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Genshin Charlotte Build 2025: Clam vs TTDS - Best Healer Meta

Charlotte shines as a 4-star Cryo Catalyst healer-support in Genshin Impact's 2025 meta, especially in Fontaine squads paired with Furina for steady Cryo application and ATK-scaling heals. We're diving into the showdown between Ocean-Hued Clam (that healing-DMG hybrid beast) and Thrilling Tales (the straight-up ATK buffer king), breaking down stats, weapons, artifacts, teams, rotations, and F2P-friendly picks. Aim for 200%+ ER to keep her Burst popping reliably—Clam fits if you're building a hybrid powerhouse, while TTDS rules for budget buffers. Lean into Freeze or Bloom reactions to amp up team sustain and damage output.

Charlotte's Role as Healer-Support in the 2025 Meta

Picture this: Charlotte drops off-field Cryo application while dishing out party-wide healing that scales off her ATK, making her a Fontaine team staple. Her Skill tags up to five enemies, hitting them with 40.6% Cryo damage every 1.5 seconds for a full 12 seconds on Hold—perfect for locking down Freeze or sparking Bloom. Then her Burst? It summons a healing field pulling 256.6% ATK plus a 1,608 initial heal, followed by 9.2% ATK +57 regen ticking over 4 seconds. In the 2025 meta, she's SS-tier support material, especially syncing with Furina for that +15% Healing Bonus in teams with 1-3 Fontainians, thanks to her Diversified Investigation passive.

At Level 90, her base stats clock in at 10,766 HP, 173 ATK, 546 DEF, and a flat 24.0% ATK bonus, bumping to +24% ATK at Phase 6 ascension. In Furina setups, her maxed Burst heals crank up to 545.2% ATK +4,423 initial. To hit Phase 6, you'll need 1 Sliver, 9 Fragments, 9 Chunks, 6 Gemstones of Shivada Jade, 420,000 Mora, 36 Artificed Dynamic Gears, 30 Mechanical Spur Gears, 18 Meshing Gears, and 168 Beryl Conchs from the Court of Fontaine—plus 46 Tourbillon Devices from the All-Devouring Narwhal boss. Farm those weekly; it's a grind, but worth it.

She clicks nicely with Natlan crew too, like Mavuika for Vaporize flair or Citlali to solidify Freeze, unlocking +5-15% Healing Bonus or Cryo DMG depending on your lineup. Her last rate-up ran March 4-25, 2025, in Version 5.4 Phase 2 alongside Furina and Wriothesley reruns; she debuted November 8, 2023, in Version 4.2 Phase 1 and hit the Standard Banner from Version 4.3 onward.

(Quick aside: I've always loved how Charlotte bridges old-school healers with modern reaction enablers—feels like Genshin's evolving without leaving us behind.)

Ocean-Hued Clam Build: Turning Heals into Damage Explosions

Ocean-Hued Clam artifact set in Genshin Impact for Charlotte build

Go for the 4pc Ocean-Hued Clam, and you snag a +15% Healing Bonus from the 2pc set, plus it funnels 90% of your healed HP into Physical DMG explosions every 3.5 seconds off-field. Cap that at 30,000 HP accumulation, and you're dropping 27,000 DMG per trigger in Furina teams—talk about a healer with bite. Team it with Prototype Amber for those delayed heals that build Foam charge right after her Burst, supercharging C1 Verification marks (80% ATK heal every 2 seconds for 6 seconds). You end up with 185% ER in solo Cryo scenarios, dipping to 150% in triple Cryo, and it tacks on 10-15% to your team's DPS in Freeze comps.

Hunt the 4pc Clam in the Slumbering Court domain on Seirai Island, Inazuma—AR 45 unlocks it, and trade 3x 5-star artifacts for Mystic Offering drops. Here's the play: Farm on weekdays for steady hauls; prioritize ER% Sands to smash that 200%+ mark; then test in Abyss with Furina's E(Q) to stack 30,000 HP after just two Burst cycles.

Substats? ER% first, then ATK%, and CRIT Rate (aim for 30%+ if you're on Favonius). With 1,000+ ATK, her continuous heals hit 19.6% ATK +157 per tick, juiced by that +15% Fontaine bonus. And those Foam explosions? They slam marked enemies post-Hold Skill (40.6% Cryo every 1.5 seconds for 12 seconds).

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Thrilling Tales Build: The Ultimate Pure Support Buffer

Thrilling Tales of Dragon Slayers weapon in Genshin Impact

Thrilling Tales of Dragon Slayers at R5? That's a +48% ATK buff to your next character for 10 seconds after her Skill, riding on a 35.2% HP substat to keep heals flowing. ER needs are chill here, so stack ATK% freely; slap on 4pc Noblesse Oblige for another +20% party ATK post-Burst, hitting a combined 68% team boost. In Bloom teams, it pumps Nahida's Dendro by 48%, spiking reaction DMG by 20-30%. Refine plan: Get TTDS to R5 with dups; mix 2pc Gladiator's Finale (+18% ATK) and 2pc Clam; swap her out after Hold Skill and Burst to sync with the 20-second CD.

Ditch 4pc Tenacity of the Millelith (+20% party ATK on Skill for 3 seconds) for 4pc Noblesse (2pc +20% Burst DMG; 4pc +20% ATK for 12 seconds). ER settles at 160% in double Cryo; keep rotations snappy by tapping Skill for 67.2% AoE Cryo +39.2% every 1.5 seconds in Abyss floors.

Main stats: ER% or ATK% Sands, ATK% Goblet, Healing Bonus% Circlet to max that 256.6% ATK initial Burst. Substats prioritize ER% > ATK% > EM (handy for reactions, 20-50 range).

Ever wonder why TTDS feels so forgiving for new supports? It's that low investment ceiling—gets you buffering without the artifact headache.

Head-to-Head: Clam vs TTDS – Which Wins Your Slot?

Comparison of Ocean-Hued Clam and Thrilling Tales builds for Charlotte in Genshin Impact

Clam turns 90% overheal into explosions every 3.5 seconds, meshing perfectly with C1 marks and Furina's fanfare; TTDS counters with a +48% ATK buff that outpaces Noblesse's 20%, though it skips any personal offense. Clam racks up 27,000 DMG from a capped Foam in 20 seconds, while TTDS delivers a 48% team DPS lift—healing's neck-and-neck at 9.2% ATK regen, but Clam edges in with the 15% Fontaine Bonus.

  • Team Damage Contribution: Clam chips in 10-15% DPS through explosions in Freeze setups (Neuvillette comps smack 20% harder on marked targets); TTDS pumps 48% for 10 seconds in single-target Ayaka runs, but demands more swaps.

  • Healing Output: Both top out at 545.2% ATK initial + ticks; Clam gets a lift from 2pc +15% and C6 (42% ATK every 6 seconds), hitting 20% higher in overheal scenarios compared to TTDS's straight play.

  • Artifact Farming Investment: Clam demands 50+ Slumbering Court clears; TTDS leans on 4pc Noblesse from weekly bosses, making it lighter on F2P wallets. (From my editing desk: Noblesse is a lifesaver for casuals—those boss drops add up fast.)

  • Best Use Cases: Clam for hybrid roles in Furina/Bloom (185% ER, C1 shines); TTDS for buffer duty in Freeze or non-Fontaine (160% ER, chase R5 hard).

Crunch the numbers in testing: Grab Clam if your DPS hovers under 20k; TTDS if you want >30% buff uptime in Abyss.

Weapon Tier List for Charlotte Healer Builds

S-Tier: Prototype Amber (510 Base ATK, 41.3% HP) refunds 18 ER after Burst and regens 6% team HP, maxing Clam's 90% conversion. Favonius Codex (510 Base ATK, 45.9% ER, 6 ER particles every 12 seconds on CRIT) pushes 220%+ ER solo with 30% CRIT Rate. TTDS (401 Base ATK, 35.2% HP, +48% ATK at R5) owns buffer spots.

B-Tier: Oathsworn Eye (565 Base ATK, 27.6% ATK, +48% ER after Skill) for 160% ER in double Cryo. Prototype Amber in Furina refunds 18 ER per Burst, cutting needs by 20% versus Favonius procs. Craft Amber at the blacksmith; refine TTDS to R5 with event scraps; test swaps after Skill for 80 Energy Burst every 20 seconds.

5-Star options like Skyward Atlas (674 Base ATK, 33.1% ATK, +8% CRIT Rate post-Burst) add DMG but overkill for support—stick to 4-stars for bang-for-buck.

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Artifact Main Stats & Substats Priority Guide

Sands: ER% to clear the 200%+ hurdle, or ATK% if your battery's got your back. Goblet: ATK% to break 1,000 total ATK. Circlet: Healing Bonus% (35-46%) for that 545.2% +4,423 Burst punch; Clam fills Foam caps quicker at 30,000 HP, spiking explosions by 15%, while TTDS lets you flex HP% there.

Substats flow: ER% (up to 220% sans batteries) > ATK% > CRIT Rate/DMG (30%+ Rate for Favonius) > EM (20-50 for reaction spice). A full ER Sands set nails 185% solo for 100% Burst uptime—enhance your 5-stars every 4 levels in Slumbering Court.

Tough call? ER Sands if you're under 160% in double Cryo for a 20% heal bump; ATK% otherwise. Test it: Gear up, run rotations, tweak if Burst lags over 20 seconds.

Best Team Compositions for Charlotte

Genshin Impact team composition with Charlotte in Freeze setup

Freeze squads: Neuvillette/Furina/Kazuha/Charlotte for unbreakable Permafreeze, with her heals patching Furina's drain (+15% Bonus). Or Ayaka/Xingqiu/Charlotte/Zhongli to fuel Ayaka's Bursts via 40.6% Cryo every 1.5 seconds.

Bloom vibes: Nahida/Shinobu/Xingqiu/Charlotte, where Skill taps (67.2% AoE) ignite Hyperbloom. Mono-Cryo: Wriothesley/Rosaria/Charlotte/Kaeya for that 80 Energy battery boost.

Neuvillette rotation example: Neuvillette E > Furina E(D) > Kazuha tEP > Furina Q > Charlotte tEQ > Neuvillette C EQ. Group with Kazuha; Hold her Skill for 12 seconds; Burst on swap for Abyss coverage.

These lineups aren't just meta—they're fun, reactive plays that reward smart swaps.

Skill Rotation & Gameplay Tips

Standard flow: Hold Skill for the 139.2% finisher plus 12 seconds of Focused Impression (40.6% Cryo every 1.5 seconds, 18-second CD); Burst for the 80 Energy field (20-second CD, 77.6% initial Cryo +9.2% regen); swap to DPS and let Skill simmer off-field. Tap for 6 seconds in fast rotations (12-second CD).

Squeeze out 3-5 particles per Skill; Rosaria's C4 shaves 25% off ER costs. Park in the Newsflash Field for regen; popping marked enemies cuts Skill CD by 2 seconds (up to 8 via Moment of Impact). Hold Skill flips on First-Person Shutter for exploration perks, but in combat? Stay off-field—dodge Normals (49.8% hit 1, meh damage anyway).

Talent Priority & Constellation Value

Level 'em like this: Burst (Still Photo) first for 256.6% heal punch; Skill (Framing) next for marks; Normals dead last (64.6% hit 3). Max Burst to 10: 4,957,500 Mora, 3 Crowns of Insight, 114 Philosophies of Justice (Steambird on Wednesdays/Saturdays/Sundays), 18 Lightless Silk Strings from Black Stone Under the Crescent Moon, 93 Artificed Dynamic Gears.

C1 layers Burst marks for 80% ATK heals; C4 tosses +10 Energy (5x/20 seconds) +10% Burst DMG on marks, trimming ER by 25%; C6 unleashes 180% ATK Cryo +42% heal every 6 seconds. C0 works fine; prioritize C4 > C6 > C1—bypass C2/C3/C5.

(Editor's take: C4's energy fix is a game-changer for ER-hungry teams—feels like cheating in the best way.)

Common Mistakes to Avoid

Don't sleep on ER under 200%—it stalls Burst; stack ER Sands + Favonius for 220%. On-field time? Total buzzkill—off-field after Skill/Burst is key. Tapping Skill limits you to 6 seconds versus Hold's 12—go Hold for crowds. Skipping Fontaine without Clam? You lose +15% Bonus; always pair Furina. And over-CRIT without Favonius? Waste—ER/ATK first.

Solo? Push 230% ER. With batteries, 150% suffices.

F2P vs Investment Guide

F2P route: Craft Oathsworn Eye or Flowing Purity; roll 4pc Noblesse/Tenacity or 2pc Exile (+20% ER, 2 ER/party on Burst); R5 TTDS for 48% buff in Xiangling/Xingqiu/Bennett/Charlotte. Baseline: 160% ER, 800 ATK for solid heals.

Mid-tier: Prototype Amber + 4pc Clam; snag C1 for marks—farm to 1,000 ATK.

Whale life: C4/C6 + Favonius; Clam for 27k explosions with Furina. Start as buffer, evolve to hybrid for 2025 Abyss clears.

Charlotte vs Other Cryo Healers

Against Diona: Charlotte's off-field Cryo + ATK heals (545% Burst) beat Diona's shields/HP focus; she thrives in Fontaine (+15% Bonus), while Diona shreds resistance—Charlotte powers Freeze (220% ER vs 130%).

Vs Qiqi: Charlotte brings Clam DMG and flex; Qiqi's dated, but Charlotte owns Furina synergy.

Vs Mika: Charlotte handles team heals + application; Mika's single-target. Her ATK-scaling + Clam hybrids Vaporize/Freeze with Natlan units.

Data shows Charlotte pulling ahead in reaction-heavy metas—my subbed runs confirm it.

Future-Proofing Your Charlotte Build

Pump ER/ATK (200%+ ER, 1,000 ATK); C4 for energy-dense teams. Clam shines with Natlan DMG: Mavuika Vaporize (Charlotte/Citlali/Mavuika/Furina) or Citlali Freeze.

Keep eyes on Version 5.4+ buffs; refresh via new domains—she pairs sweet with incoming Cryo for resonance boosts.

FAQ

Is Ocean-Hued Clam or Thrilling Tales better for Charlotte?
Clam fits damage-dealing healers in Furina teams, flipping 90% overheals into 27,000 DMG explosions every 3.5 seconds at 185% ER—prime for hybrid output. TTDS rules F2P buffer with +48% ATK for 10 seconds at R5, needing just 160% ER but zero personal DMG—pick Clam for invested Freeze/Bloom, TTDS for pure support in Ayaka setups.

What are the best artifacts for Charlotte healer build?
4pc Ocean-Hued Clam for +15% Healing Bonus and overheal DMG in Fontaine; 4pc Noblesse Oblige for +20% party ATK after Burst. Blend 2pc Gladiator's + 2pc Clam for ATK—raid Slumbering Court, focusing ER% Sands, ATK% Goblet, Healing Bonus Circlet for 545% ATK heals.

How much Energy Recharge does Charlotte need?
200%+ ER for reliable 80 Energy Burst: 185% solo Cryo (Prototype Amber refund), 160% double Cryo, 150% triple. Favonius adds 45% at 30% CRIT Rate; C4 cuts 25%—grab ER Sands if low, Rosaria battery drops 20-30%.

Is Charlotte better than Diona as a healer?
Charlotte edges out with off-field Cryo and ATK-scaling heals (256% initial +9.2% regen) for Fontaine/Freeze (+15% Bonus with Furina), plus Clam DMG; Diona offers shields and 130% ER. Go Charlotte for reactions, Diona for protection.

What teams work best with Charlotte support?
Freeze: Neuvillette/Furina/Kazuha/Charlotte for Cryo-Hydro resonance and drain heals. Bloom: Nahida/Shinobu/Xingqiu/Charlotte for Cryo triggers. Mono-Cryo: Wriothesley/Rosaria/Charlotte/Kaeya for battery. Rotation: Furina E(Q) > Kazuha tEP > Charlotte Hold E > Q > DPS for marks and Burst coverage.

Does Charlotte work well in Freeze teams?
Absolutely—Hold Skill slaps 40.6% Cryo every 1.5 seconds for 12 seconds on 5 targets, fueling Permafreeze with Ayaka/Neuvillette while mending Furina drain (545% ATK Burst). +15% Healing Bonus in Fontaine; add Kazuha for grouping, netting 20% team DPS from reactions and Clam explosions.


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