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Genshin 6.3 Banner Budget: Get Columbina + Ineffa Guide

Version 6.3 Luna IV runs January 14 to February 25, 2026, featuring Columbina's debut and Ineffa's rerun. F2P players earn 14,540 Primogems (107 pulls) during this 42-day period, while Welkin Moon users reach 131 pulls. With character pity requiring up to 28,800 Primogems per guarantee, strategic budgeting determines whether you can secure multiple characters while preserving resources for Version 6.4's February 25 launch.

Understanding Your 6.3 Banner Situation

Version 6.3 runs January 14 to February 24, 2026 (42 days). Phase 1 (January 14 to February 3, 20 days) features Columbina, the new 5-star Hydro Catalyst. Phase 2 (February 3-24) showcases Ineffa's third rerun as 5-star Electro Polearm alongside Zibai's debut and Neuvillette's return.

Columbina's signature weapon Nocturne's Curtain Call offers 542 Base ATK with 88.2% CRIT DMG. Ineffa returns with Lightbearing Moonshard (542 Base ATK, 88.2% CRIT DMG).

Critical factor: Version 6.4 launches immediately February 25, 2026—zero buffer for additional primogem farming. Players who deplete resources chasing both 6.3 characters risk entering 6.4 with insufficient pulls. For Genesis Crystals to bridge budget gaps, Genshin Impact Genesis Crystals top up through BitTopup provides secure instant delivery with 24/7 support.

Why Players Want Both Characters

Columbina is the first new Hydro Catalyst in several versions. Debut status means this banner offers the only guaranteed opportunity before 6-12 month rerun wait.

Ineffa's third rerun creates urgency for players who missed previous appearances. As Electro Polearm user, she complements popular team compositions. This may be the final easily accessible opportunity before extended rerun rotation.

The 6.4 Guarantee Dilemma

Maintaining guarantee status entering 6.4 provides insurance against unfavorable 50/50 outcomes. Players who exhaust primogem reserves in 6.3 face worst-case requiring 180 pulls (28,800 Primogems) to guarantee a 6.4 character if losing 50/50. The 42-day gap means F2P players accumulate approximately 14,540 additional Primogems during 6.4, falling short of full guarantee if starting from zero pity.

Pity System Mechanics

Genshin Impact character event wish pity counter diagram with soft pity and hard pity markers

Character Event Wish operates on 90-pull hard pity, guaranteeing 5-star by pull 90. Soft pity activates at pull 74, dramatically increasing rates—most players obtain 5-star between pulls 76-82.

Each 5-star triggers 50/50 system: 50% chance for featured limited character, 50% for standard banner 5-star (Diluc, Jean, Mona, Qiqi, Keqing, Tighnari, Dehya). Losing 50/50 activates guaranteed status—next 5-star within 90 wishes will be featured limited character. Guarantee persists across banner changes.

Pity Carry-Over Rules

Pity counters carry forward between all Character Event Wish banners. Progress on Columbina's Phase 1 transfers directly to Ineffa's Phase 2. If you reach 65 pity pulling for Columbina without obtaining 5-star, that 65-pull progress carries to Ineffa's banner, requiring only 9-25 additional pulls to reach soft pity.

Guaranteed status similarly persists—losing 50/50 on Columbina's banner means next 5-star on Ineffa's banner will be featured character.

Weapon Event Wish operates separate pity system (80-pull hard pity) with independent counters. Pulling weapon banners doesn't affect Character Event Wish pity but diverts primogems from character acquisition.

Common Pity Misconceptions

Many players incorrectly assume soft pity begins at pull 75 rather than 74, miscalculating required primogem reserves by 160 Primogems per attempt. Others believe guaranteed status resets if skipping a banner phase, but guarantee persists indefinitely until consumed.

Most budget-destroying misconception: weapon banner pity interaction. Weapon pulls don't contribute to character pity, yet players sometimes allocate primogems to signature weapons before securing character. With Epitomized Path requiring up to 240 pulls (38,400 Primogems) worst-case, weapon pulls should only occur after character acquisition.

Calculating Primogem Requirements

Single guaranteed 5-star requires 28,800 Primogems worst-case: 90 pulls to first 5-star (losing 50/50), then 90 additional pulls to guaranteed featured character. Each wish costs 160 Primogems, making 180 total wishes equal 28,800 Primogems. Soft pity means realistic worst-case typically requires 155-165 pulls (24,800-26,400 Primogems).

For players targeting both Columbina and Ineffa with zero starting pity and no guarantee, theoretical maximum reaches 57,600 Primogems (360 pulls). Realistically, accounting for soft pity, expect 310-330 total pulls (49,600-52,800 Primogems) worst-case.

Factoring Current Pity and Guarantee

Players starting 6.3 with existing pity reduce primogem requirements proportionally. Someone at 65 pity needs only 9-17 additional pulls to reach soft pity (1,440-2,720 Primogems). Someone at 40 pity requires 34-42 pulls (5,440-6,720 Primogems). Guaranteed status eliminates one 90-pull cycle, reducing worst-case from 180 to 90 pulls per character.

Calculate exact position using wish history: navigate to Character Event Wish banner, select History, count pulls since last 5-star. If last 5-star was non-featured standard character, you possess guaranteed status. If featured limited character or no 5-star yet, you're on 50/50.

Reserving Resources for 6.4

Conservative planning allocates 14,400 Primogems (90 pulls) as 6.4 reserve, ensuring hard pity reach on first 6.4 banner regardless of 50/50 outcome.

Aggressive players may reduce reserve to 11,840 Primogems (74 pulls), banking on soft pity. This maximizes 6.3 pulling capacity but risks entering 6.4 with insufficient resources if soft pity fails. For additional security, buy Genshin Genesis Crystals instant recharge through BitTopup offers fast delivery.

Complete 6.3 Primogem Income Breakdown

Chart of Genshin Impact 6.3 Primogem income from events, commissions, and Spiral Abyss for F2P and Welkin

F2P players earn 14,540 Primogems during 6.3's 42 days, translating to 107 total pulls including Intertwined Fates from events and shops. Welkin Moon subscribers boost this to 18,320 Primogems (131 pulls), while Welkin plus Battle Pass reaches 19,000 Primogems (139 pulls).

Daily Commissions and Welkin Moon

Daily Commissions provide 60 Primogems per day over 42 days, totaling 2,520 Primogems. Welkin Moon adds 90 Primogems daily for 30 days (2,700 Primogems) plus immediate 300 Genesis Crystals, contributing 3,780 total Primogems for $4.99.

All 6.3 Events and Rewards

  • Lantern Rite: 1,600 Primogems + 10 Intertwined Fates (3,200 total value)

  • Archon Quest: 600 Primogems + 2 Intertwined Fates (920 total value)

  • Maintenance compensation: 600 Primogems

  • Livestream codes (ComeNightorDay, Zibai0515, GallopYeah): 300 Primogems (expire January 5, 2026)

  • Imaginarium Theater: 1,000 Primogems

  • Offering System: 950 Primogems + 7 Acquaint Fates

  • Exploration: 1,850 Primogems from chests, puzzles, world quests

Spiral Abyss Bi-Weekly Income

Spiral Abyss resets twice during 6.3: January 16 and February 1, 2026. Each full clear of Floors 9-12 with 36 stars awards 600 Primogems, making both resets worth 1,200 Primogems total. Players achieving 33 stars earn 550 Primogems per reset, while Floor 11 completion obtains 450 Primogems per cycle.

Battle Pass and Shop

Gnostic Hymn Battle Pass costs $9.99, provides 680 Primogems plus 4 Intertwined Fates (1,320 total value).

Paimon's Bargains offers 10 Intertwined Fates monthly for 75 Masterless Starglitter, available twice during 6.3 (January and February resets). Players with sufficient Starglitter gain 20 additional pulls (3,200 Primogem value).

Step-by-Step Budget Planning Strategy

Step 1: Assess Current Resources and Pity

Open wish history, count pulls since last 5-star on Character Event Wish. Record current pity number (0-89) and guarantee status (50/50 or guaranteed). Tally existing Primogems, Genesis Crystals (1:1 ratio), Intertwined Fates, and Masterless Starglitter (75 per 5 fates).

Genshin Impact Character Event Wish history interface displaying pull count and last 5-star for pity tracking

Calculate immediate pulling power: total Primogems divided by 160, plus Intertwined Fates, plus shop fates. Add to current pity to determine proximity to soft pity (74) or hard pity (90).

Step 2: Calculate Total Available Primogems

Sum projected 6.3 income based on spending tier:

  • F2P: 14,540 Primogems + 29 Intertwined Fates = 107 total pulls

  • Welkin Moon: 18,320 Primogems + 29 Intertwined Fates = 131 total pulls

  • Welkin + Battle Pass: 19,000 Primogems + 33 Intertwined Fates = 139 total pulls

Add current resources to projections.

Step 3: Determine Pull Allocation

Phase 1 runs 20 days (January 14 to February 3), providing approximately 64 pulls for F2P through dailies, first Abyss reset, Lantern Rite, early exploration. Phase 2 spans 21 days (February 3-24), offering remaining 43 pulls.

Allocate based on priority:

  • High Columbina priority: Commit 74-90 pulls to Phase 1, attempt soft pity. If successful, redirect remaining to Ineffa Phase 2.

  • High Ineffa priority: Minimal pulls on Columbina (10-20 for 4-stars), conserve bulk for Phase 2 guaranteed attempt.

  • Equal priority: Split evenly, attempt soft pity on both (74 pulls each = 148 total required).

Step 4: Set 6.4 Reserve Threshold

Establish non-negotiable reserve before beginning 6.3 pulls. Conservative: 14,400 Primogems (90 pulls). Moderate: 11,840 Primogems (74 pulls). Aggressive: 8,000 Primogems (50 pulls), planning to accumulate remaining during early 6.4.

Step 5: Identify Shortfalls and Solutions

Compare total available pulls against target allocation plus reserves. Solutions for shortfalls:

  • Reduce 6.4 reserve to 74 pulls, saving 2,560 Primogems (16 pulls)

  • Purchase Welkin Moon if F2P, adding 24 pulls

  • Add Battle Pass for 8 additional pulls

  • Accept pulling only to soft pity on one banner (74 pulls) instead of guarantee (90 pulls)

  • Plan selective Genesis Crystal top-up for exact shortfall

Real Calculation Examples

Scenario 1: F2P at 0 Pity, No Guarantee

Starting: 3,000 Primogems, 5 Intertwined Fates, 0 pity, 50/50 status

Projected 6.3: 14,540 Primogems + 29 Intertwined Fates = 107 pulls

Total available: 17,540 Primogems + 34 Intertwined Fates = 143 pulls

Strategy: Target one character only. Allocate 90 pulls to Columbina Phase 1, reaching hard pity with 53 pulls remaining. If winning 50/50 before pull 90, redirect remaining to Ineffa Phase 2 (53 pulls reaches mid-soft pity). Reserve final 14,400 Primogems (90 pulls) for 6.4, but actual reserve only 8,480 Primogems (53 pulls) after Columbina attempt.

Outcome: Guaranteed one 6.3 character (likely Columbina), 50-60% chance at second (Ineffa) if winning first 50/50 early, insufficient 6.4 guarantee reserve.

Scenario 2: Welkin at 40 Pity with Guarantee

Starting: 8,000 Primogems, 15 Intertwined Fates, 40 pity, guaranteed status

Projected 6.3: 18,320 Primogems + 29 Intertwined Fates = 131 pulls

Total available: 26,320 Primogems + 44 Intertwined Fates = 208 pulls

Current position: 40 pity + 44 immediate pulls = 84 total, exceeding soft pity

Strategy: Guaranteed Columbina within 34-50 pulls (5,440-8,000 Primogems) due to existing pity and guarantee. After obtaining Columbina, pity resets to 0 with 50/50 status. Remaining: 158-174 pulls.

Allocate 74 pulls to Ineffa Phase 2 (soft pity attempt), leaving 84-100 pulls (13,440-16,000 Primogems) for 6.4 reserve—exceeding 90-pull safety threshold.

Outcome: Guaranteed Columbina, 80-85% chance at Ineffa through soft pity, full 6.4 guarantee reserve maintained.

Scenario 3: Low-Spender with Battle Pass at 65 Pity (50/50)

Starting: 12,000 Primogems, 20 Intertwined Fates, 65 pity, 50/50 status

Projected 6.3: 19,000 Primogems + 33 Intertwined Fates = 139 pulls

Total available: 31,000 Primogems + 53 Intertwined Fates = 246 pulls

Current position: 65 pity + 53 immediate pulls = 118 total

Strategy: First 5-star arrives within 9-25 pulls (soft/hard pity from 65). If winning 50/50, obtain Columbina with 221-237 pulls remaining. If losing 50/50, guaranteed Columbina within 99-115 total pulls, leaving 131-147 pulls remaining.

Best case (win 50/50 early): 237 remaining allows 74-pull Ineffa attempt plus 163-pull 6.4 reserve.

Worst case (lose 50/50, reach hard pity twice): 115 pulls consumed for Columbina, 131 remaining allows 74-pull Ineffa attempt plus 57-pull 6.4 reserve (insufficient for guarantee).

Outcome: Guaranteed Columbina, 80% chance at Ineffa, variable 6.4 reserve depending on 50/50 outcomes.

Scenario 4: Both Characters Plus 6.4 Reserve

Target: Both Columbina and Ineffa guaranteed, plus 90-pull 6.4 reserve

Required: 180 (worst-case both) + 90 (6.4 reserve) = 270 pulls = 43,200 Primogems

  • F2P income: 107 pulls (17,120 Primogems)—shortfall 163 pulls (26,080 Primogems)

  • Welkin income: 131 pulls (20,960 Primogems)—shortfall 139 pulls (22,240 Primogems)

  • Welkin + BP: 139 pulls (22,240 Primogems)—shortfall 131 pulls (20,960 Primogems)

Strategy: Even maximum low-spender income falls 131 pulls short. Solutions:

  • Accept 6.4 reserve reduction to 0, using all 139 pulls for 6.3 (still 131 pulls short of double guarantee)

  • Plan Genesis Crystal top-up of 20,960 Primogems ($329.99 worth with first-time bonuses)

  • Compromise on one character guarantee, attempting only soft pity (74 pulls) on second, reducing requirement to 164 pulls for characters + 90 reserve = 254 pulls (achievable with Welkin + BP + small top-up)

Outcome: Double guarantee plus 6.4 reserve requires significant spending beyond Welkin/BP tier.

Strategic Decision-Making

Should You Pull Columbina Phase 1 or Wait?

Pull immediately Phase 1 if Columbina is primary target and you possess guaranteed status—early acquisition allows testing in Spiral Abyss throughout 6.3. Players on 50/50 should consider waiting until Phase 1's final days (February 1-3) after accumulating maximum Phase 1 primogems, providing clearer visibility into whether remaining resources support Ineffa attempt.

Waiting until Phase 1's end allows evaluation of community testing data—if Columbina's performance disappoints, redirect resources entirely to Phase 2.

Evaluating Ineffa Rerun Value

Ineffa's third rerun suggests decreasing future availability—characters typically enter extended rerun rotations after 3-4 appearances, with 12-18 month gaps. Players lacking strong Electro DPS should prioritize Ineffa.

However, Neuvillette's simultaneous Phase 2 rerun creates competition for Hydro team slots if obtaining Columbina. Players pulling both Hydro characters may find redundant roster coverage, making Ineffa more valuable for elemental diversity.

Risk-Reward of Early vs Banner End Pulling

Early pulling maximizes character usage time and allows immediate team building, but commits resources before seeing full version income. Players who pull Columbina January 14 and lose 50/50 at hard pity (90 pulls) may find themselves unable to guarantee Ineffa even with full Phase 2 income.

Banner-end pulling preserves flexibility—assess exact primogem totals, evaluate both characters' community reception, make informed decisions with complete information. Downside is reduced usage time and potential FOMO stress. Compromise by pulling to soft pity (74 pulls) early, then waiting for banner-end decision on whether to continue to hard pity.

Maximizing Primogem Income During 6.3

Event Completion Priority

Lantern Rite's 1,600 Primogems plus 10 Intertwined Fates make it highest-value event, requiring completion before February 10 deadline (estimated). Archon Quest continuation awards 600 Primogems and must be completed to unlock subsequent story events—prioritize within first week.

Livestream codes expire January 5, 2026, before Phase 1 begins. Must redeem ComeNightorDay, Zibai0515, and GallopYeah before this deadline to capture 300 Primogems. Missing deadline permanently loses these primogems (nearly 2 pulls).

Imaginarium Theater's 1,000 Primogems requires specific character roster depth. Offering System's 950 Primogems accumulates through daily material donations, requiring consistent login throughout 6.3.

Spiral Abyss Optimization

The 400-Primogem difference between 30-star and 36-star clears across both resets represents 5 pulls—potentially margin between reaching soft pity or falling short. Players currently achieving 33 stars should analyze Floor 12 failures: time-gated (insufficient DPS) or survival issues (inadequate healing/shielding)?

Time-gate failures require artifact optimization, talent level increases, or team composition adjustments. Prioritize upgrading main DPS characters' artifacts to +20, focusing on CRIT Rate/CRIT DMG substats. Survival failures often resolve through shield characters (Zhongli, Layla) or healers (Bennett, Kokomi).

Practice Floor 12 chambers multiple times before reset deadlines—learning enemy attack patterns and optimal rotation sequences often yields 10-20 second improvements without character changes.

Stardust Exchange and Starglitter Management

Paimon's Bargains refreshes monthly, offering 5 Intertwined Fates for 75 Masterless Starglitter each month. Players with 150+ Starglitter should purchase both January and February allocations (10 total fates = 1,600 Primogem value). Starglitter accumulates from pulls: 2 per 4-star, 5 per duplicate 4-star, 10 per 5-star, 25 per duplicate 5-star.

Avoid purchasing 4-star characters from shop during 6.3 unless final constellation copies—each costs 34 Starglitter, nearly half a month's fate allocation. Masterless Stardust should always purchase 5 monthly Intertwined Fates (75 Stardust each) before considering Acquaint Fates.

Exploration Efficiency

Version 6.3's 1,850 exploration Primogems come from new region chests, Seelie puzzles, Time Trial challenges, world quests. Systematic exploration using interactive maps ensures you don't miss high-value chest clusters—common chests award 2 Primogems, Exquisite 5, Precious 10, Luxurious 10-40.

World quests often gate access to chest-rich areas—prioritize quest completion over pure exploration. Seelie puzzles provide 5 Primogems each, taking 30-60 seconds (high-efficiency targets). Time Trials award 5-10 Primogems, requiring appropriate character builds for consistent completion.

Bridging Budget Gaps: Smart Top-Up with BitTopup

Calculating Exact Genesis Crystal Needs

After calculating total available pulls versus requirements, determine exact primogem deficit. A player needing 148 pulls (23,680 Primogems) but having only 131 pulls (20,960 Primogems) faces 2,720 Primogem shortfall—equivalent to 17 pulls.

Genesis Crystals convert to Primogems at 1:1 ratio. Standard pack pricing:

  • 60 Genesis Crystals: $0.99

  • 300 + 30 bonus: $4.99

  • 980 + 110 bonus: $14.99

  • 1,980 + 260 bonus: $29.99

  • 3,280 + 600 bonus: $49.99

  • 6,480 + 1,600 bonus: $99.99

For 2,720 crystal need, optimal purchase combines $49.99 pack (3,880 total with bonus), providing excess for future use.

First-Time Buyer Bonus Optimization

First-time purchase bonuses double bonus crystals on each pack tier once per account lifetime. The $99.99 pack normally provides 8,080 crystals, but first-time purchase yields 12,960 crystals—equivalent to $199.98 worth at standard rates.

Players planning any Genesis Crystal purchase should prioritize highest tier they're comfortable spending on for first-time bonus, as this represents best value-per-dollar in game. A $99.99 first-time purchase provides 81 pulls (12,960 Primogems), nearly matching Welkin Moon's entire 6.3 income (131 pulls) in single transaction.

BitTopup Exclusive Advantages

BitTopup offers competitive pricing on Genesis Crystal packs with secure instant delivery, eliminating wait times. Platform provides 24/7 customer service support in multiple languages, addressing transaction issues or delivery delays immediately.

User ratings consistently highlight BitTopup's reliability for Genshin Impact top-ups, with fast processing times averaging under 5 minutes for Genesis Crystal delivery. Platform's wide game coverage means players can manage multiple game currencies through single account.

Cost-Efficiency Analysis

Excluding first-time bonuses, $99.99 pack provides best crystals-per-dollar ratio at 80.8 crystals per dollar (8,080 total / $99.99). $49.99 pack offers 77.6 crystals per dollar (3,880 / $49.99), while smaller packs decline to 66 crystals per dollar ($4.99 pack) and 60.6 crystals per dollar ($0.99 pack).

For players needing exactly 2,720 crystals, purchasing $29.99 pack (2,240 crystals) plus $4.99 pack (330 crystals) yields 2,570 total for $34.98—150 short. Adding $0.99 pack (60 crystals) brings total to 2,630 for $35.97, still 90 short. Next tier requires $49.99 pack alone, providing 3,880 crystals for $49.99—1,160 excess but better value-per-dollar than combining smaller packs.

Maintaining Your 6.4 Guarantee

How Many Primogems to Reserve

Conservative players maintain 14,400 Primogems (90 pulls) entering 6.4, guaranteeing hard pity reach on first banner regardless of 50/50 outcome. This ensures at least one 6.4 limited character attempt, though doesn't guarantee featured character if on 50/50 status.

Moderate players reduce reserves to 11,840 Primogems (74 pulls), relying on soft pity's 80-85% success rate between pulls 74-82. This frees 2,560 additional Primogems (16 pulls) for 6.3 use while maintaining high probability of 6.4 character acquisition. Risk is 15-20% chance of requiring pulls 83-90, necessitating earning 2,560 Primogems during early 6.4.

Aggressive players enter 6.4 with 8,000-10,000 Primogems (50-62 pulls), planning to accumulate remaining 22-36 pulls through 6.4's first three weeks of dailies, events, Abyss. This maximizes 6.3 pulling capacity but requires strict discipline.

Projected Income Between 6.3 End and 6.4 Banners

Version 6.4 launches February 25, 2026, immediately following 6.3's February 24 end. Zero gap between versions means no additional primogem farming occurs between last 6.3 banner pull and 6.4's first banner availability. Players must enter 6.4 with full reserve already accumulated.

However, 6.4's first banner phase runs approximately 20 days (February 25 to mid-March), during which F2P players earn roughly 6,500 Primogems from dailies (1,200), first Abyss reset (600), early events (2,500-3,000), maintenance compensation (600), initial exploration (1,500-2,000). This income allows players entering with 8,000 Primogems to reach 14,500 total by mid-Phase 1, achieving hard pity capacity.

Adapting Based on 6.4 Character Leaks

Community leaks typically reveal 6.4 banner characters 2-3 weeks before version launch, around February 1-10, 2026. If leaks indicate must-pull characters (new Archon, highly anticipated character, meta-defining unit), conservative players should increase 6.4 reserve from 90 to 180 pulls (28,800 Primogems), ensuring guaranteed acquisition regardless of 50/50.

Conversely, if 6.4 leaks show reruns of characters you own or new characters that don't fit account needs, safely reduce reserves to 0 and commit all resources to 6.3 banners. This flexibility requires monitoring leak communities during early February, then making final 6.3 pulling decisions during Phase 2's last week (February 17-24) when both 6.4 information and accumulated 6.3 primogems are known.

Tools and Tracking Methods

Manual Pity Tracking Using Wish History

Access wish history through Wish menu's History button. Character Event Wish history displays last 6 months of pulls, showing each item obtained and date/time. Count pulls since last 5-star character to determine current pity—if last 5-star was 47 pulls ago, you're at 47 pity.

Guarantee status requires checking whether last 5-star was featured limited character or standard banner character. If pulled Columbina (featured) last, you're on 50/50 for next 5-star. If pulled Diluc, Jean, Mona, Qiqi, Keqing, Tighnari, or Dehya last, you're on guaranteed for next 5-star.

Wish history only retains 6 months of data—players who haven't pulled in over 6 months may lose access to older records, making pity tracking impossible through official means. In these cases, assume 0 pity and 50/50 status for conservative planning.

Spreadsheet Templates for Budgeting

Create simple spreadsheet with columns: Date, Source, Primogems Earned, Running Total, Pulls Available. Update daily with commission income (60), event rewards as completed, Abyss income after resets. Running total shows exactly how many pulls you can afford at any moment.

Add separate section tracking: Current Pity, Guarantee Status, Target Character, Pulls Needed to Soft Pity, Pulls Needed to Hard Pity. Update pity count after each 10-pull session. Include Reserve for 6.4 row that subtracts safety threshold from available pulls, showing actual 6.3 pulling budget.

Advanced spreadsheets can include probability calculations: at 74 pity, ~80% chance of 5-star within 8 pulls, ~95% within 16 pulls, 100% within 16 pulls to hard pity.

Setting Calendar Reminders

Create calendar events for critical primogem deadlines: Livestream code expiration (January 5), Abyss resets (January 16, February 1), Lantern Rite end (estimated February 10), Phase 1 banner end (February 3), Phase 2 banner end (February 24). Set reminders 2-3 days before each deadline to ensure completion.

Daily commission reminders at typical play time prevent missed days—even single missed day costs 60 Primogems, and 7 missed days equals 420 Primogems (2.6 pulls). For Welkin Moon subscribers, set reminder for day 28 of subscription to decide whether to renew before expiration, preventing gaps in 90-daily-Primogem income.

Common Mistakes That Break Budget Plans

Mistake 1: Pulling Weapon Banner Before Securing Characters

Weapon Event Wish operates separate 80-pull hard pity with Epitomized Path requiring up to 240 pulls (38,400 Primogems) worst-case for selected weapon. Players who commit 50-100 pulls to weapon banner before securing character targets often find themselves unable to guarantee character, creating regret when missing limited character entirely.

Signature weapons provide 15-30% damage increases for intended characters, but character must be obtained first for weapon to have value. A player who pulls Nocturne's Curtain Call (Columbina's weapon) but fails to obtain Columbina due to insufficient remaining primogems has wasted 50-240 pulls on unusable weapon.

Correct sequence: obtain character first, then evaluate remaining resources for weapon banner. Only pull weapon banner if you have 240 pulls available (worst-case guarantee) or are comfortable with risk of not obtaining selected weapon.

Mistake 2: Underestimating Worst-Case Pity

Many players budget for average pity (75-80 pulls per 5-star) rather than worst-case (90 pulls), creating shortfalls when luck runs unfavorably. A player allocating 80 pulls for Columbina who reaches hard pity at 90 pulls finds themselves 10 pulls short, potentially missing character entirely if can't quickly acquire 1,600 additional Primogems.

Always budget for hard pity (90 pulls per 5-star) when planning must-have characters. Soft pity success before pull 90 creates surplus resources you can redirect to other targets, but budgeting for soft pity and failing to reach it leaves you unable to complete primary goal.

50/50 system compounds this risk—players must budget for 180 pulls (two hard pity cycles) to guarantee specific character when starting from 50/50 status. Budgeting for only 90 pulls gives one attempt with 50% success rate, acceptable only if comfortable potentially missing character.

Mistake 3: Missing Time-Limited Event Primogems

Lantern Rite's 1,600 Primogems plus 10 Intertwined Fates (3,200 total value) represent 20 pulls—difference between reaching soft pity or falling 20 pulls short. Players who delay event completion until final days risk real-life conflicts (work, illness, travel) preventing completion before deadline, permanently losing these primogems.

Complete high-value events within first week of availability to eliminate deadline pressure. Livestream codes expiring January 5 before Phase 1 launches create trap for players who wait until banner release to start playing 6.3—by time they log in January 14, 300 Primogems from codes are permanently lost.

Set aggressive personal deadlines 3-5 days before official event ends, providing buffer time for unexpected issues. Treating February 5 as Lantern Rite's personal deadline when official deadline is February 10 gives 5 days to handle emergencies without losing rewards.

Mistake 4: Impulse Pulling Without Calculating Consequences

Excitement of new banner launches triggers impulse pulling—players perform just one 10-pull to test luck, then continue pulling after obtaining 4-star character they wanted. These unplanned pulls accumulate quickly: three just one more 10-pulls consume 4,800 Primogems (30 pulls), potentially exact amount needed to reach soft pity on planned banner later.

Before every pull session, recalculate budget: current primogems minus planned pulls minus 6.4 reserve equals remaining budget. If calculation shows negative or insufficient reserves, stop pulling regardless of how close to pity. Sunk cost fallacy—I'm already at 70 pity, I should continue—destroys more budgets than any other psychological trap.

Implement 24-hour rule: when tempted to pull beyond plan, wait 24 hours and recalculate budget with updated primogem totals. This cooling-off period prevents emotional decisions made during banner hype, allowing rational evaluation of whether pulls align with long-term goals.

FAQ

Can I realistically get both Columbina and Ineffa as F2P in 6.3?

F2P players earn 107 total pulls during 6.3. Obtaining both requires winning at least one 50/50 early in soft pity range (74-82 pulls). Best-case: win Columbina at pull 76, win Ineffa at pull 78 = 154 total pulls needed, exceeding F2P income by 47 pulls. Realistic F2P players should target one guaranteed character plus soft pity attempt on second, accepting 50% success rate on second character.

What if I lose 50/50 on Columbina banner?

Losing Columbina's 50/50 activates guaranteed status for next 5-star, which carries to Ineffa's banner. If you lose 50/50 at pull 82 (soft pity), you've spent 82 pulls and gained guarantee. Next 5-star within 90 pulls will be featured character—if pulling on Ineffa's banner, you're guaranteed Ineffa within 90 additional pulls (172 total for both). F2P's 107 pulls can't cover this worst-case, requiring Welkin Moon income (131 pulls) plus luck, or accepting only one character.

Should I buy Welkin Moon or Battle Pass?

Welkin Moon provides better primogem-per-dollar value: $4.99 for 3,780 Primogems (23.6 pulls) versus Battle Pass $9.99 for 1,320 Primogem-equivalent (8.25 pulls). For multi-banner budgeting, Welkin Moon's 24 additional pulls often represent difference between affording two soft pity attempts versus only one. Purchase Welkin Moon first if choosing only one; add Battle Pass only if Welkin alone leaves you short of target pull count.

How does this plan change if 6.4 has two must-pull characters?

Two must-pull 6.4 characters require 180 pulls worst-case for one guarantee, or 360 pulls worst-case for both. If 6.4 leaks reveal double must-pulls, increase 6.4 reserve from 90 to 180 pulls minimum (28,800 Primogems), reducing 6.3 available pulls by 90. This typically forces choosing only one 6.3 character—either Columbina or Ineffa—to preserve sufficient 6.4 resources. Alternatively, plan significant Genesis Crystal top-up to cover both versions' requirements.

Does pity carry over from Columbina banner to Ineffa banner?

Yes, all Character Event Wish banners share same pity counter. Progress on Columbina's Phase 1 transfers directly to Ineffa's Phase 2. If you reach 65 pity on Columbina without obtaining 5-star, you start Ineffa's banner at 65 pity, requiring only 9-25 additional pulls to reach soft/hard pity. Guarantee status similarly carries over—losing 50/50 on Columbina means next 5-star on any Character Event Wish (including Ineffa) will be featured character.

How many wishes for guaranteed 5-star in Genshin Impact?

Hard pity guarantees 5-star character at pull 90, requiring 14,400 Primogems. However, soft pity activates at pull 74, dramatically increasing 5-star rates—most players obtain 5-star between pulls 76-82 rather than reaching full hard pity. For budgeting purposes, always plan for 90-pull hard pity to avoid shortfalls, treating any soft pity success as bonus resources to redirect toward other goals.


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