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HSR Saber & Archer Pity Carryover Guide (2026 Collab)

Saber and Archer collaboration banners share the same 50/50 pity counter within Character Event Warp. Launched July 11, 2026, both feature separate 5★ characters with hard pity at 90 pulls (14,400 Stellar Jades) and worst-case guarantee at 180 pulls (28,800 Stellar Jades). No confirmed end date means strategic planning is critical.

Understanding Collab Banner Pity Mechanics

Two simultaneous Character Event Warps launched July 11, 2026 at 12:00 server time: Excalibur Excelsior (Saber - 5★ Wind Destruction) and Archer's banner (5★ Quantum Hunt). Both operate on standard 0.6% base rate for 5★ characters.

Key difference: No rate-up 4★ characters or Light Cones. Every pull targets the 5★ or contributes to standard 4★ pool. The 4★ guarantee every 10 pulls remains active (5.1% base rate).

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Three-Tier Pity Structure

  • Soft pity: Starts pull 74, rates increase substantially each pull

  • Hard pity: Pull 90 guarantees 5★ character

  • Guarantee: After losing 50/50, next 5★ is featured character

Resource thresholds:

  • Zero pity, no guarantee: 28,800 Jades (180 pulls worst-case)

  • Zero pity, with guarantee: 14,400 Jades (90 pulls)

  • 74/90 pity with guarantee: 2,560 Jades (16 pulls)

50/50 Mechanism

First 5★ on any Character Event Warp has 50% chance of being featured character. Pulling standard 5★ (Bailu, Bronya, Clara, Gepard, Himeko, Welt, Yanqing) activates guarantee. Next 5★ will be featured character with 100% certainty.

Guarantee persists across all Character Event Warp rotations indefinitely.

Does Pity Carry Over Between Banners?

Yes, absolutely. Both banners share the same Character Event Warp pity counter. Pull 40 times on Saber's banner, switch to Archer—your next pull is 41/90, not 1/90.

50/50 guarantee status also transfers. Lose 50/50 on Saber's banner = guaranteed featured character on Archer's banner (or any future Character Event Warp).

Official Carryover Rules

Four separate pity counters exist:

  1. Character Event Warp (Saber/Archer share this)

  2. Light Cone Event Warp

  3. Regular Warp

  4. Departure Warp

Honkai Star Rail Warp menu showing Character Event Warp, Light Cone Event Warp, Regular Warp, and Departure Warp pity counters

Character Event Warp counter persists indefinitely across all limited character banners. Check status: Warp menu > View Details > Records tab shows pull history for past six months.

Honkai Star Rail Warp Records tab displaying pull history and pity details

What Doesn't Transfer

Light Cone Event Warp operates independently (80-pull hard pity, 12,800 Jades, 75% featured rate). Progress on character banners has zero impact on Light Cone banners.

Pity never transfers between different warp types. Collab pulls don't affect Regular Warp or Departure Warp counters.

Safe Pull Plan Without End Date

Conservative approach assumes banner could end with minimal warning.

Step 1: Calculate Current Resources

  • Count all Stellar Jades, Star Rail Special Passes

  • Check Warp Records for pulls since last 5★

  • Determine guarantee status (lost previous 50/50 or facing 50/50)

  • Account for time-limited resources expiring during collab

Free Archer offer includes Level 60 materials (available until Version 3.6 ends).

Step 2: Priority Character

Evaluate Saber (Wind Destruction DPS) vs Archer (Quantum Hunt single-target) against:

  • Current roster composition

  • Element coverage gaps

  • Path diversity needs

  • Team synergies

Free Archer acquisition reduces his opportunity cost vs Saber.

Step 3: Guarantee Threshold

Calculate exact Jade cost from current pity state:

  • 0/90 no guarantee: 28,800 Jades

  • 0/90 with guarantee: 14,400 Jades

  • 74/90 with guarantee: 2,560 Jades

Add 10-20 pull safety margin (1,600-3,200 Jades) for miscounts or early soft pity.

Step 4: Set Hard Stop Points

Targeting both characters? Calculate if resources cover double guarantee (360 pulls = 57,600 Jades). Most can't afford this.

If attempting both with insufficient resources, preserve guarantee for higher-priority character. Example: 25,000 Jades available, prioritizing Saber—stop Archer pulls at 10,000 Jades remaining.

Emergency Protocol (72 Hours Before End)

  • Monitor official announcements

  • Complete all time-limited content (Memory of Chaos, Pure Fiction, events)

  • Prioritize high-Jade-per-hour activities

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Pull Requirements Breakdown

Resource Conversion Table

  • 10 pulls = 1,600 Jades

  • 74 pulls (soft pity) = 11,840 Jades

  • 90 pulls (hard pity) = 14,400 Jades

  • 180 pulls (guarantee) = 28,800 Jades

Star Rail Special Passes = 1:1 with pulls. Spend passes before Jades (Jades work in Embers Exchange shop).

Realistic Scenarios

  • Worst-case: 180 pulls (28,800 Jades) - hit hard pity twice

  • Average: 130-150 pulls (20,800-24,000 Jades) - accounting for soft pity

  • Best-case: 74 pulls (11,840 Jades) - win 50/50 during soft pity

Budget for worst-case. Average-case planning creates 50% failure rate.

Hidden Jade Sources

  • Daily Training: 60 Jades daily (1,800 monthly)

  • Memory of Chaos: 800+ Jades per full clear (bi-weekly reset)

  • Pure Fiction: Similar rewards, independent rotation

  • Collab-specific missions: 1,000-3,000+ Jades total

Dual-Banner Risk Assessment

Split-Pulling Mathematics

200 pulls available:

  • Both characters if winning both 50/50s: ~25% probability

  • Only one character: ~50% probability

  • Neither character: ~25% probability

150 pulls available:

  • Both characters: <15% probability

  • Neither character: >35% probability

When Dual-Pulling Works

  • 360+ pulls available (57,600+ Jades) - whale territory

  • Already at 70/90 pity with guarantee (need only 200 total pulls)

F2P/Low-Spender Reality

F2P accumulation: 50-80 pulls per patch Low-spender (monthly card + BP): 80-110 pulls per patch

Single-target focus ensures meaningful progress. Splitting 90 pulls (45 each banner) likely results in zero 5★ acquisitions.

Common Pity Myths

Myth: Collab pity resets after event ends Reality: Character Event Warp pity persists indefinitely across all limited banners

Myth: Pulling on Saber increases Archer rates Reality: Each pull operates independently. Only pity number advances, not base rates

Myth: Soft pity guarantees 5★ within 10 pulls Reality: Soft pity increases rates ~6% per pull after 73, but hard pity at 90 is only absolute guarantee

Truth: Pity transfers seamlessly to next limited banner. 60/90 pity when collab ends = 60/90 pity on next banner

Advanced Optimization

73-Pull Stop Strategy

Pull to exactly 73/90 pity, stop before soft pity. Positions you one pull from soft pity window while minimizing risk of unwanted 5★. Works when current banner features acceptable but non-priority character.

Single vs 10-Pull

Identical rates and costs. Single pulls provide superior control near pity thresholds. Use 10-pulls when far from pity for speed, switch to singles within 20 pulls of hard pity.

Coordinating with Battle Pass/Monthly Card

Time major pull sessions after claiming battle pass rewards and monthly card bonuses. Mid-collab battle pass completion might push you from risky 50/50 to guaranteed acquisition.

Saber vs Archer Priority

Saber (Wind Destruction)

Main DPS with likely AoE capabilities. Excels in multi-enemy content (Memory of Chaos, Pure Fiction waves). Evaluate current Wind element and Destruction path coverage.

Archer (Quantum Hunt)

Single-target specialist for boss encounters. Free E0 acquisition changes value calculation—pulls only needed for Eidolons (lower priority than new characters).

Account-Specific Factors

Audit roster for:

  • Element coverage gaps

  • Path diversity

  • Existing Light Cones (Destruction vs Hunt equipment)

  • Team synergy opportunities

Balanced rosters handling both AoE and single-target content achieve consistent endgame performance.

Post-Collab Pity Management

Pity After Collab Ends

45/90 pity when collab ends = 45/90 pity on next banner. Zero decay or reset.

Enables long-term pity building: accumulate 70/90 across multiple skipped banners, unleash on high-priority character (only 20 pulls to hard pity).

Stop After Target Acquisition

Pulled Saber at 30/90? You're now 0/90 with 50/50 status. Stop pulling unless specifically wanting Eidolons. New characters > Eidolon copies for most players.

Resource Planning

Calculate per-patch earning rate from collab data. 80-100 pulls per patch = guarantee one 5★ every two patches. 50-70 pulls = three patches needed.

FAQ

Does pity carry between Saber and Archer banners? Yes, both share Character Event Warp pity counter. 50 pulls on Saber + switch to Archer = 51/90 pity. Guarantee status also transfers.

How many pulls to guarantee Saber or Archer? Maximum 180 pulls (28,800 Jades) from zero pity without guarantee. With guarantee: 90 pulls (14,400 Jades).

What if banner ends before 90 pulls? Pity transfers intact to next Character Event Warp. 60/90 when collab ends = 60/90 on next banner.

Pull both with limited Jades? Only if you have 360 pulls (57,600 Jades) for double guarantee. Otherwise focus single character to ensure acquisition.

How to track pity? Warp menu > View Details > Records tab. Count pulls since last 5★ (history shows past six months).

Does collab pity transfer to next limited banner? Yes, seamlessly. All Character Event Warps share unified pity system—collab, standard limited, and reruns.


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