HSR 3.8 drops Dec 16, 2025, 10:00 PM UTC-5 (NA servers). Head straight to Path of Jabbing Punch caverns for those sweet Iron Cavalry 4pc relics. Dahlia (our new 5-star Fire Nihility powerhouse) shines in Firefly Super Break teams—aim for ≥250-360% BE, ≥145 SPD. Rock Firefly/Dahlia/Lingsha/TB; grind 20+ relics weekly (prioritize BE over SPD subs). 14,400 Jade locks in Dahlia.
HSR 3.8 Launch and Cavern Breakdown
Version 3.8 hits Dec 16: 10PM UTC-5 for NA, 4AM UTC+1 EU, 11AM UTC+8 Asia. Phase 1 runs to Jan 6/7 with Dahlia, Firefly, Boothill, and Rappa reruns. Caverns spotlight? Path of Jabbing Punch, pumping out Iron Cavalry 4pc for Dahlia-led Break squads. F2P haul: 14,260 Jade +25 Passes nets 114 pulls (soft pity at 75, hard at 90).

Log in right at server reset—don't sleep on it.
Burn that TB: snag 3 Stagnant Shadows (30 TB each) +3 Echoes of War.
Hit Path after grabbing Lv80 mats; cap at 90 TB weekly on domains.
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Dahlia’s Kit and Why She Owns Super Break

At Lv80, Dahlia packs ATK 679, DEF 606, HP 1086, SPD 96, Energy 130 (5-star Fire Nihility Break enabler). Her Skill? 160% ATK Fire DMG plus a 3-turn Zone cranking ally Break Eff by +50% and slashing Toughness straight to Super Break territory. Ultimate delivers 300% ATK Fire DMG +4-turn Wilt (-18% enemy DEF), then implants Dance Partners' elements as Weaknesses. Talent juices the highest BE ally with +35 Energy, lands 60% Super Break on unbroken foes, and triggers 5x 30% ATK follow-ups (200% Super Break once/turn after partnering up).
Ever wonder why she edges out the meta?
Pop Skill turn 1—Zone online.
Ult for that DEF shred + Weakness implant (supercharges Firefly's Ult: +100% action advance, +60 SPD, +50% BE, +20% enemy Break DMG).
Technique strikes first: 20s Dimension, Zone on entry (60% Super Break Toughness Reduction).
That Zone's +50% BE? Beats Ruan Mei's output hands down—pairs perfectly with Firefly's Combustion (+10% Max Energy on Fire Weakness, capped at 50%). (Editor’s take: Finally, a support that doesn't feel like a band-aid.)
Day-One Team Comps That Actually Clear
Fire Super Break dominates: Firefly/Dahlia/Lingsha/TB. You're looking at +100% Firefly Ult advance, +60 SPD, +50% Break Eff, +20% enemy Break DMG—Lingsha's Ult piles on +25% Break DMG and 100% Action Forward. F2P swap? Firefly/Dahlia/Fugue/Gallagher (Gallagher handles heals on a dime). For Physical flair: Boothill/Dahlia/Ruan Mei/TB (Iron Cavalry 4pc + Forge 2pc hits 360% BE, 150+ SPD; Boothill's Skill locks 2-turn Standoff, 220% ATK Phys DMG, +50% Toughness Reduction, 35-170% Break DMG).

Lead with Firefly. Super Break city.
Dahlia as Dance Partner feeds +35 Energy + those juicy follow-ups. Sustain via Lingsha or Gallagher; TB amps Break DMG taken by 50%.
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Relic and Planar Sets to Farm on Dahlia
Iron Cavalry 4pc is king: ≥250% BE ignores 25% Super Break DEF (push to ≥360% for 50% DMG ignore +16% BE). Thief 4pc adds +16-36% BE, regen 3 Energy per Weakness Break. Mains: Body ATK%, Feet SPD, Sphere ATK%, Rope BE; subs scream BE>SPD>ATK%. Planars flex Forge of Kalpagni Lantern 2pc (+6% SPD, +40% BE on Fire Weakness for 1 turn) or Talia Kingdom 2pc (+16-36% BE at ≥145 SPD).

Spam Path of Jabbing Punch for Iron Cavalry.
Lock ≥250% BE (360% ideal), ≥145 SPD.
Mix Forge/Talia with Iron Cavalry—tailored for Fire-weak caverns.
Traces? Skill=Talent>Ultimate>Basic (3 Travel Encounters, 3 Adventure Log, 289 Traveler's Guide). Bonus 3 implants Fire Weakness (20 TR/+10% Max Energy).
Cavern Rotation Blueprints for One-Cycles
Apocalyptic Shadow melts in one go: Firefly Ult>Combustion>Enhanced Skill (Fire Weakness proc). Dahlia Ult/Skill (Zone/DEF shred); Lingsha Ult (+25% Break DMG). Her Talent? 5x 30% ATK FUAs (200% Super Break on break, once/turn); stays SP-positive with sig LC.
Turn 1: Dahlia Skill (Zone)>Firefly Enhanced Skill.

Firefly Ult (advance + buffs)>Dahlia Ult (Wilt + implant).
Lingsha/TB Ult seals it. Rinse, repeat.
Nail those non-broken Super Break conversions. Skip DoT—no FUA trigger there. (Pro tip: Practice in Simulated Universe first; saves sanity.)
Maxing Farm Efficiency—Your Weekly Grind
BE subs trump CRIT every time (it's all BE/Toughness scaling). Weekly cap: 90 TB (3 Shadows +3 Echoes) + overworld loops (Reverie Hotel>Grand Theater>Golden Hour, 15-20 mats per run). Pre-Day One? Weeks 5-6, hoard 20+ BE relics (Iron Cavalry/Thief). After pulls: Lv80/traces, then relics (W1-2 universals, W3-4 bosses, W5-6 relics).
Bank credits and ore now.
Break teams speed Path runs.
Refine ruthlessly: BE>250%, SPD≥145.
LCs: Sig Never Forget Her Flame (+60-120% BE, SP recovery); fallback Whereabouts Should Dreams Rest (+60% BE, +24% Break DMG).
Eidolon, LC, and Endgame Tweaks
E0 crushes Day One. E1? Ally Super Break +40% DP, +25% enemy Max TR, +20% DEF ignore. Monthly warp: 18,040 Jade +25 Passes=138 pulls (160 for char+sig). E0 + sig LC outpaces E2 for SP-positive rotations; save for 4.0.
Pull Phase 1 hard (Dahlia/Boothill to Jan 6).
Post-farm: Grade relics (BE>CRIT), fuse subs.
Timeline: 65 Radiant Prominence, relics after.
Iron Cavalry edges Thief at high BE; hybrids work fine. Priority: Sig LC > E2 > E6 > E1 > E4. E0S1? Pure gold.
FAQ
Best teams for Dahlia relic farms in HSR 3.8?
Firefly/Dahlia/Lingsha/TB for Super Break; F2P Firefly/Dahlia/Fugue/Gallagher; Physical Boothill/Dahlia/Ruan Mei/TB.
Dahlia’s relic effects and main stats?
Iron Cavalry 4pc: ≥250% BE ignores 25% Super Break DEF (360%: 50% DMG); Body ATK%, Feet SPD, Rope BE; subs BE>SPD>ATK%.
Top rotations for her relic clears?
Firefly Ult>Combustion>Enhanced Skill; Dahlia Skill/Ult (Zone/DEF shred); Lingsha Ult—one-cycle ready.
F2P squads for 3.8 farming?
Firefly/Dahlia/Fugue/Gallagher; Thief 4pc, Forge 2pc, Whereabouts LC; hit ≥145 SPD.
3.8 boss weaknesses for relics?
Fire via Dahlia implant; Path of Jabbing Punch loves Break teams.
Eidolon breakpoints for Day One?
E0S1 sweet spot; E1 adds +20% DEF ignore on Super Break; sig LC beats E2 for SP.