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Lyney Mono-Pyro vs Vape: Best Builds with 100% DMG Boost

Quick Take: Lyney, that slick 5-star Pyro bow DPS from Fontaine dropping in Version 4.0 (August 16, 2023), really shines in Mono-Pyro setups thanks to his A4 passive dishing out up to a 100% DMG boost. His Charged Attacks are the star here, and you'll want 125-150% ER to keep things humming. Switch to Vaporize, and you're chasing 1.5x-2x multipliers with Hydro applicators, but you lose some of that sweet passive synergy – aim for about 130% ER instead. C2 pumps in +60% CRIT DMG, while C6 can skyrocket your DPS by 50-70%. Bottom line? Stick to Mono-Pyro if you can; he's back for a rerun in Version 5.2 Phase 1 (November 20-December 10, 2024).

Diving Into Lyney's Playstyles

Mono-Pyro vs. Vape: The Basics

Picture this: Lyney's Charged Attacks pop out those Grin-Malkin Hats, dealing 115.2% of his Max HP at Talent Level 10, or a whopping 381.6% ATK as Pyro DMG. In a Mono-Pyro team, his A4 passive kicks in hard – +60% DMG against Pyro enemies, plus +20% for each extra Pyro teammate, capping at 100% with three Pyro units. It's pure single-target or AoE firepower without needing reactions to carry the load.

Vaporize flips the script: You slap on Hydro first for those juicy 1.5x multipliers (or 2x in reverse Vape), but the A4 passive? It doesn't trigger on the Vaporize hits themselves, so you're stuck managing auras carefully to squeeze out whatever you can.

Take a classic Mono-Pyro squad like Lyney, Bennett, Xiangling, and Zhongli – it keeps the Pyro aura locked in for that full 100% passive boost against Fontaine's tough bosses. Over in Vape land, pairing with Yelan or Furina amps up multi-target bursts, but you might only hit 80% of the A4 with two Pyro supports. How do you pull it off? First, stack three Pyro units for that +25% ATK resonance and extra particles. Then, fire off 3-4 Charged Shots per rotation to build 5 Prop Surplus stacks. And don't forget Bennett's healing to handle the 20% HP drain per stack – keep Lyney above 60% HP, easy.

Why Bother with Constellations and ER?

At C0, Lyney's already a beast, but C2 and C6? They can bump your DPS by 30-70%, no joke. ER-wise, you're looking at 125-150% for his Burst in Mono-Pyro (60 energy cost, 15s cooldown) – enough to fire it every rotation, or drop to 100% every other if you're pinching particles. Vape setups need around 130% since you're getting fewer from the team.

His ascension stat gives +19.2% CRIT Rate, so aim for 50-60% total Rate and 200%+ DMG to really pop off. C6 doubles the pain with an extra 80% Pyrotechnic Strike per Prop Arrow. And hey, Bennett with 200%+ ER can shave 10-15% off your needs via his A1 passive (3 energy per Hat). To nail it: Plug your team's particles (say, 5-7 from Yelan's Burst in Vape) into an ER Calculator. Grab ER Sands only if you're under 125%. Then test those 15s rotations to ensure Burst uptime stays rock-solid.

(As an editor who's farmed way too many artifacts for bow users, I'd say starting with our Genshin Impact Lyney Complete Guide at the team setups section makes progression feel less like a grind.)

Breaking Down Lyney's Constellations

Lyney's constellation artwork from Genshin Impact

C0: Your Solid Starting Point

At C0, his Normals summon one Hat on Charged Level 2. The Skill builds +53.2% ATK per stack in AoE, with 20% healing per stack and a 15s CD. Burst? It hits 154% Pyro DMG per enemy for 3s, wrapping with a 414% AoE finale and an extra Hat. Charged Attacks carry 70-80% of your damage – target 2200+ ATK, 50-60% CRIT Rate, and 200%+ CRIT DMG to make it sing.

Rotations keep it tight: 3-4 Charged Shots for 5 stacks, then nuke with Skill in single-target scenarios (6-8s field time). For tweaks, level Normals to 10 (that's 18/66/93 Insignia, 9/63/114 Equity, 18 Primordial Greenbloom, 3 Crowns, and 4,957,500 Mora). Prototype Crescent shines for +Charged DMG on weak points. And pro tip: Cancel Burst with Skill after 1-2s for the fireworks effect, shaving 1-2s off each cycle.

C1 to C3: Steady Upgrades

C1 lets you summon up to 2 Hats, speeding stacks by +20% and enabling dual explosions in AoE. C2 adds +20% CRIT DMG per stack (max 60% over 6s). C3 bumps Normals by +3 levels, amping Charged damage 70-80%.

In Mono-Pyro, C1 shaves 15s off field time; C2 starts ramping after your second Charged Shot. Vape benefits too – C1 helps with triggers before Hydro fades. Pull C1 if you're tackling AoE like grouped hilichurls. With C2, stay on-field 4-6s for 2-3 stacks. Post-C3, prioritize leveling talents, especially Normals.

C4 to C6: Where It Gets Wild

C4 shreds 20% Pyro RES for 6s after a Charged Attack. C5 adds +3 Burst levels. C6? An extra 80% Strike per Prop Arrow, boosting DPS 50-70% and doubling Hat synergy.

For Vape C6, you get more triggers – think extras on Yelan's Hydro. In Mono, C4 procs right after your first shot. Use C4 with Kazuha's VV after 1-2 Charged Shots for that RES shred. In C6, crank out 4 Charged Shots for multi-strikes – about 50% Abyss uplift. If you're budget-conscious, C2 unlocks 80% of his potential; no need to chase higher right away.

Going Deep on Mono-Pyro Builds

Team Comps That Click

Guide to Mono-Pyro team setup with Lyney in Genshin Impact

Mono-Pyro classic: Lyney as DPS, Bennett for 200%+ ER healing and buffs, Xiangling as sub-DPS (her Guoba shreds RES nicely), and Zhongli for shields and more shred. The +25% ATK resonance and particle gen make Fontaine content a breeze.

Run 15s cycles with Xiangling's uptime; Zhongli keeps interruptions at bay. High single-target DPS is the pro – but cons include 6-8s field time. Execution: Bennett Q > Xiangling Q > Zhongli E/Q > Lyney's 4 Charged Shots > Q (cancel into E) > E. Sub in Albedo on Zhongli's stele for extra Geo if you want. No Zhongli? Dehya handles mitigation just fine.

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Artifacts and Weapons That Slap

Marechaussee Hunter artifacts and weapons for Lyney in Genshin Impact

Rock 4-piece Marechaussee Hunter (MH): +36% CRIT Rate, plus +15% Charged DMG at 3 stacks from the second arrow's HP swing. Mains? ATK% Sands, Pyro DMG Goblet, CRIT DMG Circlet; subs prioritize CRIT > ATK% > ER (64% base CRIT Rate gets you to 100% total).

Weapons lead with The First Great Magic (608 ATK, 66.2% CRIT DMG, +16% Charged, +40% ATK with 3 Pyro). F2P folks, Prototype Crescent delivers +Charged on weak points. MH paired with First Great? You're at 2200 ATK and 200%+ CRIT DMG for SS-tier output. Farm MH until you've got 50-60% CRIT Rate pre-set. Sub in ER to hit 125%. Genshin Optimizer will confirm your 1:2 CRIT ratio.

ER Tweaks for Non-Stop Action

Hit 125-150% ER for Burst every rotation; 100% works alternate with good batteries. His A1 gives 3 energy per Hat, dropping needs 10-15%; three Pyro resonance piles on particles. Bennett funnels healing particles your way, and Favonius weapons spit out extras.

For 15s rotations, push 140%+ if uptime dips. Use an ER Calculator (60 energy, factoring 2-3 from Xiangling). ER Sands only below threshold. Kick off with Q for that early funnel.

Check our Genshin ER Guide for DPS for deeper dives.

Unpacking the Vape Build

How Reactions Play Out with Hydro

Vaporize means 1.5x on Pyro hitting Hydro (2x reverse), but A4 only grabs 60-80% with 1-2 Pyro supports. Charged Shots and Hats trigger after Hydro's on; ER around 130%, plus +15% EM on your supports.

It chains great for multi-target peaks that outpace Mono sometimes – but watch for those 1.0x duds. Pre-apply Hydro (Yelan's Burst, 5-7 particles), then 3-4 Charged Shots for triggers. End with Skill nuke before the 15s aura fades.

Off-Field Helpers That Enable It

Vape team composition guide featuring Lyney in Genshin Impact

Core team: Lyney, Yelan or Furina for Hydro sub-DPS, Kazuha for VV shred and grouping, Bennett for heal and funnel. Furina syncs with HP loss; Yelan for fast applies. Rotation: Furina E/Q > Xilonen E/Q (VV alternative) > Bennett E/Q > Lyney 4 Charged Shots > Q (cancel E) > E.

Pros: Bursty and flexible. Cons: ER hungers without Pyro particles. Furina keeps Hydro off-field; Kazuha Swirls post-apply. Stretch to 20s cycles with Kokomi for steady aura.

Fine-Tuning ER for Vape

Around 130% ER with Yelan's funnel (ER Sands, ~5-7 particles per Burst); sub ER > CRIT > ATK%. Without, 150%+ for every rotation. A1 aids, but no resonance means higher demands.

Calc with tools (Yelan's ~5 particles/Burst). Favonius Kazuha adds extras. ER Sands if funnel's light – test for 15s Burst uptime.

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Comparing Constellation Breakpoints

Damage Milestones Across Cons

C0 baselines at 70% from Normals. C1 boosts efficiency +20% with dual Hats. C2? +30-40% DPS via 60% CRIT DMG. C3 amps Charged 70-80% (+3 levels). C4 drops 20% RES. C6 surges +50-70% with 80% strikes per Arrow.

Mono C6 supercharges A4. Vape gets extra triggers. C2 hits 100%+ CRIT Rate with MH in 6s. Ramp C2 every 2s on-field; C6 doubles in 4 Charged Shots. Optimizer for 200% CRIT DMG post-C2.

How Mono-Pyro Scales Against Vape

Damage comparison between Mono-Pyro and Vape for Lyney in Genshin Impact

Mono locks in 100% A4 for linear scaling, +50% single-target on bosses. Vape peaks at 2x multi, but 20-30% less without C6 due to passive dips. C6 levels the field for Vape.

  • Mono Pros: Full buff, simple aura. Cons: No multipliers, easy to interrupt.

  • Vape Pros: 1.5-2x bursts, adaptable. Cons: Trigger reliant, ER heavy.

Based on data, Mono's SS-tier post-4.0 for sustained DPS; Vape's bursty with C6 reactions. Calc it out – Mono holds higher overall.

Hitting CRIT and ATK Sweet Spots

50-60% CRIT Rate (ascension +19.2%, MH +36%), 200%+ DMG; 2200+ ATK. C2 needs 2-3 stacks for 1:2 ratio in 4-6s. First Great adds +40% ATK at 3 Pyro.

Sub CRIT > ATK% > ER. Dodge overcaps like Polar Star + MH. 64% base Rate for 100% total.

ER Demands and Funnel Tricks

Figuring Out Your ER Needs

Mono: 125-150% every rotation, 100% alternate; Vape ~130% with fewer particles. Calc for 60 energy, Mono's +25% resonance.

With Bennett/Xiangling, 125% does it; without, 150%+. Log team particles (2-3 from supports). Factor A1 (3 energy/Hat, more with C1+). Verify in-game Burst uptime.

Who Batteries Up Your Team

Bennett (200%+ ER for healing) batteries Mono. Yelan (ER Sands) funnels Vape (~5-7/Burst). Xiangling covers external costs; Favonius Kazuha extras.

Mono's three Pyro cuts needs; Vape leans on Hydro. Q batteries early; Anemo funnels while grouping. Minimize swaps for max uptime.

Sands and Substat Smarts

ER Sands under 125%; subs 120-150% ER > CRIT > ATK%. Low ER? 20% DPS loss every other Burst.

Farm ER in MH or VH pieces. Balance 1:2 CRIT. Tools help with 2 Favonius funnels.

Weighing Pros, Cons, and Meta Fit

Picking Mono-Pyro When It Counts

It maxes A4's 100% for Fontaine's SS-tier DPS. Reliable rotations are the win; Pyro aura limits and shielder needs are the trade-off.

Post-4.0, it crushes bosses. Build for single-target; add Zhongli or Dehya. Test in Abyss for sustained damage.

Where Vape Shines in the Current Meta

Multipliers rule multi-target, and C6 makes it viable with extra triggers. Furina synergy for bursts is huge; passive loss and Pyro-weak auras hurt.

In 5.x, it's niche but high with EM supports. Chain reactions; time Charged Shots post-Hydro. Funnel ER via Bennett/Yelan.

Building for the Long Haul

Mono fits Pyro meta; Vape rides Hydro buffs. C2/C6 are musts, 125-150% ER key. Watch the 5.2 rerun; 2pc MH + 2pc CW works versatile. Track CN/global community shifts.

Hands-On Tips and Tools

Simulating with the Right Gear

Genshin Optimizer or ER Calculator shows C6's +50% DPS. Mock 15s runs: Mono with 4 Charged Shots for stacks; Vape timing Hydro just right.

Efficiency hacks? Q cancel into E. Dash or jump to cut 20% off animations – small moves, big gains.

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