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Arena Breakout S11 PVE Guide: Terminal Farming & Builds

Master Arena Breakout's S11 sandstorm mechanics with optimized Terminal PVE builds leveraging 57-190m reduced detection ranges. Budget and premium FAL/MPX loadouts achieve 31% survival rates while shredding L5 armor through limb targeting. Learn faction spawns, weapon stats, and optimization techniques for maximum Koen-per-hour efficiency.

S11 Sandstorm Mechanics

Sandstorms reduce detection to 57-190m, creating ideal PVE farming conditions. Visibility varies by stance: crouched maintains 57m minimum, sprinting extends to 190m. Faction AI operates under identical constraints.

Audio changes matter. Wind noise masks footsteps and gunfire beyond 40m, enabling aggressive farming without alerting patrols. Chain multiple kills before repositioning for maximum loot efficiency.

L5 armor durability drops 50% in S11, making faction bosses vulnerable to sustained fire. Combined with sandstorm cover, budget builds compete against high-tier spawns.

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Detection Range Breakdown

  • Crouched: 57m detection threshold

  • Walking: 90-120m range

  • Sprinting: 190m maximum visibility

  • Faction AI: Same visibility rules apply

Tactical Advantages

Limb-targeting conserves armor-piercing ammo. Target exposed limbs first, wearing durability 50% before center-mass bursts. Extends ammo economy significantly—3-5 round chest bursts after limb damage secure kills efficiently.

Reduced visibility compresses engagements, making MPX viable where it'd normally struggle. With ranges matching 57m detection, compact platforms gain parity with rifles while offering superior handling in Terminal's corridors.

Terminal Faction Spawns

Arena Breakout Northridge Terminal map showing TV Station faction spawns and key locations

Northridge Terminal (launched Sept 15, 2025): 40-min raids, 20-player lobbies, 16 spawn locations split west/east.

TV Station (primary farming location):

  • 12 spawn points: Parking Lot 2, Logistics Area, Office Area, Rest Area stairs, Lobby, Warehouse Set-up Area 3, Photography Area, Exhibition corridor stairs

  • Broadcasting station trio boss spawns here

  • Unlocks Level 16, 80k Koen gear, 12k entry fee

Key Spawns:

  • Northridge Western Bus Terminal → Camp Services extract

  • Fred Viper boss: Kemp Rest Area, Ice Lake

  • TV Station elevator: 40s timer, 180s blocked periods, restricted final 10min

High-Value Loot Areas

  • Central Control: 3 safes

  • Warehouse Set-up: electronic safe

  • Photography Area: multiple safes

  • Office/Logistics: additional safes

  • S11 loot cap: 450,000 Koens (excludes attachments/ammo)

Efficient runs hit max value in 15-20min focused farming.

Armory: Level 16, 80k Koen gear, 15k entry, 8 spawns

Build Components

Weapon selection priorities:

  1. Armor penetration (T4: 441-566)

  2. Effective range matching 57-190m window

  3. Ammo cost efficiency

Optics: 4x scope optimal for 124m engagements. Higher magnification counterproductive when visibility caps at 100m.

Armor Recommendations

  • L5 Defender M4 Heavy steel: 79k Koens, 80 durability

  • IMTV Samurai aluminum: 90k Koens, 90 durability

50% durability reduction means budget protection performs adequately. Prioritize ammo/weapon investment over max armor—faction AI rarely uses T5 M62 (557 pen) or T6 M61 (714 pen).

Essential Gear

  • Medical: 3-5 engagement coverage, 50-70 HP basic kits

  • Backpack: 15-20k investment pays off with 450k cap extractions

  • Suppressors: Reduce audio signature below 30m (15-25k investment justified)

Budget Builds

FAL Budget (135k Koens)

Screenshot of Arena Breakout FAL budget build gunsmith code 3fOafNDUYLQszx4

Gunsmith code: 3fOafNDUYLQszx4

  • 30-round mag, CMF grip, 4x scope, brake, extended barrel

  • T4 M80 ammo: 441 pen, 850.5 damage, 630 RPM, 124m range

  • Performance: 31% survival, 300-500k Koens/hour

  • ROI: 3-5x return

MPX Budget (88k Koens)

Gunsmith code: 3fOafNDUYLQszu4

  • Suppressor, extended mags

  • T3 AP6.3 ammo: 424.8 pen, 679.68 damage, 850 RPM, 57m range

  • Performance: 30%+ survival, 300-500k Koens/hour

Ammo sourcing:

  • Farm flea market T4 crates for FAL M80

  • Armory runs for MPX rounds

  • TV Station for AK-74N with L5 BP

Practice in Scrapyard bot environment before live raids.

Premium Builds

FAL Premium (380k Koens)

Advanced attachments optimize recoil/ergonomics for sustained engagements. Maintains T4 M80 platform with improved handling for multi-faction encounters.

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MPX Premium (485k Koens)

  • Extended barrel, suppressor, advanced stock

  • T4 7N31 ammo: 566.4 pen, 665.52 damage, 850 RPM

  • Effective range: 57m → 75m

  • Vertical recoil reduced 15-20%

  • Suppressor audio signature <30m

Armor pairing: L5 IMTV Samurai (90 durability) for 2-3 extra engagements before degradation.

Helmet: Mid-tier 15-25k prioritizing audio clarity over max protection.

Weapon Comparison

Arena Breakout FAL vs MPX weapon comparison chart for S11 Sandstorm builds

FAL vs MPX:

  • FAL: 124m range, 630 RPM, 4x scope for distance farming

  • MPX: 850 RPM, 57m range, dominates Terminal interiors

T4 7N31 (MPX): 566.4 pen—highest armor-defeating 9mm capability.

Suppressor Impact

  • Suppressed: <30m audio detection, half normal range

  • Unsuppressed: 60-80m alerts, cascading reinforcements

  • ROI: 15-25k investment increases kills-per-raid

Optics Strategy

  • 4x scope: Optimal for sandstorms, 100-124m identification

  • Iron sights: Viable for MPX sub-60m builds

  • Thermals: Poor cost-efficiency (150-300k) for predictable PVE spawns

Farming Routes

Arena Breakout Terminal farming routes guide for TV Station and Bus Terminal spawns

Spawn-to-extract pathing: Reach high-density areas within 5-7min.

Western Bus Terminal spawn:

  • Route to Camp Services via transportation corridors

  • Engage 2-3 patrol groups

  • 12-15min loop maximizes Koens/hour

TV Station spawn:

  • Clear Parking Lot 2 → Logistics → Office Area

  • Ascend to Photography Area → Central Control safes

  • Stairwell chokepoints for superior angles

High-Density Targets

Broadcasting trio boss (TV Station):

  • Engage 3 faction AI simultaneously

  • Isolate using interior walls/equipment

  • Loot often exceeds 450k cap alone

Fred Viper (Kemp/Ice Lake):

  • 2-4 faction guards

  • Eliminate perimeter first (suppressed)

  • Isolate boss for 1v1

Positioning

  • Stairwells: Superior angles vs ascending patrols, immediate retreat

  • Outdoor: Vehicle/concrete cover breaks AI sightlines during reloads

  • Aggressive: 60-80m proximity viable with suppressors

Common Mistakes

Over-investing: 485k MPX unnecessary for PVE. 88k budget achieves comparable kills. 400k difference funds 4-5 raids generating more profit.

Ignoring audio: Sub-20m sounds remain clear. Disabling audio sacrifices critical positional info.

Visibility Misconceptions

57m minimum detection means faction AI still identifies close-range players. Proper spacing/cover essential regardless of weather.

Thermals don't see through sandstorms better than 4x scopes for predetermined faction spawns.

Extraction Timing

Avoid: Final 10min (TV elevator restricted, extract congestion) Optimal: 25-30min into 40min raids

Don't exceed 450k loot cap—discard low-value items for premium replacements.

Advanced Tips

Faction AI patterns: 30-45s patrol cycles. Observe 60-90s before engagement for optimal ambush positions.

Inventory priorities:

  1. High-value attachments (scopes, suppressors, mags)

  2. Premium ammo

  3. Compact electronics

  4. Avoid bulky armor (poor Koen-per-slot)

Maintain 40-50% capacity for opportunistic looting.

Medical Optimization

  • Budget kits: 50-70 HP, 8-10s stationary healing

  • Advanced: 3-4s usage, heal during combat (10-15k justified)

  • Focus: 2-3 torso-healing items (faction AI targets center mass)

Engagement Framework

4+ faction groups: Require premium builds + favorable positioning Budget strategy: Isolate 1-2 AI through patient suppressed eliminations Solo: Stealth, selective engagements Squad: Aggressive multi-faction clearing

Performance Optimization

Graphics settings:

  • Vegetation: Low

  • Shadows: Low

  • Post Processing: Low

  • View Distance: Medium-High (outdoor detection)

System requirements:

  • i7-9700/RTX 3060/16GB: 120-144 FPS @ 1080p

  • i5-8600/RTX 2060/16GB: 60 FPS minimum

Cap FPS 2-3 frames below refresh rate. Enable DLSS/FSR Quality + Frame Generation.

Hardware-Specific

  • RTX: Enable Reflex for reduced input latency

  • AMD: FSR Quality/Balanced maintains clarity

  • Scrapyard: Test configurations before live raids

Upscaler Settings

DLSS/FSR Quality: 20-30% performance gain, native-like clarity 1080p: Sweet spot—120+ FPS for responsive aiming

Profit Maximization

High-value loot (Koen-per-slot):

  • Weapon attachments: 4x scope (2 slots, 15-25k)

  • Premium ammo

  • Compact electronics

Efficiency metrics:

  • Budget builds: 300-500k Koens/hour

  • Premium builds: 500-700k Koens/hour

Reinvestment Strategy

  1. First profits: Ammo stockpiles for 10-15 consecutive raids

  2. Bulk purchasing: During market dips

  3. Gradual upgrades: 88k MPX → 485k premium as skill improves

Progression path: Master fundamentals before expensive builds. Premature investment = costly deaths.

Event Opportunities

Dust to Gold Event reset (Dec 18, 2025, 4-6hr maintenance) introduced limited-time faction bonuses. Monitor announcements for strategic stockpiling.

Optimal balance: 85k-95k budget loadouts, 30%+ survival, consistent profit.

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FAQ

How does sandstorm affect visibility in S11? Reduces detection to 57-190m based on movement. Crouched: 57m minimum. Sprinting: 190m maximum. Players and faction AI share identical constraints.

Best budget PVE sandstorm build? MPX (88k): T3 AP6.3, 424.8 pen, 679.68 damage, suppressor. FAL (135k): T4 M80, 441 pen, 850.5 damage, 124m range. Choose based on engagement distance preference.

Where do factions spawn on Terminal? TV Station: 12 points (Parking Lot 2, Logistics, Office, Rest Area stairs, Lobby, Warehouse 3, Photography, Exhibition stairs). Northridge: 16 locations (Near Bus Terminal, West Highway, Tunnel East). Fred Viper: Kemp Rest Area, Ice Lake.

Most effective Terminal faction weapons? T4 FAL (M80: 441 pen, 630 RPM, 124m) for medium range. T4 MPX (7N31: 566.4 pen, 850 RPM, 57m) for close-quarters. Both shred L5 armor via limb targeting.

Required armor level for faction farming? L5 Defender M4 (80 durability, 79k) or IMTV Samurai (90 durability, 90k). 50% durability reduction makes budget L5 viable—faction AI rarely uses T5/T6 ammo.

How to maximize loot efficiency? Prioritize high Koen-per-slot items: attachments, premium ammo, electronics. Monitor 450k cap. Extract at 25-30min. Target TV Station safes (Central Control: 3, Photography: multiple) and faction bosses.


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