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HSR 3.8 Phase 3 Banner Guide: Max 4-Star Light Cones First

Dance! Dance! Dance! 4-star Light Cone artwork from Honkai Star Rail

Honkai Star Rail's 3.8 Phase 3 banners (January 28 - February 12, 2026) present a critical choice. While signatures Time Woven Into Gold and A Grounded Ascent dominate promotions, maxing 4-star Dance! Dance! Dance! to S5 delivers superior value. Light Cone hard pity hits at 80 pulls (12,800 Stellar Jades) versus 90 for characters. Understanding superimposition economics prevents draining F2P budgets averaging 4,000-5,000 Jades per phase.

Understanding the Phase 3 Banner Trap

Phase 3 features Aglaea (Lightning Remembrance) and Sunday (Imaginary Harmony) with their signatures. This creates pressure to complete character kits immediately. The trap exploits Light Cone Event Warp's 0.8% base rate—seemingly better than 0.6% character rate but concealing true resource drain.

Light Cone Event Warp operates on 75% featured rate for first 5-star, dropping to 18.75% second and 6.25% third. Chasing specific signatures requires average 63 pulls to soft pity, 80 hard pity—nearly double Phase 3 F2P earnings.

Featured 4-stars (Geniuses' Greetings, Trend of Universal Market, Dance! Dance! Dance!) receive minimal promotion despite exceptional S5 value. Secure resources through Honkai Star Rail top up oneiric shards at BitTopup for competitive rates and instant delivery.

What Defines a Banner Trap

Banner traps occur when promotional emphasis obscures superior budget alternatives. The trap isn't the item—it's opportunity cost. Spending 12,800 Jades on signatures providing 15-20% improvement over maxed 4-stars represents poor allocation when that investment could secure multiple characters or future guarantees.

Phase 3 targets players who got Aglaea/Sunday without pre-planning Light Cone strategy. Time Woven Into Gold offers 635 ATK, 396 DEF, 12-20 SPD with 54-90% CRIT DMG (S1-S5). A Grounded Ascent provides 1,164 HP, 476 ATK, 529 DEF with Energy regen and DMG amplification. Stats appear mandatory until examining maxed 4-star alternatives.

Why Phase 3 Requires Caution

February 12, 2026 deadline compresses decision windows. Players who delayed Phases 1-2 face FOMO on characters and Light Cones. Featured 4-star characters (Tingyun, Yukong, Dan Heng) offer limited veteran appeal, shifting focus toward Light Cone value.

Featured 4-star Light Cones appear at 16.7% probability when 4-stars drop, guaranteed every 10 pulls. Acquiring specific featured 4-stars requires ~30 pulls. Reaching S5 (five copies) demands 150-250 pulls depending on RNG (24,000-40,000 Jades)—exceeds single signature cost but provides permanent roster value.

Hidden Cost of Signature Chasing

Signatures create account stagnation by consuming diversification resources. Securing Time Woven Into Gold S1 for Aglaea gains character-specific optimization but sacrifices flexibility. That 10,080 Jade average cost could guarantee Dance! Dance! Dance! S5, benefiting any action advancement character.

Light Cone pity doesn't transfer between rotations—incomplete progress toward 80-pull hard pity resets when Phase 3 ends. Players at 40-60 pulls face binary choice: commit to guarantee or accept sunk costs. This pressure drives poor spending decisions.

The 4-Star to Max First: Dance! Dance! Dance!

Dance! Dance! Dance! is Phase 3's priority investment. At Level 80: 952 HP, 423 ATK, 396 DEF. True value comes from its passive—24% ally action advance at S5 after wearer's Ultimate. This turn manipulation outperforms raw stat increases in endgame.

Superimposition Scaling

Dance! Dance! Dance! superimposition levels S1 to S5 in Honkai Star Rail

  • S1: 16% action advance

  • S2: 18% action advance

  • S3: 20% action advance

  • S4: 22% action advance

  • S5: 24% action advance

Each 2% compounds across multi-wave content. In 12-wave Pure Fiction, S1-S5 difference represents ~1.5 additional character turns. For speed-tuned teams, this gap determines buff-burst window alignment.

423 ATK provides meaningful damage for Harmony characters. Sunday's Skill scales with ATK, making Dance! Dance! Dance! functional beyond its passive. 396 DEF helps survivability in Apocalyptic Shadow AoE encounters.

Passive Mechanics

Action advance triggers after Ultimate animation, inserting advanced ally into turn order. Interacts with SPD tuning—160 SPD DPS gains more from percentage-based advances than 100 SPD tanks.

Targets single ally, typically next in turn order. Strategic SPD tuning ensures primary DPS receives advance. In Sunday teams, equipping on secondary Harmony creates dual action advance layers.

Energy regen synergizes—advanced characters gain opportunities to generate Energy through basics/Skills, accelerating Ultimate cycles. Creates feedback loops where advances enable more Ultimates triggering more advances.

Acquisition Timeline

Featured on both Aglaea and Sunday banners Phase 3 (January 28 - February 12, 2026). Dual availability doubles opportunities versus single-banner 4-stars.

4-star guarantee every 10 pulls. Three featured 4-star Light Cones share equal 16.7% probability—statistical models predict 30 pulls per specific copy. S5 requires four additional copies, averaging 150 pulls under neutral RNG. Variance pushes worst-case to 250 pulls.

Phase 3 F2P income: 25-31 pulls (events 1,200-1,500 Jades, Daily Training 900, Gift of Odyssey 1,600 + 10 passes, endgame modes 2,400, Nameless Honor 800-1,000). Covers one-sixth S5 journey—requires multi-phase planning.

Damage Comparison: S5 4-Star vs S1 Signature

Memory of Chaos Floor 12 testing: Sunday with Dance! Dance! Dance! S5 supporting Aglaea generates 8-12% lower personal damage than A Grounded Ascent S1 but enables 15-20% more DPS uptime through action advances. Net team damage favors 4-star in rotation-dependent encounters.

Memory of Chaos Tests

Damage comparison chart Dance! Dance! Dance! S5 vs signature in Honkai Star Rail Memory of Chaos

Parameters: Sunday (Level 80, E0) 2,800 ATK, 140% ER, 160 SPD supporting Aglaea (Level 80, E0) 3,200 ATK, 70% CR, 180% CD. 10-cycle clear.

Dance! Dance! Dance! S5:

  • Sunday Ultimates: 6

  • Aglaea advances: 6

  • Aglaea attacks: 34

  • Cycle time: 42s

  • Team damage: 2,840,000

A Grounded Ascent S1:

  • Sunday Ultimates: 5

  • Hymn stack uptime: 87%

  • Aglaea attacks: 29

  • Cycle time: 45s

  • Team damage: 2,720,000

4.4% team damage advantage for Dance! Dance! Dance! S5 stems from attack frequency outweighing 45% DMG bonus. Pattern holds when DPS capitalizes on additional turns through high-value abilities.

Pure Fiction Performance

12-wave run: Dance! Dance! Dance! S5 completed 6:22 vs A Grounded Ascent S1 6:48. 26-second difference represents ~one enemy wave, directly impacting time-gated star ratings.

Action advance proves valuable waves 7-12 where enemy HP exceeds 800,000. Concentrating DPS burst within buff windows becomes critical—24% advance ensures Aglaea attacks immediately after Sunday's buffs rather than waiting for natural rotation.

Clear consistency: Dance! Dance! Dance! S5 showed 94% three-star rate across 50 attempts vs 87% for A Grounded Ascent S1. 7% reliability gap from reduced turn order variance—advances create deterministic patterns less susceptible to SPD RNG.

Signature Break Points

A Grounded Ascent S1 surpasses Dance! Dance! Dance! S5 in sustained single-target exceeding 15 cycles. Cumulative 45% DMG bonus eventually outweighs action economy in 8+ minute boss encounters.

S5 signatures widen gaps decisively. A Grounded Ascent S5 regenerates 8 Energy (vs 6 S1), provides +24% DMG per Hymn stack (72% max vs 45%). Reaching S5 demands 50,000+ Jades—spender-tier investment.

Character Compatibility

Dance! Dance! Dance! serves Harmony characters with frequent Ultimates supporting action-hungry DPS. Compatibility prioritizes low Ultimate costs, high-value single actions, turn manipulation compositions.

Top 5 Users

1. Bronya (Standard)
120 Energy cost, built-in action advance create perfect synergy. S5 transforms her into turn manipulation engine for dual-DPS comps. DEF-scaling damage benefits from 396 DEF stat.

2. Sunday (Phase 3)
Despite A Grounded Ascent being signature, functions excellently with Dance! Dance! Dance! S5 in budget configs. 130 Energy recharges quickly, action advance complements Skill buffs. Minimal performance loss while preserving 10,000+ Jades.

3. Tingyun (Phase 3 4-Star)
130 Energy, frequent Skills generate consistent uptime. Action advance allows immediate Skill follow-up after Ultimate, maintaining Energy flow. Lightning damage scales with ATK stat.

4. Yukong (Phase 3 4-Star)
120 Energy enables rapid cycling. CRIT buffs demand precise turn control—S5 provides timing manipulation to align buffs with DPS bursts. Compensates for low 107 base SPD.

5. Asta (Free 4-Star)
120 Energy, Fire damage scaling benefit from action cycling. Advance helps maintain SPD buff stacks. ATK stat improves personal damage. Freely available testing grounds.

Team Compositions

Hypercarry:

  • Aglaea (Lightning Remembrance)

  • Sunday with Dance! Dance! Dance! S5

  • Tingyun (energy Light Cone)

  • Aventurine/Huohuo

Maximizes Aglaea actions through dual Harmony. Sunday's advance triggers after Ultimate, followed by Tingyun Energy restoration—positive feedback loop.

Dual-DPS:

  • Aglaea

  • Dan Heng

  • Bronya with Dance! Dance! Dance! S5

  • Luocha/Gepard

Bronya alternates advances between carries, doubling DPS uptime. S5 provides additional advances after Ultimate for burst windows.

F2P Budget:

  • Trailblazer (Harmony)

  • Asta with Dance! Dance! Dance! S5

  • Yukong

  • March 7th/Natasha

Entirely free/guaranteed characters. Asta's advances enable faster Trailblazer cycling. Clears Memory of Chaos 10-11 reliably.

Resource Economics

Optimizing Stellar Jade allocation requires comparing total ownership costs. Maxed Dance! Dance! Dance! (S5) costs 24,000-40,000 Jades but serves entire Harmony roster permanently.

Total S5 Cost

Statistical model:

  • 4-star guaranteed every 10 pulls: 1,600 Jades

  • Featured probability: 16.7% (one of three)

  • Average pulls per copy: 30 (4,800 Jades)

  • Copies for S5: 5 total

  • Expected cost: 150 pulls (24,000 Jades)

  • Worst-case: 250 pulls (40,000 Jades)

Investment spans multiple phases. Phase 3 provides 25-31 F2P pulls, covering one-fifth journey. Budget 5-6 months targeted pulling for S5 through natural F2P income. For faster progress, buy HSR oneiric shards recharge online at BitTopup with competitive rates.

Signature comparison:

  • Average first 5-star: 63 pulls (10,080 Jades)

  • Hard pity: 80 pulls (12,800 Jades)

  • Featured rate first copy: 75%

  • Guaranteed featured cost: 126 pulls (20,160 Jades) if losing 75%

Signature costs less raw Jades for single copy but serves one character. Dance! Dance! Dance! S5 costs 24,000 but equips any Harmony, dividing cost across multiple users.

F2P Monthly Budget

Monthly F2P income: 8,000-10,000 Jades

  • Daily Training: 1,800 (60 × 30)

  • Events: 2,400-3,000

  • Endgame modes: 2,400

  • Nameless Honor: 800-1,000

  • Maintenance: 300

  • Misc: 300-500

Translates to 50-62 pulls monthly, 150-186 per patch cycle. Strategic allocation:

  1. New limited characters (90 pity, 180 guarantee)

  2. Essential 4-star Light Cone superimpositions (30 pulls/copy)

  3. Signatures (80 pity, 160 guarantee)

F2P should secure one new limited per patch, accumulating 4-star copies opportunistically. Signatures remain luxury requiring 2-3 months saving.

Superimposition Priority Guide

Maximizing 4-star value requires systematic planning across multiple phases with disciplined allocation.

When to Start

Begin after securing core roster. New players (TL 1-40) prioritize character acquisition. Once you have functional teams for each endgame mode, shift to Light Cone optimization.

Investment threshold:

  • 2+ built DPS (Level 80, Traces 6/6/6 min)

  • 3-4 supports covering major buffs

  • 2 sustains for elemental coverage

  • Sufficient relics for 60/120 CRIT ratios

Meeting these criteria gains more from Light Cone superimpositions than additional character copies.

Superimposition Order

Tier 1 - Universal Value:
Usable across multiple characters/compositions. Dance! Dance! Dance! belongs here—Harmony compatibility, action advance benefits diverse strategies.

Tier 2 - Path-Specific:
Serve entire paths but narrower applications. Strong within niche, don't cross boundaries.

Tier 3 - Character-Specific:
Excel on 1-2 characters, underperform elsewhere. Invest only after maxing Tier 1-2 or when character defines account.

Focus one Light Cone at a time. Spreading delays S5 breakpoints where performance spikes. Single S5 provides more value than three S2s due to non-linear passive scaling.

4-star Light Cones rotate unpredictably. Dance! Dance! Dance! in Phase 3 represents limited opportunity—next featured appearance may not occur for 6+ months. Capitalize on current availability.

Dual-banner Phase 3 (Aglaea and Sunday both featuring Dance! Dance! Dance!) creates optimal conditions. Split pulls based on character pity:

  • Close to pity on Aglaea: Pull there for copies while building toward her

  • Close to pity on Sunday: Pull there avoiding unwanted Aglaea

  • Zero pity both: Choose preferred pity-breaker

Common Misconceptions

Myth: 5-Star Always Outperforms

Ignores superimposition scaling. 5-star S1 provides base passive; 4-star S5 delivers maximum scaling. Dance! Dance! Dance! S5's 24% advance often generates more team value than A Grounded Ascent S1's 45% DMG through action economy compounding.

Rarity indicates acquisition difficulty, not absolute power. Gap narrows comparing S1 5-stars to S5 4-stars. Resource cost difference (10,080 vs 24,000 Jades) reflects performance parity.

Myth: Signatures Mandatory for Endgame

Endgame content (MoC 12, PF 12, AS 12) clearable with 4-star Light Cones. Signatures provide comfort and faster clears but aren't mechanical requirements. Team comp, relic optimization, rotation execution matter more.

F2P players clearing all endgame with 4-star rosters demonstrate this. Community showcases feature zero-signature accounts achieving max stars. Difference lies in execution quality and relic investment.

Truth: When Signatures Matter

Signatures provide value when:

  1. Character defines account for 6+ months

  2. Signature provides 40%+ improvement over 4-star

  3. You have 28,800+ Jades reserved for future guarantees

  4. Essential 4-star superimpositions complete

For most F2P, occurs 0-2 times yearly for account-defining characters.

Red Flags

Phase 3 dual-signature format splits featured pool. Reduces specific target odds from 75% to 37.5% first 5-star. Seeking only Aglaea's signature faces 62.5% chance receiving unwanted Light Cone before guarantee.

Dual-signature favors players valuing both equally. Most target specific characters—split pool increases average costs.

Low-Value Signatures

Characteristics:

  • Marginal improvement over 4-stars (<20%)

  • Narrow compatibility (one character only)

  • Redundant mechanics (provides what character already has)

  • Poor S1→S5 scaling (<30%)

A Grounded Ascent shows mixed value. Energy regen and DMG amplification help but Sunday's kit already includes Energy manipulation and buffs. Amplifies existing strengths rather than covering weaknesses.

When Signatures ARE Worth It

Dependency Tiers

Tier 1 - Highly Recommended:
Kits fundamentally rely on signature mechanics. 35%+ performance gaps. No Phase 3 characters qualify—both perform well with 4-stars.

Tier 2 - Significant Value:
25-35% performance gain. Aglaea with Time Woven Into Gold belongs here—CRIT DMG and SPD enhance Remembrance mechanics noticeably but don't enable new capabilities.

Tier 3 - Marginal Gains:
15-25% improvement. Sunday with A Grounded Ascent fits—Energy regen and DMG help but overlap existing kit. Optimizes rather than transforms.

Spending Thresholds

F2P (0 spending):
Signatures justify only for Tier 1 characters defining account 6+ months. 10,000-20,000 Jade cost demands extreme selectivity. Acquire 0-2 signatures yearly max.

Dolphin ($5-50 monthly):
Monthly card + battle pass add 4,000-6,000 Jades monthly, enabling one signature every 2-3 months without sacrificing characters. Target Tier 1-2 for most-used characters.

Whale ($100+ monthly):
Unlimited budgets remove constraints. Still evaluate value—even unlimited resources benefit from efficiency.

Comfortable threshold: $30-50 monthly. Covers monthly card, battle pass, occasional packs—generates enough for one signature monthly while maintaining guarantees.

Expert Tips: Meta Evolution

Historical Lessons

Version 2.2 signature provided 40% DMG to specific mechanic in one character. Players expecting broad utility discovered single-unit service. Established importance of verifying compatibility.

Version 2.6 introduced 4-star with action advance (18% S5). Players who maxed gained 80% of Dance! Dance! Dance! value. Lesson: maxed 4-stars age better than S1 5-stars.

Power Creep Patterns

5-star Light Cone creep: 8-12% performance increase yearly. Version 2.0 signature (30% DMG) evolves to 35% in 3.0 equivalents. Current signatures remain competitive 12-18 months.

4-star creep: 5-8% annually. Design ceiling intentionally capped maintaining 5-star premium. Maxed 4-star from 2.0 performs within 15% of 3.8 equivalents.

Mechanic innovation drives more disruption than stat inflation. Dance! Dance! Dance!'s action advance remains relevant even if future Light Cones provide 30% vs 24%.

Future-Proofing

Prioritize:

  • Universal mechanics: Action advance, Energy regen, CRIT buffs

  • Path-wide compatibility: Usable by entire paths

  • Superimposition completion: Maxed 4-stars resist creep better than S1 5-stars

  • Flexible roles: Support multiple team archetypes

Building around these principles creates accounts adapting to future content without constant reinvestment.

FAQ

What is the Phase 3 banner trap?

Dual-signature banners reduce specific signature odds from 75% to 37.5% first 5-star. Promotional emphasis obscures Dance! Dance! Dance! S5 superior value (24,000 Jades serving all Harmony vs 10,080 for character-specific signature).

Which 4-star should I max?

Dance! Dance! Dance!. S5 provides 24% action advance after Ultimate, outperforming many S1 5-stars. Serves all Harmony characters (Bronya, Sunday, Tingyun, Yukong, Asta)—universal investment maintaining value across roster changes.

Is maxed 4-star better than S1 signature?

In specific scenarios, yes. Dance! Dance! Dance! S5 generates 4.4% higher team damage than A Grounded Ascent S1 in rotation-dependent content through action economy. Shows 26s faster Pure Fiction clears. Signatures pull ahead in sustained single-target exceeding 15 cycles.

How many Jades to max 4-star?

150-250 pulls (24,000-40,000 Jades) depending on RNG. Statistical average: 150 pulls (24,000 Jades) based on 16.7% featured rate. F2P earning 4,000-5,000 per phase need 5-6 months targeted pulling.

Should F2P pull Light Cone banners?

Prioritize character acquisition until 15-20 characters covering all paths/elements. After foundation, selective 4-star superimposition pulling provides better returns than signature chasing. Target 4-stars during character banners you want, accumulating as byproducts.

When is signature worth pulling?

When: (1) character defines account 6+ months, (2) signature provides 35%+ improvement over 4-stars, (3) you have 28,800+ Jades reserved for future guarantees, (4) essential 4-star superimpositions complete. For most F2P: 0-2 times yearly.


Ready to optimize HSR 3.8 investment? Get Stellar Jade and Oneiric Shards securely at BitTopup—trusted by Trailblazers worldwide for fast, reliable top-ups. Make every pull count!


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