The Short Version: Nod-Krai drops 18-20 fresh World Quests in Version 6.0. Knock out the Archon Quest Where the Moon Rises first—trust me on this one. Then hit up East of the Moon, West of the Sun for those underground goodies, Polkka Beneath the Moon's Oracle for that sweet 4-star Moonweaver's Dawn weapon, and Colors of Emptiness to keep things moving. Fair warning: some quests just... start themselves when you walk into certain areas. It's actually pretty convenient once you get used to it.
What You're Actually Getting Into Here
The Full Quest Breakdown
Alright, let's talk numbers. Nod-Krai brought us somewhere between 18-20 new World Quests (the exact count depends on how you categorize some of the smaller chains). These are spread across three distinct areas: Lempo Isle—where you'll find Nasha Town and that oddly charming Clink-Clank Krumkake Craftshop—Hiisi Island with its Frostmoon Enclave, and Paha Isle housing the Kuuvahki Experimental Design Bureau.
The heavy hitters? You've got the three-part East of the Moon, West of the Sun series, the surprisingly lengthy six-part Polkka Beneath the Moon's Oracle chain, and the Colors of Emptiness trilogy. Then there are standalone quests like The Bell of Mourning Echoes and Team Rigor, or Team Intuition? that fill out the exploration nicely.
Quick editor note here: if you're planning to tackle all this content in one go and need to top up your Primogems for resin refreshes or pulls, Genshin Impact crystal recharge instant through BitTopup has been consistently reliable in my testing—competitive rates and genuinely instant delivery.
Getting Started: The Boring But Necessary Stuff
You'll need Mondstadt's Prologue Act 3: The Song of the Dragon and Freedom completed to even access the Nasha Town Teleport Waypoint. It's positioned north of Natlan's Ochkanatlan, which feels geographically weird but works fine in practice.
Most of the meaty World Quests won't unlock until you've made decent progress through the Song of the Welkin Moon Archon Quest. Specifically, you need to meet Sandrone and pick up Aino—the free 4-star Hydro Claymore user who's honestly better than she has any right to be.
Here's something that caught me off guard: Venture Towards the Moonlight requires you to complete Where the Moon Rises until Katheryne actually returns to the Adventurers' Guild. Only then can you unlock Daily Commissions in the region. The Meeting Points reputation system also kicks in after you visit Aino at her home during this same quest segment.
The Smart Way to Tackle These Quests
Start Here: The Must-Do Chains
Jump into East of the Moon, West of the Sun at the Kuuvahki Experimental Design Bureau's southernmost waypoint. Take the elevator up, chat with the two NPCs hanging around, then hop into that container to trigger The Shoemaker's Children Go Barefoot. This single chain unlocks multiple Precious and Exquisite chests, plus gives you access to the Raskolnikov Local Legend.
The Tale-Telling Heart auto-starts when you approach Blue Amber Lake—no hunting for NPCs required. This one's crucial because it unlocks the Abandoned Workshop underground cave system. Make sure you complete this before tackling Whisper Beneath the Waves (which starts at the Eye of Kratti waypoint when you throw a rock at that shipwreck). The whole sequence opens up Beneath the Forsaken Sea and nets you 4+ unavoidable Lunoculus.
For Polkka Beneath the Moon's Oracle, start with The Tale of the Gate Stone by talking to Kasha in Frostmoon Enclave, then move to Gift of the Mirage with Pakani on the western beach. For a Green Island... will auto-start at Thunderclap Reef and rewards you with a Luxurious Chest—always worth the detour.
Secondary Priorities That Still Matter
The Colors of Emptiness trilogy takes place in Nothing Passage, which is exactly as ominous as it sounds. Start Crimson Cleansing by teleporting to the north waypoint, heading southeast, and breaking that large container with Kuuvahki energy. Blues of the Old World either auto-starts after the first quest or can be triggered independently via a blue orb northeast of Blue Amber Lake's northwest waypoint.
Meeting Points reputation needs three specific unlock quests after Where the Moon Rises: Blessings of the Frost Moon in Frostmoon Enclave, To the Lighthouse at Final Night Cemetery, and Problem-Sorting Robot at Clink-Clank Krumkake Craftshop. Each one drops 3 Hero's Wit and 21,500 Mora, which adds up nicely.
If you're managing multiple accounts during these intensive quest sessions—and honestly, who isn't these days—Genshin Impact top up UID required through BitTopup handles the UID verification smoothly and delivers crystals instantly.
Time-Saving Tricks I Wish I'd Known Earlier
Route Planning That Actually Works
Those auto-starting quests are your best friend for efficiency. The Tale-Telling Heart at Blue Amber Lake, For a Green Island... at Thunderclap Reef, and The Mirrors, the Maze, and the Tsar at that hole southeast of Frostmoon Enclave's northwest waypoint—they all eliminate the usual NPC hunt.
Plan a route that hits Kuuvahki Experimental Design Bureau → Blue Amber Lake → Frostmoon Enclave for maximum underground access in one sweep. Stock up on materials beforehand, especially Old Portable Bearings for The Stress of Changing Careers. And prep for Electro-charged environments—mechanical enemies have annoyingly high physical resistance.
The Multi-Quest Coordination Game
Here's where it gets interesting. Echoes of an Unfinished Past won't auto-start until you've completed four specific quests: The Mirrors, the Maze, and the Tsar, For a Green Island, The Tale of the Gate Stone, and Gift of the Mirage.
Pro tip for Priorities First: instead of struggling with the barrier, climb the boxes to the right of the generators, summon the ID card from that elevated position, and unlock both locks. Saves about ten minutes of frustration.
Walking Through the Big Moments
The Payoff Quests
Echoes of an Unfinished Past finale is genuinely satisfying. When the quest auto-starts, speak with Verna, throw those fragments onto the marked stone pillar, follow the moonlanes, and use Kuuvahki power (T key) to pull the marked pillars into the central mechanism. The Court of the First Edict sequence that follows is visually stunning.
Interact with that hovering sword to snag Moonweaver's Dawn plus 50 Primogems, 5 Hero's Wit, 450 Adventure EXP, 50,000 Mora, and 4 Mystic Enhancement Ore. Not bad for a quest finale.
The Bell of Mourning Echoes requires three specific relics scattered across the map: Undying One's Mourning Bell (west of Clink-Clank Krumkake Craftshop), A Horn Unwinded (northwest of Starsand Shoal), and Dyed Tassel (west of Barrowmoss Barrens). Collecting all three triggers the quest automatically and unlocks the Sigurd Local Legend.
Combat Prep: What Actually Matters
Team Building Reality Check
Bring diverse elemental coverage—you'll face Fatui agents, mechanical constructs, and Abyssal creatures, often in the same quest. Free character Aino actually excels in most encounters thanks to her Hydro application against Pyro enemies and Claymore effectiveness against those mechanical opponents.
Electro characters shine in thunderstorm areas. Geo provides utility for Kuuvahki puzzles. Mechanical enemies hate Electro reactions but laugh off physical damage.
The Local Legends each have unique mechanics: Sigurd with mourning bell interactions, Crab Tsar in the palace maze, and Raskolnikov dealing with facility hazards. Each one drops 60 Primogems across three objectives—worth the effort.
What You're Actually Earning
The Primogem Breakdown
Valiant Chronicles provides 180 total Primogems (60 per legend × 3 legends) with daily reset potential. Major quest chains drop 50+ Primogems per completion. Meeting Points offers additional Primogems per level plus Acquaint Fates and Crown of Insight rewards.
The catch? You need 30 Luna Sigils per level plus specific exploration percentages (10%, 30%, 50%, 70%, 90%).
Nod-Krai contains 293+ chests, with many high-rarity chests locked behind quest completion. Luxurious Chests are available through For a Green Island, Friends of Moleyvalley, and The Shoemaker's Children Go Barefoot.
Don't Make These Mistakes
Quest Order Disasters
Never start Echoes of an Unfinished Past before completing those four prerequisite quests. I learned this the hard way.
Don't upgrade your Luna Treasure Compass too early. Level 1 shows basic treasures, Level 2 (Meeting Point Lv. 3) displays Oculi and 10 treasures, Level 3 (Meeting Point Lv. 5) shows all Oculi and most treasures. Plan accordingly.
Missing any of the Bell of Mourning Echoes relics prevents quest activation and blocks Sigurd Local Legend access entirely. Daily Commission unlock requires both Archon Quest progression AND Venture Towards the Moonlight completion, then manually setting Nod-Krai preference in your Adventurer Handbook.
What Happens After
The Long-Term Benefits
Daily Commissions provide ongoing Primogem income and Luna Sigils after completing Venture Towards the Moonlight. Meeting Points offers permanent benefits including compass upgrades, Primogems per level, and exclusive items.
Valiant Chronicles gives you scalable daily challenge content with Local Legend bounties. Those 100% exploration achievements? They require quest-unlocked chest access, so don't skip the smaller chains.
Luna Treasure Compass Level 3 reveals all Oculi and most treasures across the three sub-regions—essential for completionist achievement hunting.
The Questions Everyone's Asking
What's the actual optimal quest order? Complete Where the Moon Rises until you meet Aino, then tackle East of the Moon, West of the Sun for underground access, Polkka Beneath the Moon's Oracle for Moonweaver's Dawn, Meeting Points unlock quests, Colors of Emptiness, and finally the optional stuff.
How many quests are we talking about, and what's the real payoff? 18-20 World Quests total, including the major chains. Key rewards include the 4-star Moonweaver's Dawn weapon, 180 Primogems from Valiant Chronicles, multiple Luxurious Chests, Luna Treasure Compass upgrades, Daily Commissions access, and Meeting Points rewards (Primogems, Acquaint Fates, Crown of Insight).
What do I need to unlock before starting? Mondstadt's Prologue Act 3 for the Nasha Town waypoint. Most quests need Song of the Welkin Moon progression, especially Where the Moon Rises. Daily Commissions require Venture Towards the Moonlight, and Meeting Points needs you to meet Aino plus complete three faction unlock quests.
Which quests start themselves? The Tale-Telling Heart at Blue Amber Lake, For a Green Island... at Thunderclap Reef, and The Mirrors, the Maze, and the Tsar at that hole near Frostmoon Enclave. Plan efficient routes hitting these locations to skip the usual NPC hunting.
What should I bring for combat? Diverse elemental coverage for Fatui, mechanical, and Abyssal enemies. Electro characters excel in thunderstorms, and free Aino provides solid Hydro utility. Local Legends need specific strategies: Sigurd uses mourning bell mechanics, Crab Tsar benefits from palace positioning, and Raskolnikov involves facility hazard management.
How do those Valiant Chronicles bounties work? Daily repeatable challenges against Local Legends: Sigurd (Bell of Mourning Echoes), Crab Tsar (Mirrors/Maze/Tsar), and Raskolnikov (Shoemaker's Children). Each offers three 20-Primogem objectives for 180 total. Seven medals unlock a unique Avatar Frame—pretty solid for daily content.