman Meta Shake-Up
How Obsidia's Launch Is Rewriting Bot Lane Rules
Picture this: September 17, 2025, and boom—Obsidia's here as MLBB's 130th hero, yours for 32,000 BP or 599 Diamonds, with the Hero Pass running till the 30th. She's no lightweight; starts with 2320 HP, 120 Physical Attack, and 240 Movement Speed at level 1, ramping up to 4420 HP and 204 Physical Attack by 15. Her passive, Return to Bone, spits out shards from every hit—1 from creeps, 2 from heroes, triple that from skills—all at 30 Energy each, capping at 25. Then your basics unleash 7% of your Total Physical Attack as extra damage per shard, plus they snag 7% of your attack effects, like slows or lifesteal.
Why does this scream on-hit over crit? Those shards love stacking effects—think Corrosion Scythe's slow chaining across hits or Demon Hunter Sword's HP-based burn melting tanks. Nail a hero kill? Instant shard to juice your late-game shred by 20-30%. I'd say poke with her Skill 1, Abyssal Bone Needle (325–500 +80% Physical Attack damage, cooldown dropping from 4.5 to 3 seconds), hitting groups to build shards fast. Then hang back, let allies engage, and watch your basics pop off.
(As an editor who's clocked way too many hours in ranked, this passive feels like it was designed to punish poke-and-run metas—finally, some love for the patient DPS dealers.)
Season 32 Stats: What's Actually Winning for MMs Right Now
Since Obsidia hit the scene, on-hit setups are pulling 52% win rates for S-tier marksmen in these tank-stuffed games, edging out crit's 48%. Shard inheritance? That's your secret sauce, adding 20-30% effective DPS when fights drag on. Her ultimate, Hunt of Bone (125–225 +60% Physical Attack damage, stunning and yanking foes within 4 units for 3 seconds), shuts down dash-happy heroes like Fanny in 70% of matchups.
Break down the Trinity core: Corrosion Scythe pumps Physical Attack, Attack Speed, and Movement Speed while stacking slows and damage amps. Demon Hunter Sword layers on more Physical Attack, Attack Speed, and lifesteal, plus damage scaling with the target's HP. At max shards, you're inheriting 175% of those effects—hitting crowds like a boss. If tanks are clogging the lane, snag Corrosion Scythe right after boots; hybrid builds hit 54.66% win rates from there.
Ever wonder why crit feels shaky now? It thrives on that 200% base Critical Damage from Berserker's Fury (boosts Physical Attack and Critical Chance, +40% damage on crits), but Golden Staff flips crit chance into Attack Speed, making on-hit the smarter play. Crit dips 10-15% against beefy tanks without true damage—Lesley's one-shots just fizzle out. Blade of Despair (Physical Attack, Movement Speed; +25% damage under 50% HP) shines for bursts but can't match shard-multiplied reliability.
Go crit early to snowball on squishies, then pivot to on-hit mid-game if scraps last over 3 seconds. Rock the Custom Marksman Emblem with Weapons Master for bonus damage on every attack, shards included.
Need a quick top-up to test these shifts without grinding? Check out Mobile Legends cheap diamond recharge on BitTopup—they've got solid prices, instant delivery, secure vibes, full MLBB support, killer user reviews, and quick customer help to get you back in ranked without a hitch.
Mapping Out the Crit Path: When Burst Still Rules
Core Crit Gear: Berserker's Fury, Scarlet Phantom, and Windtalker Unpacked
Berserker's Fury (+25% Critical Chance, stacking crit damage) pairs like a dream with Haas's Claws (Physical Attack, Attack Speed, Critical Chance; up to 20% lifesteal on crits) for that lifesteal burst. Windtalker cranks Attack Speed to 40%, tosses 20% Critical Chance and Movement Speed, and slips in passive magic damage on basics—peak it at 2-3 items for 40% more single-target punch.
Lesley's true damage from Lethal Shot gets wild with Endless Battle (Physical Attack, HP, Cooldown Reduction; true damage post-skills), refueling her energy for endless pokes. Build order? Kick off with Warrior Boots. Rush Berserker's for the crit spike. Layer in Windtalker for zippiness. By minute 8, slot Blade of Despair to seal kills.
Crunching the Numbers: Crit Math in MLBB
The crit formula's straightforward: base attack times 200%, plus item perks like Berserker's +5% per 1% crit chance. Granger? He's slinging 1500+ damage shots at 50% crit rate. But RNG bites—30% of fights go sideways without penetration. His Inspire scaling on kills and assists? Pushes bursts to 2000 DPS easy.
Hit 40-50% crit by mid-game; Thunder Belt adds hybrid CC and a 25% damage amp on low-HP targets.
Phased Crit Sequencing That Wins Games
Early game: Warrior Boots plus Berserker's Fury nets 48% win rates in squishy lineups. Mid: Haas's Claws and Blade of Despair for gank city. Late: Endless Battle for true damage reliability.
Clint flips the script—Endless Battle first to extend post-skill range, then Thunder Belt for slows. Farm the Gold Lane hard. Core done by 10 minutes. If dives are incoming, adapt Rose Gold Meteor for shields while holding 50% crit.
Top Picks for Crit Heroes
S-tier standouts: Granger (burst that scales, 52% ban rate); Lesley (true damage pokes, +25% under 50% HP); Beatrix (sniper crits with 25% low-HP amps). Grab Purify to dodge CC; hunt early kills to snowball.
The On-Hit Route: Sustained DPS Done Right
Must-Have On-Hit Staples: Demon Hunter Sword, Golden Staff, Corrosion Scythe
The Trinity trio: Demon Hunter Sword (9% target HP damage +9% lifesteal, 500+ extra on a 5000 HP tank); Golden Staff (swaps crit chance for Attack Speed at a 1.0 ratio); Corrosion Scythe (stacks +15% Attack Speed, 60% slow after 5 hits). Obsidia's shards inherit 7% per one—49% lifesteal at 7 shards—pumping DPS 30-50%.
Build steps: Magic Shoes for CDR first. Corrosion for poke. Demon Hunter second to counter tanks.
Hitting Those Attack Speed Sweet Spots
You want 1.0-1.2 Attack Speed to trigger shards reliably, scaling to 2.0+ with Golden Staff. Miya stacks her passives quicker at 1.5 AS for full split arrow power. Corrosion? Bumps shard procs by 20%.
Front-load AS items; Emblem Swift adds +15% AS, hitting 1.24 base scaling.
How On-Hit Stacks Actually Work
Shards grab 7% inheritance—like Corrosion's slow on every hit for killer kiting. Demon Hunter bypasses 50% defense on true damage, à la Karrie's kit. Claude's Trinity setup boosts AOE sustain by 5% win rate. Skills generate 3x shards, so prioritize heroes over minions.
Poke with Skill 1. Basic to trigger. Stack in those 3-second windows.
Heroes That Thrive on On-Hit
S-tier: Obsidia (shards dominate, 56% vs. tanks); Karrie (true damage skips defense); Wanwan (mobility for barrages); Melissa (Trinity zones like a pro). Karrie with Inspire and Golden Staff? Frontlines melt.
Close gaps despite short range. Demon Hunter early. Ultimate for untargetable executes.
Climbing ranked with on-hit? Snag best price MLBB diamonds from BitTopup—competitive rates, instant drops, safe deals, full game coverage, top ratings, and solid support to keep your push going strong.
Head-to-Head: Crit Burst vs. On-Hit Grind
Breaking Down Burst Spikes Against Steady DPS
Crit hits 2000 DPS peaks—Lesley one-shots galore. On-hit? 20-30% higher in team scraps, thanks to Obsidia's shards.
Crit Wins: Fast picks, +25% low-HP boost; dominates 80% of assassin-heavy games.
Crit Downsides: RNG roulette, 15% fade vs. tanks.
On-Hit Wins: Tank-melting HP scaling, up to 175% inheritance.
On-Hit Downsides: Slower buildup, weaker bursts.
Post-Obsidia, on-hit takes 70% of long fights. Data from Season 32 backs it—sustained just edges out in tank metas.
Gold Value Showdown at Crunch Times
Crit's Berserker's (2200 gold) spikes at 6 minutes for 40% damage jump. On-hit's Corrosion (2020 gold) lands at 5 minutes with AS and slows, farming 10% better.
Trinity wraps by 12 minutes at 52% WR, crit at 48%. Rush cores under 10; on-hit squeezes 20% more gold from lanes.
Win Rates by Rank: What the Numbers Say
On-hit averages 52%, spiking to 56% for Obsidia against tanks. Crit? 48% in burst-friendly metas, 54% for Granger. Hybrid Windtalker adds 5% poke edge. Solo queue? On-hit nudges ahead for A-tiers like Moskov—ditch Golden for pure crit in dual-gun setups.
Matchup Breakdowns That Matter
Against tanks: On-hit with DHS outperforms by 30%. Vs. mobile threats: Obsidia's tether neuters Chou for 52% wins. Crit owns squishies (Clint bursts 'em). Windtalker hybrids for poke; expect 10% WR bumps in tests.
Tailored Builds for Your Favorite Heroes
Obsidia's Go-To Path
Magic Boots to start. Core: Corrosion Scythe > Demon Hunter Sword > Golden Staff. Late: Malefic Gun (+30% penetration, +12% range) > Rose Gold Meteor (low-HP shield).
Early: Skill 1 pokes. Mid: Tank focus. Late: Tether from range. Weapons Master Emblem amps shards; Flicker for repos. Base WR 45.21%, optimized +10%.
Melissa: Blending Hybrid or Sticking Pure Crit?
On-hit Trinity shines for her zoning knockbacks, S-tier in solo queue scaling. Hybrid? Windtalker early for magic basic damage.
Doll ultimate to block dives. Corrosion for sustain. Golden hits AS thresholds; DHS chews melee.
Beatrix: Weapon Swaps and Adaptations
Crit on sniper (Berserker's + Blade); on-hit on shotgun (Trinity for close-range DPS). Obsidia meta? Lean on-hit for tanks.
Scout the enemy. Rush crit for bursts. Swap to DHS if beefy; +5% WR.
Claude, Karrie, Wanwan: On-Hit Magic
Claude's Trinity +5% WR for AOE sustain. Karrie: Golden + DHS skips defense in close quarters. Wanwan: Corrosion + Golden for untargetable barrages. CC supports seal the deal.
Farm Gold Lane. Engage post-4. Stack to shred.
Tweaking for the Situation
Tank Walls? Here's How to Punch Through
DHS (9% HP scaling +9% lifesteal) and Sea Halberd (-50% regen) lead the charge. Trinity cuts shred time 30% faster.
Spot the beef upfront. DHS after Corrosion. Malefic Roar late (+damage per defense).
Dodging Assassin Dives
Wind of Nature (2s physical immunity) beats Rose Gold. Purify vs. CC like Chou (52% win vs. Obsidia).
Wind early against assassins. Skill 2 escapes. Tether after engages.
When Malefic Roar Steals the Show
+Damage per 500 defense against >2000 HP tanks. Slot after Trinity by 15 minutes; 20% shard boost.
Scout defenses. Over utility. Avoid reflect heroes.
Sneaking Defense In Without DPS Hits
Rose Gold: 3s low-HP shield. Wind of Nature: 2s immunity.
Mid-game if dived. Haas's Claws as lifesteal swap. Keep 80% DPS.
Pitfalls to Sidestep in Your Builds
Stacking Crit Without Punch-Through
Berserker's + Blade sans Roar? 15% efficacy loss vs. tanks. Add Malefic; Weakness Finder Emblem for slows.
Cap crit at 30%. Test inheritance. Golden swap to dodge negation.
Capping AS Wrong on On-Hit
Too much AS? Wasted slots sans breakpoints. Golden caps at 2.0; Miya needs it for stacks.
Pre-build calc. Corrosion stacks first. 1.5 AS mid-game adjust.
Botched Gold Timings on Cores
Trinity at 15 minutes? Missed spikes. Farm aggressive; Corrosion by 5 (2020 gold).
Timely? +10% WR benchmark.
Delaying Defenses and Paying the Price
All-offense into Saber dives? No Wind. Rose Gold mid; Flicker repos.
Ping ganks. Utility post-cores. Tank-shadow stick.
Pro Tips for Next-Level Tweaks
Slotting and Late-Game Shifts
Boots > Core (Trinity/Berserker's) > Utility (Malefic/Rose). Late: Penetration for +30% efficiency.
Early sustain. Mid DPS. Late anti-tank.
Syncing Buffs with Your Spikes
Tether ultimate post-ally engage for shards; Skill 2 buffs 1s in ult. Combo: Skill 1 > Basic > Ult > Skill 2. Pre-fight energy build.
What MPL Pros Are Running
MPL loves on-hit Trinity for Obsidia (56% vs. tanks); crit for Granger bursts in Season 32. Weapons Master Emblem; Tigreal CC sync.
Patch 1.8.x Survival Guide
1.8.x buffs DHS for tank sustain; on-hit stocks 80% scenarios. Customs test; hybrid if crit buffs hit.
Patch review. Future-proof new heroes.
Phased Builds: From Laning to Late
Early Rush (0-5 Minutes)
Swift/Magic Boots + Corrosion for poke/AS (2020 gold). Gold Lane farm; Skill 1 spam. Obsidia clears waves at 52% WR spike.
Mid Spikes (6-12 Minutes)
DHS/Golden add; tether ganks. On-hit transition. Engage pings. Shards for 52% WR.
Late Polish (13+ Minutes)
Malefic Gun + Rose Gold: Range and survival; penetration team-shred.
Sample Full Builds
Crit: Warrior Boots, Berserker's, Haas's, Blade, Endless, Windtalker—burst king. On-Hit: Magic Boots, Corrosion, DHS, Golden, Malefic, Sea Halberd—tank eater.
Staying Ahead of the Curve
Incoming Balance Tweaks to Watch
DHS HP scaling tweaks likely; Golden AS holds post-Obsidia. Patches like Breaking Waves? On-hit vs. tanks.
New Heroes and Ripple Effects
Fresh releases might amp shards; Trinity for hybrid DPS. Mobility counters; stack practice +5-10% WR.
Evolving with the Meta
Bi-weekly customs. On-hit 70% matchups.
Loss analysis. Situational swaps (Wind vs. dives). Emblem inheritance tweaks.
FAQ
Best marksman build for 2025 Mobile Legends?
On-hit Trinity (Corrosion Scythe, Demon Hunter Sword, Golden Staff) hits 52% win rates in tank lineups after Obsidia. Crit via Berserker's Fury and Blade of Despair for Granger bursts. Boots start, core rush 5-8 minutes, late penetration for 20-30% efficiency in long fights.
Crit or on-hit for marksmen post-Obsidia?
On-hit for Obsidia, Karrie, Wanwan—7% shard inheritance, 30% DPS vs. tanks (56% win rate). Crit for Lesley (48% WR squishy metas). Skip Golden with crit; practice phase spikes.
Top heroes for crit builds?
Granger (2000+ DPS bursts, Berserker's + Inspire); Lesley (+25% low-HP Blade); Clint (Endless Battle post-skill range ignore). 48-54% WR early aggression; penetration vs. tanks.
How's Obsidia flipping the marksman meta?
September 17, 2025 drop shifts to on-hit with Bone Shards (max 25, 7% inheritance), sustained DPS in 70% matchups. Tether ult kills Fanny dashes; Trinity Gold Lane hypercarries, +5-10% WR anti-tank.
Anti-tank items for marksmen?
Demon Hunter Sword (+9% HP damage) + Sea Halberd (-50% regen) with Corrosion slows. Malefic Roar penetration per defense. Mid Trinity DHS for 30% scaling, 56% WR beefy comps; Wind vs. healers.
Demon Hunter Sword or Berserker's Fury first?
DHS mid (6-10 minutes) vs. tanks—9% HP + lifesteal, 20% shard DPS. Berserker's early (4-6) for +40% crit burst squishies. DHS priority 70% post-Obsidia; under 2200g efficiency test.