Honkai Star Rail's 3.8 Phase 2 (January 7-28, 2026) presents a critical choice: invest in signature light cones Long Road Leads Home and Scent Alone Stays True, or save for character reruns. This guide analyzes pull priority through Break Effect calculations, pity mechanics, and account frameworks to maximize limited Stellar Jade.
Phase 2 Banner Overview: Timeline and Featured Light Cones
Phase 2 runs January 7-28, 2026 (21 days) featuring Fugue (5★ Fire Nihility) and Lingsha (5★ Fire Abundance) reruns with their signature light cones.
Light Cone Event Warp mechanics:
80-pull hard pity, 0.8% base rate
Soft pity starts pull 63
75% featured rate after first 5★
Worst case: 160 pulls (25,600 Stellar Jade) for guarantee
4★ roster: Natasha, Sampo, Arlan (characters); Geniuses' Repose, The Moles Welcome You, Post-Op Conversation (light cones).
For last-minute pulls, Honkai Star Rail top up Oneiric Shards through BitTopup offers competitive rates and instant delivery.
Critical Timeline:
Jan 7: Phase 2 launch
Jan 14: First weekly reset
Jan 21: Second weekly reset—last full resource week
Jan 28: Banner expiration
Calculate pity status by January 20 to determine if emergency top-ups are needed.
Long Road Leads Home: Stats and Mechanics
Base Stats (Level 80):
Break Effect: 60-120% (scales with superimposition)
Break DMG amplification: 32-72% to wearer + highest Break Effect ally
SP recovery: 1 SP when applying Weakness Break (resets after Ultimate)
Synergy with Fugue:

Fugue's kit (50% Weakness Break Efficiency, 200% follow-up effectiveness on Break) stacks multiplicatively:
Base Break DMG × 1.32 (Long Road S1) × 1.50 (Fugue) × 1.25 (Lingsha debuff) = 2.475× total multiplier
At S5: 2.795× multiplier (12.9% increase over S1 for 64,000 additional Jade).
SP Recovery Optimization:
Apply Weakness Break with Skill (+1 SP)
Continue Skill rotation
Delay Ultimate until SP depletes
Use Ultimate to reset mechanic
Resume Skill rotation
Generates 2-3 bonus SP per Memory of Chaos floor 12 encounter.
Superimposition Scaling:

S1: 60% Break Effect, 32% Break DMG
S2: 75% Break Effect, 42% Break DMG
S3: 90% Break Effect, 52% Break DMG
S4: 105% Break Effect, 62% Break DMG
S5: 120% Break Effect, 72% Break DMG
S1 captures 50% of total value at 20% of max investment. S5 requires 320 additional pulls (51,200 Jade)—enough for 3-4 characters.
Character Synergy: Who Benefits Most
Top Priority:
Fugue: Optimal pairing. 50% Weakness Break Efficiency + 200% follow-up effectiveness creates multiplicative scaling. SP recovery transitions her from SP-negative to SP-neutral.
Break-focused Nihility: Any Nihility character stacking Break Effect gains 60-120% amplification plus dual Break DMG boost.
Moderate Synergy: Hybrid Break Effect builds gain partial value. Without Fugue, Long Road functions as strong stat stick but misses synergistic SP recovery.
Avoid:
Pure debuff Nihility (Effect Hit Rate focus)
Non-Nihility paths (can't equip)
Pull Priority Framework
F2P Decision Tree (60-80 pulls/patch)
Phase 2 provides 25-35 free pulls—insufficient for guaranteed 5★.
Pull Long Road if:
Own Fugue already
Have 2+ built Break Nihility characters
Within 30 pulls of pity with 50+ saved
Current Nihility light cones lack Break synergy
Pull characters if:
Lack Fugue or Break-focused Nihility
Need role diversity (missing Abundance/Harmony)
Building pity for Version 3.9
Have adequate 4★ light cone alternatives
For emergency resources: buy HSR Oneiric Shards recharge online via BitTopup.
Low-Spender Guide ($5-50/month)
Monthly spenders gain 35-55 total Phase 2 pulls.
Approach:
Calculate total pulls (saved + income + budget)
Determine if reaching 80 (light cone) or 90 (character) pity
Commit fully to one banner—don't split
Reserve emergency budget for final week
Light cones offer better long-term value for low-spenders who secured Phase 1 characters.
Account Progression Tiers
Early-game (Level 40-50): Prioritize character diversity. Light cones need built characters.
Mid-game (Level 50-65): Evaluate Memory of Chaos performance. Signature weapons provide 15-20% damage for floor 12 clears.
Endgame (Level 65+): Light cone optimization becomes primary upgrade path after establishing roster.
Resource Cost Analysis
Light Cone Costs:
Best case: 1 pull (160 Jade)
Average: 63 pulls (10,080 Jade)
Hard pity: 80 pulls (12,800 Jade)
Guarantee: 160 pulls (25,600 Jade)
Character Costs:
Hard pity: 90 pulls (14,400 Jade)
Guarantee: 180 pulls (28,800 Jade)
Phase 2 Free Income (4,000-5,000 Jade):
Daily Training: 60 × 21 = 1,260 Jade
Weekly missions: 500 × 3 = 1,500 Jade
Events: 800-1,200 Jade
Simulated Universe/Memory: 800-1,000 Jade
Exploration: 400-800 Jade
Players at zero pity need 8,000-10,000 additional Jade ($50-70 USD) for guarantee.
Maximize Income:
Complete daily/weekly missions
Clear Memory of Chaos floors 9-12 (800 Jade)
Participate in limited events (600-1,000 Jade each)
Explore new 3.8 areas
Redeem unused Star Rail Passes
Pity System Mechanics
Soft Pity Probability:
Pulls 1-62: 0.8% base
Pulls 63-73: ~5-7%
Pulls 74-79: ~15-25%
Pull 80: 100% guaranteed
Median acquisition: pulls 68-72. Players at 50+ pity have strong probability within 20-30 pulls.
Featured Rate System: After any 5★, next has 75% featured chance:
First 5★ featured (75%): 1-80 pulls
First off-banner, second featured (18.75%): 81-160 pulls
Two off-banner, third featured (6.25%): 161-240 pulls
6.25% chance of 240 pulls makes light cones riskier than character guarantees.
DPS Impact: Long Road vs Alternatives

Scenario: Fugue (Level 80, Break build) vs Fire-weak enemy, Memory floor 12
Long Road S1:
Base Break Effect: 160
Light cone boost: +96 (60% of 160)
Total: 256 Break Effect
Multiplier: 1.32 × 1.50 (Fugue) × 1.25 (Lingsha) = 2.475×
4★ Alternative (30% Break Effect assumed):
Base: 160
Light cone: +48
Total: 208 Break Effect
Multiplier: 1.0 × 1.50 × 1.25 = 1.875×
Damage difference: 2.475 ÷ 1.875 = 32% increase
In isolation without Break team support: 18-22% increase from stat differences alone.
When Long Road Wins
Pull if:
Running dedicated Break teams (enables 3-star Memory clears)
Own 2-3 Break Nihility characters (increases usage frequency)
Approaching endgame optimization phase
Alternative investments show diminishing returns
Skip if:
Roster lacks Break synergy characters
Missing core team roles
Saving for confirmed future releases
Current 4★ light cones are functional
Common Misconceptions
Myth: Characters always beat light cones False. Established rosters gain more from signature weapons than unbuilt new characters. Early accounts need character diversity; endgame accounts need optimization.
Myth: 5★ light cones are whale-only 80-pull pity is more accessible than 90-pull character pity. F2P can guarantee with disciplined saving. Monthly card ($5/month) enables guaranteed 5★ light cone every 4-5 months.
Myth: Superimposition required S1 provides 50% of value at 20% of cost. S2-S5 offers optimization, not necessity. Prioritize S1 across multiple weapons over S5 single weapon.
Banner Deadline Strategy
Daily Priorities (5-10 min):
Daily Training (60 Jade)
Assignments
Spend Trailblaze Power
Weekly Priorities (30-60 min):
Weekly Missions (500 Jade)
Memory of Chaos floors 9-12
Limited events
Simulated Universe rewards
Last-Minute Sources (Jan 21-28):
Check unclaimed mail rewards
Complete unfinished story quests
Low-hanging achievements
Community event codes
Emergency top-ups via BitTopup
Pity Optimization:
60+ pity: Commit to 80-pull guarantee
40-60 pity: Calculate total resources; commit only if achievable
0-40 pity: Consider if partial progress justifies investment
Pity carries to future Nihility light cone banners—preserves long-term value.
Long-Term Investment Value
Rerun Prediction: Long Road likely won't reappear until Version 4.2-4.4 (June-August 2026). Missing Phase 2 means 6-12 month wait.
Meta Resilience: Break mechanics show strong longevity:
Universal against all enemies with Toughness
Not dependent on specific vulnerabilities
Future Nihility characters continue Break focus
Long Road remains valuable through Version 4.0+ for dedicated Break builds.
Skip if:
Version 3.9 reveals superior alternatives
Uncertain about long-term Fugue usage
Need immediate role coverage
Saving for confirmed limited characters
Final Verdict by Player Type
Must-Pull (High Priority)
Pull if 2+ criteria met:
Own built Fugue
Run Break teams in Memory of Chaos
Have 60+ pity with resources for guarantee
Lack adequate Nihility light cones
Plan to pull future Break Nihility characters
Completed character roster
Conditional Pull (Medium Priority)
Consider if 3+ criteria met:
Own Fugue but not fully built
Have functional 4★ alternatives
Sitting at 30-50 pity
Interested in Break teams
Have 15,000-25,000 Jade reserves
No immediate character needs
Skip (Low Priority)
Skip if 2+ criteria met:
Don't own Fugue or Break Nihility
Missing core roles (Abundance/Harmony)
Less than 10,000 Jade saved
Using adequate alternatives
Saving for confirmed future characters
Run non-Break compositions
Alternative Investments:
Save for Version 3.9 characters
Invest in Eidolons (E1-E2 comparable value)
Build pity for future light cone reruns
Stockpile for limited reruns
Focus relic farming (15-20% damage gains)
FAQ
Is Long Road worth pulling in Phase 2? Yes for Fugue owners running Break teams—provides 32% damage increase in optimal setups. No for players lacking Break synergy or missing core roster roles.
Which characters benefit most? Fugue (signature pairing), any Break-focused Nihility. Fugue's 50% Weakness Break Efficiency and 200% follow-up effectiveness stack multiplicatively with Long Road's amplification.
How many Stellar Jades for guarantee? 80-pull hard pity = 12,800 Jade. Worst case with 75% featured rate = 160 pulls (25,600 Jade). Average: 63-72 pulls (10,080-11,520 Jade).
Should F2P pull 5★ light cones? Only after establishing diverse roster. Signature weapons boost existing characters 20-35% but don't create new strategies. Prioritize character diversity first.
Best alternatives to Long Road? 4★ Nihility light cones with Break Effect stats offer 30-40% of Long Road's value at zero limited resource cost.
When does Phase 2 end? January 28, 2026 at server reset. 21 days from January 7 launch across all servers simultaneously.