Quick Rundown: Elemental reactions crank up your damage through clever element combos—think amplifying ones like Vaporize (2x boost) or Melt (2x), transformative hits like Overloaded (EM-scaled blasts) or Swirl (starting at 35% base), and Dendro tricks like Bloom cores or Hyperbloom (3x EM scaling). Key mechanics? 1.5x or 2x multipliers, 800-1000 EM sweet spot for transformative stuff, 1U/2U gauge units, and a 2.5s or 3-hit ICD. For a solid Hu Tao Vaporize setup, pair her with Xingqiu's Burst (1U Hydro per hit) and watch her normals smash 30k+ damage. Nahida's Hyperbloom with Xingqiu and Kuki? Easy 30k+ homing shots that chase enemies down.
Getting a Grip on Genshin Impact's Elemental Reaction System
What Elemental Reactions Are and Why They're a Game-Changer
Ever wonder why some fights feel like a slog until you mix elements right? Elemental reactions kick in when two elements clash on an enemy, either multiplying your damage or slapping on extra hits that scale with your Elemental Mastery (EM) from artifacts and weapons. Stacking the same element just builds the aura without a reaction, so timing your swaps is crucial for real DPS. Take Vaporize: Slap Pyro on a Hydro aura, and you get a 2x multiplier—turning a 10k hit into 20k. How to pull it off? First, lay down off-field Hydro with something like Xingqiu's Burst (1U per hit, no ICD). Then swap to your Pyro DPS like Hu Tao. And don't let that aura fade—refresh it before the 9.5s decay, especially in boss scraps where every second counts.
Breaking Down the Three Main Reaction Types
Amplifying reactions—Vaporize and Melt—bump your trigger damage by 1.5x or 2x; they're crittable and love ATK and CRIT scaling. Transformative ones, like Overloaded, Superconduct, Electro-Charged, Swirl, Shatter, or Burning, spit out separate damage based on EM and character level (Overloaded starts at 100% base), ignoring ATK and DEF but hitting RES walls—aim for 1000 EM to max them. Additive reactions, Aggravate (+1.15x Electro) and Spread (+1.25x Dendro), tack on crittable bonuses. From what the data shows at Lv.90, transformative reactions get a 30% boost; EM adds about 16% per 100 at low levels, dropping to 2.5% once you hit 1000. To get started: Spot your pairs (Pyro + Hydro = Vaporize). Slap on EM Sands or a Goblet for transformative builds. Then hit the domains and aim for 4 reactions off a 2U aura.
How Reactions Flipped the Combat Meta from 1.0 to 4.0 and Beyond
Back in version 1.0, reactions were basic tools; fast-forward to 3.0 with Dendro, and suddenly you've got Quicken's 7s non-decaying aura or Bloom pumping out up to 5 cores. Dendro resonance hands you +50 base EM, plus +30 after Quicken or Bloom for those hybrid squads. Version 1.6 even juiced EM scaling for amplifying reactions past Lv.60. Remember Diluc Vaporizing everything early on? Now Nahida's Burst shares 25% of her EM, pushing Aggravate damage up 100-160% with her C4. (As an editor who's patched through every update, it's wild how these changes keep things fresh—keeps me theorycrafting late nights.) Steps to adapt: Dig into patch notes (like Furina's HP scaling for Bloom teams). Shift to Dendro for those 3x Burgeon multipliers. Run an optimizer to nail 800-1000 EM post-patch.
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The 7 Elements and How They Mix: Your Interaction Roadmap
Quick Hits on the Elements: Pyro, Hydro, Cryo, Electro, Anemo, Geo, Dendro
Pyro brings DoT via Smoldering Flames, Hydro slows with Wet status, Cryo drains stamina through Condensed Ice, Electro messes with energy in Engulfing Storm, Anemo groups or spreads foes, Geo throws up shields, and Dendro generates cores. Pyro resonance cuts Cryo duration by 40%, while Dendro hangs tough for Melt follow-ups. Fun fact from the numbers: Hydro auras let you squeeze 4x 1U reverse triggers on a 2U base (with 0.5x consumption). To make it work: Drop a 2U aura (Yelan's Burst shines here). Follow with 1U weak hits to trigger. Tap High Voltage resonance (two Electro users: +1 particle per reaction, 5s CD) for that energy edge.
Your Go-To Reaction Combo Chart
Vaporize: Pyro ↔ Hydro (1.5x if Pyro triggers, 2x if Hydro does).
Melt: Cryo ↔ Pyro (1.5x Cryo trigger, 2x Pyro trigger).
Electro-Charged: Electro ↔ Hydro (DoT scaled by EM, 0.4U per tick).
Frozen: Cryo ↔ Hydro (locks 'em down, sets up Shatter).
Overloaded: Electro ↔ Pyro (AoE explosion based on EM).
Superconduct: Electro ↔ Cryo (shreds 40% Physical RES for 12s).
Swirl: Anemo + Pyro/Hydro/Cryo/Electro (spreads the element, 35% base).
Crystallize: Geo + Pyro/Hydro/Cryo/Electro (EM-scaled Geo shields).
Burning: Pyro ↔ Dendro (4 Pyro ticks/sec, 0.4U Dendro per sec).
Bloom: Dendro ↔ Hydro (spawns Dendro Cores, minor AoE after 6s).
Burgeon: Dendro Core + Pyro (3x EM, big immediate AoE).
Hyperbloom: Dendro Core + Electro (3x EM, homing single-target).
Quicken: Dendro ↔ Electro (7s aura for additive follow-ups).
Aggravate: Quicken + Electro (+1.15x flat Electro DMG).
Spread: Quicken + Dendro (+1.25x flat Dendro DMG).
Key takeaway: Some reactions, like Electro-Charged or Burning, run dual auras. Say 2U Dendro + 1U Hydro for Bloom—it eats 1U Hydro but keeps Dendro ready for Quicken. Practice by charting pairs for quick reference. Test in the open world (rain auto-applies Hydro for Electro-Charged chains). Tweak for ICD quirks, like Fischl's Oz ignoring hit cooldowns.
Aura vs. Trigger: The Real Mechanics Behind Element Application
The aura (first element applied, like Hydro's Wet) sets the stage; the trigger (second one, Pyro for Vaporize) deals the damage, scaled by its own EM and level. The trigger claims the reaction, but there's a 20% gauge unit (GU) tax on application (1U becomes 0.8U). Reverse Vaporize (Pyro on 2U Hydro) lets you chain 4 triggers with that 0.5x coefficient. Build it right: Stack 2U aura with Xingqiu's 1U-per-hit, no-ICD Burst. Trigger with 1U multi-hits from Yoimiya's normals. Refresh that 9.5s 1U decay to keep the chain going.
Amplifying Reactions: Diving Deep into Vaporize and Melt
Vaporize Breakdown: Hydro Triggering Pyro (1.5x) vs. Pyro on Hydro (2x)
Vaporize amps your trigger by 1.5x (Hydro on Pyro) or 2x (Pyro on Hydro), wiping the old element clean. At 200 EM, you snag a 33.8% bonus before the multiplier kicks in. Go forward 2x for those one-shot bursts; reverse 1.5x shines in sustained fights. The math? Base ATK × (1 + EM Bonus) × 2x × other bonuses × CRIT. Classic setup: Xingqiu's Burst for Hydro + Hu Tao's normals (2x per hit). Ratio it 2:1 Hydro to Pyro. Grab 4pc Crimson Witch for +15% Vaporize DMG. Off-field Hydro enablers make reverse multi-hits a breeze.
Melt Damage Math: Pyro on Cryo (2x) vs. Cryo on Pyro (1.5x)
Melt works the same: 2x for Pyro on Cryo, 1.5x reverse, fully consuming the aura with EM multiplying in. Ganyu's Burst lays 2U Cryo, then Bennett buffs Pyro for max output. Or try Ganyu's Burst + Xiangling's Guoba (1U Pyro reverse: 4 triggers off 2U). Start with 2U Cryo application. Use 1U Pyro for multiple 1.5x pops. 4pc Blizzard Strayer gives +40% CRIT on Frozen targets, and 100+ EM does the job fine.
Fine-Tuning Team Rotations for Amplifying Reactions
Rotations snapshot buffs at key moments: Bennett's field first, then Xingqiu Burst, Xiangling Burst, Kazuha Burst, and finally your DPS. Push ER to 200%+ for uptime; 200-400 EM on the DPS. The National team (Xiangling/Xingqiu/Bennett/Kazuha) cranks 4 Vaporizes per cycle. Front-load auras in a 20s loop. Stagger ICDs (Xiangling's Pyronado ignores it). Kazuha's C2 adds +200 EM, perfect for 15s Abyss runs.
Top Characters and Builds for Vaporize/Melt Setups
Xingqiu: Hydro 1U/hit with no ICD in Burst; build for ER/EM.
Hu Tao: Pyro for reverse Vaporize; stack CRIT/ATK.
Ganyu: Cryo forward Melt; run 4pc Blizzard Strayer.
Bennett: Pyro ATK buffer; EM as secondary.
Picture Hu Tao at 200% ER, 1500 ATK, 50/200 CRIT, 200 EM. Equip Staff of Homa for HP/ATK. Keep it 2:1 enabler to DPS. Nail frame-perfect swaps for 30k+ bursts. (Honestly, as someone who's edited countless builds, Hu Tao's Vaporize still feels like cheating when it clicks.)
Transformative Reactions: Overloaded, Superconduct, Electro-Charged, and Swirl
Scaling Transformative Reactions: The Level + EM Formula
These bad boys deal standalone damage via EM and level (Swirl at 35% base, Overloaded 100%), no crits, skipping ATK/DEF but bowing to RES. Hit 1000 EM for peak performance; Lv.90 adds 30%. Data points to 2.5% per 100 EM at 1000. Go for 800-1000 EM with 4pc Gilded Dreams (+230 EM). Level talents to 10. 4pc VV shreds 40% RES on the swirled element.
Overloaded: Handling the AoE Blasts and Knockback
Mix Electro + Pyro for an EM-scaled Pyro AoE explosion with light knockback—it breaks Frozen and consumes 1U. Fischl's Oz Electro + Xiangling Pyro chains groups beautifully. Kazuha groups first to set up. Use immobile DPS like Yanfei to dodge misses. Chevreuse tones down knockback for Geo-breaking synergy.
Superconduct: Shredding Physical RES in Action
Electro + Cryo delivers low AoE Cryo (25% base) and a 12s 40% Physical RES shred—Eula's dream. Minimal EM needed here. Rosaria's Burst for 2U Cryo. Fischl's Oz Electro with no ICD. Follow with Physical DPS for full 12s uptime.
Electro-Charged: DoT That Hits Multiple Targets
Electro + Hydro ticks EM-scaled DoT at 0.4U per tick, lingers briefly, and chains in rain. Beidou's Burst Electro + Xingqiu Hydro wets and zaps crowds. Build 2U Hydro aura. Add Electro for dual persistence. Refresh every 2.5s ICD, grabbing Electro resonance particles.
Swirl: VV Shred Meta and Why EM Matters
Anemo triggers on an aura to spread the element, starting at 35% +60% from VV; infusion order favors Pyro > Hydro > Electro > Cryo. Kazuha's Skill pulls multiple Swirls. Burst and absorb one element. 4pc VV for -40% RES over 10s. 500 EM on Anemo + Gilded Dreams for +14% ATK from differing elements.
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Dendro Reactions Unpacked: Bloom, Hyperbloom, Burgeon, Quicken, Aggravate, Spread
Bloom Basics and How Dendro Cores Work
Dendro + Hydro spawns up to 5 Dendro Cores that pop for minor AoE Dendro damage after 6s, EM-scaled, with Hydro triggering less consumption. Nilou's Bountiful Cores amp the AoE and DMG. Stats show 1U Hydro on 2U Dendro makes 1 core at 0.5U eat. Nahida's Skill for Dendro. Xingqiu Hydro to trigger. Zhongli shields to dodge self-hits, capping at 5 cores.
Hyperbloom vs. Burgeon: Electro and Pyro on Dendro Cores
Hyperbloom (Core + Electro) launches 3x EM homing Dendro shots, single-target, no self-harm. Burgeon (Core + Pyro) blasts 3x immediate large AoE but risks friendly fire. Hyperbloom's safer for bosses, chains into Quicken; Burgeon's AoE calls for Bennett healing. Nahida/Xingqiu/Kuki nails 30k+ Hyperbloom. Bloom the cores first. Kuki's Burst for Electro. Dendro resonance +50 base EM, +20 after Hyperbloom.
Quicken Aura: Unlocking Aggravate and Spread
Dendro + Electro creates a 7s non-decaying aura that amps follow-ups without eating gauge, extending the opposing element. Aggravate adds +1.15x crittable Electro; Spread +1.25x Dendro. Nahida Skill for Dendro. Fischl Electro to Quicken. Alhaitham's rapid Dendro/Electro triggers keep that 7s aura humming exponentially.
Crafting Killer Dendro Reaction Teams (Nahida, Alhaitham, Tighnari)
Nahida: Dendro with 25% EM share; 800-1000 EM.
Alhaitham: Dendro for Spread; full EM/EM/EM.
Tighnari: Dendro Quicken trigger.
Cyno/Fischl/Nahida/Kazuha for rapid Aggravate Electro flats. Nahida Skill > Fischl Oz. Cyno Burst into Aggravate. Kazuha shreds, 20s rotation with +30 EM post-Quicken. (From my editing desk, Dendro teams like this have reshaped Abyss clears—exponential scaling is no joke.)
Elemental Gauge Theory and the ICD Breakdown
Strong vs. Weak Applications: 1U, 2U, and Rare 4U
Gauge units (GU) run 1U for most attacks, 2U for bursts or charged shots, 4U seldom. Decay hits 9.5s for 1U, 12s for 2U; reapply picks up where it left. 2U auras enable 4x 1U reverse triggers at 0.5x coeff. Ganyu's Burst for that 2U applicator. Maximize 1U trigger efficiency. Refresh before decay—skip 4U waste.
Aura Tax and How Gauge Gets Eaten
Every apply takes a 20% GU tax (1U to 0.8U). Consumption: Forward amplifying 2U wipes 2U; reverse 0.5U; transformative 1U. 2U Hydro + 1U Pyro reverse Vaporize leaves 1.5U. Build 2U auras. Minimize consumption for multiples. Electro-Charged ticks 0.4U for dual persistence.
Internal Cooldown (ICD): That 3-Hit/2.5s Hurdle
ICD limits to 3 hits or 2.5s per ability; exceptions like Xiangling's Burst (no ICD) or Fischl's A4 Oz hits. It's per attacker and target, resetting on new applies. Stagger with Xingqiu Burst > DPS normals. No-ICD for consistency (Raiden's Skill at 0.9s). Cascade across characters, no gaps.
Dodging ICD Roadblocks
Ganyu's Burst arrows skip ICD. Fischl Oz + Nahida Skill (1.9s ICD) chains multiple Hyperblooms. Front-load no-ICD like Xiangling's Pyronado or wheel. Space standard hits. Domain tests for 2-3 reactions per second.
Elemental Mastery: Breaking Down the Reaction Stat
How EM Hits Different Reaction Types
EM boosts transformative and additive directly (~16% per 100 at low levels); for amplifying, it's multiplicative before the 1.5x/2x (minimal at 100+). Frozen ignores it. 800-1000 EM for transformative (3x Hyperbloom); 200-400 for additive. Nahida's ascension +60 EM. Supports share (Sucrose 20% EM). Cap at 1000 for optimal.
EM vs. ATK/Crit: Picking Your Priorities
Amplifying? ATK/CRIT first, EM secondary (diminishes past 500). Transformative: EM leads (800+). Additive: Balance 200-400 EM with CRIT. Cyno Aggravate at 400 EM + 60/200 CRIT for crit flats. EM Sands for transformative DPS. ATK% for amplifying. Substats: EM > ER > CRIT; Iron Sting adds +165 EM.
Diminishing Returns and EM Sweet Spots
At 200 EM, amplifying gets 33.8%; transformative 2.5% per 100 at 1000. Kazuha C2 stacks +200. Anemo EM over ER past 500. Use optimizers for thresholds. Dendro resonance +50 base. Skip >1000 unless triggering—pivot to CRIT.
Prime EM Artifact Sets and Weapons
4pc Gilded Dreams: +230 EM, +14% ATK from differing elements.
4pc Flower of Paradise Lost: +120 EM for Bloom.
Weapons: Mappa Mare (EM on reaction); Freedom-Sworn (+198 EM, team shred).
Nahida with 4pc Gilded and A Thousand Floating Dreams for EM share. Farm EM substats. Equip for Bloom triggers. Test in-game to hit that 1000 EM cap.
Advanced Reaction Tricks and Tweaks
Snapshotting: Locking Buffs for Reaction Payoff
Snapshots freeze buffs at cast (Bennett ATK in Xiangling's Burst); reactions carry them. 15-20s Abyss runs front-load these. Bursts with buffs active. Hu Tao normals with animation-cancel swaps. Refresh per cycle—no decay surprises.
When Multiple Reactions Clash: The Priority Order
Overloaded trumps Vaporize; Frozen beats Bloom. Pyro on Electro-Charged picks Overloaded. Hydro on Cryo Freezes first, dodging Dendro Bloom. Apply your desired aura (Hydro on Cryo). Swirl away unwanted elements with Anemo. Sequence for priority (keep Pyro off EC).
Animation Cancels to Speed Up Triggers
Cancel post-hit for quicker swaps, maxing ICD reactions. Yoimiya normals snag 4 Vaporize off 2U. Jump-cancel DPS animations. Time off-field like Xingqiu's swords. Frame-perfect for 30k Hu Tao Vaporize.
Dealing with Enemy RES and Reaction Counters
Transformative damage bows to RES; VV shreds 40%. Crystallize shields toughen up against reacted elements (Geo EM-scaled). Superconduct + Eula bypasses 40% Physical RES. Swirl for RES cuts. Shields for immunity. Melt on Cryo-weak bosses.
Assembling Top-Tier Reaction Teams
Core Team Types: Vape, Melt, Taser, Hyperbloom, Aggravate
Vape: Xiangling/Xingqiu/Bennett/Kazuha (reverse 1.5x for sustained DPS).
Melt: Ganyu/Rosaria/Bennett/Kazuha (forward 2x one-shots).
Taser: Fischl/Xingqiu/Sucrose/Flex (Electro-Charged DoT chains).
Hyperbloom: Nahida/Xingqiu/Kuki/Baizhu (3x homing with heals).
Aggravate: Cyno/Fischl/Nahida/Kazuha (crittable Electro flats).
Data leans Hyperbloom over Burgeon for safety. Enabler aura + trigger DPS. Kazuha for EM/DMG buffs. Bennett heals it out.
Roles in the Squad: Driver, Enabler, Buffer, Healer
Driver's your on-field DPS (Hu Tao). Enabler off-fields aura (Xingqiu). Buffer shreds/EM (Kazuha). Healer keeps it alive (Bennett). National has Xiangling driving, Xingqiu enabling. 2:1 enabler to trigger. Flex in Geo shields. F2P Taser: Fischl/Xingqiu/Bennett/Sucrose.
Rotation Tweaks and Energy Flow
20s cycles: Aura > trigger > buffer. ER 200%+; Electro resonance +1 particle per reaction. Dendro +30 EM post-reaction. Bennett > enablers > driver. High Voltage for particles. Snapshot for full uptime.
F2P Reaction Teams That Actually Work
Vaporize: Xiangling (free), Xingqiu (craftable), Bennett (free), Anemo Traveler.
Hyperbloom: Nahida (if pulled), Collei Dendro, Fischl (free), Xingqiu.
4-star Yanfei for Pyro. EM on supports. Burst all before driver’s 10s.
Real-Fight Tips for Reactions
Spiral Abyss: Tailoring Reactions per Floor and Foe
Floor 12 bosses love single-target Vaporize; mob groups beg for Swirl or Hyperbloom AoE. Hit weaknesses (no Melt on Cryo-immune). 30k+ Hyperbloom clears with 1000 EM. Scout ahead (Hydro for Bloom). Adapt per half (Aggravate for mobs). Front-load 15s for stars.
Boss Weaknesses: Exploiting Elements
Hydro Hypostasis? Electro-Charged chains it. Skip Overloaded knockback. Ganyu's Melt bursts cryo-weak bosses at 2x. Pre-fight aura. Trigger the vuln. Crystallize for element shields.
Benchmarks: Reaction Damage and How to Measure
World Lv.8 Vaporize hits 20k; Hyperbloom 30k per core. 1000 EM doubles transformative baseline to 2.5x. Aggravate crits 40k on rapid triggers. Dummy tests. Log your DPS. Aim 50%+ from reactions.
Pitfalls in Reactions and Fixes
Messing Up Trigger Order
Common slip: Pyro on EC picks Overloaded over Vaporize. Fix: Hydro first for what you want; Swirl Electro out. Hierarchy favors Overloaded > Vaporize. Sequence auras (Cryo + Hydro for Freeze > Bloom). Practice domains. Watch for no surprises.
Dumping Too Much EM on the Wrong Spots
Overkill: 1000 EM on amplifying DPS (diminishes past 500). Cap at 100+ EM, prioritize CRIT/ATK; EM on supports. Hu Tao maxes at 200 EM. Optimizer your stats. Anemo EM > ER. Nahida shares 25%.
Overlooking RES and Immunity
Trap: Transformative on high-RES foes. VV shreds it; Crystallize counters. Superconduct shreds 40% Physical. Swirl -40% RES. Shields for immunity phases. Adapt—no Overloaded on heavies.
Botching Rotations and Wasting Shots
Aura decays or ICD floods. Stagger bursts; use 1U's slow decay. Xingqiu/Yelan together? Unintended Bloom. Space 2.5s ICD. Refresh 9.5s decay. Stick to no-ICD consistency.
Tools to Level Up Your Reaction Game
Top Damage Calcs and Optimizers
Genshin Optimizer sorts EM spreads; EM > ER substats first. Input GU/ICD for spot-on sims. Download the tool. Model 1000 EM Hyperbloom. Iterate artifacts for 30% DPS jumps.
Community Goldmines: KeqingMains, Helper Team, Genshin Wiki
KeqingMains' Gauge Database nails GU/ICD; wiki has formulas. Spreadsheets map reaction priorities. Search mechanics (3x Burgeon). Verify in-game. Hit Discords for meta teams.
Testing in-Game: Methods and Targets
Domains for timing; puppets for benchmarks. Shatter post-Frozen with Claymore: 75% Physical EM-scaled. AR 45+ targets. Log 20s cycles. Tweak to 4 reactions per ICD.
Keeping Pace: How the Reaction Meta Shifts
New Characters Reshaping Reaction Play
Emilie boosts Burning kits; Furina's HP syncs with Bloom. Version 6.0's Lunar Reactions add +0.7% per 100 ATK to EC/Bloom, no crit. Test enablers (Nahida's EM share). Adapt with 2+ Nod-Krai for +20% DMG. Recalc EM for hybrids.
Future Elements and Fresh Reactions?
Post-4.0 Dendro keeps expanding; watch non-decaying auras. Lunar-Charged buffs ATK/EM +60 EM. Follow patch notes. Theorycraft in optimizers. Pull reaction enablers first.
Patches and Balances to Track
Lv.60+ EM buffs; Dendro post-3.0 +20 EM on sub-reactions. Pyro resonance +25% ATK stacks. Read every 6-8 weeks. Update builds (Neuvillette's Hydro resonance). Test Abyss viability.
FAQ
What's the strongest elemental reaction in Genshin Impact?
Hyperbloom or Burgeon at 3x EM/level for 30k+ AoE or single hits—Hyperbloom's homing edges out Burgeon's self-damage risk. Aggravate/Spread's crit flats scale exponentially; Vaporize/Melt 2x single-target. Go Hyperbloom for bosses, Vaporize on cryo-weak.
How does Elemental Mastery affect reaction damage?
EM juices transformative ~16% per 100 at low (2.5% at 1000), multiplies amplifying before 1.5x/2x (33.8% at 200), and flats additive at 1.15x/1.25x level. Sweet spots: 800-1000 for transformative (Kuki Hyperbloom); 200-400 additive; 100+ amplifying. Nahida shares 25%, Kazuha C2 +200.
What's the difference between Vaporize and Melt reactions?
Both amplifying: Vaporize (Pyro/Hydro) does 2x Pyro on Hydro for sustained reverse 1.5x multi-triggers; Melt (Cryo/Pyro) 2x Pyro on Cryo for one-shots (Ganyu's Burst). Same EM-before-multiplier formula, crittable. Hu Tao/Xingqiu for Vaporize; Ganyu/Bennett for Melt. Reverse gets 4 triggers/2U vs. forward's 1.
How do Dendro reactions work in Genshin Impact?
Dendro + Hydro Blooms up to 5 cores exploding after 6s; cores + Electro = Hyperbloom 3x homing Dendro; + Pyro = Burgeon 3x AoE. Quicken (Dendro + Electro) sets 7s aura for 1.15x Aggravate Electro or 1.25x Spread Dendro. Non-decaying; resonance +50 EM. Nahida Dendro > Xingqiu Hydro > Kuki Electro; Zhongli shields self-damage.
What is elemental gauge theory and why does it matter?
GU: 1U weak/2U bursts, with 0.5x reverse amplifying consumption leaving multiples. 20% apply tax; 9.5s/1U decay. Boosts efficiency—2U Hydro + 1U Pyro = 4 Vaporize vs. 1 forward. Sustains 20s DPS rotations.
Which characters are best for Hyperbloom teams?
Nahida for Dendro EM share, Xingqiu Hydro for Bloom, Kuki Electro trigger/heals, Baizhu shield flex. 800-1000 EM on Nahida/Kuki; 2U auras for 5 cores. Rotation: Nahida Skill > Xingqiu Burst > Kuki Burst; 30k+ homing, no self-damage. F2P sub Collei.
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