Saber and Archer collaboration banners share the same 50/50 pity counter within Character Event Warp. Launched July 11, 2026, both feature separate 5★ characters with hard pity at 90 pulls (14,400 Stellar Jades) and worst-case guarantee at 180 pulls (28,800 Stellar Jades). No confirmed end date means strategic planning is critical.
Understanding Collab Banner Pity Mechanics
Two simultaneous Character Event Warps launched July 11, 2026 at 12:00 server time: Excalibur Excelsior (Saber - 5★ Wind Destruction) and Archer's banner (5★ Quantum Hunt). Both operate on standard 0.6% base rate for 5★ characters.
Key difference: No rate-up 4★ characters or Light Cones. Every pull targets the 5★ or contributes to standard 4★ pool. The 4★ guarantee every 10 pulls remains active (5.1% base rate).
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Three-Tier Pity Structure
Soft pity: Starts pull 74, rates increase substantially each pull
Hard pity: Pull 90 guarantees 5★ character
Guarantee: After losing 50/50, next 5★ is featured character
Resource thresholds:
Zero pity, no guarantee: 28,800 Jades (180 pulls worst-case)
Zero pity, with guarantee: 14,400 Jades (90 pulls)
74/90 pity with guarantee: 2,560 Jades (16 pulls)
50/50 Mechanism
First 5★ on any Character Event Warp has 50% chance of being featured character. Pulling standard 5★ (Bailu, Bronya, Clara, Gepard, Himeko, Welt, Yanqing) activates guarantee. Next 5★ will be featured character with 100% certainty.
Guarantee persists across all Character Event Warp rotations indefinitely.
Does Pity Carry Over Between Banners?
Yes, absolutely. Both banners share the same Character Event Warp pity counter. Pull 40 times on Saber's banner, switch to Archer—your next pull is 41/90, not 1/90.
50/50 guarantee status also transfers. Lose 50/50 on Saber's banner = guaranteed featured character on Archer's banner (or any future Character Event Warp).
Official Carryover Rules
Four separate pity counters exist:
Character Event Warp (Saber/Archer share this)
Light Cone Event Warp
Regular Warp
Departure Warp

Character Event Warp counter persists indefinitely across all limited character banners. Check status: Warp menu > View Details > Records tab shows pull history for past six months.

What Doesn't Transfer
Light Cone Event Warp operates independently (80-pull hard pity, 12,800 Jades, 75% featured rate). Progress on character banners has zero impact on Light Cone banners.
Pity never transfers between different warp types. Collab pulls don't affect Regular Warp or Departure Warp counters.
Safe Pull Plan Without End Date
Conservative approach assumes banner could end with minimal warning.
Step 1: Calculate Current Resources
Count all Stellar Jades, Star Rail Special Passes
Check Warp Records for pulls since last 5★
Determine guarantee status (lost previous 50/50 or facing 50/50)
Account for time-limited resources expiring during collab
Free Archer offer includes Level 60 materials (available until Version 3.6 ends).
Step 2: Priority Character
Evaluate Saber (Wind Destruction DPS) vs Archer (Quantum Hunt single-target) against:
Current roster composition
Element coverage gaps
Path diversity needs
Team synergies
Free Archer acquisition reduces his opportunity cost vs Saber.
Step 3: Guarantee Threshold
Calculate exact Jade cost from current pity state:
0/90 no guarantee: 28,800 Jades
0/90 with guarantee: 14,400 Jades
74/90 with guarantee: 2,560 Jades
Add 10-20 pull safety margin (1,600-3,200 Jades) for miscounts or early soft pity.
Step 4: Set Hard Stop Points
Targeting both characters? Calculate if resources cover double guarantee (360 pulls = 57,600 Jades). Most can't afford this.
If attempting both with insufficient resources, preserve guarantee for higher-priority character. Example: 25,000 Jades available, prioritizing Saber—stop Archer pulls at 10,000 Jades remaining.
Emergency Protocol (72 Hours Before End)
Monitor official announcements
Complete all time-limited content (Memory of Chaos, Pure Fiction, events)
Prioritize high-Jade-per-hour activities
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Pull Requirements Breakdown
Resource Conversion Table
10 pulls = 1,600 Jades
74 pulls (soft pity) = 11,840 Jades
90 pulls (hard pity) = 14,400 Jades
180 pulls (guarantee) = 28,800 Jades
Star Rail Special Passes = 1:1 with pulls. Spend passes before Jades (Jades work in Embers Exchange shop).
Realistic Scenarios
Worst-case: 180 pulls (28,800 Jades) - hit hard pity twice
Average: 130-150 pulls (20,800-24,000 Jades) - accounting for soft pity
Best-case: 74 pulls (11,840 Jades) - win 50/50 during soft pity
Budget for worst-case. Average-case planning creates 50% failure rate.
Hidden Jade Sources
Daily Training: 60 Jades daily (1,800 monthly)
Memory of Chaos: 800+ Jades per full clear (bi-weekly reset)
Pure Fiction: Similar rewards, independent rotation
Collab-specific missions: 1,000-3,000+ Jades total
Dual-Banner Risk Assessment
Split-Pulling Mathematics
200 pulls available:
Both characters if winning both 50/50s: ~25% probability
Only one character: ~50% probability
Neither character: ~25% probability
150 pulls available:
Both characters: <15% probability
Neither character: >35% probability
When Dual-Pulling Works
360+ pulls available (57,600+ Jades) - whale territory
Already at 70/90 pity with guarantee (need only 200 total pulls)
F2P/Low-Spender Reality
F2P accumulation: 50-80 pulls per patch Low-spender (monthly card + BP): 80-110 pulls per patch
Single-target focus ensures meaningful progress. Splitting 90 pulls (45 each banner) likely results in zero 5★ acquisitions.
Common Pity Myths
Myth: Collab pity resets after event ends Reality: Character Event Warp pity persists indefinitely across all limited banners
Myth: Pulling on Saber increases Archer rates Reality: Each pull operates independently. Only pity number advances, not base rates
Myth: Soft pity guarantees 5★ within 10 pulls Reality: Soft pity increases rates ~6% per pull after 73, but hard pity at 90 is only absolute guarantee
Truth: Pity transfers seamlessly to next limited banner. 60/90 pity when collab ends = 60/90 pity on next banner
Advanced Optimization
73-Pull Stop Strategy
Pull to exactly 73/90 pity, stop before soft pity. Positions you one pull from soft pity window while minimizing risk of unwanted 5★. Works when current banner features acceptable but non-priority character.
Single vs 10-Pull
Identical rates and costs. Single pulls provide superior control near pity thresholds. Use 10-pulls when far from pity for speed, switch to singles within 20 pulls of hard pity.
Coordinating with Battle Pass/Monthly Card
Time major pull sessions after claiming battle pass rewards and monthly card bonuses. Mid-collab battle pass completion might push you from risky 50/50 to guaranteed acquisition.
Saber vs Archer Priority
Saber (Wind Destruction)
Main DPS with likely AoE capabilities. Excels in multi-enemy content (Memory of Chaos, Pure Fiction waves). Evaluate current Wind element and Destruction path coverage.
Archer (Quantum Hunt)
Single-target specialist for boss encounters. Free E0 acquisition changes value calculation—pulls only needed for Eidolons (lower priority than new characters).
Account-Specific Factors
Audit roster for:
Element coverage gaps
Path diversity
Existing Light Cones (Destruction vs Hunt equipment)
Team synergy opportunities
Balanced rosters handling both AoE and single-target content achieve consistent endgame performance.
Post-Collab Pity Management
Pity After Collab Ends
45/90 pity when collab ends = 45/90 pity on next banner. Zero decay or reset.
Enables long-term pity building: accumulate 70/90 across multiple skipped banners, unleash on high-priority character (only 20 pulls to hard pity).
Stop After Target Acquisition
Pulled Saber at 30/90? You're now 0/90 with 50/50 status. Stop pulling unless specifically wanting Eidolons. New characters > Eidolon copies for most players.
Resource Planning
Calculate per-patch earning rate from collab data. 80-100 pulls per patch = guarantee one 5★ every two patches. 50-70 pulls = three patches needed.
FAQ
Does pity carry between Saber and Archer banners? Yes, both share Character Event Warp pity counter. 50 pulls on Saber + switch to Archer = 51/90 pity. Guarantee status also transfers.
How many pulls to guarantee Saber or Archer? Maximum 180 pulls (28,800 Jades) from zero pity without guarantee. With guarantee: 90 pulls (14,400 Jades).
What if banner ends before 90 pulls? Pity transfers intact to next Character Event Warp. 60/90 when collab ends = 60/90 on next banner.
Pull both with limited Jades? Only if you have 360 pulls (57,600 Jades) for double guarantee. Otherwise focus single character to ensure acquisition.
How to track pity? Warp menu > View Details > Records tab. Count pulls since last 5★ (history shows past six months).
Does collab pity transfer to next limited banner? Yes, seamlessly. All Character Event Warps share unified pity system—collab, standard limited, and reruns.
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