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Withering Garden S-Rank Guide: Best Resonium Builds ZZZ

Achieving S-Rank in Hollow Zero's Withering Garden requires strategic Resonium selection across all floors. This guide covers proven build frameworks, floor-by-floor strategies, and team-agnostic approaches for consistent S-Rank performance.

Understanding Withering Garden Core Mechanics

What Makes Withering Garden Unique

Withering Garden unlocks at Inter-Knot Level 45 after completing the Enchanting and Stunning, Withering Commission. This endgame core features three-floor progression: Floor 1 requires two boss defeats, Floor 3 culminates with Nineveh plus minions.

Wave structures follow predictable patterns: Wave 1 progresses Normal Mob → Elite → Gatekeeper+Elite. Wave 2 escalates through dual Elites → Gatekeeper → Nineveh.

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S-Rank Requirements and Scoring

S-Rank demands specific damage thresholds and time requirements. Top Freeze builds achieve 134,765,000 points with 50s remaining and 5 Nineveh defeats. Optimized Critical builds reach 26,170,175 damage benchmarks.

Scoring rewards three factors:

  • Clear Speed: Remaining time impacts final multipliers

  • Damage Output: Total damage across all floors

  • Boss Defeats: Multiple Nineveh eliminations boost rankings

Corruption and Pressure Mechanics

Corruption pressure accelerates based on floor progression and combat duration. Managing it requires balancing offensive momentum with defensive sustainability.

Key Resonium for corruption:

  • Faulty Jammer: Reduces Corrupted enemy ATK by 15%

  • Net Launcher: +30% DMG to Corrupted enemies

  • Rusty W-Engine: +40% Corruption DMG

Floor Structure and Enemy Scaling

Withering Garden follows deliberate escalation. Early floors establish Resonium foundation, mid-floors test power spikes, late floors prepare for Nineveh.

Ether Activity 11 enhances all enemies in all aspects, demanding optimized Resonium synergies over raw character strength.

Resonium System Fundamentals

How Resonium Effects Stack

Resonium operates on threshold-based activation: 4 same-type triggers Reaction effects, 8 same-type unlocks Advanced cards with enhanced bonuses.

Ice build example: Freezing Gloves (+40% Ice DMG) + Ice Thermos (+50% Ice DMG +50% CRIT DMG) + Cutie Cold Pack (+15% Ice DMG) = 2.415× Ice DMG multiplier.

Zenless Zone Zero Ice Resonium damage multiplier stacking comparison

CRIT DMG stacking multiplies similarly. Freeze build with 50% base CRIT DMG gains ×1.4 from Ice Maker (40% CRIT DMG for 15s), then ×1.8 from Icicle Shooter (80% CRIT DMG in mist), reaching 176% total.

Resonium Rarity Tiers

Advanced Resonium cards appear after meeting 8 same-type threshold. These provide build-defining effects transforming good runs into S-Rank.

Priority hierarchy:

  • Advanced Cards: Always select when aligned with build

  • Synergy Cards: Activate/enhance existing combinations

  • Utility Cards: Defensive/sustain when offense doesn't align

  • Generic Buffs: Basic stats only when no alternatives exist

Critical Synergy Caps

Understanding caps prevents wasted selections:

  • Acuity stacks: 10% Stun DMG Multiplier per stack, max 5 stacks (50% cap)

  • Sniper Scope: 4% CRIT DMG per crit, max 10 stacks (40% cap)

  • Lightning Rod: 5% Decibel Generation + 5% Ultimate DMG per stack, max 20 stacks (100% each cap)

Common Misconceptions

Identical Resonium cards refresh duration rather than stack effects. Ice Thermos doesn't double bonuses—it extends uptime.

Defensive Resonium shouldn't appear early. S-Rank scoring weights damage output and clear speed. Defensive selections occur only after establishing offensive foundation.

The 4-type and 8-type thresholds are minimums. Collecting 9-10 same-type maintains Advanced card pool access while offering additional synergy.

Core S-Rank Resonium Build Framework

Primary Offensive Resonium Priority

Freeze Build (Highest Scoring):

  • Ice Maker: Freezing grants squad +40% CRIT DMG for 15s

  • Ice Thermos: Ice Mark trigger grants +50% Ice DMG +50% CRIT DMG for 10s

  • Freezing Gloves: +40% Ice DMG on Ice Mark

  • Icicle Shooter: Shatter leaves mist with +80% CRIT DMG for 10s

Zenless Zone Zero Withering Garden Freeze build Resonium equipment

Ether/Shock Build (Consistent):

  • Unstable Tranquilizer: 50% Ether DMG + 50% Attribute Anomaly DMG; stacks add 15% Ether DMG +10 Anomaly Proficiency (max 4 stacks = 110% total Ether DMG)

  • Lightning Rod: Electric DMG triggers Jolt dealing 1200% ATK; stacks add 5% Decibel Generation +5% Ultimate DMG (max 20 stacks)

  • Trashed Harpoon Gun: Reduces Corrupted enemy Ether RES by 20%

Critical Build (F2P Accessible):

  • High-Explosive Grenade: +36% CRIT DMG; executes enemies below 75% HP every 6s

  • Sniper Scope: 4% CRIT DMG per crit for 10s (max 10 stacks = 40%)

  • Dynamic Sensors: 48% CRIT DMG for 30s on Perfect Assist with 1 Acuity stack

Essential Defensive Resonium

Select defensive options after securing 6-7 offensive same-type Resonium:

  • Faulty Jammer: Reduces Corrupted enemy ATK by 15%

  • Suppressive Bracelet: Grants Activity stacks from EX Specials

  • Ice Shaver: +50% Shatter DMG; Shatter adds 20% Ice Anomaly Buildup for 5s

  • Freezing Gun: Shatter inflicts 140% Impact Daze if target not Stunned

Utility Resonium

Fill gaps when preferred offensive options don't appear:

  • Ice Bucket: 8 Ice Mark stacks per EX Special

  • Lightning Trident: 6 Zap stacks per EX Special hit

  • Freezing Spray: +30% Ice Anomaly Buildup Rate on Ice Mark

  • Conductive Coil: Electric DMG grants 1 Zap stack every 3s

  • Frozen Timer: +15% Ether DMG

Proven S-Rank Combinations

Freeze (134,765,000 score):

  • Core: Ice Maker + Ice Thermos + Freezing Gloves + Icicle Shooter

  • Support: Ice Bucket + Freezing Spray + Cutie Cold Pack + Ice Shaver

  • Team: Ellen/Lycaon/Soukaku (requires 4 Ice Resonium on Lycaon minimum)

Ether/Shock:

  • Core: Unstable Tranquilizer + Lightning Rod + Trashed Harpoon Gun

  • Support: Lightning Trident + Conductive Coil + Frozen Timer + Suppressive Bracelet

  • Team: Zhu Yuan/Qingyi/Nicole

Critical (26,170,175 score):

  • Core: High-Explosive Grenade + Sniper Scope + Dynamic Sensors

  • Support: Net Launcher + Faulty Jammer

  • Team: Billy/Anby/Nicole (F2P accessible)

Floor-by-Floor Resonium Selection

Early Floors (1-3): Foundation Building

Secure 3-4 same-type Resonium aligned with chosen framework before Floor 4.

Floor 1: Select archetype cornerstone. Freeze builds prioritize Cutie Cold Pack (+15% Ice DMG).

Floor 2: Double down on chosen type. Freeze builds pursue Ice Bucket or Freezing Spray. Ether builds secure Frozen Timer or Conductive Coil.

Floor 3: Reach 4 same-type to trigger Reaction effects. Accept slightly suboptimal same-type over off-type selections.

Mid Floors (4-6): Power Spike

Floor 4: Pursue fourth same-type Resonium. Prioritize Ice Thermos or Unstable Tranquilizer when available.

Floor 5: Expand toward 8 same-type threshold. Freeze builds benefit from Ice Shaver. Ether builds gain value from Lightning Trident.

Floor 6: Reach 6-7 same-type, positioning for Advanced card access by Floor 7. Consider Faulty Jammer if elite encounters proved challenging.

Late Floors (7-9): Boss Preparation

Floor 7-9: Achieve 8 same-type for full Advanced card pool. Freeze builds prioritize Ice Thermos if not obtained. Ether builds secure maximum Unstable Tranquilizer stacks.

Select at least one defensive Resonium during these floors for Nineveh survival.

Final Floor: Address remaining gaps. If you've achieved 8 same-type and secured core offensive Resonium, prioritize survivability.

Team Composition and Bangboo Synergy

Character-Agnostic Principles

Properly constructed Resonium builds achieve S-Rank with diverse teams.

Core principles:

  • Elemental Alignment: Match Resonium to team's primary damage type

  • Role Coverage: Include damage, stun, and support

  • Energy Generation: Prioritize efficient EX Special and Ultimate generation

  • Survivability: Include defensive or healing capabilities

Best Bangboo Choices

Freeze Builds: Bangboo enhancing Ice DMG or providing crowd control. Options triggering on Freeze/Shatter amplify Resonium-enhanced windows.

Ether/Shock Builds: Bangboo offering Anomaly Buildup Rate or Decibel Generation. Options triggering on Shock create additional damage instances.

Critical Builds: Bangboo providing CRIT Rate or CRIT DMG stack multiplicatively. Options triggering on crits create feedback loops with Sniper Scope.

Adapting to Your Roster

Single S-Rank Scenarios: Focus Resonium around your S-Rank character's element. If you have Ellen but lack Lycaon, pursue Freeze Resonium with A-Rank stunners. Resonium bonuses compensate for rarity gaps.

Off-Meta Teams: Mixed-element teams should focus on universal damage Resonium like High-Explosive Grenade or Net Launcher.

Support-Heavy Teams: Pursue Resonium enhancing support capabilities. Suppressive Bracelet and Dynamic Sensors transform support actions into damage amplification.

F2P vs Premium Teams

F2P teams achieve S-Rank through superior Resonium optimization. The Billy/Anby/Nicole clear scoring 26,170,175 proves Resonium selection matters more than character rarity.

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Advanced Combat Strategies

Elite Enemy Prioritization

Wave 1 Elite: Focus Elite first. Use strongest burst rotation on Elite elimination, then clean up Gatekeeper with standard rotations.

Wave 2 Dual Elite: Apply crowd control to both. Freeze builds apply Ice Marks to both simultaneously, triggering Freezing Gloves and Ice Thermos on both targets. Focus damage on one while maintaining control on second.

Gatekeepers: Possess higher Daze resistance requiring sustained stun application. Prioritize Resonium enhancing Stun DMG Multiplier like Acuity stacks.

Boss Phase Breakdown

Phase 1 (100%-70% HP): Build Resonium stacks safely. Ice builds accumulate maximum Ice Mark stacks using Ice Bucket. Ether builds reach 4-stack Unstable Tranquilizer before major damage rotations.

Phase 2 (70%-40% HP): Increased mobility and minion spawns. Freeze builds excel through crowd control. Icicle Shooter's mist creates safe zones for sustained damage.

Phase 3 (40%-0% HP): Most aggressive phase. Ice Maker's squad-wide +40% CRIT DMG should maintain continuously. Critical builds ensure High-Explosive Grenade executes minions.

Corruption Management

Aggressive Tempo: Faster enemy elimination reduces total corruption accumulation. Net Launcher and Rusty W-Engine turn corruption into offensive advantage.

Defensive Mitigation: Faulty Jammer's 15% enemy ATK reduction becomes critical during high-corruption phases.

Time Optimization

Efficient Routing: Minimize backtracking. Shop and checkpoint visits should occur during natural progression.

Burst Window Maximization: Align strongest damage rotations with Resonium effect windows. Ice Thermos grants +50% Ice DMG +50% CRIT DMG for 10s—ensure highest damage abilities activate during this window.

Calculated Aggression: Aggressive offense during Resonium-enhanced windows, defensive play during cooldowns.

Shop Management and Resources

Gear Coin Usage

Immediate Purchase:

  • One Resonium away from 4 or 8 same-type threshold

  • Build-defining Resonium appears

  • Floor 7+ and critical Resonium for Nineveh appears

Save for Later:

  • On track to reach thresholds naturally

  • Available Resonium don't align with build

  • Early floors (1-3) where natural progression suffices

Checkpoint Strategy

Mandatory Usage:

  • Health below 40% before elite encounters

  • Energy depleted before critical fights

  • Resonium effect durations expired before major encounters

Skip Scenarios:

  • Health above 70% with no immediate threats

  • Energy sufficient for upcoming encounters

  • Time pressure threatening S-Rank threshold

Resonium Reroll Framework

Reroll When:

  • All three options conflict with build archetype

  • At critical threshold (3 or 7 same-type) and no same-type options appear

  • Defensive Resonium appear during early floors

Accept Suboptimal When:

  • One of three provides marginal benefit

  • Reroll resources depleted

  • Late floors where any Resonium provides value

Troubleshooting and Recovery

When RNG Doesn't Favor Your Build

Pivot to Secondary: If primary archetype doesn't receive sufficient same-type by Floor 4, pivot to secondary based on available options.

Hybrid Build: When no single archetype receives sufficient Resonium, construct hybrid using universal damage options: High-Explosive Grenade, Net Launcher, Sniper Scope.

Defensive Compensation: Runs lacking offensive synergy require defensive compensation to extend fight duration.

Recovering from Setbacks

Death Recovery: Deaths consume time but don't prevent S-Rank if you maintain aggressive tempo afterward. Analyze cause and address through subsequent Resonium selections.

Suboptimal Selection Recovery: Single off-type selection on Floor 2 doesn't prevent reaching 8 same-type by Floor 9 if you maintain focus.

Pivot Strategies

Freeze Without Ice Thermos: Stack multiple lesser Ice Resonium: Freezing Gloves, Cutie Cold Pack, Ice Shaver, Freezing Spray. Cumulative effect approaches Ice Thermos's power.

Ether Without Unstable Tranquilizer: Focus on Lightning Rod and Trashed Harpoon Gun. Shift from Ether-focused to Shock-focused damage.

Critical Without High-Explosive Grenade: Stack Sniper Scope and Dynamic Sensors for comparable CRIT DMG totals.

Mid-Run Mistake Identification

Insufficient Same-Type by Floor 5: Immediately prioritize same-type selections exclusively. Use Gear Coins to purchase same-type from shops regardless of individual power.

Over-Investment in Defense: If you've selected multiple defensive Resonium before Floor 6, shift to pure offensive for remaining floors.

Time Pressure: Approaching time limits by Floor 7 requires immediate tempo increase. Skip remaining checkpoints, avoid unnecessary combat, commit to riskier aggressive play.

Real Gameplay Examples

Example #1: Offensive Burst Build

Team: Ellen/Lycaon/Soukaku
Score: 134,765,000
Time: 50s remaining
Nineveh Defeats: 5

Zenless Zone Zero Withering Garden S-Rank Freeze build results screenshot

Resonium Path:

  • Floors 1-3: Cutie Cold Pack, Ice Bucket, Freezing Spray

  • Floor 4: Fourth Ice Resonium

  • Floors 5-6: Ice Shaver, Freezing Gloves

  • Floors 7-9: Ice Thermos, Ice Maker, Icicle Shooter

Success Factors: Perfect Resonium synergy. Multiplicative CRIT DMG stacking (176% total) combined with Ice DMG multiplier (2.415×) created devastating burst windows.

Example #2: Balanced Sustain

Team: Zhu Yuan/Qingyi/Nicole
Build: Ether/Shock
Strategy: Maintain 4-stack Unstable Tranquilizer for 110% Ether DMG

Resonium Path:

  • Floors 1-3: Frozen Timer, Conductive Coil, Trashed Harpoon Gun

  • Floor 4: Unstable Tranquilizer

  • Floors 5-6: Lightning Trident, Lightning Rod, Faulty Jammer

  • Floors 7-9: Additional Unstable Tranquilizer stacks, Suppressive Bracelet, Net Launcher

Success Factors: Balanced approach incorporated defensive Resonium earlier, trading maximum damage for consistency.

Example #3: F2P S-Rank

Team: Billy/Anby/Nicole
Score: 26,170,175
Build: Critical

Resonium Path:

  • Floors 1-3: High-Explosive Grenade, Sniper Scope, Net Launcher

  • Floor 4: Dynamic Sensors

  • Floors 5-6: Additional CRIT Resonium, Faulty Jammer, Suppressive Bracelet

  • Floors 7-9: Defensive and utility Resonium

Success Factors: High-Explosive Grenade's execute mechanic proved crucial for minion management. Instantly removing minions allowed full focus on boss.

Maximizing Long-Term Progression

Weekly Reset Optimization

Reset Timing: Plan weekly clears when you have uninterrupted time.

Multiple Attempts: First clear grants premium rewards (Polychrome x80, Investigation Point x2000). Subsequent clears provide Investigation Point x4000, making multiple weekly clears valuable.

Practice Runs: Use early-week attempts to test new strategies. Save optimized attempts for later in week.

Reward Prioritization

Immediate Value:

  • Polychrome x80: Premium currency for pulls

  • Tuning Calibrator x1: W-Engine enhancement

  • Ether Plating Agent x2: Character ascension

Long-Term Value:

  • Investigation Point x4000: Hollow Zero permanent upgrades

  • Withered Crystal x200: Resonium system upgrades

  • Bangboo System Widget x15-18: Bangboo enhancement

Allocation: Prioritize Investigation Points toward upgrades improving Resonium selection quality or Gear Coin generation.

Building Multiple Strategies

Primary Mastery: Achieve consistent S-Rank with one framework before expanding.

Secondary Development: Once mastered primary, develop secondary using different characters.

Experimental Builds: Use weekly practice runs to test unconventional combinations.

FAQ

What's the minimum Inter-Knot Level for Withering Garden?

Inter-Knot Level 45 after completing Enchanting and Stunning, Withering Commission.

How many same-type Resonium for Advanced cards?

Exactly 8 same-type unlocks Advanced Resonium cards. 4 same-type triggers Reaction effects.

Can F2P teams achieve S-Rank?

Yes. Billy/Anby/Nicole clear scoring 26,170,175 proves proper Resonium framework matters more than character rarity. Focus on Critical build for most accessible F2P success.

Which build achieves highest scores?

Freeze builds achieve highest scores. Ellen/Lycaon/Soukaku reached 134,765,000 points through multiplicative CRIT DMG stacking (176% total) and Ice DMG multipliers (2.415×).

Should I prioritize offensive or defensive Resonium?

Prioritize offensive for first 6-7 selections, then incorporate 1-2 defensive options. S-Rank scoring weights damage output and clear speed. Defensive Resonium shouldn't exceed 2-3 total selections.

What are first-time completion rewards?

Inter-Knot Credit x600, Polychrome x80, Investigation Point x2000, Withered Crystal x400 (each color), Boopon x1. Ether Activity 11 adds Tuning Calibrator x1 and Ether Plating Agent x2. Regular clears provide Investigation Point x4000, Bangboo System Widget x15-18, Withered Crystal x200, Denny x4500.


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