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Honkai Star Rail Fate Collab Guide: Pity, Banners & Pulls

The Honkai Star Rail Fate Collab launched July 11, 2026, featuring Saber (Wind Destruction) and Archer (Quantum Hunt) as 5-star limited characters with no confirmed end date. Both use standard event pity—90 pulls character hard pity, 80 Light Cone hard pity—with soft pity at pull 74 and 63 respectively. Free Archer available until Version 3.6 ends. This guide covers pity mechanics, eidolon breakpoints like Saber's E1 (+60% Ultimate DMG), and pull strategies for maximizing limited resources.

Understanding Limited Banner Pity System

Fate collab banners use identical mechanics to Character Event Warps. Each pull costs 160 Stellar Jades (one Star Rail Special Pass). Base 5-star rate: 0.6% for characters, 0.8% for Light Cones.

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90-Pull Hard Pity

Hard pity guarantees 5-star at exactly 90 pulls. Counter tracks all pulls on Character Event Warps and carries between limited banners. Resets to zero after any 5-star pull.

Check pity: Warp menu > View Details > Records. Count backward from last 5-star. Character and Light Cone pity track separately.

Soft Pity (Pull 74+)

Soft pity starts pull 74 for characters, pull 63 for Light Cones. Rates increase substantially each pull until hard pity. Light Cone hard pity: 80 pulls, 75% featured rate vs 25% off-banner.

Stopping at pull 73 wastes accumulated probability. Push through soft pity zone (74-89) for maximum value.

50/50 vs Guarantee System

First 5-star: 50% featured character, 50% standard banner character. Losing 50/50 activates guarantee—next 5-star is 100% featured character on any limited banner.

Guarantee persists across banners. Worst-case: 180 pulls (28,800 Stellar Jades) for guaranteed featured character. With existing guarantee: 90 pulls max (14,400 Stellar Jades).

Pity Carry-Over

Pity transfers only between same banner types. Character Event Warp pity carries to Fate collab character banners, never to Light Cone or Standard Warps.

Four-star pity: separate 10-pull guarantee. Fate collab has equal 4-star rates—no boosted characters.

Fate Banner Structure

Both banners launched July 11, 2025, 12:00 server time. No confirmed end date creates planning uncertainty.

Character Mechanics

Saber (Wind Destruction)

Honkai Star Rail Saber Wind Destruction character artwork from Fate collab

  • Basic: 100% ATK Wind DMG

  • Skill: 150% ATK primary + 75% adjacent, +14% per Core Resonance stack

  • Ultimate: Excalibur with Core Resonance scaling

  • Signature: A Thankless Coronation (+36-72% CRIT DMG, +40-80% Ultimate ATK)

Archer (Quantum Hunt)

Honkai Star Rail Archer Quantum Hunt character artwork from Fate collab

  • Skill: No turn consumption with 2+ Skill Points or <5 uses per turn

  • Ultimate: Gains 2 charges from ally Follow-up Attacks, refunds 1 Skill Point

  • Signature: The Hell Where Ideals Burn (200 Special Pass guaranteed exchange)

Free Archer copy available until Version 3.6 ends (late Sept/early Oct 2025). Includes Level 60 ascension materials.

No End Date Planning

Conservative approach: assume 2-week minimum timeline. Calculate guaranteed income:

  • Daily Training: 60 Stellar Jades/day (1,800/month)

  • Weekly activities: 225/week (900/month)

  • Memory of Chaos: 800 biweekly (1,600/month)

  • Pure Fiction: 800 biweekly (1,600/month)

  • Events: 800-1,200 per version

Version 3.4 Phase 1 runs July 2-23, 2025. Banners may conclude July 23 following standard rotation.

Dual Banner System

Both banners run simultaneously. Pity applies to whichever you pull first. Commit to primary target before switching banners to avoid wasting soft pity progress.

Pull Budget Calculations

Costs Per Milestone

Honkai Star Rail Fate collab banner pity cost comparison chart

Character Banner:

  • Soft pity (74): 11,840 Stellar Jades

  • Hard pity (90): 14,400 Stellar Jades

  • Guaranteed (180 worst-case): 28,800 Stellar Jades

Light Cone Banner:

  • Soft pity (63): 10,080 Stellar Jades

  • Hard pity (80): 12,800 Stellar Jades

  • Double pity worst-case: 25,600 Stellar Jades

Scenario Planning

Worst-case (E0 + signature): 41,600 Stellar Jades Average-case (E0 + signature): 32,640 Stellar Jades (120 character pulls + 84 Light Cone pulls) Best-case (E0 + signature): 21,920 Stellar Jades

Both characters E0 + signatures worst-case: 83,200 Stellar Jades

Resource Assessment

  1. Current Stellar Jades + Oneiric Shards + existing Special Passes

  2. Guaranteed income during banner period

  3. Event rewards (800-1,200 Stellar Jades)

  4. Memory of Chaos + Pure Fiction (3,200/month combined)

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Eidolon Investment Strategy

Each eidolon = one character duplicate. E6 requires seven total copies (200,000+ Stellar Jades worst-case).

E0 vs E1 vs E2

E0: Full functionality, baseline investment. Prioritize roster diversity.

E1: Highest value-per-pull. 20-40% damage increases. Optimal stopping point for low-spenders.

E2: 15-25% improvement over E1. Luxury investment (three total copies). Secure multiple E0 + E1 first.

Saber Eidolons

E1: +60% Ultimate DMG, +1 Core Resonance per turn. Highest priority—translates to 36-42% total damage increase.

E2: DEF ignore (1% per Core Resonance, max 15%), +7% Skill multiplier per stack. Strong but expensive (three copies).

E6: 20% Wind RES PEN during Ultimate, 300 Energy regen on first Ultimate (repeats every 3). Whale-tier (seven copies, 200,000+ Stellar Jades).

E0 Saber + signature > E1 Saber + 4-star Light Cone. But E1 Saber + strong 4-star (The Moles Welcome You, On the Fall of an Aeon) competes with E0 + signature.

Archer Eidolons

Limited data available. Free E0 copy reduces pull priority. Wait for community testing before investing in eidolons. Budget 28,800 Stellar Jades for E1 only if testing confirms exceptional value.

F2P Strategy

Prioritize roster diversity over eidolon depth. Both Saber and Archer E0 > E2 Saber alone. Free Archer makes diversity achievable with ~28,800 Stellar Jades (one guaranteed Saber).

Stop pulling when approaching resource thresholds for upcoming characters. Exception: within 10 pulls of soft pity with excess resources beyond next guarantee.

Signature Light Cones vs Eidolons

Light Cone banners: separate pity, 80 hard/63 soft, 0.8% base rate, 75% featured rate (no guarantee system).

Light Cone Performance

A Thankless Coronation (Saber): CRIT DMG +36-72%, Ultimate ATK +40-80%. Best-in-slot, but 4-star alternatives (The Moles Welcome You, On the Fall of an Aeon) provide 70-80% effectiveness at zero limited pulls.

The Hell Where Ideals Burn (Archer): 200 Special Pass exchange (32,000 Stellar Jades) bypasses RNG. Guaranteed acquisition method.

E1 vs Signature Math

Saber E1: ~36-42% total damage increase Signature Light Cone: ~25-35% damage increase

E1 wins for pure damage. But Light Cones transfer to future characters; eidolons don't.

Resource costs:

  • Best-case: Light Cone 10,080 vs E1 11,840

  • Worst-case: Light Cone 25,600 vs E1 28,800

  • Average-case: Light Cone 13,440 vs E1 19,200

Pull Order by Player Type

F2P: E0 both characters (use free Archer) > Saber signature if 15,000+ Stellar Jades remain and lacking 4-star Destruction options.

Low-spenders: E0 Saber + signature OR E1 Saber + 4-star. Budget 45,000 Stellar Jades.

Dolphins/whales: E1 Saber + signature baseline, then E2 Saber or Archer eidolons. Budget 85,000-100,000 Stellar Jades.

Resource Accumulation

Daily/Weekly Sources

  • Daily Training: 60 Stellar Jades (1,800/month)

  • Nameless Honor free: 1,320 total value

  • Nameless Honor paid: 2,640 total value ($10, best value-per-dollar after monthly pass)

  • Weekly activities: 225 Stellar Jades (900/month)

  • Memory of Chaos: 800 biweekly (1,600/month)

  • Pure Fiction: 800 biweekly (1,600/month)

Missing one daily = 60 Stellar Jades lost permanently.

Event Rewards

Version events: 800-1,200 Stellar Jades. Fate collab likely includes 10-20 event-exclusive pulls based on HoYoverse collab patterns.

Web events: 200-400 Stellar Jades, 5-10 min daily. Check official social media and in-game notices.

Free Archer saves ~200,000 Credits and ascension materials.

Endgame Priority

Memory of Chaos + Pure Fiction: 3,200 Stellar Jades/month combined (20 pulls). Largest renewable source after dailies.

Partial clears still valuable:

  • 10-star clear: 1,200/month

  • 6-star clear: 800/month

Attempt for partial rewards rather than skipping entirely.

Currency Management

Oneiric Shards convert 1:1 to Stellar Jades. Check shop for limited bundles before converting all.

Never buy Star Rail Passes with Stellar Jades—accumulate through battle pass/monthly shop. Reserve Stellar Jades for Special Passes only.

Monthly Embers Exchange: 5 Special Passes for Undying Starlight. Purchase immediately.

Saber vs Archer Priority

Role Analysis

Saber: Wind Destruction, Ultimate burst damage. Synergizes with Tingyun, Bronya, Sparkle. Excels against Wind-weak enemies.

Archer: Quantum Hunt, action economy focus. Self-sustaining with minimal support. Fits Quantum teams (Silver Wolf, Qingque) or generalist comps.

Pull Saber if lacking Wind DPS (Blade, Jingliu, Dan Heng). Pull Archer if lacking Quantum DPS (Seele, Qingque, Xueyi). Free Archer mitigates this—claim without pulls, invest in Saber.

Meta Relevance

Wind-weak and Quantum-weak cycles appear every 3-4 rotations in Memory of Chaos/Pure Fiction.

Destruction excels in Memory of Chaos (balanced AoE/single-target). Hunt excels in Pure Fiction multi-wave with Follow-up Attack builds.

Early testing: Saber's Ultimate ceiling exceeds most Destruction characters at equal investment. Archer's action economy favors sustained damage in long battles.

Account Gaps

Evaluate 5-star roster for elemental/path coverage. Multiple Destruction characters but limited Hunt → prioritize Archer. Hunt-heavy roster → prioritize Saber.

Support availability matters. Built Bronya/Sparkle/Tingyun → leverage Saber immediately. Lacking supports → Archer's self-sufficiency better for newer players.

Light Cone inventory: Owning 5-star Destruction cones (Echoes of the Coffin, Something Irreplaceable) → equip Saber immediately. Hunt cones (Cruising in the Stellar Sea, Sleep Like the Dead) → benefit Archer.

Preference vs Optimization

Fast-paced gameplay → Archer's Skill-spam. Massive burst damage → Saber's Excalibur Ultimate.

Free Archer = risk-free trial. Experience gameplay before eidolon investment decisions.

Advanced Pull Planning

Pity Threshold Strategy

Never pull unless reaching soft pity (74 pulls minimum). Pulling 20-30 times wastes probability increases.

Exception: within 10 pulls of guaranteed 4-star with specific targets (rare for Fate collab's equal 4-star rates).

Active guarantee holders can pull more aggressively—next 5-star guaranteed featured regardless of pity.

Risk Management Near Guarantee

Pull 80+ with guarantee: decide between securing character (10 pulls max) or saving for future banners.

Calculate total resources including future income. At pull 80 with guarantee + 8,000 Stellar Jades available = 40-pull safety margin after securing character.

Pull 85+ with guarantee: pull immediately unless saving for confirmed preferred upcoming character. 5-pull gap (800 Stellar Jades) = minimal cost, guaranteed return.

Handling Early 5-Stars

Featured character before soft pity: stop immediately, redirect resources to signature/alternate character. Saved 11,840+ Stellar Jades.

50/50 loss before soft pity: guarantee activated for next limited banner. Decide whether to continue or save guarantee for future.

Off-banner Light Cone before soft pity: stop unless off-banner has zero roster utility. No guarantee system = high risk continuing.

Backup Plans

Maintain 28,800 Stellar Jades reserve (worst-case) or 19,200 (average-case) if primary target unsecured. Ensures guarantee even with 1-2 week notice.

Can't maintain reserve: obsess over daily/weekly income. Missing one daily (60 Stellar Jades) could prevent guaranteed acquisition.

Limited collab characters receive fewer reruns due to licensing. Missing Saber/Archer may mean 6-12 month waits or no rerun.

Common Mistakes

Mixing Banner Pity

Standard Warp and Character Event Warp = completely separate pity, zero crossover. Standard Warp pulls never contribute to limited pity.

Standard Warp lacks 50/50/guarantee systems. Random 5-star from permanent pool, no rate-up.

Never convert Stellar Jades to Star Rail Passes. Use only free passes from battle pass/events on Standard Warp.

Eidolon Overspending

E6 character + 4-star Light Cone underperforms E2 + signature in most scenarios. Signature provides multiplicative scaling with eidolons.

E6 cost: 200,000+ Stellar Jades worst-case. Enough for multiple characters + signatures. Stop at E1/E2 unless whale.

Light Cone transferability = long-term value. A Thankless Coronation remains best-in-slot for future Ultimate-focused Destruction characters. Saber eidolons only benefit Saber.

Ignoring Leaks

Data miners provide 1-2 version advance notice (80-90% accuracy). Spending all resources on current banner risks regret when preferred character releases next version.

Version cycles: ~6 weeks, two 3-week phases. Version 3.4 → Version 3.5 in ~3 weeks.

Maintain character priority list. Prefer upcoming leaked character → preserve resources over Fate collab pulls.

Impulse Pulling

30 pulls on Saber + 30 on Archer + 30 on Light Cone = 90 pulls (14,400 Stellar Jades) without reaching soft pity anywhere. One guaranteed character wasted.

Commit to single banner, reach soft pity minimum before switching. Concentrated sessions > scattered attempts.

Resist test luck urges. Wait for meaningful pity progress accumulation.

Top-Up Strategies

First-Time Bonuses

Oneiric Shard packs: 100% bonus on first purchase. Largest pack: 12,960 shards (81 pulls) for ~$100 first-time vs 6,480 subsequent.

Bonuses reset annually during anniversaries. Already claimed → wait for reset. Purchasing non-bonus packs wastes value.

All tiers have proportional bonuses. Buy all first-time packs smallest to largest for consistent value-per-dollar.

Monthly Pass & Battle Pass

Express Supply Pass: $5 = 300 immediate + 90 daily × 30 days = 3,000 Stellar Jades (18.75 pulls). $0.27/pull—best value.

Nameless Honor paid: $10 = 680 Stellar Jades + 4 Special Passes (640 equivalent) + materials = 1,320+ value (8.25 pulls). $1.21/pull.

Priority: Monthly Pass ($5) > Battle Pass ($10) > first-time bonus packs.

Top-Up Timing

Top up before reaching soft pity if lacking Stellar Jades. Purchasing at pull 73 enters high-probability zone (74-89).

Wait until week 2-3 to assess natural accumulation from events/dailies. May reduce required top-up by thousands.

Buy minimum amounts for specific milestones. Need 5,000 → buy 5,000-6,000 pack, not 12,000+. Prevents overspending if early 5-star during soft pity.

BitTopup Benefits

Secure instant delivery, competitive pricing (5-15% below in-game rates). High user ratings, established market presence.

Fast delivery (minutes) for time-sensitive pulls. Savings accumulate substantially for whale-tier spending (hundreds saved on E6 + multiple signatures).

FAQ

How does pity work in Fate collab banners? 90 pulls = guaranteed 5-star (hard pity), soft pity starts pull 74. First 5-star: 50% featured; losing activates guarantee for next 5-star. Pity carries between limited banners, resets after any 5-star.

Should I pull Saber or Archer first? Saber if needing Wind Destruction + have Bronya/Tingyun. Archer if lacking Quantum Hunt, but free copy available until Version 3.6. Most players: pull Saber, claim free Archer, then decide on Archer eidolons vs Saber signature.

How many Stellar Jades for guaranteed character? Worst-case: 28,800 (180 pulls). Average: 19,200 (120 pulls). With existing guarantee: 14,400 max (90 pulls).

Eidolons or signature Light Cones? Saber E1 (+60% Ultimate DMG) > signature for damage. But signatures transfer to future characters; eidolons don't. Optimal: E0 + signature, then E1 if resources permit. Archer's signature has 200 Special Pass guaranteed exchange (32,000 Stellar Jades).

What happens to pity after banners end? Carries to next limited banner of same type. Character pity → Version 3.5 character banners. Light Cone pity → future Light Cone Event Warps. Guarantee status persists indefinitely. Nothing resets.

Most important eidolon level? Saber E1: highest value-per-pull (60% Ultimate DMG + Core Resonance). Optimal stopping point. E2 requires three copies (86,400 Stellar Jades worst-case)—luxury investment. Archer: wait for community testing before committing; free E0 lowers eidolon priority.


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