Freminet, that sneaky 4-Star Cryo Claymore kid who dropped on September 5, 2023, really shines as a dual-threat DPS in Genshin Impact. He juggles solid Physical damage from his Normal Attacks with those explosive Shatter reactions that scale off EM for his bursty Physical hits. Physical setups lean hard into Superconduct teams, shredding enemy Physical RES by 40% for a full 12 seconds while keeping your damage steady. Shatter builds, on the other hand, thrive in Freeze comps, spiking reactions and tapping into his +40% DMG passive. In single-target scraps, Physical pulls ahead thanks to about 33% of your total output coming from NAs; but flip to AoE, and Shatter's multi-reaction chaos takes over. Aim for 150-200% ER to keep things humming. He's totally viable at C0, though C2 or C6 can crank up the fun.
Getting Freminet's Dual DPS Vibe: Physical or Shatter?
A Quick Dive into His Kit: Cryo Claymore with a Physical Twist
Freminet's Elemental Skill, Pressurized Floe, stacks Pressure Levels as you swing your Normals—up to four stacks—then unleashes a recast called Shattering Pressure. At Talent Level 10, that Lvl 0 recast hits for 360.9% Cryo DMG; crank it to Lvl 4, and it flips to 438.2% Physical DMG, swapping your Normals for these frosty-infused whacks. His Burst, Shadowhunter's Ambush, slams down 573.1% AoE Cryo DMG at L10, resets your Skill CD by 70%, and doubles Pressure gains from Normals for 10 seconds. At L90, he's rocking 12,071 HP, 255 base ATK, and 24% ATK scaling—talent priority goes Skill first, then Normal Attack, Burst last. Oh, and his Ascension 4 passive? It tacks on +40% Shattering Pressure DMG for 5 seconds right after a Shatter.
In Physical mode, you're weaving four Normals to max out at Lvl 4, where those NAs account for about 33% of your total damage at L10 (166.5%/159.5%/201.4%/244.7% per hit). Switch to Shatter, and you're spamming Lvl 0 Skills during Burst to trigger Cryo on Frozen foes. Leveling his Skill to 10? It'll set you back 1,625,500 Mora, one Crown of Insight, the usual Justice book progression (3/21/38), six Worldspan Ferns, and 6/22/31 Transoceanic materials. Farm those Justice books Tuesdays, Fridays, or Sundays in Momiji-Dyed Court—it's a grind, but worth it.
What Makes Him Tick in Either Style?
For Physical, pair that Lvl 4 Pressure with Electro buddies to stay on-field in Superconduct teams, where the -40% Physical RES shred lasts 12 seconds for reliable DPS. Shatter? It's all about Freeze (Hydro plus Cryo) setups, followed by Claymore smashes that deal level/EM-scaled Physical DMG—shattering ice for stunlock and firing up that +40% passive. Shatter doesn't care much for ATK or CRIT buffs; it scales moderately with EM.
Physical really pulls ahead in those RES-shredded boss fights. Shatter, though, layers on moderate Phys DMG per trigger in AoE scenarios, especially with off-field Hydro like Xingqiu's Burst amping things up. Got an Electro-heavy roster? Lean Physical. Hydro and Cryo everywhere? Shatter's your jam. And hey, hybrid teams mixing Hydro and Electro can snag both Superconduct shreds and Shatter pops—best of both worlds, if you ask me (editor's take: it's fiddly, but rewarding in mixed Abyss floors).
So, Which One Fits Your Squad?
Physical's a no-brainer for F2P folks with craftable weapons and Electro units—it delivers that ~33% NA DPS without needing Freeze crutches. Shatter calls for Hydro applicators and EM substats, plus 150-200% ER at C0; it dominates control-heavy Abyss floors but flops against non-freezable enemies. I'd say Physical gives mid-tier accounts broader staying power, while Shatter's for vets chasing those +40% passive spikes. Slap on Pale Flame for Physical (25% Phys DMG plus stacking 9% ATK) or Blizzard Strayer for Shatter (15% Cryo DMG and 20-40% CRIT Rate against Frozen foes).
Single Cryo Physical? Shoot for 150-170% ER. Double Cryo Shatter pushes 180-200%. If your substats aren't cutting it, grab an ER Sands.
Breaking Down Shatter Reactions
How Shatter Damage Actually Works (Level and EM Scaling)
Shatter kicks in when you hit Frozen enemies with blunt damage—like a Claymore's swing—dealing Physical DMG based on the triggering character's level and EM (base damage times level multiplier, plus EM bonus). At L90, it's moderate Phys output, but Freminet's +40% passive juices it up for 5 seconds after each trigger. Toss in 200 EM, and you get some real spikes.
In a Freeze setup, your Lvl 0 Skill (360.9% Cryo) locks 'em down, then a Normal shatters for EM-scaled Phys plus a 200% frost DMG multiplier. The flow? 1) Slap on Hydro with something like Xingqiu's Rain Swords. 2) Infuse Cryo via Skill or Burst. 3) Blunt attack to crack the ice; loop it with off-field apps. His Parallel Condensers passive keeps that +40% rolling on follow-up Pressures.
Freeze-Shatter Dance and Those Annoying ICDs
Freeze primes Shatter, but a 0.3-second ICD per reaction keeps you from spamming endlessly—refreeze with off-field Hydro or Cryo (Kokomi's Skill is gold) to chain triggers. Shatter shatters the Freeze for 0.5-1 second of stunlock, buying time for refreezes. It even pairs nicely with Superconduct for double shreds.
Picture a Shatterbloom team: Freminet, Nahida, Xingqiu, and Kuki—those Hyperbloom cores shatter for extra damage layers. Stick to 160-180% ER in Shatter squads; C2 refunds 2/3 Energy on Pressure, shaving 20-25% off your needs. Balance it with CRIT and ATK for hybrid punch.
Why Claymore Wielders Own Shatter
Claymores' quick 3-5 hit Normals and Stamina-hungry Charged spins (40 per second) make perfect blunt tools for Shatter on Frozen targets. Burst throws in interruption resistance and double Pressure from just two NAs to hit Lvl 4, blending Phys and reactions. Plunges? They trigger Shatter in AoE too.
Freminet can hang with C6 Eula on Shatter output (high Phys flexibility), especially with Lvl 4 Pressure's 438.2% Phys post-freeze. Routine: 1) Freeze via Hydro support. 2) Burst for tankiness. 3) Two Normals to stack and shatter; drop to Lvl 0 for Cryo spam in rotations.
Busting Shatter Myths
Shatter skips CRIT and ATK buffs, sticking to fixed level/EM scaling—it's not CRITable or some EM-only gimmick. It's solidly S-tier when paired with Phys DPS, but you need that Hydro setup. Compared to Superconduct? Shatter drops upfront Phys, while Superconduct shreds RES over time.
100 EM bumps Shatter DMG by about 10-15%; mix in a Phys Goblet for hybrids. Sub in EM lightly after ER and CRIT—test it against Cryo-immune enemies, where pure Physical takes the crown.
If you're out in Fontaine exploring and want quick resources to tweak your Freminet build—his -35% Aquatic Stamina passive is a lifesaver there—check out Genshin Impact crystal top up. BitTopup's got competitive prices, instant delivery, and it's all safe and above-board, with packs for every need and killer user reviews for that smooth vibe.
Building Physical Freminet: Your Full Setup
Top Artifact Picks: Pale Flame or Bloodstained Chivalry?
Four-piece Pale Flame cranks Physical DMG by 25% from the two-piece, plus 9% ATK per Skill hit (up to two stacks, doubling the two-piece at max) for constant uptime. Four-piece Bloodstained Chivalry? It pumps Normal and Charged DMG by 50% after a Skill, perfect for NA weaves.
Pale Flame edges out 5-10% higher DPS over two-piece mixes in Superconduct teams, based on what I've seen in sims. Farm it in Ridge Watch domain Mondays, Thursdays, or Sundays. Main stats: ATK% Sands, Physical Goblet, CRIT Circlet. Subs: ER first, then CRIT Rate/DMG (aim 1:2 ratio), ATK%, and a dash of EM.
Main Stats and Sub Priorities for Physical DPS
ATK% Sands locks in 150-170% ER as your baseline; Physical Goblet handles the core damage; CRIT Rate or DMG Circlet gets you to 65% with Resonance. Subs? ER to at least 150%, then CRIT and ATK to fuel that ~33% NA output.
For C0 single Cryo, push 170-190% ER; double Cryo eases it to 150-170%. ER Sands if subs dip below 20%—steer clear of EM Sands, focus on Phys perks. Hybrid subs can sneak in EM for Shatter side gigs.
Weapon Rankings: From 5-Stars to F2P Crafts
Song of Broken Pines (741 ATK, 20.7% Phys DMG; +16% ATK and team buffs). 2. Wolf's Gravestone (49.6% ATK). 3. Serpent Spine (27.6% CRIT Rate, stacking +6% DMG). F2P go-to: Snow-Tombed Starsilver (34.5% Phys DMG, +200% Icicle headshot on Cryo foes); or Prototype Archaic (27.6% ATK, 50% AoE explosion chance).
Pines beats Spine by 10-15% in Phys teams, thanks to RES shred synergy—data from community sheets backs that. Refine to R5 for F2P; team it with Superconduct Electro like Fischl for that -40% RES.
Nailing Superconduct and Picking Your Electro Pal
Superconduct (Cryo + Electro) shreds Phys RES by 40% for 12 seconds—key for leaning on those ~33% NAs. Fischl for off-field Electro or Raiden for particle gen.
In hypercarry setups, Fischl's Oz keeps the shred alive through Freminet's Burst. Flow: 1) Electro apply first. 2) Freminet Skill then Burst. 3) Normals to build Pressure—rotate every 20 seconds on Burst CD.
Shatter Freminet Build: Dialed-In Setup
Artifact Choices: Blizzard Strayer or Hybrids?
Four-piece Blizzard Strayer dishes 15% Cryo DMG plus 20% CRIT Rate against Cryo-affected enemies (40% if Frozen), hitting 65% CRIT with Resonance. Mix two-piece BS with two-piece Pale Flame for Shatter-Phys balance.
BS pulls ahead in Freeze for that 20-40% CRIT surge during Shatter windows—feels like a cheat code in practice. Mains: ATK% Sands (or ER), Cryo Goblet, CRIT DMG Circlet. Farm in Peak of Vindagnyr Wednesdays or Saturdays.
Want to amp up your Shatter experiments without the wait? Look into buy Genshin Genesis Crystal pack. BitTopup handles fast, secure buys with solid support, wide pack options, and it's lauded for being cheap and always-on with 24/7 help.
Balancing ATK and EM: Hitting the Groove
Nail 150-200% ER upfront, then layer CRIT and ATK; sub in 100-200 EM for Shatter scaling. Cryo Goblet boosts your personal DMG before Shatters.
200 EM adds roughly 15% to Shatter Phys, but you need triggers to pop that +40% passive. Steps: 1) Secure 160-180% ER in Hydro teams. 2) Cap CRIT at 1:2. 3) EM last to trigger the passive reliably.
Weapons That Maximize Shatter
Beacon of the Reed Sea (608 ATK, 33.1% CRIT Rate; +20% ATK after Skill). 2. Serpent Spine R5 (CRIT and DMG stacks). F2P: Tidal Shadow (ATK synergy post-heal); Rainslasher (EM plus DMG vs. Hydro/Electro).
Beacon's a slight edge for off-field ER and ATK in Shatter loops. Pair with a Hydro healer like Kokomi; refine for CRIT to hit 180% ER.
What Your Freeze Team Needs
Shatter demands Hydro (Xingqiu or Yelan) for Freeze, Cryo (Shenhe or Rosaria) for staying power, and Anemo (Kazuha) for RES shreds. C0 single setup? 180-200% ER.
Freminet + Xingqiu + Shenhe + Kazuha keeps Freeze locked for endless Shatters. Routine: 1) Off-field Hydro and Cryo prep. 2) Freminet on-field to trigger. 3) Refreeze after breaks.
Rotations That Pop: Physical vs. Shatter Side-by-Side
Physical Rotation: Keeping Superconduct Rolling
Try N2, then 2[Electro N2 Skill N1] during Burst—weave single N1s to reach Lvl 4 Pressure (four NAs total). Or go EN3 (N1) at max stacks for that 438.2% Phys dump.
You hit Lvl 4 in about 10 seconds, with ~33% from NAs plus Burst AoE. Breakdown: 1) Electro from Fischl's Skill. 2) Freminet Skill > Burst > two NAs > Skill > two more NAs. 3) Loop it, Burst every 20 seconds.
Shatter Rotation: Locking Down Freeze
Spam 4[Skill Skill N1]: Double Skills for Lvl 0 Cryo (squeezing in a 0.5-second NA window); C2 with Chongyun lets you do 5[Skill Skill N1]. Off-field Hydro keeps Freeze up.
This triggers the +40% passive multiple times per cycle. Steps: 1) Hydro from Xingqiu's Burst. 2) Freminet Burst > two Skills > N1 (shatter). 3) Refreeze and go again.
Cancel Tricks for Smoother Plays in Both
Cancel N1s right after Skills for speed; in Burst, two NAs per cycle max stacks quick.
For Physical: Skill into N4 cancel, straight to Burst. Practice in training mode—Kazuha's grouping makes AoE a breeze (editor's note: it's a game-changer for sloppy swings).
Handling Energy and Burst Drops
His 80-cost Burst? Time it post-Skill for that 70% CD reset. C0 demands 150-200% ER; C2 cuts it 20-30%.
Favonius allies drop extra particles; double Electro trims needs by 10%. Flow: 1) Gather particles pre-Burst. 2) Slot it into rotations. 3) Use the in-game calc to track.
Team Synergies for Each Path
Prime Physical Squads: Freminet + Fischl + Rosaria + Slot
Freminet as DPS, Fischl for Electro shred, Rosaria sharing CRIT, Zhongli shielding. That -40% RES plus interruption resistance—no heals, but tanky.
Rotation: Fischl Burst > Rosaria Burst > Freminet kit > Zhongli hold. Flex in Diona for battery and heals.
Top Shatter Comps: Freminet + Xingqiu/Yelan + Chongyun + Flex
Freminet DPS, Xingqiu on Hydro, Chongyun for infusion, Kazuha VV shred. Loops Freeze-Shatter with high +40% passive uptime.
Steps: 1) Xingqiu Burst. 2) Chongyun Skill. 3) Freminet Skill/Burst/N1 triggers. Swap: Nahida for Shatterbloom (Hyperbloom + Shatter).
F2P Teams That Actually Work
Physical: Freminet + Fischl + Kaeya + Barbara (Superconduct with Hydro flex). Shatter: Freminet + Xingqiu + Rosaria + Sucrose (Freeze + EM share).
Easy-to-grab units, toned-down buffs. Level supports to 80/8; Favonius for ER kicks.
Leveling Up with 5-Stars (Shenhe, Kazuha, Zhongli)
Shenhe pumps Cryo/Phys; Kazuha shreds 40% RES and groups; Zhongli shields and RES-absorbs.
For Shatter: Freminet + Yelan + Shenhe + Kazuha (nonstop triggers). Start with Shenhe Burst > Kazuha > Yelan > Freminet.
Crunching the Numbers: Who Comes Out on Top?
DPS Breakdown Per Rotation: C0 with 4-Stars
Physical: ~33% from NAs + Lvl 4 Pressure in Superconduct—stronger single-target with shred. Shatter: Moderate EM Phys per trigger + Cryo base, AoE king with +40% passive hitting 3-4 times per cycle.
Physical owns RES-shredded bosses; Shatter edges 10-20% higher in freezable AoE, per calc data. Plug your stats into in-game tools for precision.
Max Potential: Whale vs. Everyday Investments
C6 Physical: +36% CRIT DMG from reactions; Shatter C6: +18% effective CRIT. Whale Physical (Pines + Pale Flame) hits higher ceilings overall; C6 adds ~18% DPS.
Prioritize C2 for ER relief.
Real Abyss Runs: What Testing Shows
Physical clears Floor 12 quicker against singles (Superconduct sustain); Shatter crushes freezable waves (multi-reactions). Hyperconduct teams? Five stars for versatility—C0 viable with shields.
Adapt on the fly: Physical for bosses, Shatter for mobs.
When to Pick What: Single vs. AoE
Physical dominates singles with RES shred; Shatter spikes AoE via stunlock and passive. Hybrids even it out.
Against hydro slimes? Shatter's unbeatable. Swap Electro/Hydro per floor.
Breaking Down the Investment
Artifact Grind: Where to Farm
Pale Flame in Ridge Watch (Mon/Thu/Sun); BS in Peak of Vindagnyr (Wed/Sat). Budget ~200 resin per set.
Steps: 1) Refine to 5/5/5. 2) Hunt key subs. 3) 20-30 runs per piece.
Building the Team: Who You Need
Physical: Electro required (Fischl's F2P); Shatter: Hydro must-have (Xingqiu from standard). His rate-up? April 24 to May 14, 2024 (V4.6).
Costs: ~5M Mora and three Crowns for talents. Ascension farm: 168 Romaritime Flowers, 46 Coppelius parts.
Getting Weapons: Gacha, Crafts, or BP
Craft Snow-Tombed for F2P Phys; gacha Beacon for Shatter BiS. BP Serpent Spine.
Archaic matches Snow-Tombed output. Craft prototypes; pull standards for 5-Stars.
Resin Breakdown for Peak Builds
Physical: Cheaper (CRIT/ATK focus, ~300 resin on weapons). Shatter: Pricier (EM + Freeze, +100 resin for supports).
Total talents: 4.9M Mora. Prioritize Skill to L10; C0 gets the job done.
Constellations Worth Chasing: C0 to C6 Breakdown
Consts That Pump Physical More?
C1: +15% CRIT on Pressure (decent for NAs). C4: +18% ATK on reactions (steady in Superconduct).
C4 feels like an extra ATK% set. Grab C1/C4 for Physical reliability.
Shatter's Star Consts?
C2: Energy restore on Pressure (20-25% ER savings—huge). C6: +36% CRIT DMG on reactions (Shatter monster).
C2 smooths 180% ER. Go C2 then C6 for Shatter.
C1 or C2: Where Low-Spenders Stop?
C0 works fine; C2 fixes ER. C1's a meh stat bump; C2 boosts Burst uptime 20%.
Halt at C2 for F2P.
C6 Freminet: Worth the Pull?
Top-tier for Shatter (Eula-level); okay for Physical. ~18% DPS gain.
If he's your main, absolutely; else, C0/C2 suffices.
Pitfalls to Dodge
Goblet Mismatches That Kill Your Damage
Physical needs Phys Goblet—no exceptions; Cryo for Shatter only. Cryo in Superconduct? Tanks 20% DMG.
Match your build; run damage sheets to check.
Overlooking Shatter ICD and Freeze Windows
0.3s ICD caps spam; weak Hydro means no refreezes. Skip noobs like Traveler.
Use Xingqiu; hold 5-second Freeze pockets.
ER Blunders That Starve Your Burst
C0's thirsty (170-200%); skip it, and Burst vanishes. ER Sands, Favonius crew.
Calc 150% minimum; C2 helps.
EM Overhype
EM juices Shatter, but not the main show—going all-in flops. Cap subs at 200 EM for +15% reactions.
After ER/CRIT, always.
Pro Tips for Next-Level Play
Abyss Speedruns
Kazuha groups 'em up; pre-stack Spine. Hyperconduct for layered damage.
Freminet + Kuki + Nahida + Xingqiu blitzes F12. Shield first, then chain reactions.
Tweaking for Enemy Flavors
Shatter falters vs. bosses (no Freeze); Physical stays consistent. Immunes? Mono-Cryo pivot.
Physical for cryo-immune; Furina buffs for spice.
Hybrid Builds: Merging the Styles?
Two-piece BS + Pale; flex Phys/Cryo Goblet. Works in Hydro/Electro teams—+40% passive meets shred.
Moderate EM subs; test rotations.
Meta Shifts and Future Buddies
Rate-up in V4.6 (2024); standard banner ongoing. Pairs with new Hydro/Electro—like Furina's DMG buffs.
Watch patches; Dendro opens Shatterbloom doors.
FAQ
Is Freminet better as Physical or Shatter DPS?
Physical gives steady ~33% NA DPS with Superconduct shred—great for single-target and F2P ease. Shatter spikes with +40% passive in Freeze teams for AoE control, but it craves Hydro and EM tweaks. Go Physical for all-around use; Shatter if your roster's Freeze-ready.
How does Shatter damage scale in Genshin Impact?
It ties to the trigger's level (L90 base) and EM (200 EM for ~15% boost), spitting fixed Physical DMG when blunt attacks break Frozen foes. No CRIT/ATK love, but it stuns and pops +40% passive for 5 seconds. Claymores blunt like champs.
What artifacts are best for Freminet Shatter build?
Four-piece Blizzard Strayer: 15% Cryo +20-40% CRIT vs. Frozen, with ATK% Sands, Cryo Goblet, CRIT DMG Circlet. Subs: ER (160-180%) > CRIT > ATK > EM. Try two-piece BS + two-piece Pale Flame hybrid from Peak of Vindagnyr farms.
Does Elemental Mastery increase Freminet's Shatter damage?
Yep, EM scales the Phys side (100-200 for 10-20% gains), but ER/CRIT first—pure EM falls flat sans Phys/Cryo base. Sub it light; post-Shatter +40% passive multiplies the fun.
What is the optimal Freminet rotation for Shatter teams?
4[Skill Skill N1]: Xingqiu Burst > Freminet Burst > two Skills > N1 (shatter) > refreeze. Lvl 0 spam for Cryo triggers; C2 unlocks 5[Skill Skill N1]. Hold 180% ER, off-field Hydro for +40% passive chains.
Which weapons work best for Freminet Physical vs Shatter?
Physical: Song of Broken Pines (top Phys/ATK buffs) or Snow-Tombed Starsilver (F2P Phys synergy). Shatter: Beacon of the Reed Sea (CRIT/ATK post-Skill) or Serpent Spine (stacks). Both crave 150-200% ER; R5 4-Stars shine at C0.
👉 Genshin Impact crystal top up 👈
✅ Official direct recharge, 100% secure
✅ No waiting – top-up arrives in 7 seconds
✅ Big discounts, low prices to save more
✅ 7×24-hour customer service, ready to assist anytime