Version 4.1 just flipped the weapon meta on its head – and honestly? It's about time. AR nerfs hit hard, DMRs got the love they deserved, and shotguns... well, they're still scary up close. Here's what actually matters: M416 still rules (85% pro usage), Mini-14/SKS are suddenly viable again (+15% win rates), and yes, the DBS nerf stings but it's not dead. Let's dive into the numbers that matter.
The Great Weapon Shake-Up of Version 4.1
November 6, 2025 – mark that date. That's when PUBG Mobile dropped what I'm calling the biggest weapon rebalance since... well, ever. And trust me, after covering this game for years, I've seen plenty of meta-shifting updates that barely moved the needle.
This one's different.
ARs got smacked with a 10-15% damage reduction beyond 100 meters. We're talking M416, AKM, SCAR-L, AUG, Beryl M762, Groza – the whole gang. The kicker? It's not just raw damage; they tweaked bullet velocity decay while keeping close-mid range performance intact. Smart move, actually.

But here's where it gets interesting – DMRs finally got their moment. Enhanced stability, reduced crosshair jump, smoother ADS transitions. The SKS, SLR, Mk14, and Mini-14 suddenly feel... good? Professional viability shot up 60% overnight, with documented 15% win rate improvements across the board.
Shotguns? Yeah, they took a hit. 10-20% pellet damage reduction across NS2000, DBS, and S12K. One-shot potential beyond point-blank? Mostly gone.
The pro scene adapted fast – like, scary fast. 80% of final circle loadouts now run DMR-AR hybrids. M416 still dominates at 85% usage (some things never change), but Asian teams are leaning into Vector SMGs (25% selection rate) while Western squads stick with UMP45 reliability.
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S-Tier Assault Rifles: The Reliable Workhorses
M416: Still the King (Barely)

Look, I get it. Everyone's tired of M416 dominance. But numbers don't lie – 85% professional usage speaks volumes. Even with the range nerfs, this thing delivers 41 damage per shot at 0.085-second fire rate for 482 DPS.
The setup hasn't changed much: compensator for that crucial 25% recoil reduction, vertical foregrip (20-25% vertical control boost), tactical stock, extended quickdraw mag. Scope sensitivity? Red dot at 52-60%, 4x scope between 22-27% with gyroscope cranked to 280-300%.
Here's what's new post-4.1 – you'll need to dial back sensitivity by 2-10% to compensate for bullet velocity changes. Annoying? Sure. Game-breaking? Hardly.
Pro tip from watching Team Secret scrims: they're running M416-Kar98k combos in 90% of matches. There's your meta right there.
Groza: The Airdrop Monster
When you see that red smoke, you better be sprinting. Groza pumps out 48 damage per shot at 0.08-second intervals, and that built-in suppressor using 7.62mm ammo? Chef's kiss.
Limited attachment options? Who cares when the base damage hits this hard. Pros maintain 95% pickup rates – they'll literally drop fully-kitted M416s for this thing in final circles.
AKM: The Two-Tap Terror
48 damage per shot, 0.1-second fire rate. Under 30 meters? This thing deletes people in two shots. Setup's straightforward: compensator, angled foregrip, red dot sensitivity at 50-55%, gyroscope around 300%.
Master the 5-7 round burst at 25-50 meters. Full-auto beyond 30? Don't. Just don't. Version 4.1 made long-range spraying even less viable, but close-range? Still devastating.
DMRs: The Surprise Winners of 4.1

Okay, confession time – I never thought I'd be writing a section hyping DMRs. But here we are. Version 4.1's stability buffs created the biggest meta shift I've seen, with 60% professional adoption rates and those sweet 15% win rate improvements.
Mini-14: The Consistent Performer
46-47 damage per shot, 0.1333-second fire rate, 990 m/s bullet velocity. The numbers look modest until you factor in that buttery-smooth recoil pattern. 20-round base mag (30 extended) using 5.56mm means perfect ammo synergy with your M416.
4x scope sensitivity between 22-27%, gyroscope at 160-200%. Burst fire 3-5 rounds and watch your accuracy hover around 70% at 50-100 meters. It's almost unfair.
SKS and SLR: The Heavy Hitters
SLR's the real monster here – 58 damage per shot, 0.100-second fire rate, and here's the kicker: two headshots eliminate anyone regardless of helmet level. Ten-round base mag extending to 20 using 7.62mm.
SKS sits nicely between Mini-14 stability and SLR damage. Both need compensator and vertical foregrip – non-negotiable.
The ammo efficiency angle is huge. 80% of final circles see M416-Mini-14 combos sharing that 5.56mm pool. Smart resource management wins games.
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S-Tier Shotguns: Nerfed But Not Dead
Yeah, the 10-20% damage nerfs hurt. But NS2000 and DBS still rule close-quarters through superior design and tactical application. Building clearing? Final circle chaos? These are your friends.
NS2000: Accuracy King

Twelve shells, exceptional accuracy, tighter pellet spread. Point-blank one-shots? Still possible with precise positioning. The key word there is precise – no more sloppy shotgun plays.
Pros prioritize this for aggressive building pushes in tournaments. That sustained pressure from 12 shells makes all the difference.
DBS: Double Trouble
Two simultaneous bullets, 14-shell capacity across dual 7-round barrels. Highest burst damage potential among shotguns, though Version 4.1 definitely clipped its wings beyond point-blank range.
Rare drop acquisition makes it high-priority pickup. Tight pellet spread demands precise aim, but the payoff? Devastating.
Post-nerf reality check: positioning matters more than raw damage now. Duckbill choke provides 20% horizontal spread reduction – use it. Pros maintain 90%+ close-quarters win rates through superior positioning, not damage cheese.
The Numbers Game: DPS and Damage Breakdown
Vector leads close-quarters DPS at 574 damage per second (31 damage, 0.054-second fire rate), but that 19-round base magazine? Brutal. Extended gives you 33, but magazine management becomes critical.
M416's balanced 482 DPS with range versatility keeps it relevant. Beryl M762 delivers 535 DPS but good luck controlling that recoil consistently.
AWM remains the one-shot king – 105 damage per shot, 1.85-second bolt cycle. 15% win rate boost when acquired, 95% tournament priority. Those numbers tell the whole story.
Range breakdown that actually matters:
Close (0-50m): Vector, Groza, DBS dominate
Mid (50-100m): M416, Beryl M762, UMP45 shine
Long (100m+): AWM, Kar98k, buffed DMRs rule
Armor Penetration Reality Check
AWM one-shots any helmet level. Period. Kar98k eliminates Level 2 helmets with 79 damage. SLR's two-headshot capability regardless of helmet level? That's why skilled players are gravitating toward it over other DMR options.
Pro Scene Meta: What Actually Works
PMGC 2025 Usage Stats

M416 at 85% usage despite range nerfs. Kar98k in 60% of secondary slots. Vector hitting 25% SMG selection among Asian teams pushing aggressive strategies. Western teams? 40% UMP45 preference for consistency.
AWM acquisition correlating with 15% higher win rates isn't coincidence – it's game-changing power.
Regional Flavor Differences
Asian teams lean aggressive close-quarters with Vector and shotgun combos, leveraging superior mechanical skills. Western squads favor consistent mid-range M416 and UMP45 setups, prioritizing positioning and zone control.
Team Secret's M416-Kar98k reliability in 90% of matches? That's not accident – that's proven strategy.
Professional adaptation to Version 4.1 happened within 3-7 days. DMR adoption increased 60% following stability buffs. Esports orgs favor M416-DMR hybrids for ammo efficiency and comprehensive range coverage in 80% of final circle loadouts.
Map-Specific Weapon Selection
Erangel: Long-Range Paradise
Open terrain demands M416 (15% military spawns, 8% civilian) paired with Kar98k or SCAR-L plus M24 combinations. New Boatyard POI provides crucial 8x scope spawns for open field engagements.
DMR effectiveness skyrocketed following AR range nerfs. Mini-14 and SLR as viable primaries? Welcome to the new Erangel meta.
Sanhok: Close-Quarters Chaos
Dense terrain favors Vector or UMP45 for building fights, AKM for burst damage under 30 meters. Compound pushing benefits from NS2000 secondary – that 12-shell sustained pressure clears rooms efficiently.
Long-range snipers? Limited sight lines make them less effective here.
Miramar: Maximum Distance
Extreme ranges demand AWM, Kar98k, or M24 paired with scoped ARs. 8x scope acquisition becomes essential for open terrain engagement. DP-28 LMG provides unique value for vehicle destruction – 51 damage per shot, 47-round magazine.
DMR buffs created new viability for precision mid-long range weapons on this map specifically.
Mastery Guide: Getting Actually Good
Recoil Control That Works
M416 mastery requires compensator and vertical foregrip with red dot sensitivity 52-60%, gyroscope 280-300%. Downward device tilting counters upward recoil. Crouch-firing halves recoil intensity, prone reduces to one-third.
Daily 15-20 minute Training Ground sessions focusing on 100-meter spray patterns. Post-4.1 requires 2-10% sensitivity reduction – annoying but necessary.
AKM demands red dot 40-55%, gyroscope 250-280% due to higher recoil. Master through 5-7 round bursts at 25-50 meters. Full-auto beyond 30 meters? Recipe for disaster.
Configuration Secrets
Professional sensitivity codes like 1-7435-8846-3421-0303-0728 provide balanced starting points. Gyroscope 200-300% with iOS requiring 20-30% higher values for iPad screens.
Scope-specific settings: 4x at 20-27%, 6x at 15-22%, 8x at 12%. Camera sensitivity 120%, ADS 80% for responsive movement with maintained accuracy.
Progressive Development Path
Beginners: Focus on S-tier familiarity. M416 spray patterns, DMR bursts, shotgun positioning. Achieve 70% Training Ground hit rates before match application.
Intermediate: Map-specific selection and attachment optimization become crucial.
Advanced: Professional techniques like pre-aiming, sound positioning, team coordination. Full mastery requires 4-6 weeks consistent practice – no shortcuts here.
Crystal Ball: Future Meta Predictions
DMRs will likely maintain elevated status with 80% final circle inclusion as developers balance AR dominance. Shotguns may receive minor buffs to restore close-quarters viability without returning to pre-nerf dominance.
FAMAS magazine improvements suggest continued weapon diversification for underutilized options – something I'm personally excited to see.
PMGC 2025 starting November 24 will showcase evolved strategies incorporating Version 4.1 changes. Expect increased DMR usage and modified positioning accounting for AR range limitations.
Regional differences may intensify – Asian aggressive strategies adapting to shotgun nerfs while Western positioning benefits from DMR buffs. Should be fascinating to watch unfold.
Your Burning Questions Answered
What are the actual best S-tier weapons in 2025? M416 leads with 85% pro usage, buffed Mini-14/SKS provide 15% win rate boosts, NS2000/DBS maintain shotgun dominance despite nerfs, AWM remains ultimate sniper with 95% tournament priority.
How badly did Version 4.1 mess up weapon balance? ARs got 10-15% long-range damage nerfs beyond 100m, DMRs gained stability buffs with reduced recoil, shotguns suffered 10-20% pellet damage reduction. Meta shifted toward mid-range precision away from long-range AR spraying.
What do pros actually use in tournaments? M416 dominates 85% usage, Kar98k in 60% secondary slots, Vector 25% SMG selection (Asian teams), UMP45 preferred by Western teams, AWM acquisition correlates with 15% higher win rates.
Which attachments actually matter for S-tier weapons? M416: compensator (25% recoil reduction), vertical foregrip, tactical stock, extended quickdraw. DMRs: compensator and vertical foregrip mandatory, avoid cheek pads. Shotguns: duckbill chokes for 20% spread reduction.
How should I actually practice weapon mastery? Daily 15-20 minutes Training Ground focusing on recoil patterns. M416: red dot 52-60%, gyroscope 280-300%. Achieve 70%+ hit rates before match application. Reduce sensitivity 2-10% post-Version 4.1.
Which weapons work best on different maps? Erangel: long-range M416-Kar98k or buffed DMRs. Sanhok: close-quarters Vector, UMP45, shotguns for buildings. Miramar: maximum range AWM, M24, DMRs for open terrain.